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-rw-r--r-- | libraries/ode-0.9/OPCODE/OPC_OBBCollider.cpp | 767 |
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diff --git a/libraries/ode-0.9/OPCODE/OPC_OBBCollider.cpp b/libraries/ode-0.9/OPCODE/OPC_OBBCollider.cpp deleted file mode 100644 index 028d000..0000000 --- a/libraries/ode-0.9/OPCODE/OPC_OBBCollider.cpp +++ /dev/null | |||
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1 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
2 | /* | ||
3 | * OPCODE - Optimized Collision Detection | ||
4 | * Copyright (C) 2001 Pierre Terdiman | ||
5 | * Homepage: http://www.codercorner.com/Opcode.htm | ||
6 | */ | ||
7 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
8 | |||
9 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
10 | /** | ||
11 | * Contains code for an OBB collider. | ||
12 | * \file OPC_OBBCollider.cpp | ||
13 | * \author Pierre Terdiman | ||
14 | * \date January, 1st, 2002 | ||
15 | */ | ||
16 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
17 | |||
18 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
19 | /** | ||
20 | * Contains an OBB-vs-tree collider. | ||
21 | * | ||
22 | * \class OBBCollider | ||
23 | * \author Pierre Terdiman | ||
24 | * \version 1.3 | ||
25 | * \date January, 1st, 2002 | ||
26 | */ | ||
27 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
28 | |||
29 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
30 | // Precompiled Header | ||
31 | #include "Stdafx.h" | ||
32 | |||
33 | using namespace Opcode; | ||
34 | |||
35 | #include "OPC_BoxBoxOverlap.h" | ||
36 | #include "OPC_TriBoxOverlap.h" | ||
37 | |||
38 | #define SET_CONTACT(prim_index, flag) \ | ||
39 | /* Set contact status */ \ | ||
40 | mFlags |= flag; \ | ||
41 | mTouchedPrimitives->Add(udword(prim_index)); | ||
42 | |||
43 | //! OBB-triangle test | ||
44 | #define OBB_PRIM(prim_index, flag) \ | ||
45 | /* Request vertices from the app */ \ | ||
46 | VertexPointers VP; mIMesh->GetTriangle(VP, prim_index); \ | ||
47 | /* Transform them in a common space */ \ | ||
48 | TransformPoint(mLeafVerts[0], *VP.Vertex[0], mRModelToBox, mTModelToBox); \ | ||
49 | TransformPoint(mLeafVerts[1], *VP.Vertex[1], mRModelToBox, mTModelToBox); \ | ||
50 | TransformPoint(mLeafVerts[2], *VP.Vertex[2], mRModelToBox, mTModelToBox); \ | ||
51 | /* Perform triangle-box overlap test */ \ | ||
52 | if(TriBoxOverlap()) \ | ||
53 | { \ | ||
54 | SET_CONTACT(prim_index, flag) \ | ||
55 | } | ||
56 | |||
57 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
58 | /** | ||
59 | * Constructor. | ||
60 | */ | ||
61 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
62 | OBBCollider::OBBCollider() : mFullBoxBoxTest(true) | ||
63 | { | ||
64 | } | ||
65 | |||
66 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
67 | /** | ||
68 | * Destructor. | ||
69 | */ | ||
70 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
71 | OBBCollider::~OBBCollider() | ||
72 | { | ||
73 | } | ||
74 | |||
75 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
76 | /** | ||
77 | * Validates current settings. You should call this method after all the settings and callbacks have been defined. | ||
78 | * \return null if everything is ok, else a string describing the problem | ||
79 | */ | ||
80 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
81 | const char* OBBCollider::ValidateSettings() | ||
82 | { | ||
83 | if(TemporalCoherenceEnabled() && !FirstContactEnabled()) return "Temporal coherence only works with ""First contact"" mode!"; | ||
84 | |||
85 | return VolumeCollider::ValidateSettings(); | ||
86 | } | ||
87 | |||
88 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
89 | /** | ||
90 | * Generic collision query for generic OPCODE models. After the call, access the results: | ||
91 | * - with GetContactStatus() | ||
92 | * - with GetNbTouchedPrimitives() | ||
93 | * - with GetTouchedPrimitives() | ||
94 | * | ||
95 | * \param cache [in/out] a box cache | ||
96 | * \param box [in] collision OBB in local space | ||
97 | * \param model [in] Opcode model to collide with | ||
98 | * \param worldb [in] OBB's world matrix, or null | ||
99 | * \param worldm [in] model's world matrix, or null | ||
100 | * \return true if success | ||
101 | * \warning SCALE NOT SUPPORTED. The matrices must contain rotation & translation parts only. | ||
102 | */ | ||
103 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
104 | bool OBBCollider::Collide(OBBCache& cache, const OBB& box, const Model& model, const Matrix4x4* worldb, const Matrix4x4* worldm) | ||
105 | { | ||
106 | // Checkings | ||
107 | if(!Setup(&model)) return false; | ||
108 | |||
109 | // Init collision query | ||
110 | if(InitQuery(cache, box, worldb, worldm)) return true; | ||
111 | |||
112 | if(!model.HasLeafNodes()) | ||
113 | { | ||
114 | if(model.IsQuantized()) | ||
115 | { | ||
116 | const AABBQuantizedNoLeafTree* Tree = (const AABBQuantizedNoLeafTree*)model.GetTree(); | ||
117 | |||
118 | // Setup dequantization coeffs | ||
119 | mCenterCoeff = Tree->mCenterCoeff; | ||
120 | mExtentsCoeff = Tree->mExtentsCoeff; | ||
121 | |||
122 | // Perform collision query | ||
123 | if(SkipPrimitiveTests()) _CollideNoPrimitiveTest(Tree->GetNodes()); | ||
124 | else _Collide(Tree->GetNodes()); | ||
125 | } | ||
126 | else | ||
127 | { | ||
128 | const AABBNoLeafTree* Tree = (const AABBNoLeafTree*)model.GetTree(); | ||
129 | |||
130 | // Perform collision query | ||
131 | if(SkipPrimitiveTests()) _CollideNoPrimitiveTest(Tree->GetNodes()); | ||
132 | else _Collide(Tree->GetNodes()); | ||
133 | } | ||
134 | } | ||
135 | else | ||
136 | { | ||
137 | if(model.IsQuantized()) | ||
138 | { | ||
139 | const AABBQuantizedTree* Tree = (const AABBQuantizedTree*)model.GetTree(); | ||
140 | |||
141 | // Setup dequantization coeffs | ||
142 | mCenterCoeff = Tree->mCenterCoeff; | ||
143 | mExtentsCoeff = Tree->mExtentsCoeff; | ||
144 | |||
145 | // Perform collision query | ||
146 | if(SkipPrimitiveTests()) _CollideNoPrimitiveTest(Tree->GetNodes()); | ||
147 | else _Collide(Tree->GetNodes()); | ||
148 | } | ||
149 | else | ||
150 | { | ||
151 | const AABBCollisionTree* Tree = (const AABBCollisionTree*)model.GetTree(); | ||
152 | |||
153 | // Perform collision query | ||
154 | if(SkipPrimitiveTests()) _CollideNoPrimitiveTest(Tree->GetNodes()); | ||
155 | else _Collide(Tree->GetNodes()); | ||
156 | } | ||
157 | } | ||
158 | |||
159 | return true; | ||
160 | } | ||
161 | |||
162 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
163 | /** | ||
164 | * Initializes a collision query : | ||
165 | * - reset stats & contact status | ||
166 | * - setup matrices | ||
167 | * - check temporal coherence | ||
168 | * | ||
169 | * \param cache [in/out] a box cache | ||
170 | * \param box [in] obb in local space | ||
171 | * \param worldb [in] obb's world matrix, or null | ||
172 | * \param worldm [in] model's world matrix, or null | ||
173 | * \return TRUE if we can return immediately | ||
174 | * \warning SCALE NOT SUPPORTED. The matrices must contain rotation & translation parts only. | ||
175 | */ | ||
176 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
177 | BOOL OBBCollider::InitQuery(OBBCache& cache, const OBB& box, const Matrix4x4* worldb, const Matrix4x4* worldm) | ||
178 | { | ||
179 | // 1) Call the base method | ||
180 | VolumeCollider::InitQuery(); | ||
181 | |||
182 | // 2) Compute obb in world space | ||
183 | mBoxExtents = box.mExtents; | ||
184 | |||
185 | Matrix4x4 WorldB; | ||
186 | |||
187 | if(worldb) | ||
188 | { | ||
189 | WorldB = Matrix4x4( box.mRot * Matrix3x3(*worldb) ); | ||
190 | WorldB.SetTrans(box.mCenter * *worldb); | ||
191 | } | ||
192 | else | ||
193 | { | ||
194 | WorldB = box.mRot; | ||
195 | WorldB.SetTrans(box.mCenter); | ||
196 | } | ||
197 | |||
198 | // Setup matrices | ||
199 | Matrix4x4 InvWorldB; | ||
200 | InvertPRMatrix(InvWorldB, WorldB); | ||
201 | |||
202 | if(worldm) | ||
203 | { | ||
204 | Matrix4x4 InvWorldM; | ||
205 | InvertPRMatrix(InvWorldM, *worldm); | ||
206 | |||
207 | Matrix4x4 WorldBtoM = WorldB * InvWorldM; | ||
208 | Matrix4x4 WorldMtoB = *worldm * InvWorldB; | ||
209 | |||
210 | mRModelToBox = WorldMtoB; WorldMtoB.GetTrans(mTModelToBox); | ||
211 | mRBoxToModel = WorldBtoM; WorldBtoM.GetTrans(mTBoxToModel); | ||
212 | } | ||
213 | else | ||
214 | { | ||
215 | mRModelToBox = InvWorldB; InvWorldB.GetTrans(mTModelToBox); | ||
216 | mRBoxToModel = WorldB; WorldB.GetTrans(mTBoxToModel); | ||
217 | } | ||
218 | |||
219 | // 3) Setup destination pointer | ||
220 | mTouchedPrimitives = &cache.TouchedPrimitives; | ||
221 | |||
222 | // 4) Special case: 1-triangle meshes [Opcode 1.3] | ||
223 | if(mCurrentModel && mCurrentModel->HasSingleNode()) | ||
224 | { | ||
225 | if(!SkipPrimitiveTests()) | ||
226 | { | ||
227 | // We simply perform the BV-Prim overlap test each time. We assume single triangle has index 0. | ||
228 | mTouchedPrimitives->Reset(); | ||
229 | |||
230 | // Perform overlap test between the unique triangle and the box (and set contact status if needed) | ||
231 | OBB_PRIM(udword(0), OPC_CONTACT) | ||
232 | |||
233 | // Return immediately regardless of status | ||
234 | return TRUE; | ||
235 | } | ||
236 | } | ||
237 | |||
238 | // 5) Check temporal coherence: | ||
239 | if(TemporalCoherenceEnabled()) | ||
240 | { | ||
241 | // Here we use temporal coherence | ||
242 | // => check results from previous frame before performing the collision query | ||
243 | if(FirstContactEnabled()) | ||
244 | { | ||
245 | // We're only interested in the first contact found => test the unique previously touched face | ||
246 | if(mTouchedPrimitives->GetNbEntries()) | ||
247 | { | ||
248 | // Get index of previously touched face = the first entry in the array | ||
249 | udword PreviouslyTouchedFace = mTouchedPrimitives->GetEntry(0); | ||
250 | |||
251 | // Then reset the array: | ||
252 | // - if the overlap test below is successful, the index we'll get added back anyway | ||
253 | // - if it isn't, then the array should be reset anyway for the normal query | ||
254 | mTouchedPrimitives->Reset(); | ||
255 | |||
256 | // Perform overlap test between the cached triangle and the box (and set contact status if needed) | ||
257 | OBB_PRIM(PreviouslyTouchedFace, OPC_TEMPORAL_CONTACT) | ||
258 | |||
259 | // Return immediately if possible | ||
260 | if(GetContactStatus()) return TRUE; | ||
261 | } | ||
262 | // else no face has been touched during previous query | ||
263 | // => we'll have to perform a normal query | ||
264 | } | ||
265 | else | ||
266 | { | ||
267 | // ### rewrite this | ||
268 | OBB TestBox(mTBoxToModel, mBoxExtents, mRBoxToModel); | ||
269 | |||
270 | // We're interested in all contacts =>test the new real box N(ew) against the previous fat box P(revious): | ||
271 | if(IsCacheValid(cache) && TestBox.IsInside(cache.FatBox)) | ||
272 | { | ||
273 | // - if N is included in P, return previous list | ||
274 | // => we simply leave the list (mTouchedFaces) unchanged | ||
275 | |||
276 | // Set contact status if needed | ||
277 | if(mTouchedPrimitives->GetNbEntries()) mFlags |= OPC_TEMPORAL_CONTACT; | ||
278 | |||
279 | // In any case we don't need to do a query | ||
280 | return TRUE; | ||
281 | } | ||
282 | else | ||
283 | { | ||
284 | // - else do the query using a fat N | ||
285 | |||
286 | // Reset cache since we'll about to perform a real query | ||
287 | mTouchedPrimitives->Reset(); | ||
288 | |||
289 | // Make a fat box so that coherence will work for subsequent frames | ||
290 | TestBox.mExtents *= cache.FatCoeff; | ||
291 | mBoxExtents *= cache.FatCoeff; | ||
292 | |||
293 | // Update cache with query data (signature for cached faces) | ||
294 | cache.FatBox = TestBox; | ||
295 | } | ||
296 | } | ||
297 | } | ||
298 | else | ||
299 | { | ||
300 | // Here we don't use temporal coherence => do a normal query | ||
301 | mTouchedPrimitives->Reset(); | ||
302 | } | ||
303 | |||
304 | // Now we can precompute box-box data | ||
305 | |||
306 | // Precompute absolute box-to-model rotation matrix | ||
307 | for(udword i=0;i<3;i++) | ||
308 | { | ||
309 | for(udword j=0;j<3;j++) | ||
310 | { | ||
311 | // Epsilon value prevents floating-point inaccuracies (strategy borrowed from RAPID) | ||
312 | mAR.m[i][j] = 1e-6f + fabsf(mRBoxToModel.m[i][j]); | ||
313 | } | ||
314 | } | ||
315 | |||
316 | // Precompute bounds for box-in-box test | ||
317 | mB0 = mBoxExtents - mTModelToBox; | ||
318 | mB1 = - mBoxExtents - mTModelToBox; | ||
319 | |||
320 | // Precompute box-box data - Courtesy of Erwin de Vries | ||
321 | mBBx1 = mBoxExtents.x*mAR.m[0][0] + mBoxExtents.y*mAR.m[1][0] + mBoxExtents.z*mAR.m[2][0]; | ||
322 | mBBy1 = mBoxExtents.x*mAR.m[0][1] + mBoxExtents.y*mAR.m[1][1] + mBoxExtents.z*mAR.m[2][1]; | ||
323 | mBBz1 = mBoxExtents.x*mAR.m[0][2] + mBoxExtents.y*mAR.m[1][2] + mBoxExtents.z*mAR.m[2][2]; | ||
324 | |||
325 | mBB_1 = mBoxExtents.y*mAR.m[2][0] + mBoxExtents.z*mAR.m[1][0]; | ||
326 | mBB_2 = mBoxExtents.x*mAR.m[2][0] + mBoxExtents.z*mAR.m[0][0]; | ||
327 | mBB_3 = mBoxExtents.x*mAR.m[1][0] + mBoxExtents.y*mAR.m[0][0]; | ||
328 | mBB_4 = mBoxExtents.y*mAR.m[2][1] + mBoxExtents.z*mAR.m[1][1]; | ||
329 | mBB_5 = mBoxExtents.x*mAR.m[2][1] + mBoxExtents.z*mAR.m[0][1]; | ||
330 | mBB_6 = mBoxExtents.x*mAR.m[1][1] + mBoxExtents.y*mAR.m[0][1]; | ||
331 | mBB_7 = mBoxExtents.y*mAR.m[2][2] + mBoxExtents.z*mAR.m[1][2]; | ||
332 | mBB_8 = mBoxExtents.x*mAR.m[2][2] + mBoxExtents.z*mAR.m[0][2]; | ||
333 | mBB_9 = mBoxExtents.x*mAR.m[1][2] + mBoxExtents.y*mAR.m[0][2]; | ||
334 | |||
335 | return FALSE; | ||
336 | } | ||
337 | |||
338 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
339 | /** | ||
340 | * Checks the OBB completely contains the box. In which case we can end the query sooner. | ||
341 | * \param bc [in] box center | ||
342 | * \param be [in] box extents | ||
343 | * \return true if the OBB contains the whole box | ||
344 | */ | ||
345 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
346 | inline_ BOOL OBBCollider::OBBContainsBox(const Point& bc, const Point& be) | ||
347 | { | ||
348 | // I assume if all 8 box vertices are inside the OBB, so does the whole box. | ||
349 | // Sounds ok but maybe there's a better way? | ||
350 | /* | ||
351 | #define TEST_PT(a,b,c) \ | ||
352 | p.x=a; p.y=b; p.z=c; p+=bc; \ | ||
353 | f = p.x * mRModelToBox.m[0][0] + p.y * mRModelToBox.m[1][0] + p.z * mRModelToBox.m[2][0]; if(f>mB0.x || f<mB1.x) return FALSE;\ | ||
354 | f = p.x * mRModelToBox.m[0][1] + p.y * mRModelToBox.m[1][1] + p.z * mRModelToBox.m[2][1]; if(f>mB0.y || f<mB1.y) return FALSE;\ | ||
355 | f = p.x * mRModelToBox.m[0][2] + p.y * mRModelToBox.m[1][2] + p.z * mRModelToBox.m[2][2]; if(f>mB0.z || f<mB1.z) return FALSE; | ||
356 | |||
357 | Point p; | ||
358 | float f; | ||
359 | |||
360 | TEST_PT(be.x, be.y, be.z) | ||
361 | TEST_PT(-be.x, be.y, be.z) | ||
362 | TEST_PT(be.x, -be.y, be.z) | ||
363 | TEST_PT(-be.x, -be.y, be.z) | ||
364 | TEST_PT(be.x, be.y, -be.z) | ||
365 | TEST_PT(-be.x, be.y, -be.z) | ||
366 | TEST_PT(be.x, -be.y, -be.z) | ||
367 | TEST_PT(-be.x, -be.y, -be.z) | ||
368 | |||
369 | return TRUE; | ||
370 | */ | ||
371 | |||
372 | // Yes there is: | ||
373 | // - compute model-box's AABB in OBB space | ||
374 | // - test AABB-in-AABB | ||
375 | float NCx = bc.x * mRModelToBox.m[0][0] + bc.y * mRModelToBox.m[1][0] + bc.z * mRModelToBox.m[2][0]; | ||
376 | float NEx = fabsf(mRModelToBox.m[0][0] * be.x) + fabsf(mRModelToBox.m[1][0] * be.y) + fabsf(mRModelToBox.m[2][0] * be.z); | ||
377 | |||
378 | if(mB0.x < NCx+NEx) return FALSE; | ||
379 | if(mB1.x > NCx-NEx) return FALSE; | ||
380 | |||
381 | float NCy = bc.x * mRModelToBox.m[0][1] + bc.y * mRModelToBox.m[1][1] + bc.z * mRModelToBox.m[2][1]; | ||
382 | float NEy = fabsf(mRModelToBox.m[0][1] * be.x) + fabsf(mRModelToBox.m[1][1] * be.y) + fabsf(mRModelToBox.m[2][1] * be.z); | ||
383 | |||
384 | if(mB0.y < NCy+NEy) return FALSE; | ||
385 | if(mB1.y > NCy-NEy) return FALSE; | ||
386 | |||
387 | float NCz = bc.x * mRModelToBox.m[0][2] + bc.y * mRModelToBox.m[1][2] + bc.z * mRModelToBox.m[2][2]; | ||
388 | float NEz = fabsf(mRModelToBox.m[0][2] * be.x) + fabsf(mRModelToBox.m[1][2] * be.y) + fabsf(mRModelToBox.m[2][2] * be.z); | ||
389 | |||
390 | if(mB0.z < NCz+NEz) return FALSE; | ||
391 | if(mB1.z > NCz-NEz) return FALSE; | ||
392 | |||
393 | return TRUE; | ||
394 | } | ||
395 | |||
396 | #define TEST_BOX_IN_OBB(center, extents) \ | ||
397 | if(OBBContainsBox(center, extents)) \ | ||
398 | { \ | ||
399 | /* Set contact status */ \ | ||
400 | mFlags |= OPC_CONTACT; \ | ||
401 | _Dump(node); \ | ||
402 | return; \ | ||
403 | } | ||
404 | |||
405 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
406 | /** | ||
407 | * Recursive collision query for normal AABB trees. | ||
408 | * \param node [in] current collision node | ||
409 | */ | ||
410 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
411 | void OBBCollider::_Collide(const AABBCollisionNode* node) | ||
412 | { | ||
413 | // Perform OBB-AABB overlap test | ||
414 | if(!BoxBoxOverlap(node->mAABB.mExtents, node->mAABB.mCenter)) return; | ||
415 | |||
416 | TEST_BOX_IN_OBB(node->mAABB.mCenter, node->mAABB.mExtents) | ||
417 | |||
418 | if(node->IsLeaf()) | ||
419 | { | ||
420 | OBB_PRIM(node->GetPrimitive(), OPC_CONTACT) | ||
421 | } | ||
422 | else | ||
423 | { | ||
424 | _Collide(node->GetPos()); | ||
425 | |||
426 | if(ContactFound()) return; | ||
427 | |||
428 | _Collide(node->GetNeg()); | ||
429 | } | ||
430 | } | ||
431 | |||
432 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
433 | /** | ||
434 | * Recursive collision query for normal AABB trees, without primitive tests. | ||
435 | * \param node [in] current collision node | ||
436 | */ | ||
437 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
438 | void OBBCollider::_CollideNoPrimitiveTest(const AABBCollisionNode* node) | ||
439 | { | ||
440 | // Perform OBB-AABB overlap test | ||
441 | if(!BoxBoxOverlap(node->mAABB.mExtents, node->mAABB.mCenter)) return; | ||
442 | |||
443 | TEST_BOX_IN_OBB(node->mAABB.mCenter, node->mAABB.mExtents) | ||
444 | |||
445 | if(node->IsLeaf()) | ||
446 | { | ||
447 | SET_CONTACT(node->GetPrimitive(), OPC_CONTACT) | ||
448 | } | ||
449 | else | ||
450 | { | ||
451 | _CollideNoPrimitiveTest(node->GetPos()); | ||
452 | |||
453 | if(ContactFound()) return; | ||
454 | |||
455 | _CollideNoPrimitiveTest(node->GetNeg()); | ||
456 | } | ||
457 | } | ||
458 | |||
459 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
460 | /** | ||
461 | * Recursive collision query for quantized AABB trees. | ||
462 | * \param node [in] current collision node | ||
463 | */ | ||
464 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
465 | void OBBCollider::_Collide(const AABBQuantizedNode* node) | ||
466 | { | ||
467 | // Dequantize box | ||
468 | const QuantizedAABB& Box = node->mAABB; | ||
469 | const Point Center(float(Box.mCenter[0]) * mCenterCoeff.x, float(Box.mCenter[1]) * mCenterCoeff.y, float(Box.mCenter[2]) * mCenterCoeff.z); | ||
470 | const Point Extents(float(Box.mExtents[0]) * mExtentsCoeff.x, float(Box.mExtents[1]) * mExtentsCoeff.y, float(Box.mExtents[2]) * mExtentsCoeff.z); | ||
471 | |||
472 | // Perform OBB-AABB overlap test | ||
473 | if(!BoxBoxOverlap(Extents, Center)) return; | ||
474 | |||
475 | TEST_BOX_IN_OBB(Center, Extents) | ||
476 | |||
477 | if(node->IsLeaf()) | ||
478 | { | ||
479 | OBB_PRIM(node->GetPrimitive(), OPC_CONTACT) | ||
480 | } | ||
481 | else | ||
482 | { | ||
483 | _Collide(node->GetPos()); | ||
484 | |||
485 | if(ContactFound()) return; | ||
486 | |||
487 | _Collide(node->GetNeg()); | ||
488 | } | ||
489 | } | ||
490 | |||
491 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
492 | /** | ||
493 | * Recursive collision query for quantized AABB trees, without primitive tests. | ||
494 | * \param node [in] current collision node | ||
495 | */ | ||
496 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
497 | void OBBCollider::_CollideNoPrimitiveTest(const AABBQuantizedNode* node) | ||
498 | { | ||
499 | // Dequantize box | ||
500 | const QuantizedAABB& Box = node->mAABB; | ||
501 | const Point Center(float(Box.mCenter[0]) * mCenterCoeff.x, float(Box.mCenter[1]) * mCenterCoeff.y, float(Box.mCenter[2]) * mCenterCoeff.z); | ||
502 | const Point Extents(float(Box.mExtents[0]) * mExtentsCoeff.x, float(Box.mExtents[1]) * mExtentsCoeff.y, float(Box.mExtents[2]) * mExtentsCoeff.z); | ||
503 | |||
504 | // Perform OBB-AABB overlap test | ||
505 | if(!BoxBoxOverlap(Extents, Center)) return; | ||
506 | |||
507 | TEST_BOX_IN_OBB(Center, Extents) | ||
508 | |||
509 | if(node->IsLeaf()) | ||
510 | { | ||
511 | SET_CONTACT(node->GetPrimitive(), OPC_CONTACT) | ||
512 | } | ||
513 | else | ||
514 | { | ||
515 | _CollideNoPrimitiveTest(node->GetPos()); | ||
516 | |||
517 | if(ContactFound()) return; | ||
518 | |||
519 | _CollideNoPrimitiveTest(node->GetNeg()); | ||
520 | } | ||
521 | } | ||
522 | |||
523 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
524 | /** | ||
525 | * Recursive collision query for no-leaf AABB trees. | ||
526 | * \param node [in] current collision node | ||
527 | */ | ||
528 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
529 | void OBBCollider::_Collide(const AABBNoLeafNode* node) | ||
530 | { | ||
531 | // Perform OBB-AABB overlap test | ||
532 | if(!BoxBoxOverlap(node->mAABB.mExtents, node->mAABB.mCenter)) return; | ||
533 | |||
534 | TEST_BOX_IN_OBB(node->mAABB.mCenter, node->mAABB.mExtents) | ||
535 | |||
536 | if(node->HasPosLeaf()) { OBB_PRIM(node->GetPosPrimitive(), OPC_CONTACT) } | ||
537 | else _Collide(node->GetPos()); | ||
538 | |||
539 | if(ContactFound()) return; | ||
540 | |||
541 | if(node->HasNegLeaf()) { OBB_PRIM(node->GetNegPrimitive(), OPC_CONTACT) } | ||
542 | else _Collide(node->GetNeg()); | ||
543 | } | ||
544 | |||
545 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
546 | /** | ||
547 | * Recursive collision query for no-leaf AABB trees, without primitive tests. | ||
548 | * \param node [in] current collision node | ||
549 | */ | ||
550 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
551 | void OBBCollider::_CollideNoPrimitiveTest(const AABBNoLeafNode* node) | ||
552 | { | ||
553 | // Perform OBB-AABB overlap test | ||
554 | if(!BoxBoxOverlap(node->mAABB.mExtents, node->mAABB.mCenter)) return; | ||
555 | |||
556 | TEST_BOX_IN_OBB(node->mAABB.mCenter, node->mAABB.mExtents) | ||
557 | |||
558 | if(node->HasPosLeaf()) { SET_CONTACT(node->GetPosPrimitive(), OPC_CONTACT) } | ||
559 | else _CollideNoPrimitiveTest(node->GetPos()); | ||
560 | |||
561 | if(ContactFound()) return; | ||
562 | |||
563 | if(node->HasNegLeaf()) { SET_CONTACT(node->GetNegPrimitive(), OPC_CONTACT) } | ||
564 | else _CollideNoPrimitiveTest(node->GetNeg()); | ||
565 | } | ||
566 | |||
567 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
568 | /** | ||
569 | * Recursive collision query for quantized no-leaf AABB trees. | ||
570 | * \param node [in] current collision node | ||
571 | */ | ||
572 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
573 | void OBBCollider::_Collide(const AABBQuantizedNoLeafNode* node) | ||
574 | { | ||
575 | // Dequantize box | ||
576 | const QuantizedAABB& Box = node->mAABB; | ||
577 | const Point Center(float(Box.mCenter[0]) * mCenterCoeff.x, float(Box.mCenter[1]) * mCenterCoeff.y, float(Box.mCenter[2]) * mCenterCoeff.z); | ||
578 | const Point Extents(float(Box.mExtents[0]) * mExtentsCoeff.x, float(Box.mExtents[1]) * mExtentsCoeff.y, float(Box.mExtents[2]) * mExtentsCoeff.z); | ||
579 | |||
580 | // Perform OBB-AABB overlap test | ||
581 | if(!BoxBoxOverlap(Extents, Center)) return; | ||
582 | |||
583 | TEST_BOX_IN_OBB(Center, Extents) | ||
584 | |||
585 | if(node->HasPosLeaf()) { OBB_PRIM(node->GetPosPrimitive(), OPC_CONTACT) } | ||
586 | else _Collide(node->GetPos()); | ||
587 | |||
588 | if(ContactFound()) return; | ||
589 | |||
590 | if(node->HasNegLeaf()) { OBB_PRIM(node->GetNegPrimitive(), OPC_CONTACT) } | ||
591 | else _Collide(node->GetNeg()); | ||
592 | } | ||
593 | |||
594 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
595 | /** | ||
596 | * Recursive collision query for quantized no-leaf AABB trees, without primitive tests. | ||
597 | * \param node [in] current collision node | ||
598 | */ | ||
599 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
600 | void OBBCollider::_CollideNoPrimitiveTest(const AABBQuantizedNoLeafNode* node) | ||
601 | { | ||
602 | // Dequantize box | ||
603 | const QuantizedAABB& Box = node->mAABB; | ||
604 | const Point Center(float(Box.mCenter[0]) * mCenterCoeff.x, float(Box.mCenter[1]) * mCenterCoeff.y, float(Box.mCenter[2]) * mCenterCoeff.z); | ||
605 | const Point Extents(float(Box.mExtents[0]) * mExtentsCoeff.x, float(Box.mExtents[1]) * mExtentsCoeff.y, float(Box.mExtents[2]) * mExtentsCoeff.z); | ||
606 | |||
607 | // Perform OBB-AABB overlap test | ||
608 | if(!BoxBoxOverlap(Extents, Center)) return; | ||
609 | |||
610 | TEST_BOX_IN_OBB(Center, Extents) | ||
611 | |||
612 | if(node->HasPosLeaf()) { SET_CONTACT(node->GetPosPrimitive(), OPC_CONTACT) } | ||
613 | else _CollideNoPrimitiveTest(node->GetPos()); | ||
614 | |||
615 | if(ContactFound()) return; | ||
616 | |||
617 | if(node->HasNegLeaf()) { SET_CONTACT(node->GetNegPrimitive(), OPC_CONTACT) } | ||
618 | else _CollideNoPrimitiveTest(node->GetNeg()); | ||
619 | } | ||
620 | |||
621 | |||
622 | |||
623 | |||
624 | |||
625 | |||
626 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
627 | /** | ||
628 | * Constructor. | ||
629 | */ | ||
630 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
631 | HybridOBBCollider::HybridOBBCollider() | ||
632 | { | ||
633 | } | ||
634 | |||
635 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
636 | /** | ||
637 | * Destructor. | ||
638 | */ | ||
639 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
640 | HybridOBBCollider::~HybridOBBCollider() | ||
641 | { | ||
642 | } | ||
643 | |||
644 | bool HybridOBBCollider::Collide(OBBCache& cache, const OBB& box, const HybridModel& model, const Matrix4x4* worldb, const Matrix4x4* worldm) | ||
645 | { | ||
646 | // We don't want primitive tests here! | ||
647 | mFlags |= OPC_NO_PRIMITIVE_TESTS; | ||
648 | |||
649 | // Checkings | ||
650 | if(!Setup(&model)) return false; | ||
651 | |||
652 | // Init collision query | ||
653 | if(InitQuery(cache, box, worldb, worldm)) return true; | ||
654 | |||
655 | // Special case for 1-leaf trees | ||
656 | if(mCurrentModel && mCurrentModel->HasSingleNode()) | ||
657 | { | ||
658 | // Here we're supposed to perform a normal query, except our tree has a single node, i.e. just a few triangles | ||
659 | udword Nb = mIMesh->GetNbTriangles(); | ||
660 | |||
661 | // Loop through all triangles | ||
662 | for(udword i=0;i<Nb;i++) | ||
663 | { | ||
664 | OBB_PRIM(i, OPC_CONTACT) | ||
665 | } | ||
666 | return true; | ||
667 | } | ||
668 | |||
669 | // Override destination array since we're only going to get leaf boxes here | ||
670 | mTouchedBoxes.Reset(); | ||
671 | mTouchedPrimitives = &mTouchedBoxes; | ||
672 | |||
673 | // Now, do the actual query against leaf boxes | ||
674 | if(!model.HasLeafNodes()) | ||
675 | { | ||
676 | if(model.IsQuantized()) | ||
677 | { | ||
678 | const AABBQuantizedNoLeafTree* Tree = (const AABBQuantizedNoLeafTree*)model.GetTree(); | ||
679 | |||
680 | // Setup dequantization coeffs | ||
681 | mCenterCoeff = Tree->mCenterCoeff; | ||
682 | mExtentsCoeff = Tree->mExtentsCoeff; | ||
683 | |||
684 | // Perform collision query - we don't want primitive tests here! | ||
685 | _CollideNoPrimitiveTest(Tree->GetNodes()); | ||
686 | } | ||
687 | else | ||
688 | { | ||
689 | const AABBNoLeafTree* Tree = (const AABBNoLeafTree*)model.GetTree(); | ||
690 | |||
691 | // Perform collision query - we don't want primitive tests here! | ||
692 | _CollideNoPrimitiveTest(Tree->GetNodes()); | ||
693 | } | ||
694 | } | ||
695 | else | ||
696 | { | ||
697 | if(model.IsQuantized()) | ||
698 | { | ||
699 | const AABBQuantizedTree* Tree = (const AABBQuantizedTree*)model.GetTree(); | ||
700 | |||
701 | // Setup dequantization coeffs | ||
702 | mCenterCoeff = Tree->mCenterCoeff; | ||
703 | mExtentsCoeff = Tree->mExtentsCoeff; | ||
704 | |||
705 | // Perform collision query - we don't want primitive tests here! | ||
706 | _CollideNoPrimitiveTest(Tree->GetNodes()); | ||
707 | } | ||
708 | else | ||
709 | { | ||
710 | const AABBCollisionTree* Tree = (const AABBCollisionTree*)model.GetTree(); | ||
711 | |||
712 | // Perform collision query - we don't want primitive tests here! | ||
713 | _CollideNoPrimitiveTest(Tree->GetNodes()); | ||
714 | } | ||
715 | } | ||
716 | |||
717 | // We only have a list of boxes so far | ||
718 | if(GetContactStatus()) | ||
719 | { | ||
720 | // Reset contact status, since it currently only reflects collisions with leaf boxes | ||
721 | Collider::InitQuery(); | ||
722 | |||
723 | // Change dest container so that we can use built-in overlap tests and get collided primitives | ||
724 | cache.TouchedPrimitives.Reset(); | ||
725 | mTouchedPrimitives = &cache.TouchedPrimitives; | ||
726 | |||
727 | // Read touched leaf boxes | ||
728 | udword Nb = mTouchedBoxes.GetNbEntries(); | ||
729 | const udword* Touched = mTouchedBoxes.GetEntries(); | ||
730 | |||
731 | const LeafTriangles* LT = model.GetLeafTriangles(); | ||
732 | const udword* Indices = model.GetIndices(); | ||
733 | |||
734 | // Loop through touched leaves | ||
735 | while(Nb--) | ||
736 | { | ||
737 | const LeafTriangles& CurrentLeaf = LT[*Touched++]; | ||
738 | |||
739 | // Each leaf box has a set of triangles | ||
740 | udword NbTris = CurrentLeaf.GetNbTriangles(); | ||
741 | if(Indices) | ||
742 | { | ||
743 | const udword* T = &Indices[CurrentLeaf.GetTriangleIndex()]; | ||
744 | |||
745 | // Loop through triangles and test each of them | ||
746 | while(NbTris--) | ||
747 | { | ||
748 | udword TriangleIndex = *T++; | ||
749 | OBB_PRIM(TriangleIndex, OPC_CONTACT) | ||
750 | } | ||
751 | } | ||
752 | else | ||
753 | { | ||
754 | udword BaseIndex = CurrentLeaf.GetTriangleIndex(); | ||
755 | |||
756 | // Loop through triangles and test each of them | ||
757 | while(NbTris--) | ||
758 | { | ||
759 | udword TriangleIndex = BaseIndex++; | ||
760 | OBB_PRIM(TriangleIndex, OPC_CONTACT) | ||
761 | } | ||
762 | } | ||
763 | } | ||
764 | } | ||
765 | |||
766 | return true; | ||
767 | } | ||