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Diffstat (limited to 'libraries/ode-0.9/include/drawstuff')
-rw-r--r-- | libraries/ode-0.9/include/drawstuff/drawstuff.h | 294 | ||||
-rw-r--r-- | libraries/ode-0.9/include/drawstuff/version.h | 29 |
2 files changed, 323 insertions, 0 deletions
diff --git a/libraries/ode-0.9/include/drawstuff/drawstuff.h b/libraries/ode-0.9/include/drawstuff/drawstuff.h new file mode 100644 index 0000000..ffaae81 --- /dev/null +++ b/libraries/ode-0.9/include/drawstuff/drawstuff.h | |||
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1 | /************************************************************************* | ||
2 | * * | ||
3 | * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * | ||
4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * | ||
5 | * * | ||
6 | * This library is free software; you can redistribute it and/or * | ||
7 | * modify it under the terms of EITHER: * | ||
8 | * (1) The GNU Lesser General Public License as published by the Free * | ||
9 | * Software Foundation; either version 2.1 of the License, or (at * | ||
10 | * your option) any later version. The text of the GNU Lesser * | ||
11 | * General Public License is included with this library in the * | ||
12 | * file LICENSE.TXT. * | ||
13 | * (2) The BSD-style license that is included with this library in * | ||
14 | * the file LICENSE-BSD.TXT. * | ||
15 | * * | ||
16 | * This library is distributed in the hope that it will be useful, * | ||
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * | ||
19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * | ||
20 | * * | ||
21 | *************************************************************************/ | ||
22 | |||
23 | /** @defgroup drawstuff DrawStuff | ||
24 | |||
25 | DrawStuff is a library for rendering simple 3D objects in a virtual | ||
26 | environment, for the purposes of demonstrating the features of ODE. | ||
27 | It is provided for demonstration purposes and is not intended for | ||
28 | production use. | ||
29 | |||
30 | @section Notes | ||
31 | |||
32 | In the virtual world, the z axis is "up" and z=0 is the floor. | ||
33 | |||
34 | The user is able to click+drag in the main window to move the camera: | ||
35 | * left button - pan and tilt. | ||
36 | * right button - forward and sideways. | ||
37 | * left + right button (or middle button) - sideways and up. | ||
38 | */ | ||
39 | |||
40 | |||
41 | #ifndef __DRAWSTUFF_H__ | ||
42 | #define __DRAWSTUFF_H__ | ||
43 | |||
44 | /* Define a DLL export symbol for those platforms that need it */ | ||
45 | #if defined(ODE_PLATFORM_WINDOWS) | ||
46 | #if defined(DS_DLL) | ||
47 | #define DS_API __declspec(dllexport) | ||
48 | #elif !defined(DS_LIB) | ||
49 | #define DS_DLL_API __declspec(dllimport) | ||
50 | #endif | ||
51 | #endif | ||
52 | |||
53 | #if !defined(DS_API) | ||
54 | #define DS_API | ||
55 | #endif | ||
56 | |||
57 | #ifdef __cplusplus | ||
58 | extern "C" { | ||
59 | #endif | ||
60 | |||
61 | |||
62 | #include <drawstuff/version.h> | ||
63 | |||
64 | |||
65 | /* texture numbers */ | ||
66 | #define DS_NONE 0 /* uses the current color instead of a texture */ | ||
67 | #define DS_WOOD 1 | ||
68 | |||
69 | |||
70 | /** | ||
71 | * @struct dsFunctions | ||
72 | * @brief Set of functions to be used as callbacks by the simulation loop. | ||
73 | * @ingroup drawstuff | ||
74 | */ | ||
75 | typedef struct dsFunctions { | ||
76 | int version; /* put DS_VERSION here */ | ||
77 | /* version 1 data */ | ||
78 | void (*start)(); /* called before sim loop starts */ | ||
79 | void (*step) (int pause); /* called before every frame */ | ||
80 | void (*command) (int cmd); /* called if a command key is pressed */ | ||
81 | void (*stop)(); /* called after sim loop exits */ | ||
82 | /* version 2 data */ | ||
83 | char *path_to_textures; /* if nonzero, path to texture files */ | ||
84 | } dsFunctions; | ||
85 | |||
86 | |||
87 | /** | ||
88 | * @brief Does the complete simulation. | ||
89 | * @ingroup drawstuff | ||
90 | * This function starts running the simulation, and only exits when the simulation is done. | ||
91 | * Function pointers should be provided for the callbacks. | ||
92 | * @param argv supports flags like '-notex' '-noshadow' '-pause' | ||
93 | * @param fn Callback functions. | ||
94 | */ | ||
95 | DS_API void dsSimulationLoop (int argc, char **argv, | ||
96 | int window_width, int window_height, | ||
97 | struct dsFunctions *fn); | ||
98 | |||
99 | /** | ||
100 | * @brief exit with error message. | ||
101 | * @ingroup drawstuff | ||
102 | * This function displays an error message then exit. | ||
103 | * @param msg format strin, like printf, without the newline character. | ||
104 | */ | ||
105 | DS_API void dsError (char *msg, ...); | ||
106 | |||
107 | /** | ||
108 | * @brief exit with error message and core dump. | ||
109 | * @ingroup drawstuff | ||
110 | * this functions tries to dump core or start the debugger. | ||
111 | * @param msg format strin, like printf, without the newline character. | ||
112 | */ | ||
113 | DS_API void dsDebug (char *msg, ...); | ||
114 | |||
115 | /** | ||
116 | * @brief print log message | ||
117 | * @ingroup drawstuff | ||
118 | * @param msg format string, like printf, without the \n. | ||
119 | */ | ||
120 | DS_API void dsPrint (char *msg, ...); | ||
121 | |||
122 | /** | ||
123 | * @brief Sets the viewpoint | ||
124 | * @ingroup drawstuff | ||
125 | * @param xyz camera position. | ||
126 | * @param hpr contains heading, pitch and roll numbers in degrees. heading=0 | ||
127 | * points along the x axis, pitch=0 is looking towards the horizon, and | ||
128 | * roll 0 is "unrotated". | ||
129 | */ | ||
130 | DS_API void dsSetViewpoint (float xyz[3], float hpr[3]); | ||
131 | |||
132 | |||
133 | /** | ||
134 | * @brief Gets the viewpoint | ||
135 | * @ingroup drawstuff | ||
136 | * @param xyz position | ||
137 | * @param hpr heading,pitch,roll. | ||
138 | */ | ||
139 | DS_API void dsGetViewpoint (float xyz[3], float hpr[3]); | ||
140 | |||
141 | /** | ||
142 | * @brief Stop the simulation loop. | ||
143 | * @ingroup drawstuff | ||
144 | * Calling this from within dsSimulationLoop() | ||
145 | * will cause it to exit and return to the caller. it is the same as if the | ||
146 | * user used the exit command. using this outside the loop will have no | ||
147 | * effect. | ||
148 | */ | ||
149 | DS_API void dsStop(); | ||
150 | |||
151 | /** | ||
152 | * @brief Get the elapsed time (on wall-clock) | ||
153 | * @ingroup drawstuff | ||
154 | * It returns the nr of seconds since the last call to this function. | ||
155 | */ | ||
156 | DS_API double dsElapsedTime(); | ||
157 | |||
158 | /** | ||
159 | * @brief Toggle the rendering of textures. | ||
160 | * @ingroup drawstuff | ||
161 | * It changes the way objects are drawn. these changes will apply to all further | ||
162 | * dsDrawXXX() functions. | ||
163 | * @param the texture number must be a DS_xxx texture constant. | ||
164 | * The current texture is colored according to the current color. | ||
165 | * At the start of each frame, the texture is reset to none and the color is | ||
166 | * reset to white. | ||
167 | */ | ||
168 | DS_API void dsSetTexture (int texture_number); | ||
169 | |||
170 | /** | ||
171 | * @brief Set the color with which geometry is drawn. | ||
172 | * @ingroup drawstuff | ||
173 | * @param red Red component from 0 to 1 | ||
174 | * @param green Green component from 0 to 1 | ||
175 | * @param blue Blue component from 0 to 1 | ||
176 | */ | ||
177 | DS_API void dsSetColor (float red, float green, float blue); | ||
178 | |||
179 | /** | ||
180 | * @brief Set the color and transparency with which geometry is drawn. | ||
181 | * @ingroup drawstuff | ||
182 | * @param alpha Note that alpha transparency is a misnomer: it is alpha opacity. | ||
183 | * 1.0 means fully opaque, and 0.0 means fully transparent. | ||
184 | */ | ||
185 | DS_API void dsSetColorAlpha (float red, float green, float blue, float alpha); | ||
186 | |||
187 | /** | ||
188 | * @brief Draw a box. | ||
189 | * @ingroup drawstuff | ||
190 | * @param pos is the x,y,z of the center of the object. | ||
191 | * @param R is a 3x3 rotation matrix for the object, stored by row like this: | ||
192 | * [ R11 R12 R13 0 ] | ||
193 | * [ R21 R22 R23 0 ] | ||
194 | * [ R31 R32 R33 0 ] | ||
195 | * @param sides[] is an array of x,y,z side lengths. | ||
196 | */ | ||
197 | DS_API void dsDrawBox (const float pos[3], const float R[12], const float sides[3]); | ||
198 | |||
199 | /** | ||
200 | * @brief Draw a sphere. | ||
201 | * @ingroup drawstuff | ||
202 | * @param pos Position of center. | ||
203 | * @param R orientation. | ||
204 | * @param radius | ||
205 | */ | ||
206 | DS_API void dsDrawSphere (const float pos[3], const float R[12], float radius); | ||
207 | |||
208 | /** | ||
209 | * @brief Draw a triangle. | ||
210 | * @ingroup drawstuff | ||
211 | * @param pos Position of center | ||
212 | * @param R orientation | ||
213 | * @param v0 first vertex | ||
214 | * @param v1 second | ||
215 | * @param v2 third vertex | ||
216 | * @param solid set to 0 for wireframe | ||
217 | */ | ||
218 | DS_API void dsDrawTriangle (const float pos[3], const float R[12], | ||
219 | const float *v0, const float *v1, const float *v2, int solid); | ||
220 | |||
221 | /** | ||
222 | * @brief Draw a z-aligned cylinder | ||
223 | * @ingroup drawstuff | ||
224 | */ | ||
225 | DS_API void dsDrawCylinder (const float pos[3], const float R[12], | ||
226 | float length, float radius); | ||
227 | |||
228 | /** | ||
229 | * @brief Draw a z-aligned capsule | ||
230 | * @ingroup drawstuff | ||
231 | */ | ||
232 | DS_API void dsDrawCapsule (const float pos[3], const float R[12], | ||
233 | float length, float radius); | ||
234 | |||
235 | /** | ||
236 | * @brief Draw a line. | ||
237 | * @ingroup drawstuff | ||
238 | */ | ||
239 | DS_API void dsDrawLine (const float pos1[3], const float pos2[3]); | ||
240 | |||
241 | /** | ||
242 | * @brief Draw a convex shape. | ||
243 | * @ingroup drawstuff | ||
244 | */ | ||
245 | DS_API void dsDrawConvex(const float pos[3], const float R[12], | ||
246 | float *_planes, | ||
247 | unsigned int _planecount, | ||
248 | float *_points, | ||
249 | unsigned int _pointcount, | ||
250 | unsigned int *_polygons); | ||
251 | |||
252 | /* these drawing functions are identical to the ones above, except they take | ||
253 | * double arrays for `pos' and `R'. | ||
254 | */ | ||
255 | DS_API void dsDrawBoxD (const double pos[3], const double R[12], | ||
256 | const double sides[3]); | ||
257 | DS_API void dsDrawSphereD (const double pos[3], const double R[12], | ||
258 | const float radius); | ||
259 | DS_API void dsDrawTriangleD (const double pos[3], const double R[12], | ||
260 | const double *v0, const double *v1, const double *v2, int solid); | ||
261 | DS_API void dsDrawCylinderD (const double pos[3], const double R[12], | ||
262 | float length, float radius); | ||
263 | DS_API void dsDrawCapsuleD (const double pos[3], const double R[12], | ||
264 | float length, float radius); | ||
265 | DS_API void dsDrawLineD (const double pos1[3], const double pos2[3]); | ||
266 | DS_API void dsDrawConvexD(const double pos[3], const double R[12], | ||
267 | double *_planes, | ||
268 | unsigned int _planecount, | ||
269 | double *_points, | ||
270 | unsigned int _pointcount, | ||
271 | unsigned int *_polygons); | ||
272 | |||
273 | /** | ||
274 | * @brief Set the quality with which curved objects are rendered. | ||
275 | * @ingroup drawstuff | ||
276 | * Higher numbers are higher quality, but slower to draw. | ||
277 | * This must be set before the first objects are drawn to be effective. | ||
278 | * Default sphere quality is 1, default capsule quality is 3. | ||
279 | */ | ||
280 | DS_API void dsSetSphereQuality (int n); /* default = 1 */ | ||
281 | DS_API void dsSetCapsuleQuality (int n); /* default = 3 */ | ||
282 | |||
283 | // Backwards compatible API | ||
284 | #define dsDrawCappedCylinder dsDrawCapsule | ||
285 | #define dsDrawCappedCylinderD dsDrawCapsuleD | ||
286 | #define dsSetCappedCylinderQuality dsSetCapsuleQuality | ||
287 | |||
288 | /* closing bracket for extern "C" */ | ||
289 | #ifdef __cplusplus | ||
290 | } | ||
291 | #endif | ||
292 | |||
293 | #endif | ||
294 | |||
diff --git a/libraries/ode-0.9/include/drawstuff/version.h b/libraries/ode-0.9/include/drawstuff/version.h new file mode 100644 index 0000000..71d95f4 --- /dev/null +++ b/libraries/ode-0.9/include/drawstuff/version.h | |||
@@ -0,0 +1,29 @@ | |||
1 | /************************************************************************* | ||
2 | * * | ||
3 | * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * | ||
4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * | ||
5 | * * | ||
6 | * This library is free software; you can redistribute it and/or * | ||
7 | * modify it under the terms of EITHER: * | ||
8 | * (1) The GNU Lesser General Public License as published by the Free * | ||
9 | * Software Foundation; either version 2.1 of the License, or (at * | ||
10 | * your option) any later version. The text of the GNU Lesser * | ||
11 | * General Public License is included with this library in the * | ||
12 | * file LICENSE.TXT. * | ||
13 | * (2) The BSD-style license that is included with this library in * | ||
14 | * the file LICENSE-BSD.TXT. * | ||
15 | * * | ||
16 | * This library is distributed in the hope that it will be useful, * | ||
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * | ||
19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * | ||
20 | * * | ||
21 | *************************************************************************/ | ||
22 | |||
23 | #ifndef __VERSION_H | ||
24 | #define __VERSION_H | ||
25 | |||
26 | /* high byte is major version, low byte is minor version */ | ||
27 | #define DS_VERSION 0x0002 | ||
28 | |||
29 | #endif | ||