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* Merge branch 'ubitwork' into avinationMelanie2012-11-021-20/+14
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| * lock unique and uniqueReleased in same order when both locks are neededUbitUmarov2012-11-021-20/+14
| * Merge branch 'avination' into ubitworkUbitUmarov2012-10-3010-32/+75
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* | \ Merge branch 'ubitwork' into avinationMelanie2012-11-015-14/+33
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| * | revert last changeUbitUmarov2012-10-281-2/+1
| * | fix ode timingUbitUmarov2012-10-281-1/+2
| * | minor changeUbitUmarov2012-10-281-0/+1
| * | test limit ode exec time by time not number of loops doneUbitUmarov2012-10-281-8/+13
| * | more debugUbitUmarov2012-10-281-0/+2
| * | remove pre physics build testingUbitUmarov2012-10-281-1/+1
| * | Add some extra debug on scene closeUbitUmarov2012-10-281-1/+9
| * | bug fixUbitUmarov2012-10-202-1/+3
| * | UbitOde stop doing a copy of the asset data using just the reference toUbitUmarov2012-10-191-2/+3
* | | Add AnimState to CADUMelanie2012-10-301-0/+18
* | | Make sure we're not accessing a physics scene if we're not in one yet.Melanie2012-10-301-1/+1
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* | Set the script state to new rez when a scriptis saved, rather than region start.Melanie2012-10-281-1/+1
* | Add a property to determine if a link set is stored in the database. Also, fixMelanie2012-10-281-0/+13
* | Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-1/+4
* | Merge branch 'ubitwork' into avinationMelanie2012-10-191-6/+11
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| * [UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov2012-10-191-6/+11
* | Merge branch 'ubitwork' into avinationMelanie2012-10-192-24/+101
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| * [UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov2012-10-191-21/+97
| * extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov2012-10-181-3/+4
* | Remove redundant and annoyingly modal message box in upload processing.Melanie2012-10-181-11/+11
* | Merge branch 'ubitwork' into avinationMelanie2012-10-1722-1206/+2391
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| * coment a debug warningUbitUmarov2012-10-161-1/+1
| * fixesUbitUmarov2012-10-163-67/+82
| * missing fileUbitUmarov2012-10-131-0/+2
| * add mesh cache expire on region startup. Expires will be relative toUbitUmarov2012-10-134-3/+88
| * retouch mesh idsUbitUmarov2012-10-132-11/+21
| * missing file (again)UbitUmarov2012-10-131-4/+8
| * longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov2012-10-131-1/+3
| * missing fileUbitUmarov2012-10-121-0/+6
| * [TEST] disk cache meshsUbitUmarov2012-10-123-282/+532
| * commit the right files!UbitUmarov2012-10-122-5737/+4763
| * remove some more debug spam on odeUbitUmarov2012-10-122-4766/+5735
| * normalize quaternion.Slerp outputsUbitUmarov2012-10-102-0/+2
| * add some quaternion normalizations to keep errors under controlUbitUmarov2012-10-101-0/+3
| * debugUbitUmarov2012-10-101-0/+6
| * fix debug :)UbitUmarov2012-10-091-1/+1
| * debug...UbitUmarov2012-10-091-0/+5
| * debug...UbitUmarov2012-10-091-2/+5
| * avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
| * another debug msgUbitUmarov2012-10-091-0/+22
| * force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-099-12/+45
| * temporary debug codeUbitUmarov2012-10-091-0/+19
| * fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov2012-10-091-0/+3
| * Change ray to land colision range limitation so it has no impact on otherUbitUmarov2012-10-091-6/+8
| * move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-094-83/+229
| * a few changes/fix (?)UbitUmarov2012-10-074-117/+112