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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
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Merge branch 'ubitwork' into avination
Melanie
2012-11-02
1
-20
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+14
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lock unique and uniqueReleased in same order when both locks are needed
UbitUmarov
2012-11-02
1
-20
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+14
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-30
10
-32
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+75
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Merge branch 'ubitwork' into avination
Melanie
2012-11-01
5
-14
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+33
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revert last change
UbitUmarov
2012-10-28
1
-2
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+1
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fix ode timing
UbitUmarov
2012-10-28
1
-1
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+2
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minor change
UbitUmarov
2012-10-28
1
-0
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+1
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test limit ode exec time by time not number of loops done
UbitUmarov
2012-10-28
1
-8
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+13
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more debug
UbitUmarov
2012-10-28
1
-0
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+2
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remove pre physics build testing
UbitUmarov
2012-10-28
1
-1
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+1
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Add some extra debug on scene close
UbitUmarov
2012-10-28
1
-1
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+9
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bug fix
UbitUmarov
2012-10-20
2
-1
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+3
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UbitOde stop doing a copy of the asset data using just the reference to
UbitUmarov
2012-10-19
1
-2
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+3
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Add AnimState to CADU
Melanie
2012-10-30
1
-0
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+18
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Make sure we're not accessing a physics scene if we're not in one yet.
Melanie
2012-10-30
1
-1
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+1
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Set the script state to new rez when a scriptis saved, rather than region start.
Melanie
2012-10-28
1
-1
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+1
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Add a property to determine if a link set is stored in the database. Also, fix
Melanie
2012-10-28
1
-0
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+13
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Deep copy the collection of at_target objects so it can't be modified while
Melanie
2012-10-28
1
-1
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+4
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Merge branch 'ubitwork' into avination
Melanie
2012-10-19
1
-6
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+11
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[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
2012-10-19
1
-6
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+11
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Merge branch 'ubitwork' into avination
Melanie
2012-10-19
2
-24
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+101
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[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
2012-10-19
1
-21
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+97
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extend coment to include all unused SOG CheckSculptAndLoad()
UbitUmarov
2012-10-18
1
-3
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+4
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Remove redundant and annoyingly modal message box in upload processing.
Melanie
2012-10-18
1
-11
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+11
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Merge branch 'ubitwork' into avination
Melanie
2012-10-17
22
-1206
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+2391
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coment a debug warning
UbitUmarov
2012-10-16
1
-1
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+1
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fixes
UbitUmarov
2012-10-16
3
-67
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+82
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missing file
UbitUmarov
2012-10-13
1
-0
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+2
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add mesh cache expire on region startup. Expires will be relative to
UbitUmarov
2012-10-13
4
-3
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+88
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retouch mesh ids
UbitUmarov
2012-10-13
2
-11
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+21
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missing file (again)
UbitUmarov
2012-10-13
1
-4
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+8
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longer meshs identification keys, so first part on disk cache is it's asset id
UbitUmarov
2012-10-13
1
-1
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+3
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missing file
UbitUmarov
2012-10-12
1
-0
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+6
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[TEST] disk cache meshs
UbitUmarov
2012-10-12
3
-282
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+532
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commit the right files!
UbitUmarov
2012-10-12
2
-5737
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+4763
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remove some more debug spam on ode
UbitUmarov
2012-10-12
2
-4766
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+5735
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normalize quaternion.Slerp outputs
UbitUmarov
2012-10-10
2
-0
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+2
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add some quaternion normalizations to keep errors under control
UbitUmarov
2012-10-10
1
-0
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+3
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debug
UbitUmarov
2012-10-10
1
-0
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+6
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fix debug :)
UbitUmarov
2012-10-09
1
-1
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+1
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debug...
UbitUmarov
2012-10-09
1
-0
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+5
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debug...
UbitUmarov
2012-10-09
1
-2
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+5
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avoid crashing so debug is seen
UbitUmarov
2012-10-09
1
-0
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+1
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another debug msg
UbitUmarov
2012-10-09
1
-0
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+22
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force allocation of mesh data on creation ( messy code version )
UbitUmarov
2012-10-09
9
-12
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+45
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temporary debug code
UbitUmarov
2012-10-09
1
-0
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+19
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fire a extra terseupdate when stopping (like in loosing physics). In some
UbitUmarov
2012-10-09
1
-0
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+3
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Change ray to land colision range limitation so it has no impact on other
UbitUmarov
2012-10-09
1
-6
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+8
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move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
2012-10-09
4
-83
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+229
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a few changes/fix (?)
UbitUmarov
2012-10-07
4
-117
/
+112
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