diff options
Diffstat (limited to 'src/physics/plugins')
-rw-r--r-- | src/physics/plugins/AssemblyInfo.cs | 21 | ||||
-rw-r--r-- | src/physics/plugins/BasicPhysicsplugin.csproj | 51 | ||||
-rw-r--r-- | src/physics/plugins/PhysXplugin.cs | 227 | ||||
-rw-r--r-- | src/physics/plugins/default.build | 51 |
4 files changed, 0 insertions, 350 deletions
diff --git a/src/physics/plugins/AssemblyInfo.cs b/src/physics/plugins/AssemblyInfo.cs deleted file mode 100644 index 4cd5558..0000000 --- a/src/physics/plugins/AssemblyInfo.cs +++ /dev/null | |||
@@ -1,21 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Reflection; | ||
3 | using System.Runtime.InteropServices; | ||
4 | |||
5 | // ------------------------------------------------------------------------------ | ||
6 | // <autogenerated> | ||
7 | // This code was generated by a tool. | ||
8 | // Mono Runtime Version: 2.0.50727.42 | ||
9 | // | ||
10 | // Changes to this file may cause incorrect behavior and will be lost if | ||
11 | // the code is regenerated. | ||
12 | // </autogenerated> | ||
13 | // ------------------------------------------------------------------------------ | ||
14 | |||
15 | [assembly: ComVisibleAttribute(false)] | ||
16 | [assembly: CLSCompliantAttribute(false)] | ||
17 | [assembly: AssemblyVersionAttribute("0.1.0.240")] | ||
18 | [assembly: AssemblyTitleAttribute("opensim-physicsmanager-physx")] | ||
19 | [assembly: AssemblyDescriptionAttribute("PhysX plugin for OpenSim")] | ||
20 | [assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")] | ||
21 | |||
diff --git a/src/physics/plugins/BasicPhysicsplugin.csproj b/src/physics/plugins/BasicPhysicsplugin.csproj deleted file mode 100644 index b3f47d3..0000000 --- a/src/physics/plugins/BasicPhysicsplugin.csproj +++ /dev/null | |||
@@ -1,51 +0,0 @@ | |||
1 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
2 | <PropertyGroup> | ||
3 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
4 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
5 | <ProductVersion>8.0.50727</ProductVersion> | ||
6 | <SchemaVersion>2.0</SchemaVersion> | ||
7 | <ProjectGuid>{52BCCE7B-69EA-4AC3-9DBC-D571B96C2EA1}</ProjectGuid> | ||
8 | <OutputType>Library</OutputType> | ||
9 | <AppDesignerFolder>Properties</AppDesignerFolder> | ||
10 | <RootNamespace>BasicPhysicsplugin</RootNamespace> | ||
11 | <AssemblyName>BasicPhysicsplugin</AssemblyName> | ||
12 | </PropertyGroup> | ||
13 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
14 | <DebugSymbols>true</DebugSymbols> | ||
15 | <DebugType>full</DebugType> | ||
16 | <Optimize>false</Optimize> | ||
17 | <OutputPath>..\..\..\bin\Physics\</OutputPath> | ||
18 | <DefineConstants>DEBUG;TRACE</DefineConstants> | ||
19 | <ErrorReport>prompt</ErrorReport> | ||
20 | <WarningLevel>4</WarningLevel> | ||
21 | </PropertyGroup> | ||
22 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
23 | <DebugType>pdbonly</DebugType> | ||
24 | <Optimize>true</Optimize> | ||
25 | <OutputPath>..\..\..\bin\Physics\</OutputPath> | ||
26 | <DefineConstants>TRACE</DefineConstants> | ||
27 | <ErrorReport>prompt</ErrorReport> | ||
28 | <WarningLevel>4</WarningLevel> | ||
29 | </PropertyGroup> | ||
30 | <ItemGroup> | ||
31 | <Reference Include="Axiom.MathLib, Version=0.7.0.25497, Culture=neutral"> | ||
32 | <SpecificVersion>False</SpecificVersion> | ||
33 | <HintPath>..\..\..\bin\Axiom.MathLib.dll</HintPath> | ||
34 | <Private>False</Private> | ||
35 | </Reference> | ||
36 | <Reference Include="System" /> | ||
37 | <Reference Include="System.Data" /> | ||
38 | <Reference Include="System.Xml" /> | ||
39 | </ItemGroup> | ||
40 | <ItemGroup> | ||
41 | <Compile Include="PhysXplugin.cs" /> | ||
42 | </ItemGroup> | ||
43 | <ItemGroup> | ||
44 | <ProjectReference Include="..\PhysicsManager.csproj"> | ||
45 | <Project>{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}</Project> | ||
46 | <Name>PhysicsManager</Name> | ||
47 | <Private>False</Private> | ||
48 | </ProjectReference> | ||
49 | </ItemGroup> | ||
50 | <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | ||
51 | </Project> \ No newline at end of file | ||
diff --git a/src/physics/plugins/PhysXplugin.cs b/src/physics/plugins/PhysXplugin.cs deleted file mode 100644 index 8c09dc8..0000000 --- a/src/physics/plugins/PhysXplugin.cs +++ /dev/null | |||
@@ -1,227 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | * | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using PhysicsSystem; | ||
30 | |||
31 | namespace PhysXplugin | ||
32 | { | ||
33 | /// <summary> | ||
34 | /// Will be the PhysX plugin but for now will be a very basic physics engine | ||
35 | /// </summary> | ||
36 | public class PhysXPlugin : IPhysicsPlugin | ||
37 | { | ||
38 | private PhysXScene _mScene; | ||
39 | |||
40 | public PhysXPlugin() | ||
41 | { | ||
42 | |||
43 | } | ||
44 | |||
45 | public bool Init() | ||
46 | { | ||
47 | return true; | ||
48 | } | ||
49 | |||
50 | public PhysicsScene GetScene() | ||
51 | { | ||
52 | if(_mScene == null) | ||
53 | { | ||
54 | _mScene = new PhysXScene(); | ||
55 | } | ||
56 | return(_mScene); | ||
57 | } | ||
58 | |||
59 | public string GetName() | ||
60 | { | ||
61 | return("PhysX"); | ||
62 | } | ||
63 | |||
64 | public void Dispose() | ||
65 | { | ||
66 | |||
67 | } | ||
68 | } | ||
69 | |||
70 | public class PhysXScene :PhysicsScene | ||
71 | { | ||
72 | private List<PhysXActor> _actors = new List<PhysXActor>(); | ||
73 | private float[] _heightMap; | ||
74 | |||
75 | public PhysXScene() | ||
76 | { | ||
77 | |||
78 | } | ||
79 | |||
80 | public override PhysicsActor AddAvatar(PhysicsVector position) | ||
81 | { | ||
82 | PhysXActor act = new PhysXActor(); | ||
83 | act.Position = position; | ||
84 | _actors.Add(act); | ||
85 | return act; | ||
86 | } | ||
87 | |||
88 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) | ||
89 | { | ||
90 | return null; | ||
91 | } | ||
92 | |||
93 | public override void Simulate(float timeStep) | ||
94 | { | ||
95 | foreach (PhysXActor actor in _actors) | ||
96 | { | ||
97 | actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep); | ||
98 | actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); | ||
99 | actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); | ||
100 | /*if(actor.Flying) | ||
101 | { | ||
102 | actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); | ||
103 | } | ||
104 | else | ||
105 | { | ||
106 | actor.Position.Z = actor.Position.Z + ((-9.8f + actor.Velocity.Z) * timeStep); | ||
107 | } | ||
108 | if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1)) | ||
109 | {*/ | ||
110 | actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1; | ||
111 | //} | ||
112 | if(actor.Position.X<0) | ||
113 | { | ||
114 | actor.Position.X = 0; | ||
115 | actor.Velocity.X = 0; | ||
116 | } | ||
117 | if(actor.Position.Y < 0) | ||
118 | { | ||
119 | actor.Position.Y = 0; | ||
120 | actor.Velocity.Y = 0; | ||
121 | } | ||
122 | if(actor.Position.X > 255) | ||
123 | { | ||
124 | actor.Position.X = 255; | ||
125 | actor.Velocity.X = 0; | ||
126 | } | ||
127 | if(actor.Position.Y > 255) | ||
128 | { | ||
129 | actor.Position.Y = 255; | ||
130 | actor.Velocity.X = 0; | ||
131 | } | ||
132 | } | ||
133 | } | ||
134 | |||
135 | public override void GetResults() | ||
136 | { | ||
137 | |||
138 | } | ||
139 | |||
140 | public override bool IsThreaded | ||
141 | { | ||
142 | get | ||
143 | { | ||
144 | return(false); // for now we won't be multithreaded | ||
145 | } | ||
146 | } | ||
147 | |||
148 | public override void SetTerrain(float[] heightMap) | ||
149 | { | ||
150 | this._heightMap = heightMap; | ||
151 | } | ||
152 | } | ||
153 | |||
154 | public class PhysXActor : PhysicsActor | ||
155 | { | ||
156 | private PhysicsVector _position; | ||
157 | private PhysicsVector _velocity; | ||
158 | private PhysicsVector _acceleration; | ||
159 | private bool flying; | ||
160 | public PhysXActor() | ||
161 | { | ||
162 | _velocity = new PhysicsVector(); | ||
163 | _position = new PhysicsVector(); | ||
164 | _acceleration = new PhysicsVector(); | ||
165 | } | ||
166 | |||
167 | public override bool Flying | ||
168 | { | ||
169 | get | ||
170 | { | ||
171 | return false; | ||
172 | } | ||
173 | set | ||
174 | { | ||
175 | flying= value; | ||
176 | } | ||
177 | } | ||
178 | |||
179 | public override PhysicsVector Position | ||
180 | { | ||
181 | get | ||
182 | { | ||
183 | return _position; | ||
184 | } | ||
185 | set | ||
186 | { | ||
187 | _position = value; | ||
188 | } | ||
189 | } | ||
190 | |||
191 | public override PhysicsVector Velocity | ||
192 | { | ||
193 | get | ||
194 | { | ||
195 | return _velocity; | ||
196 | } | ||
197 | set | ||
198 | { | ||
199 | _velocity = value; | ||
200 | } | ||
201 | } | ||
202 | |||
203 | public override PhysicsVector Acceleration | ||
204 | { | ||
205 | get | ||
206 | { | ||
207 | return _acceleration; | ||
208 | } | ||
209 | |||
210 | } | ||
211 | public void SetAcceleration (PhysicsVector accel) | ||
212 | { | ||
213 | this._acceleration = accel; | ||
214 | } | ||
215 | |||
216 | public override void AddForce(PhysicsVector force) | ||
217 | { | ||
218 | |||
219 | } | ||
220 | |||
221 | public override void SetMomentum(PhysicsVector momentum) | ||
222 | { | ||
223 | |||
224 | } | ||
225 | } | ||
226 | |||
227 | } | ||
diff --git a/src/physics/plugins/default.build b/src/physics/plugins/default.build deleted file mode 100644 index 66056a5..0000000 --- a/src/physics/plugins/default.build +++ /dev/null | |||
@@ -1,51 +0,0 @@ | |||
1 | <?xml version="1.0"?> | ||
2 | <project name="OpenSim" default="build" basedir="."> | ||
3 | <description>nant buildfile for OpenSim</description> | ||
4 | <property name="debug" value="true" overwrite="false" /> | ||
5 | <target name="clean" description="remove all generated files"> | ||
6 | <delete file="../../../bin/Physics/PhysXplugin.dll" failonerror="false" /> | ||
7 | </target> | ||
8 | |||
9 | <target name="svnupdate" description="updates to latest SVN"> | ||
10 | <exec program="svn"> | ||
11 | <arg value="update" /> | ||
12 | </exec> | ||
13 | </target> | ||
14 | |||
15 | <target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build"> | ||
16 | |||
17 | </target> | ||
18 | |||
19 | <target name="build" description="compiles the source code"> | ||
20 | |||
21 | <loadfile file="../../../VERSION" property="svnver"/> | ||
22 | <asminfo output="AssemblyInfo.cs" language="CSharp"> | ||
23 | <imports> | ||
24 | <import namespace="System" /> | ||
25 | <import namespace="System.Reflection" /> | ||
26 | <import namespace="System.Runtime.InteropServices" /> | ||
27 | </imports> | ||
28 | <attributes> | ||
29 | <attribute type="ComVisibleAttribute" value="false" /> | ||
30 | <attribute type="CLSCompliantAttribute" value="false" /> | ||
31 | <attribute type="AssemblyVersionAttribute" value="${svnver}" /> | ||
32 | <attribute type="AssemblyTitleAttribute" value="opensim-physicsmanager-physx" /> | ||
33 | <attribute type="AssemblyDescriptionAttribute" value="PhysX plugin for OpenSim" /> | ||
34 | <attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/> | ||
35 | </attributes> | ||
36 | </asminfo> | ||
37 | |||
38 | <mkdir dir="../../../bin/Physics"/> | ||
39 | |||
40 | <csc target="library" output="../../../bin/Physics/PhysXplugin.dll" debug="${debug}" verbose="true" warninglevel="4"> | ||
41 | <references basedir="../../../bin" failonempty="true"> | ||
42 | <include name="System.dll" /> | ||
43 | <include name="System.Xml.dll" /> | ||
44 | <include name="PhysicsManager.dll" /> | ||
45 | </references> | ||
46 | <sources basedir="./"> | ||
47 | <include name="*.cs" /> | ||
48 | </sources> | ||
49 | </csc> | ||
50 | </target> | ||
51 | </project> | ||