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1 | README for GeomTransformGroup by Tim Schmidt. | ||
2 | --------------------------------------------- | ||
3 | |||
4 | This is a patch to add the dGeomTransformGroup object to the list of geometry | ||
5 | objects. | ||
6 | |||
7 | It should work with the cvs version of the ode library from 07/24/2002. | ||
8 | |||
9 | ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | ||
10 | |||
11 | comment by russ smith: this code is easy to use with the rest of ODE. | ||
12 | simply copy GeomTransformGroup.cpp to ode/src and copy GeomTransformGroup.h | ||
13 | to include/ode. then add GeomTransformGroup.cpp to the ODE_SRC variable | ||
14 | in the makefile. rebuild, and you're done! of course i could have done all | ||
15 | this for you, but i prefer to keep GeomTransformGroup separated from the | ||
16 | rest of ODE for now while other issues with the collision system are | ||
17 | resolved. | ||
18 | |||
19 | ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | ||
20 | |||
21 | |||
22 | Description: | ||
23 | |||
24 | The dGeomTransformGroup is an adaption of the TransformGroup known from | ||
25 | Java3D (and maybe other libraries with a similar scene graph representation). | ||
26 | It can be used to build an arbitrarily structured tree of objects that are | ||
27 | each positioned relative to the particular parent node. | ||
28 | |||
29 | If you have a plane for example, there is one root node associated with the | ||
30 | plane's body and another three transformgroups placed 'under' this node. One | ||
31 | with the fuselage (cappedcylinder) under it and two with the underlying wings | ||
32 | (flat boxes). And if you want to add engines, simply put them 'next to' the | ||
33 | wings under another two transformgroups. | ||
34 | |||
35 | bodyTG ---> associated with dBody | ||
36 | | | ||
37 | +--fuselageTG | ||
38 | | | | ||
39 | | +--fuselageCylinder | ||
40 | | | ||
41 | +--leftwingTG | ||
42 | | | | ||
43 | | +--wingBox | ||
44 | | | | ||
45 | | +--leftengineTG | ||
46 | | | | ||
47 | | +--leftengineCylinder | ||
48 | | | ||
49 | +--rightwingTG | ||
50 | | | ||
51 | +--wingBox | ||
52 | | | ||
53 | +--rightengineTG | ||
54 | | | ||
55 | +--rightengineCylinder | ||
56 | |||
57 | This is a method to easily compose objects without the necessity of always | ||
58 | calculating global coordinates. But apart from this there is something else | ||
59 | that makes dGeomTransformGroups very valuable. | ||
60 | |||
61 | Maybe you remember that some users reported the problem of acquiring the | ||
62 | correct bodies to be attached by a contactjoint in the nearCallback when | ||
63 | using dGeomGroups and dGeomTransforms at the same time. This results from the | ||
64 | fact that dGeomGroups are not associated with bodies while all other | ||
65 | geometries are. | ||
66 | |||
67 | So, as you can see in the nearCallback of the the test_buggy demo you have to | ||
68 | attach the contactjoint with the bodies that you get from the geometries that | ||
69 | are stored in the contact struct (-> dGeomGetBody(contacts[i].geom.g1)). | ||
70 | Normally you would do this by asking o1 and o2 directly with dGeomGetBody(o1) | ||
71 | and dGeomGetBody(o2) respectively. | ||
72 | |||
73 | As a first approach you can overcome that problem by testing o1 and o2 if | ||
74 | they are groups or not to find out how to get the corresponding bodies. | ||
75 | |||
76 | However this will fail if you want grouped transforms that are constructed | ||
77 | out of dGeomTransforms encapsulated in a dGeomGroup. According to the test | ||
78 | you use contacts[i].geom.g1 to get the right body. Unfortunately g1 is | ||
79 | encapsulated in a transform and therefore not attached to any body. In this | ||
80 | case the dGeomTransform 'in the middle' would have been the right object to | ||
81 | be asked for the body. | ||
82 | |||
83 | You may now conclude that it is a good idea to unwrap the group encapsulated | ||
84 | geoms at the beginning of the nearcallback and use dGeomGetBody(o1) | ||
85 | consistently. But keep in mind that this also means not to invoke | ||
86 | dCollide(..) on groups at all and therefore not to expoit the capability of | ||
87 | dGeomGroups to speed up collision detection by the creation of bounding boxes | ||
88 | around the encapsulated geometry. | ||
89 | |||
90 | Everything becomes even worse if you create a dGeomTransform that contains a | ||
91 | dGeomGroup of geoms. The function that cares about the collision of | ||
92 | transforms with other objects uses the position and rotation of the | ||
93 | respective encapsulated object to compute its final position and orientation. | ||
94 | Unfortunately dGeomGroups do not have a position and rotation, so the result | ||
95 | will not be what you have expected. | ||
96 | |||
97 | Here the dGeomTransformGroups comes into operation, because it combines the | ||
98 | advantages and capabilities of the dGeomGroup and the dGeomTransform. | ||
99 | And as an effect of synergy it is now even possible to set the position of a | ||
100 | group of geoms with one single command. | ||
101 | Even nested encapsulations of dGeomTransformGroups in dGeomTransformGroups | ||
102 | should be possible (to be honest, I have not tried that so far ;-) ). | ||
103 | |||
104 | ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | ||
105 | |||
106 | API: | ||
107 | |||
108 | dGeomID dCreateGeomTransformGroup (dSpaceID space); | ||
109 | - create a GeomTransformGroup | ||
110 | |||
111 | void dGeomTransformGroupAddGeom (dGeomID tg, dGeomID obj); | ||
112 | - Comparable to dGeomTransformSetGeom or dGeomGroupAdd | ||
113 | - add objects to this group | ||
114 | |||
115 | void dGeomTransformGroupRemoveGeom (dGeomID tg, dGeomID obj); | ||
116 | - remove objects from this group | ||
117 | |||
118 | void dGeomTransformGroupSetRelativePosition | ||
119 | (dGeomID g, dReal x, dReal y, dReal z); | ||
120 | void dGeomTransformGroupSetRelativeRotation | ||
121 | (dGeomID g, const dMatrix3 R); | ||
122 | - Comparable to setting the position and rotation of all the | ||
123 | dGeomTransform encapsulated geometry. The difference | ||
124 | is that it is global with respect to this group and therefore | ||
125 | affects all geoms in this group. | ||
126 | - The relative position and rotation are attributes of the | ||
127 | transformgroup, so the position and rotation of the individual | ||
128 | geoms are not changed | ||
129 | |||
130 | const dReal * dGeomTransformGroupGetRelativePosition (dGeomID g); | ||
131 | const dReal * dGeomTransformGroupGetRelativeRotation (dGeomID g); | ||
132 | - get the relative position and rotation | ||
133 | |||
134 | dGeomID dGeomTransformGroupGetGeom (dGeomID tg, int i); | ||
135 | - Comparable to dGeomGroupGetGeom | ||
136 | - get a specific geom of the group | ||
137 | |||
138 | int dGeomTransformGroupGetNumGeoms (dGeomID tg); | ||
139 | - Comparable to dGeomGroupGetNumGeoms | ||
140 | - get the number of geoms in the group | ||
141 | |||
142 | |||
143 | ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | ||
144 | |||
145 | Tim Schmidt | ||
146 | student of computer science | ||
147 | University of Paderborn, Germany | ||
148 | tisch@uni-paderborn.de | ||