diff options
Diffstat (limited to 'libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionDispatch/CollisionPairCallback.cs')
-rw-r--r-- | libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionDispatch/CollisionPairCallback.cs | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionDispatch/CollisionPairCallback.cs b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionDispatch/CollisionPairCallback.cs new file mode 100644 index 0000000..7a85731 --- /dev/null +++ b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionDispatch/CollisionPairCallback.cs | |||
@@ -0,0 +1,48 @@ | |||
1 | /* | ||
2 | Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru | ||
3 | Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | using System; | ||
23 | using System.Collections.Generic; | ||
24 | using System.Text; | ||
25 | using MonoXnaCompactMaths; | ||
26 | |||
27 | namespace XnaDevRu.BulletX | ||
28 | { | ||
29 | public class CollisionPairCallback : IOverlapCallback | ||
30 | { | ||
31 | private DispatcherInfo _dispatchInfo; | ||
32 | private CollisionDispatcher _dispatcher; | ||
33 | |||
34 | public CollisionPairCallback(DispatcherInfo dispatchInfo, CollisionDispatcher dispatcher) | ||
35 | { | ||
36 | _dispatchInfo = dispatchInfo; | ||
37 | _dispatcher = dispatcher; | ||
38 | } | ||
39 | |||
40 | #region IOverlapCallback Members | ||
41 | public bool ProcessOverlap(ref BroadphasePair pair) | ||
42 | { | ||
43 | _dispatcher.NearCallback(ref pair, _dispatcher, _dispatchInfo); | ||
44 | return false; | ||
45 | } | ||
46 | #endregion | ||
47 | } | ||
48 | } | ||