diff options
Diffstat (limited to '')
-rw-r--r-- | src/world/Avatar.cs | 103 | ||||
-rw-r--r-- | src/world/Primitive.cs | 83 | ||||
-rw-r--r-- | src/world/World.cs | 9 |
3 files changed, 169 insertions, 26 deletions
diff --git a/src/world/Avatar.cs b/src/world/Avatar.cs index c09c008..facfeee 100644 --- a/src/world/Avatar.cs +++ b/src/world/Avatar.cs | |||
@@ -11,15 +11,17 @@ namespace OpenSim.world | |||
11 | { | 11 | { |
12 | public class Avatar : Entity | 12 | public class Avatar : Entity |
13 | { | 13 | { |
14 | public static bool PhysicsEngineFlying; | ||
14 | public string firstname; | 15 | public string firstname; |
15 | public string lastname; | 16 | public string lastname; |
16 | public OpenSimClient ControllingClient; | 17 | public OpenSimClient ControllingClient; |
17 | private PhysicsActor _physActor; | 18 | private PhysicsActor _physActor; |
18 | private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; | 19 | private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; |
19 | private bool updateflag; | 20 | private bool updateflag; |
20 | private bool walking; | 21 | private byte movementflag; |
21 | private List<NewForce> forcesList = new List<NewForce>(); | 22 | private List<NewForce> forcesList = new List<NewForce>(); |
22 | private short _updateCount; | 23 | private short _updateCount; |
24 | private Axiom.MathLib.Quaternion bodyRot; | ||
23 | 25 | ||
24 | public Avatar(OpenSimClient TheClient) { | 26 | public Avatar(OpenSimClient TheClient) { |
25 | ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); | 27 | ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); |
@@ -77,14 +79,14 @@ namespace OpenSim.world | |||
77 | } | 79 | } |
78 | 80 | ||
79 | updateflag =false; | 81 | updateflag =false; |
80 | this._updateCount = 0; | 82 | //this._updateCount = 0; |
81 | } | 83 | } |
82 | else | 84 | else |
83 | { | 85 | { |
84 | if(walking) | 86 | //if((movementflag & 1) !=0) |
85 | { | 87 | //{ |
86 | _updateCount++; | 88 | _updateCount++; |
87 | if(_updateCount>3) | 89 | if(( (!PhysicsEngineFlying) && (_updateCount>3)) || (_updateCount>0)) |
88 | { | 90 | { |
89 | //It has been a while since last update was sent so lets send one. | 91 | //It has been a while since last update was sent so lets send one. |
90 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | 92 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); |
@@ -98,7 +100,7 @@ namespace OpenSim.world | |||
98 | } | 100 | } |
99 | _updateCount = 0; | 101 | _updateCount = 0; |
100 | } | 102 | } |
101 | } | 103 | //} |
102 | } | 104 | } |
103 | } | 105 | } |
104 | 106 | ||
@@ -249,36 +251,111 @@ namespace OpenSim.world | |||
249 | } | 251 | } |
250 | 252 | ||
251 | public void HandleUpdate(AgentUpdatePacket pack) { | 253 | public void HandleUpdate(AgentUpdatePacket pack) { |
252 | if(((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS) !=0) { | 254 | if(((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_FLY) !=0) |
253 | if(!walking) | 255 | { |
256 | this._physActor.Flying = true; | ||
257 | } | ||
258 | else | ||
259 | { | ||
260 | this._physActor.Flying = false; | ||
261 | } | ||
262 | if(((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS) !=0) { | ||
263 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
264 | if(((movementflag & 1) ==0) || (q!= this.bodyRot)) | ||
254 | { | 265 | { |
255 | //we should add a new force to the list | 266 | //we should add a new force to the list |
256 | // but for now we will deal with velocities | 267 | // but for now we will deal with velocities |
257 | NewForce newVelocity = new NewForce(); | 268 | NewForce newVelocity = new NewForce(); |
258 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); | 269 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); |
259 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
260 | Axiom.MathLib.Vector3 direc = q * v3; | 270 | Axiom.MathLib.Vector3 direc = q * v3; |
261 | direc.Normalize(); | 271 | direc.Normalize(); |
262 | 272 | ||
263 | //work out velocity for sim physics system | 273 | //work out velocity for sim physics system |
264 | direc = direc * ((0.03f) * 128f); | 274 | direc = direc * ((0.03f) * 128f); |
275 | if(this._physActor.Flying) | ||
276 | direc *=2; | ||
277 | |||
278 | newVelocity.X = direc.x; | ||
279 | newVelocity.Y = direc.y; | ||
280 | newVelocity.Z = direc.z; | ||
281 | this.forcesList.Add(newVelocity); | ||
282 | movementflag = 1; | ||
283 | this.bodyRot = q; | ||
284 | } | ||
285 | } | ||
286 | else if((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_UP_POS) !=0) &&(PhysicsEngineFlying)) { | ||
287 | if(((movementflag & 2) ==0) && this._physActor.Flying) | ||
288 | { | ||
289 | //we should add a new force to the list | ||
290 | // but for now we will deal with velocities | ||
291 | NewForce newVelocity = new NewForce(); | ||
292 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1); | ||
293 | Axiom.MathLib.Vector3 direc = v3; | ||
294 | direc.Normalize(); | ||
295 | |||
296 | //work out velocity for sim physics system | ||
297 | direc = direc * ((0.03f) * 128f *2); | ||
298 | newVelocity.X = direc.x; | ||
299 | newVelocity.Y = direc.y; | ||
300 | newVelocity.Z = direc.z; | ||
301 | this.forcesList.Add(newVelocity); | ||
302 | movementflag = 2; | ||
303 | } | ||
304 | } | ||
305 | else if((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_UP_NEG) !=0) && (PhysicsEngineFlying)) { | ||
306 | if(((movementflag & 4) ==0) && this._physActor.Flying) | ||
307 | { | ||
308 | //we should add a new force to the list | ||
309 | // but for now we will deal with velocities | ||
310 | NewForce newVelocity = new NewForce(); | ||
311 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1); | ||
312 | //Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
313 | Axiom.MathLib.Vector3 direc = v3; | ||
314 | direc.Normalize(); | ||
315 | |||
316 | //work out velocity for sim physics system | ||
317 | direc = direc * ((0.03f) * 128f *2); | ||
318 | newVelocity.X = direc.x; | ||
319 | newVelocity.Y = direc.y; | ||
320 | newVelocity.Z = direc.z; | ||
321 | this.forcesList.Add(newVelocity); | ||
322 | movementflag = 4; | ||
323 | } | ||
324 | } | ||
325 | else if(((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_NEG) !=0) { | ||
326 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
327 | if(((movementflag & 8) ==0) || (q!= this.bodyRot)) | ||
328 | { | ||
329 | //we should add a new force to the list | ||
330 | // but for now we will deal with velocities | ||
331 | NewForce newVelocity = new NewForce(); | ||
332 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0); | ||
333 | Axiom.MathLib.Vector3 direc = q * v3; | ||
334 | direc.Normalize(); | ||
335 | |||
336 | //work out velocity for sim physics system | ||
337 | direc = direc * ((0.03f) * 128f); | ||
338 | if(this._physActor.Flying) | ||
339 | direc *=2; | ||
340 | |||
265 | newVelocity.X = direc.x; | 341 | newVelocity.X = direc.x; |
266 | newVelocity.Y = direc.y; | 342 | newVelocity.Y = direc.y; |
267 | newVelocity.Z = direc.z; | 343 | newVelocity.Z = direc.z; |
268 | this.forcesList.Add(newVelocity); | 344 | this.forcesList.Add(newVelocity); |
269 | walking=true; | 345 | movementflag = 8; |
346 | this.bodyRot = q; | ||
270 | } | 347 | } |
271 | } | 348 | } |
272 | else | 349 | else |
273 | { | 350 | { |
274 | if(walking) | 351 | if((movementflag) !=0) |
275 | { | 352 | { |
276 | NewForce newVelocity = new NewForce(); | 353 | NewForce newVelocity = new NewForce(); |
277 | newVelocity.X = 0; | 354 | newVelocity.X = 0; |
278 | newVelocity.Y = 0; | 355 | newVelocity.Y = 0; |
279 | newVelocity.Z = 0; | 356 | newVelocity.Z = 0; |
280 | this.forcesList.Add(newVelocity); | 357 | this.forcesList.Add(newVelocity); |
281 | walking = false; | 358 | movementflag = 0; |
282 | } | 359 | } |
283 | } | 360 | } |
284 | } | 361 | } |
diff --git a/src/world/Primitive.cs b/src/world/Primitive.cs index 0d7d951..6be33ef 100644 --- a/src/world/Primitive.cs +++ b/src/world/Primitive.cs | |||
@@ -5,6 +5,7 @@ using OpenSim.types; | |||
5 | using libsecondlife; | 5 | using libsecondlife; |
6 | using libsecondlife.Packets; | 6 | using libsecondlife.Packets; |
7 | using GridInterfaces; | 7 | using GridInterfaces; |
8 | using PhysicsSystem; | ||
8 | 9 | ||
9 | namespace OpenSim.world | 10 | namespace OpenSim.world |
10 | { | 11 | { |
@@ -16,8 +17,21 @@ namespace OpenSim.world | |||
16 | protected bool newPrimFlag; | 17 | protected bool newPrimFlag; |
17 | protected bool updateFlag; | 18 | protected bool updateFlag; |
18 | protected bool dirtyFlag; | 19 | protected bool dirtyFlag; |
19 | protected ObjectUpdatePacket OurPacket; | 20 | private ObjectUpdatePacket OurPacket; |
21 | private PhysicsActor _physActor; | ||
22 | private bool physicsEnabled; | ||
20 | 23 | ||
24 | public bool PhysicsEnabled | ||
25 | { | ||
26 | get | ||
27 | { | ||
28 | return physicsEnabled; | ||
29 | } | ||
30 | set | ||
31 | { | ||
32 | physicsEnabled = value; | ||
33 | } | ||
34 | } | ||
21 | public bool UpdateFlag | 35 | public bool UpdateFlag |
22 | { | 36 | { |
23 | get | 37 | get |
@@ -41,6 +55,14 @@ namespace OpenSim.world | |||
41 | return this.primData.Scale; | 55 | return this.primData.Scale; |
42 | } | 56 | } |
43 | } | 57 | } |
58 | public PhysicsActor PhysActor | ||
59 | { | ||
60 | set | ||
61 | { | ||
62 | this._physActor = value; | ||
63 | } | ||
64 | } | ||
65 | |||
44 | public Primitive() | 66 | public Primitive() |
45 | { | 67 | { |
46 | mesh_cutbegin = 0.0f; | 68 | mesh_cutbegin = 0.0f; |
@@ -61,6 +83,16 @@ namespace OpenSim.world | |||
61 | return mesh; | 83 | return mesh; |
62 | } | 84 | } |
63 | 85 | ||
86 | public void UpdatePosition( LLVector3 pos) | ||
87 | { | ||
88 | this.position = pos; | ||
89 | if(this._physActor != null && this.physicsEnabled) | ||
90 | { | ||
91 | this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z); | ||
92 | } | ||
93 | this.updateFlag = true; | ||
94 | } | ||
95 | |||
64 | public override void update() | 96 | public override void update() |
65 | { | 97 | { |
66 | if(this.newPrimFlag) | 98 | if(this.newPrimFlag) |
@@ -89,13 +121,39 @@ namespace OpenSim.world | |||
89 | } | 121 | } |
90 | this.dirtyFlag = false; | 122 | this.dirtyFlag = false; |
91 | } | 123 | } |
92 | 124 | else | |
125 | { | ||
126 | if(this._physActor != null && this.physicsEnabled) | ||
127 | { | ||
128 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
129 | terse.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; // FIXME | ||
130 | terse.RegionData.TimeDilation = 64096; | ||
131 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
132 | terse.ObjectData[0] = this.CreateImprovedBlock(); | ||
133 | foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) { | ||
134 | client.OutPacket(terse); | ||
135 | } | ||
136 | } | ||
137 | } | ||
93 | } | 138 | } |
94 | 139 | ||
95 | public void UpdateClient(OpenSimClient RemoteClient) | 140 | public void UpdateClient(OpenSimClient RemoteClient) |
96 | { | 141 | { |
97 | byte[] pb = this.position.GetBytes(); | 142 | |
143 | LLVector3 lPos; | ||
144 | if( this._physActor != null && this.physicsEnabled) | ||
145 | { | ||
146 | PhysicsVector pPos = this._physActor.Position; | ||
147 | lPos = new LLVector3( pPos.X, pPos.Y, pPos.Z); | ||
148 | } | ||
149 | else | ||
150 | { | ||
151 | lPos = this.position; | ||
152 | } | ||
153 | byte[] pb = lPos.GetBytes(); | ||
98 | Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length); | 154 | Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length); |
155 | |||
156 | // OurPacket should be update with the follwing in updateShape() rather than having to do it here | ||
99 | OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID; | 157 | OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID; |
100 | OurPacket.ObjectData[0].PCode = this.primData.PCode; | 158 | OurPacket.ObjectData[0].PCode = this.primData.PCode; |
101 | OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin; | 159 | OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin; |
@@ -137,7 +195,6 @@ namespace OpenSim.world | |||
137 | this.primData.PathCurve = addPacket.PathCurve; | 195 | this.primData.PathCurve = addPacket.PathCurve; |
138 | this.primData.ProfileCurve = addPacket.ProfileCurve; | 196 | this.primData.ProfileCurve = addPacket.ProfileCurve; |
139 | this.primData.ProfileHollow = addPacket.ProfileHollow; | 197 | this.primData.ProfileHollow = addPacket.ProfileHollow; |
140 | |||
141 | this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; | 198 | this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; |
142 | this.primData.PathRevolutions = addPacket.PathRevolutions; | 199 | this.primData.PathRevolutions = addPacket.PathRevolutions; |
143 | this.primData.PathTaperX = addPacket.PathTaperX; | 200 | this.primData.PathTaperX = addPacket.PathTaperX; |
@@ -145,7 +202,6 @@ namespace OpenSim.world | |||
145 | this.primData.PathTwist = addPacket.PathTwist; | 202 | this.primData.PathTwist = addPacket.PathTwist; |
146 | this.primData.PathTwistBegin =addPacket.PathTwistBegin; | 203 | this.primData.PathTwistBegin =addPacket.PathTwistBegin; |
147 | this.dirtyFlag = true; | 204 | this.dirtyFlag = true; |
148 | |||
149 | } | 205 | } |
150 | 206 | ||
151 | public void CreateFromPacket( ObjectAddPacket addPacket, LLUUID agentID, uint localID) | 207 | public void CreateFromPacket( ObjectAddPacket addPacket, LLUUID agentID, uint localID) |
@@ -162,7 +218,6 @@ namespace OpenSim.world | |||
162 | objupdate.ObjectData[0].ExtraParams = new byte[1]; | 218 | objupdate.ObjectData[0].ExtraParams = new byte[1]; |
163 | objupdate.ObjectData[0].MediaURL = new byte[0]; | 219 | objupdate.ObjectData[0].MediaURL = new byte[0]; |
164 | objupdate.ObjectData[0].NameValue = new byte[0]; | 220 | objupdate.ObjectData[0].NameValue = new byte[0]; |
165 | objupdate.ObjectData[0].PSBlock = new byte[0]; | ||
166 | objupdate.ObjectData[0].Text = new byte[0]; | 221 | objupdate.ObjectData[0].Text = new byte[0]; |
167 | objupdate.ObjectData[0].TextColor = new byte[4]; | 222 | objupdate.ObjectData[0].TextColor = new byte[4]; |
168 | objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0); | 223 | objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0); |
@@ -232,7 +287,6 @@ namespace OpenSim.world | |||
232 | objupdate.ObjectData[0].ExtraParams = new byte[1]; | 287 | objupdate.ObjectData[0].ExtraParams = new byte[1]; |
233 | objupdate.ObjectData[0].MediaURL = new byte[0]; | 288 | objupdate.ObjectData[0].MediaURL = new byte[0]; |
234 | objupdate.ObjectData[0].NameValue = new byte[0]; | 289 | objupdate.ObjectData[0].NameValue = new byte[0]; |
235 | objupdate.ObjectData[0].PSBlock = new byte[0]; | ||
236 | objupdate.ObjectData[0].Text = new byte[0]; | 290 | objupdate.ObjectData[0].Text = new byte[0]; |
237 | objupdate.ObjectData[0].TextColor = new byte[4]; | 291 | objupdate.ObjectData[0].TextColor = new byte[4]; |
238 | objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0); | 292 | objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0); |
@@ -291,7 +345,6 @@ namespace OpenSim.world | |||
291 | uint ID = this.localid; | 345 | uint ID = this.localid; |
292 | byte[] bytes = new byte[60]; | 346 | byte[] bytes = new byte[60]; |
293 | 347 | ||
294 | |||
295 | int i = 0; | 348 | int i = 0; |
296 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | 349 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); |
297 | dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry; | 350 | dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry; |
@@ -302,8 +355,18 @@ namespace OpenSim.world | |||
302 | bytes[i++] = (byte)((ID >> 24) % 256); | 355 | bytes[i++] = (byte)((ID >> 24) % 256); |
303 | bytes[i++]= 0; | 356 | bytes[i++]= 0; |
304 | bytes[i++]= 0; | 357 | bytes[i++]= 0; |
305 | 358 | ||
306 | byte[] pb = this.position.GetBytes(); | 359 | LLVector3 lPos; |
360 | if( this._physActor != null && this.physicsEnabled) | ||
361 | { | ||
362 | PhysicsVector pPos = this._physActor.Position; | ||
363 | lPos = new LLVector3( pPos.X, pPos.Y, pPos.Z); | ||
364 | } | ||
365 | else | ||
366 | { | ||
367 | lPos = this.position; | ||
368 | } | ||
369 | byte[] pb = lPos.GetBytes(); | ||
307 | Array.Copy(pb, 0, bytes, i, pb.Length); | 370 | Array.Copy(pb, 0, bytes, i, pb.Length); |
308 | i += 12; | 371 | i += 12; |
309 | ushort ac = 32767; | 372 | ushort ac = 32767; |
diff --git a/src/world/World.cs b/src/world/World.cs index fb78819..e1c84bc 100644 --- a/src/world/World.cs +++ b/src/world/World.cs | |||
@@ -176,9 +176,8 @@ namespace OpenSim.world | |||
176 | ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); | 176 | ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); |
177 | ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); | 177 | ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); |
178 | NewAvatar.SendRegionHandshake(this); | 178 | NewAvatar.SendRegionHandshake(this); |
179 | 179 | PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z); | |
180 | NewAvatar.PhysActor = this.phyScene.AddAvatar(new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z)); | 180 | NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec); |
181 | //this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user | ||
182 | this.Entities.Add(AgentClient.AgentID, NewAvatar); | 181 | this.Entities.Add(AgentClient.AgentID, NewAvatar); |
183 | } | 182 | } |
184 | 183 | ||
@@ -187,6 +186,10 @@ namespace OpenSim.world | |||
187 | ServerConsole.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim"); | 186 | ServerConsole.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim"); |
188 | Primitive prim = new Primitive(); | 187 | Primitive prim = new Primitive(); |
189 | prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount); | 188 | prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount); |
189 | PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z); | ||
190 | PhysicsVector pSize = new PhysicsVector( 0.25f, 0.25f, 0.25f); | ||
191 | //prim.PhysActor = this.phyScene.AddPrim(pVec, pSize ); | ||
192 | //prim.PhysicsEnabled = true; | ||
190 | this.Entities.Add(prim.uuid, prim); | 193 | this.Entities.Add(prim.uuid, prim); |
191 | this._primCount++; | 194 | this._primCount++; |
192 | } | 195 | } |