diff options
Diffstat (limited to '')
-rw-r--r-- | src/physics/PhysicsManager.cs | 285 | ||||
-rw-r--r-- | src/physics/PhysicsManager.csproj | 40 |
2 files changed, 0 insertions, 325 deletions
diff --git a/src/physics/PhysicsManager.cs b/src/physics/PhysicsManager.cs deleted file mode 100644 index 1fee628..0000000 --- a/src/physics/PhysicsManager.cs +++ /dev/null | |||
@@ -1,285 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | * | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Collections; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | |||
33 | namespace PhysicsSystem | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Description of MyClass. | ||
37 | /// </summary> | ||
38 | public class PhysicsManager | ||
39 | { | ||
40 | private Dictionary<string, IPhysicsPlugin> _plugins=new Dictionary<string, IPhysicsPlugin>(); | ||
41 | |||
42 | public PhysicsManager() | ||
43 | { | ||
44 | |||
45 | } | ||
46 | |||
47 | public PhysicsScene GetPhysicsScene(string engineName) | ||
48 | { | ||
49 | if( String.IsNullOrEmpty( engineName ) ) | ||
50 | { | ||
51 | return new NullPhysicsScene(); | ||
52 | } | ||
53 | |||
54 | if(_plugins.ContainsKey(engineName)) | ||
55 | { | ||
56 | ServerConsole.MainConsole.Instance.WriteLine("creating "+engineName); | ||
57 | return _plugins[engineName].GetScene(); | ||
58 | } | ||
59 | else | ||
60 | { | ||
61 | string error = String.Format("couldn't find physicsEngine: {0}", engineName); | ||
62 | ServerConsole.MainConsole.Instance.WriteLine( error ); | ||
63 | throw new ArgumentException( error ); | ||
64 | } | ||
65 | } | ||
66 | |||
67 | public void LoadPlugins() | ||
68 | { | ||
69 | string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics"); | ||
70 | string[] pluginFiles = Directory.GetFiles(path, "*.dll"); | ||
71 | |||
72 | |||
73 | for(int i= 0; i<pluginFiles.Length; i++) | ||
74 | { | ||
75 | this.AddPlugin(pluginFiles[i]); | ||
76 | } | ||
77 | } | ||
78 | |||
79 | private void AddPlugin(string FileName) | ||
80 | { | ||
81 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | ||
82 | |||
83 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
84 | { | ||
85 | if (pluginType.IsPublic) | ||
86 | { | ||
87 | if (!pluginType.IsAbstract) | ||
88 | { | ||
89 | Type typeInterface = pluginType.GetInterface("IPhysicsPlugin", true); | ||
90 | |||
91 | if (typeInterface != null) | ||
92 | { | ||
93 | IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
94 | plug.Init(); | ||
95 | this._plugins.Add(plug.GetName(),plug); | ||
96 | |||
97 | } | ||
98 | |||
99 | typeInterface = null; | ||
100 | } | ||
101 | } | ||
102 | } | ||
103 | |||
104 | pluginAssembly = null; | ||
105 | } | ||
106 | } | ||
107 | public interface IPhysicsPlugin | ||
108 | { | ||
109 | bool Init(); | ||
110 | PhysicsScene GetScene(); | ||
111 | string GetName(); | ||
112 | void Dispose(); | ||
113 | } | ||
114 | |||
115 | public abstract class PhysicsScene | ||
116 | { | ||
117 | public static PhysicsScene Null | ||
118 | { | ||
119 | get | ||
120 | { | ||
121 | return new NullPhysicsScene(); | ||
122 | } | ||
123 | } | ||
124 | |||
125 | public abstract PhysicsActor AddAvatar(PhysicsVector position); | ||
126 | |||
127 | public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size); | ||
128 | |||
129 | public abstract void Simulate(float timeStep); | ||
130 | |||
131 | public abstract void GetResults(); | ||
132 | |||
133 | public abstract void SetTerrain(float[] heightMap); | ||
134 | |||
135 | public abstract bool IsThreaded | ||
136 | { | ||
137 | get; | ||
138 | } | ||
139 | } | ||
140 | |||
141 | public class NullPhysicsScene : PhysicsScene | ||
142 | { | ||
143 | private static int m_workIndicator; | ||
144 | |||
145 | public override PhysicsActor AddAvatar(PhysicsVector position) | ||
146 | { | ||
147 | ServerConsole.MainConsole.Instance.WriteLine("NullPhysicsScene : AddAvatar({0})", position ); | ||
148 | return PhysicsActor.Null; | ||
149 | } | ||
150 | |||
151 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) | ||
152 | { | ||
153 | ServerConsole.MainConsole.Instance.WriteLine("NullPhysicsScene : AddPrim({0},{1})", position, size ); | ||
154 | return PhysicsActor.Null; | ||
155 | } | ||
156 | |||
157 | public override void Simulate(float timeStep) | ||
158 | { | ||
159 | m_workIndicator = ( m_workIndicator + 1 ) % 10; | ||
160 | |||
161 | ServerConsole.MainConsole.Instance.SetStatus( m_workIndicator.ToString() ); | ||
162 | } | ||
163 | |||
164 | public override void GetResults() | ||
165 | { | ||
166 | ServerConsole.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()" ); | ||
167 | } | ||
168 | |||
169 | public override void SetTerrain(float[] heightMap) | ||
170 | { | ||
171 | ServerConsole.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length ); | ||
172 | } | ||
173 | |||
174 | public override bool IsThreaded | ||
175 | { | ||
176 | get { return false; } | ||
177 | } | ||
178 | } | ||
179 | |||
180 | public abstract class PhysicsActor | ||
181 | { | ||
182 | public static readonly PhysicsActor Null = new NullPhysicsActor(); | ||
183 | |||
184 | public abstract PhysicsVector Position | ||
185 | { | ||
186 | get; | ||
187 | set; | ||
188 | } | ||
189 | |||
190 | public abstract PhysicsVector Velocity | ||
191 | { | ||
192 | get; | ||
193 | set; | ||
194 | } | ||
195 | |||
196 | public abstract PhysicsVector Acceleration | ||
197 | { | ||
198 | get; | ||
199 | } | ||
200 | public abstract bool Flying | ||
201 | { | ||
202 | get; | ||
203 | set; | ||
204 | } | ||
205 | |||
206 | public abstract void AddForce(PhysicsVector force); | ||
207 | |||
208 | public abstract void SetMomentum(PhysicsVector momentum); | ||
209 | } | ||
210 | |||
211 | public class NullPhysicsActor : PhysicsActor | ||
212 | { | ||
213 | public override PhysicsVector Position | ||
214 | { | ||
215 | get | ||
216 | { | ||
217 | return PhysicsVector.Zero; | ||
218 | } | ||
219 | set | ||
220 | { | ||
221 | return; | ||
222 | } | ||
223 | } | ||
224 | |||
225 | public override PhysicsVector Velocity | ||
226 | { | ||
227 | get | ||
228 | { | ||
229 | return PhysicsVector.Zero; | ||
230 | } | ||
231 | set | ||
232 | { | ||
233 | return; | ||
234 | } | ||
235 | } | ||
236 | |||
237 | public override PhysicsVector Acceleration | ||
238 | { | ||
239 | get { return PhysicsVector.Zero; } | ||
240 | } | ||
241 | |||
242 | public override bool Flying | ||
243 | { | ||
244 | get | ||
245 | { | ||
246 | return false; | ||
247 | } | ||
248 | set | ||
249 | { | ||
250 | return; | ||
251 | } | ||
252 | } | ||
253 | |||
254 | public override void AddForce(PhysicsVector force) | ||
255 | { | ||
256 | return; | ||
257 | } | ||
258 | |||
259 | public override void SetMomentum(PhysicsVector momentum) | ||
260 | { | ||
261 | return; | ||
262 | } | ||
263 | } | ||
264 | |||
265 | public class PhysicsVector | ||
266 | { | ||
267 | public float X; | ||
268 | public float Y; | ||
269 | public float Z; | ||
270 | |||
271 | public PhysicsVector() | ||
272 | { | ||
273 | |||
274 | } | ||
275 | |||
276 | public PhysicsVector(float x, float y, float z) | ||
277 | { | ||
278 | X = x; | ||
279 | Y = y; | ||
280 | Z = z; | ||
281 | } | ||
282 | |||
283 | public static readonly PhysicsVector Zero = new PhysicsVector(0f, 0f, 0f); | ||
284 | } | ||
285 | } | ||
diff --git a/src/physics/PhysicsManager.csproj b/src/physics/PhysicsManager.csproj deleted file mode 100644 index 3eadfe7..0000000 --- a/src/physics/PhysicsManager.csproj +++ /dev/null | |||
@@ -1,40 +0,0 @@ | |||
1 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
2 | <PropertyGroup> | ||
3 | <OutputType>Library</OutputType> | ||
4 | <RootNamespace>PhysicsManager</RootNamespace> | ||
5 | <AssemblyName>PhysicsManager</AssemblyName> | ||
6 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
7 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
8 | <ProjectGuid>{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}</ProjectGuid> | ||
9 | </PropertyGroup> | ||
10 | <PropertyGroup Condition=" '$(Configuration)' == 'Debug' "> | ||
11 | <OutputPath>bin\Debug\</OutputPath> | ||
12 | <Optimize>False</Optimize> | ||
13 | <DefineConstants>DEBUG;TRACE</DefineConstants> | ||
14 | <DebugSymbols>True</DebugSymbols> | ||
15 | <DebugType>Full</DebugType> | ||
16 | <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow> | ||
17 | </PropertyGroup> | ||
18 | <PropertyGroup Condition=" '$(Configuration)' == 'Release' "> | ||
19 | <OutputPath>bin\Release\</OutputPath> | ||
20 | <Optimize>True</Optimize> | ||
21 | <DefineConstants>TRACE</DefineConstants> | ||
22 | <DebugSymbols>False</DebugSymbols> | ||
23 | <DebugType>None</DebugType> | ||
24 | <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> | ||
25 | </PropertyGroup> | ||
26 | <ItemGroup> | ||
27 | <Reference Include="System" /> | ||
28 | <Reference Include="System.Xml" /> | ||
29 | </ItemGroup> | ||
30 | <ItemGroup> | ||
31 | <Compile Include="PhysicsManager.cs" /> | ||
32 | </ItemGroup> | ||
33 | <ItemGroup> | ||
34 | <ProjectReference Include="..\ServerConsole\ServerConsole\ServerConsole.csproj"> | ||
35 | <Project>{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}</Project> | ||
36 | <Name>ServerConsole</Name> | ||
37 | </ProjectReference> | ||
38 | </ItemGroup> | ||
39 | <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" /> | ||
40 | </Project> \ No newline at end of file | ||