diff options
Diffstat (limited to 'libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/TriangleShape.cs')
-rw-r--r-- | libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/TriangleShape.cs | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/TriangleShape.cs b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/TriangleShape.cs new file mode 100644 index 0000000..59ffad0 --- /dev/null +++ b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/TriangleShape.cs | |||
@@ -0,0 +1,187 @@ | |||
1 | /* | ||
2 | Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru | ||
3 | Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | using System; | ||
23 | using System.Collections.Generic; | ||
24 | using System.Text; | ||
25 | using MonoXnaCompactMaths; | ||
26 | |||
27 | namespace XnaDevRu.BulletX | ||
28 | { | ||
29 | public class TriangleShape : PolyhedralConvexShape | ||
30 | { | ||
31 | private Vector3[] _vertices = new Vector3[3]; | ||
32 | |||
33 | public TriangleShape(Vector3 pointA, Vector3 pointB, Vector3 pointC) | ||
34 | { | ||
35 | _vertices[0] = pointA; | ||
36 | _vertices[1] = pointB; | ||
37 | _vertices[2] = pointC; | ||
38 | } | ||
39 | |||
40 | public override int PreferredPenetrationDirectionsCount | ||
41 | { | ||
42 | get | ||
43 | { | ||
44 | return 2; | ||
45 | } | ||
46 | } | ||
47 | |||
48 | public Vector3[] Vertices | ||
49 | { | ||
50 | get | ||
51 | { | ||
52 | return _vertices; | ||
53 | } | ||
54 | } | ||
55 | |||
56 | public override int VertexCount | ||
57 | { | ||
58 | get | ||
59 | { | ||
60 | return 3; | ||
61 | } | ||
62 | } | ||
63 | |||
64 | public override int EdgeCount | ||
65 | { | ||
66 | get | ||
67 | { | ||
68 | return 3; | ||
69 | } | ||
70 | } | ||
71 | |||
72 | public override int PlaneCount | ||
73 | { | ||
74 | get | ||
75 | { | ||
76 | return 1; | ||
77 | } | ||
78 | } | ||
79 | |||
80 | public override BroadphaseNativeTypes ShapeType | ||
81 | { | ||
82 | get | ||
83 | { | ||
84 | return BroadphaseNativeTypes.Triangle; | ||
85 | } | ||
86 | } | ||
87 | |||
88 | public override string Name | ||
89 | { | ||
90 | get | ||
91 | { | ||
92 | return "Triangle"; | ||
93 | } | ||
94 | } | ||
95 | |||
96 | public override void GetPreferredPenetrationDirection(int index, out Vector3 penetrationVector) | ||
97 | { | ||
98 | CalculateNormal(out penetrationVector); | ||
99 | if (index != 0) | ||
100 | penetrationVector *= -1f; | ||
101 | } | ||
102 | |||
103 | public virtual void GetPlaneEquation(int i, out Vector3 planeNormal, out Vector3 planeSupport) | ||
104 | { | ||
105 | CalculateNormal(out planeNormal); | ||
106 | planeSupport = _vertices[0]; | ||
107 | } | ||
108 | |||
109 | public void CalculateNormal(out Vector3 normal) | ||
110 | { | ||
111 | normal = Vector3.Normalize(Vector3.Cross(_vertices[1] - _vertices[0], _vertices[2] - _vertices[0])); | ||
112 | } | ||
113 | |||
114 | public override Vector3 LocalGetSupportingVertexWithoutMargin(Vector3 vec) | ||
115 | { | ||
116 | Vector3 dots = new Vector3(Vector3.Dot(vec, _vertices[0]), Vector3.Dot(vec, _vertices[1]), Vector3.Dot(vec, _vertices[2])); | ||
117 | return _vertices[MathHelper.MaxAxis(dots)]; | ||
118 | } | ||
119 | |||
120 | public override void BatchedUnitVectorGetSupportingVertexWithoutMargin(Vector3[] vectors, Vector3[] supportVerticesOut) | ||
121 | { | ||
122 | for (int i = 0; i < vectors.Length; i++) | ||
123 | { | ||
124 | Vector3 dir = vectors[i]; | ||
125 | Vector3 dots = new Vector3(Vector3.Dot(dir, _vertices[0]), Vector3.Dot(dir, _vertices[1]), Vector3.Dot(dir, _vertices[2])); | ||
126 | supportVerticesOut[i] = _vertices[MathHelper.MaxAxis(dots)]; | ||
127 | } | ||
128 | } | ||
129 | |||
130 | public override void CalculateLocalInertia(float mass, out Vector3 inertia) | ||
131 | { | ||
132 | inertia = new Vector3(); | ||
133 | BulletDebug.Assert(false); | ||
134 | } | ||
135 | |||
136 | public override void GetEdge(int i, out Vector3 pa, out Vector3 pb) | ||
137 | { | ||
138 | GetVertex(i, out pa); | ||
139 | GetVertex((i + 1) % 3, out pb); | ||
140 | } | ||
141 | |||
142 | public override void GetAabb(Matrix t, out Vector3 aabbMin, out Vector3 aabbMax) | ||
143 | { | ||
144 | GetAabbSlow(t, out aabbMin, out aabbMax); | ||
145 | } | ||
146 | |||
147 | public override void GetVertex(int i, out Vector3 vtx) | ||
148 | { | ||
149 | vtx = _vertices[i]; | ||
150 | } | ||
151 | |||
152 | public override void GetPlane(out Vector3 planeNormal, out Vector3 planeSupport, int i) | ||
153 | { | ||
154 | GetPlaneEquation(i, out planeNormal, out planeSupport); | ||
155 | } | ||
156 | |||
157 | public override bool IsInside(Vector3 pt, float tolerance) | ||
158 | { | ||
159 | Vector3 normal; | ||
160 | CalculateNormal(out normal); | ||
161 | //distance to plane | ||
162 | float dist = Vector3.Dot(pt, normal); | ||
163 | float planeconst = Vector3.Dot(_vertices[0], normal); | ||
164 | dist -= planeconst; | ||
165 | if (dist >= -tolerance && dist <= tolerance) | ||
166 | { | ||
167 | //inside check on edge-planes | ||
168 | int i; | ||
169 | for (i = 0; i < 3; i++) | ||
170 | { | ||
171 | Vector3 pa, pb; | ||
172 | GetEdge(i, out pa, out pb); | ||
173 | Vector3 edge = pb - pa; | ||
174 | Vector3 edgeNormal = Vector3.Cross(edge, normal); | ||
175 | edgeNormal = Vector3.Normalize(edgeNormal); | ||
176 | float distance = Vector3.Dot(pt, edgeNormal); | ||
177 | float edgeConst = Vector3.Dot(pa, edgeNormal); | ||
178 | distance -= edgeConst; | ||
179 | if (distance < -tolerance) | ||
180 | return false; | ||
181 | } | ||
182 | return true; | ||
183 | } | ||
184 | return false; | ||
185 | } | ||
186 | } | ||
187 | } | ||