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1TODO
2 Anyone is free to take on one of these projects
3 since implementations offer differ in results
4 the more the merrier.
5
6 New Generators
7
8 * Musgraves multifractal suite
9 * Hybrid Multifractal
10 * Ridged Multifractal
11 * Heterogenous procedural terrain
12
13 Example implementation:
14 http://cobweb.ecn.purdue.edu/~ebertd/texture/1stEdition/musgrave/musgrave.c
15
16 * Ken Perlin's noise functions
17 * Perlin noise
18 * Original
19 * Improved versions
20
21 * Port the libnoise.sourceforge.net generators
22
23 * Cellular / Organic Generators
24 **ADDED CELLULAR.CS** // Adam Frisby <adam@deepthink.com.au> (20/03/2007)
25
26 * Finish porting the procedurality code in
27 /branches/proceduality/
28 currently Java, but porting is easy enough
29 mostly a case of find/search/replace.
30
31 Improvements
32
33 * HillPlanter.cs
34 * Add rectangular & square hills
35
36 * Voronoi.cs
37 * Add different distance metrics
38 Currently using Eulicidean distance
39 Want:
40 * Manhattan Distance
41 * Camberra Distance
42 * Chebychev Distance \ No newline at end of file