diff options
Diffstat (limited to '')
-rw-r--r-- | libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/TriangleShape.cs | 374 |
1 files changed, 187 insertions, 187 deletions
diff --git a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/TriangleShape.cs b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/TriangleShape.cs index 59ffad0..d5a17f3 100644 --- a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/TriangleShape.cs +++ b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/TriangleShape.cs | |||
@@ -1,187 +1,187 @@ | |||
1 | /* | 1 | /* |
2 | Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru | 2 | Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru |
3 | Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com | 3 | Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com |
4 | 4 | ||
5 | This software is provided 'as-is', without any express or implied | 5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages | 6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. | 7 | arising from the use of this software. |
8 | 8 | ||
9 | Permission is granted to anyone to use this software for any purpose, | 9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it | 10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: | 11 | freely, subject to the following restrictions: |
12 | 12 | ||
13 | 1. The origin of this software must not be misrepresented; you must not | 13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software | 14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be | 15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. | 16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be | 17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. | 18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. | 19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ | 20 | */ |
21 | 21 | ||
22 | using System; | 22 | using System; |
23 | using System.Collections.Generic; | 23 | using System.Collections.Generic; |
24 | using System.Text; | 24 | using System.Text; |
25 | using MonoXnaCompactMaths; | 25 | using MonoXnaCompactMaths; |
26 | 26 | ||
27 | namespace XnaDevRu.BulletX | 27 | namespace XnaDevRu.BulletX |
28 | { | 28 | { |
29 | public class TriangleShape : PolyhedralConvexShape | 29 | public class TriangleShape : PolyhedralConvexShape |
30 | { | 30 | { |
31 | private Vector3[] _vertices = new Vector3[3]; | 31 | private Vector3[] _vertices = new Vector3[3]; |
32 | 32 | ||
33 | public TriangleShape(Vector3 pointA, Vector3 pointB, Vector3 pointC) | 33 | public TriangleShape(Vector3 pointA, Vector3 pointB, Vector3 pointC) |
34 | { | 34 | { |
35 | _vertices[0] = pointA; | 35 | _vertices[0] = pointA; |
36 | _vertices[1] = pointB; | 36 | _vertices[1] = pointB; |
37 | _vertices[2] = pointC; | 37 | _vertices[2] = pointC; |
38 | } | 38 | } |
39 | 39 | ||
40 | public override int PreferredPenetrationDirectionsCount | 40 | public override int PreferredPenetrationDirectionsCount |
41 | { | 41 | { |
42 | get | 42 | get |
43 | { | 43 | { |
44 | return 2; | 44 | return 2; |
45 | } | 45 | } |
46 | } | 46 | } |
47 | 47 | ||
48 | public Vector3[] Vertices | 48 | public Vector3[] Vertices |
49 | { | 49 | { |
50 | get | 50 | get |
51 | { | 51 | { |
52 | return _vertices; | 52 | return _vertices; |
53 | } | 53 | } |
54 | } | 54 | } |
55 | 55 | ||
56 | public override int VertexCount | 56 | public override int VertexCount |
57 | { | 57 | { |
58 | get | 58 | get |
59 | { | 59 | { |
60 | return 3; | 60 | return 3; |
61 | } | 61 | } |
62 | } | 62 | } |
63 | 63 | ||
64 | public override int EdgeCount | 64 | public override int EdgeCount |
65 | { | 65 | { |
66 | get | 66 | get |
67 | { | 67 | { |
68 | return 3; | 68 | return 3; |
69 | } | 69 | } |
70 | } | 70 | } |
71 | 71 | ||
72 | public override int PlaneCount | 72 | public override int PlaneCount |
73 | { | 73 | { |
74 | get | 74 | get |
75 | { | 75 | { |
76 | return 1; | 76 | return 1; |
77 | } | 77 | } |
78 | } | 78 | } |
79 | 79 | ||
80 | public override BroadphaseNativeTypes ShapeType | 80 | public override BroadphaseNativeTypes ShapeType |
81 | { | 81 | { |
82 | get | 82 | get |
83 | { | 83 | { |
84 | return BroadphaseNativeTypes.Triangle; | 84 | return BroadphaseNativeTypes.Triangle; |
85 | } | 85 | } |
86 | } | 86 | } |
87 | 87 | ||
88 | public override string Name | 88 | public override string Name |
89 | { | 89 | { |
90 | get | 90 | get |
91 | { | 91 | { |
92 | return "Triangle"; | 92 | return "Triangle"; |
93 | } | 93 | } |
94 | } | 94 | } |
95 | 95 | ||
96 | public override void GetPreferredPenetrationDirection(int index, out Vector3 penetrationVector) | 96 | public override void GetPreferredPenetrationDirection(int index, out Vector3 penetrationVector) |
97 | { | 97 | { |
98 | CalculateNormal(out penetrationVector); | 98 | CalculateNormal(out penetrationVector); |
99 | if (index != 0) | 99 | if (index != 0) |
100 | penetrationVector *= -1f; | 100 | penetrationVector *= -1f; |
101 | } | 101 | } |
102 | 102 | ||
103 | public virtual void GetPlaneEquation(int i, out Vector3 planeNormal, out Vector3 planeSupport) | 103 | public virtual void GetPlaneEquation(int i, out Vector3 planeNormal, out Vector3 planeSupport) |
104 | { | 104 | { |
105 | CalculateNormal(out planeNormal); | 105 | CalculateNormal(out planeNormal); |
106 | planeSupport = _vertices[0]; | 106 | planeSupport = _vertices[0]; |
107 | } | 107 | } |
108 | 108 | ||
109 | public void CalculateNormal(out Vector3 normal) | 109 | public void CalculateNormal(out Vector3 normal) |
110 | { | 110 | { |
111 | normal = Vector3.Normalize(Vector3.Cross(_vertices[1] - _vertices[0], _vertices[2] - _vertices[0])); | 111 | normal = Vector3.Normalize(Vector3.Cross(_vertices[1] - _vertices[0], _vertices[2] - _vertices[0])); |
112 | } | 112 | } |
113 | 113 | ||
114 | public override Vector3 LocalGetSupportingVertexWithoutMargin(Vector3 vec) | 114 | public override Vector3 LocalGetSupportingVertexWithoutMargin(Vector3 vec) |
115 | { | 115 | { |
116 | Vector3 dots = new Vector3(Vector3.Dot(vec, _vertices[0]), Vector3.Dot(vec, _vertices[1]), Vector3.Dot(vec, _vertices[2])); | 116 | Vector3 dots = new Vector3(Vector3.Dot(vec, _vertices[0]), Vector3.Dot(vec, _vertices[1]), Vector3.Dot(vec, _vertices[2])); |
117 | return _vertices[MathHelper.MaxAxis(dots)]; | 117 | return _vertices[MathHelper.MaxAxis(dots)]; |
118 | } | 118 | } |
119 | 119 | ||
120 | public override void BatchedUnitVectorGetSupportingVertexWithoutMargin(Vector3[] vectors, Vector3[] supportVerticesOut) | 120 | public override void BatchedUnitVectorGetSupportingVertexWithoutMargin(Vector3[] vectors, Vector3[] supportVerticesOut) |
121 | { | 121 | { |
122 | for (int i = 0; i < vectors.Length; i++) | 122 | for (int i = 0; i < vectors.Length; i++) |
123 | { | 123 | { |
124 | Vector3 dir = vectors[i]; | 124 | Vector3 dir = vectors[i]; |
125 | Vector3 dots = new Vector3(Vector3.Dot(dir, _vertices[0]), Vector3.Dot(dir, _vertices[1]), Vector3.Dot(dir, _vertices[2])); | 125 | Vector3 dots = new Vector3(Vector3.Dot(dir, _vertices[0]), Vector3.Dot(dir, _vertices[1]), Vector3.Dot(dir, _vertices[2])); |
126 | supportVerticesOut[i] = _vertices[MathHelper.MaxAxis(dots)]; | 126 | supportVerticesOut[i] = _vertices[MathHelper.MaxAxis(dots)]; |
127 | } | 127 | } |
128 | } | 128 | } |
129 | 129 | ||
130 | public override void CalculateLocalInertia(float mass, out Vector3 inertia) | 130 | public override void CalculateLocalInertia(float mass, out Vector3 inertia) |
131 | { | 131 | { |
132 | inertia = new Vector3(); | 132 | inertia = new Vector3(); |
133 | BulletDebug.Assert(false); | 133 | BulletDebug.Assert(false); |
134 | } | 134 | } |
135 | 135 | ||
136 | public override void GetEdge(int i, out Vector3 pa, out Vector3 pb) | 136 | public override void GetEdge(int i, out Vector3 pa, out Vector3 pb) |
137 | { | 137 | { |
138 | GetVertex(i, out pa); | 138 | GetVertex(i, out pa); |
139 | GetVertex((i + 1) % 3, out pb); | 139 | GetVertex((i + 1) % 3, out pb); |
140 | } | 140 | } |
141 | 141 | ||
142 | public override void GetAabb(Matrix t, out Vector3 aabbMin, out Vector3 aabbMax) | 142 | public override void GetAabb(Matrix t, out Vector3 aabbMin, out Vector3 aabbMax) |
143 | { | 143 | { |
144 | GetAabbSlow(t, out aabbMin, out aabbMax); | 144 | GetAabbSlow(t, out aabbMin, out aabbMax); |
145 | } | 145 | } |
146 | 146 | ||
147 | public override void GetVertex(int i, out Vector3 vtx) | 147 | public override void GetVertex(int i, out Vector3 vtx) |
148 | { | 148 | { |
149 | vtx = _vertices[i]; | 149 | vtx = _vertices[i]; |
150 | } | 150 | } |
151 | 151 | ||
152 | public override void GetPlane(out Vector3 planeNormal, out Vector3 planeSupport, int i) | 152 | public override void GetPlane(out Vector3 planeNormal, out Vector3 planeSupport, int i) |
153 | { | 153 | { |
154 | GetPlaneEquation(i, out planeNormal, out planeSupport); | 154 | GetPlaneEquation(i, out planeNormal, out planeSupport); |
155 | } | 155 | } |
156 | 156 | ||
157 | public override bool IsInside(Vector3 pt, float tolerance) | 157 | public override bool IsInside(Vector3 pt, float tolerance) |
158 | { | 158 | { |
159 | Vector3 normal; | 159 | Vector3 normal; |
160 | CalculateNormal(out normal); | 160 | CalculateNormal(out normal); |
161 | //distance to plane | 161 | //distance to plane |
162 | float dist = Vector3.Dot(pt, normal); | 162 | float dist = Vector3.Dot(pt, normal); |
163 | float planeconst = Vector3.Dot(_vertices[0], normal); | 163 | float planeconst = Vector3.Dot(_vertices[0], normal); |
164 | dist -= planeconst; | 164 | dist -= planeconst; |
165 | if (dist >= -tolerance && dist <= tolerance) | 165 | if (dist >= -tolerance && dist <= tolerance) |
166 | { | 166 | { |
167 | //inside check on edge-planes | 167 | //inside check on edge-planes |
168 | int i; | 168 | int i; |
169 | for (i = 0; i < 3; i++) | 169 | for (i = 0; i < 3; i++) |
170 | { | 170 | { |
171 | Vector3 pa, pb; | 171 | Vector3 pa, pb; |
172 | GetEdge(i, out pa, out pb); | 172 | GetEdge(i, out pa, out pb); |
173 | Vector3 edge = pb - pa; | 173 | Vector3 edge = pb - pa; |
174 | Vector3 edgeNormal = Vector3.Cross(edge, normal); | 174 | Vector3 edgeNormal = Vector3.Cross(edge, normal); |
175 | edgeNormal = Vector3.Normalize(edgeNormal); | 175 | edgeNormal = Vector3.Normalize(edgeNormal); |
176 | float distance = Vector3.Dot(pt, edgeNormal); | 176 | float distance = Vector3.Dot(pt, edgeNormal); |
177 | float edgeConst = Vector3.Dot(pa, edgeNormal); | 177 | float edgeConst = Vector3.Dot(pa, edgeNormal); |
178 | distance -= edgeConst; | 178 | distance -= edgeConst; |
179 | if (distance < -tolerance) | 179 | if (distance < -tolerance) |
180 | return false; | 180 | return false; |
181 | } | 181 | } |
182 | return true; | 182 | return true; |
183 | } | 183 | } |
184 | return false; | 184 | return false; |
185 | } | 185 | } |
186 | } | 186 | } |
187 | } | 187 | } |