diff options
Diffstat (limited to '')
-rw-r--r-- | config/OpenSim.ini | 753 | ||||
-rw-r--r-- | config/OpenSimDefaults.ini | 606 | ||||
-rw-r--r-- | config/Regions/Regions.ini.example | 98 | ||||
-rw-r--r-- | config/Robust.ini | 395 |
4 files changed, 762 insertions, 1090 deletions
diff --git a/config/OpenSim.ini b/config/OpenSim.ini index 02aca2c..be98354 100644 --- a/config/OpenSim.ini +++ b/config/OpenSim.ini | |||
@@ -1,15 +1,7 @@ | |||
1 | ;; This is the main configuration file for OpenSimulator. | 1 | ;; This is the main configuration file for OpenSimulator. |
2 | ;; If it's named OpenSim.ini then it will be loaded by OpenSimulator. | 2 | |
3 | ;; If it's named OpenSim.ini.example then you will need to copy it to | 3 | ;; See OpenSimDefaults.ini for the defaults, and more options. |
4 | ;; OpenSim.ini first (if that file does not already exist) | 4 | |
5 | ;; | ||
6 | ;; Once you have copied OpenSim.ini.example to OpenSim.ini you will at least | ||
7 | ;; need to set the constants in the [Const] section and pick an architecture | ||
8 | ;; in the [Architecture] section at the end of this file. The architecture | ||
9 | ;; will require a suitable .ini file in the config-include directory, either | ||
10 | ;; StandaloneCommon.ini or GridCommon.ini which you can copy and modify from the | ||
11 | ;; available .example files. | ||
12 | ;; | ||
13 | ;; The settings in this file are in the form "<key> = <value>". For example, | 5 | ;; The settings in this file are in the form "<key> = <value>". For example, |
14 | ;; save_crashes = false in the [Startup] section below. | 6 | ;; save_crashes = false in the [Startup] section below. |
15 | ;; | 7 | ;; |
@@ -17,12 +9,12 @@ | |||
17 | ;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by | 9 | ;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by |
18 | ;; deleting the initial semicolon (;) and then change the value. This will | 10 | ;; deleting the initial semicolon (;) and then change the value. This will |
19 | ;; override the value in OpenSimDefaults.ini | 11 | ;; override the value in OpenSimDefaults.ini |
20 | ;; | 12 | ;; |
21 | ;; If you want to find out what configuration OpenSimulator has finished with | 13 | ;; If you want to find out what configuration OpenSimulator has finished with |
22 | ;; once all the configuration files are loaded then type "config show" on the | 14 | ;; once all the configuration files are loaded then type "config show" on the |
23 | ;; region console command line. | 15 | ;; region console command line. |
24 | ;; | 16 | ;; |
25 | ;; | 17 | ;; |
26 | ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE | 18 | ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE |
27 | ;; | 19 | ;; |
28 | ;; All leading white space is ignored, but preserved. | 20 | ;; All leading white space is ignored, but preserved. |
@@ -45,21 +37,9 @@ | |||
45 | ;; out. | 37 | ;; out. |
46 | 38 | ||
47 | 39 | ||
48 | [Const] | 40 | [Includes] |
49 | ; For a grid these will usually be the externally accessible IP/DNS | 41 | ; Define your server specific constants in this file. |
50 | ; name and use default public port 8002 and default private port 8003 | 42 | Include-Common = config.ini |
51 | ; For a standalone this will usually be the externally accessible IP/DNS | ||
52 | ; name and use default public port 9000. The private port is not used | ||
53 | ; in the configuration for a standalone. | ||
54 | |||
55 | ;# {BaseURL} {} {BaseURL} {"http://example.com" "http://127.0.0.1"} "http://127.0.0.1" | ||
56 | BaseURL = http://127.0.0.1 | ||
57 | |||
58 | ;# {PublicPort} {} {PublicPort} {8002 9000} "8002" | ||
59 | PublicPort = "8002" | ||
60 | |||
61 | ;# {PrivatePort} {} {PrivatePort} {8003} "8003" | ||
62 | PrivatePort = "8003" | ||
63 | 43 | ||
64 | 44 | ||
65 | [Startup] | 45 | [Startup] |
@@ -84,110 +64,22 @@ | |||
84 | ;; How many lines of command history should we keep? (default is 100) | 64 | ;; How many lines of command history should we keep? (default is 100) |
85 | ; ConsoleHistoryFileLines = 100 | 65 | ; ConsoleHistoryFileLines = 100 |
86 | 66 | ||
87 | ;# {save_crashes} {} {Save crashes to disk?} {true false} false | 67 | ; Console commands run at startup |
88 | ;; Set this to true if you want to log crashes to disk | 68 | startup_console_commands_file = "startup_commands.txt" |
89 | ;; this can be useful when submitting bug reports. | 69 | |
90 | ;; However, this will only log crashes within OpenSimulator that cause the | 70 | ; Console commands run on shutdown |
91 | ;; entire program to exit | 71 | shutdown_console_commands_file = "shutdown_commands.txt" |
92 | ;; It will not log crashes caused by virtual machine failures, which | 72 | |
93 | ;; includes mono and ODE failures. | 73 | ; Console commands run every 20 minutes |
94 | ;; You will need to capture these native stack traces by recording the | 74 | ; timer_Script = "filename" |
95 | ;; session log itself. | 75 | |
96 | ; save_crashes = false | 76 | ; timer_Script time interval (default 20 min) |
97 | 77 | ; The time is 60 per minute | |
98 | ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes | 78 | ; timer_Interval = 1200 |
99 | ;; Directory to save crashes to if above is enabled | ||
100 | ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) | ||
101 | ; crash_dir = "crashes" | ||
102 | |||
103 | ;# {PIDFile} {} {Path to PID file?} {} | ||
104 | ;; Place to create a PID file | ||
105 | ; PIDFile = "/tmp/OpenSim.exe.pid" | ||
106 | |||
107 | ;# {RegistryLocation} {} {Addins Registry Location} {} | ||
108 | ; Set path to directory for addin registry if you want addins outside of bin. | ||
109 | ; Information about the registered repositories and installed plugins will | ||
110 | ; be stored here. The OpenSim.exe process must have R/W access to the location. | ||
111 | ; RegistryLocation = "." | ||
112 | |||
113 | ;# {ConfigDirectory} {} {Set path to directory for modular ini files} {} | ||
114 | ; Used by region module addins. You can set this to outside bin, so that addin | ||
115 | ; configurations will survive updates. The OpenSim.exe process must have R/W access | ||
116 | ; to the location. | ||
117 | ; ConfigDirectory = "." | ||
118 | |||
119 | ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem | ||
120 | ;; Determine where OpenSimulator looks for the files which tell it | ||
121 | ;; which regions to server | ||
122 | ;; Default is "filesystem" | ||
123 | ; region_info_source = "filesystem" | ||
124 | ; region_info_source = "web" | ||
125 | |||
126 | ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions | ||
127 | ;; Determines where the region XML files are stored if you are loading | ||
128 | ;; these from the filesystem. | ||
129 | ;; Defaults to bin/Regions in your OpenSimulator installation directory | ||
130 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" | ||
131 | |||
132 | ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {} | ||
133 | ;; Determines the page from which regions xml is retrieved if you are | ||
134 | ;; loading these from the web. | ||
135 | ;; The XML here has the same format as it does on the filesystem | ||
136 | ;; (including the <Root> tag), except that everything is also enclosed | ||
137 | ;; in a <Regions> tag. | ||
138 | ; regionload_webserver_url = "http://example.com/regions.xml"; | ||
139 | |||
140 | ;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false | ||
141 | ;; Allow the simulator to start up if there are no region configuration available | ||
142 | ;; from the selected region_info_source. | ||
143 | ; allow_regionless = false | ||
144 | 79 | ||
145 | ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20 | 80 | ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20 |
146 | ;; Increasing the number of undos available number will increase memory usage. | 81 | ;; Increasing the number of undos available number will increase memory usage. |
147 | MaxPrimUndos = 20 | 82 | ; MaxPrimUndos = 20 |
148 | |||
149 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 | ||
150 | ;; Minimum size for non-physical prims. Affects resizing of existing | ||
151 | ;; prims. This can be overridden in the region config file (as | ||
152 | ;; NonPhysicalPrimMin!). | ||
153 | ; NonPhysicalPrimMin = 0.001 | ||
154 | |||
155 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 | ||
156 | ;; Maximum size for non-physical prims. Affects resizing of existing | ||
157 | ;; prims. This can be overridden in the region config file (as | ||
158 | ;; NonPhysicalPrimMax!). | ||
159 | ; NonPhysicalPrimMax = 256 | ||
160 | |||
161 | ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 0.01 | ||
162 | ;; Minimum size where a prim can be physical. Affects resizing of | ||
163 | ;; existing prims. This can be overridden in the region config file. | ||
164 | ; PhysicalPrimMin = 0.01 | ||
165 | |||
166 | ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 64 | ||
167 | ;; Maximum size where a prim can be physical. Affects resizing of | ||
168 | ;; existing prims. This can be overridden in the region config file. | ||
169 | ; PhysicalPrimMax = 64 | ||
170 | |||
171 | ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false | ||
172 | ;; If a viewer attempts to rez a prim larger than the non-physical or | ||
173 | ;; physical prim max, clamp the dimensions to the appropriate maximum | ||
174 | ;; This can be overridden in the region config file. | ||
175 | ; ClampPrimSize = false | ||
176 | |||
177 | ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0 | ||
178 | ;; Maximum number of prims allowable in a linkset. Affects creating new | ||
179 | ;; linksets. Ignored if less than or equal to zero. | ||
180 | ;; This can be overridden in the region config file. | ||
181 | ; LinksetPrims = 0 | ||
182 | |||
183 | ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true | ||
184 | ;; Allow scripts to keep running when they cross region boundaries, rather | ||
185 | ;; than being restarted. State is reloaded on the destination region. | ||
186 | ;; This only applies when crossing to a region running in a different | ||
187 | ;; simulator. | ||
188 | ;; For crossings where the regions are on the same simulator the script is | ||
189 | ;; always kept running. | ||
190 | ; AllowScriptCrossing = true | ||
191 | 83 | ||
192 | ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false | 84 | ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false |
193 | ;; Allow compiled script binary code to cross region boundaries. | 85 | ;; Allow compiled script binary code to cross region boundaries. |
@@ -196,24 +88,6 @@ | |||
196 | ;; YOU HAVE BEEN WARNED!!! | 88 | ;; YOU HAVE BEEN WARNED!!! |
197 | ; TrustBinaries = false | 89 | ; TrustBinaries = false |
198 | 90 | ||
199 | ;# {CombineContiguousRegions} {} {Create megaregions where possible? (Do not use with existing content or varregions!)} {true false} false | ||
200 | ;; Combine all contiguous regions into one large megaregion | ||
201 | ;; Order your regions from South to North, West to East in your regions.ini | ||
202 | ;; and then set this to true | ||
203 | ;; Warning! Don't use this with regions that have existing content!, | ||
204 | ;; This will likely break them | ||
205 | ;; Also, this setting should be set to false for varregions as they are proper larger single regions rather than combined smaller regions. | ||
206 | ; CombineContiguousRegions = false | ||
207 | |||
208 | ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false | ||
209 | ;; If you have only one region in an instance, or to avoid the many bugs | ||
210 | ;; that you can trigger in modules by restarting a region, set this to | ||
211 | ;; true to make the entire instance exit instead of restarting the region. | ||
212 | ;; This is meant to be used on systems where some external system like | ||
213 | ;; Monit will restart any instance that exits, thereby making the shutdown | ||
214 | ;; into a restart. | ||
215 | ; InworldRestartShutsDown = false | ||
216 | |||
217 | ;; Persistence of changed objects happens during regular sweeps. The | 91 | ;; Persistence of changed objects happens during regular sweeps. The |
218 | ;; following control that behaviour to prevent frequently changing objects | 92 | ;; following control that behaviour to prevent frequently changing objects |
219 | ;; from heavily loading the region data store. | 93 | ;; from heavily loading the region data store. |
@@ -284,6 +158,10 @@ | |||
284 | ;; server to send mail through. | 158 | ;; server to send mail through. |
285 | ; emailmodule = DefaultEmailModule | 159 | ; emailmodule = DefaultEmailModule |
286 | 160 | ||
161 | ; Simulator statistics are output to the console periodically at debug level INFO. | ||
162 | ; Setting this to zero disables this output. | ||
163 | ; LogShowStatsSeconds = 0 | ||
164 | |||
287 | ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest | 165 | ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest |
288 | ;; SpawnPointRouting adjusts the landing for incoming avatars. | 166 | ;; SpawnPointRouting adjusts the landing for incoming avatars. |
289 | ;; "closest" will place the avatar at the SpawnPoint located in the closest | 167 | ;; "closest" will place the avatar at the SpawnPoint located in the closest |
@@ -299,29 +177,6 @@ | |||
299 | ; TelehubAllowLandmark = false | 177 | ; TelehubAllowLandmark = false |
300 | 178 | ||
301 | 179 | ||
302 | [AccessControl] | ||
303 | ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} | ||
304 | ;; Bar (|) separated list of viewers which may gain access to the regions. | ||
305 | ;; One can use a substring of the viewer name to enable only certain | ||
306 | ;; versions | ||
307 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | ||
308 | ;; - "Imprudence" has access | ||
309 | ;; - "Imprudence 1.3" has access | ||
310 | ;; - "Imprudence 1.3.1" has no access | ||
311 | ; AllowedClients = "" | ||
312 | |||
313 | ;# {DeniedClients} {} {Bar (|) separated list of denied clients} {} | ||
314 | ;; Bar (|) separated list of viewers which may not gain access to the regions. | ||
315 | ;; One can use a Substring of the viewer name to disable only certain | ||
316 | ;; versions | ||
317 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | ||
318 | ;; - "Imprudence" has no access | ||
319 | ;; - "Imprudence 1.3" has no access | ||
320 | ;; - "Imprudence 1.3.1" has access | ||
321 | ;; | ||
322 | ; DeniedClients = "" | ||
323 | |||
324 | |||
325 | [Map] | 180 | [Map] |
326 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true | 181 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true |
327 | ;; Map tile options. | 182 | ;; Map tile options. |
@@ -334,13 +189,15 @@ | |||
334 | ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule | 189 | ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule |
335 | ;; The module to use in order to generate map images. | 190 | ;; The module to use in order to generate map images. |
336 | ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can | 191 | ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can |
337 | ;; generate better images. | 192 | ;; generate better images, but leaks memory. |
338 | ;MapImageModule = "MapImageModule" | 193 | ;MapImageModule = "MapImageModule" |
194 | MapImageModule = "Warp3DImageModule" | ||
339 | 195 | ||
340 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 | 196 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 |
341 | ;; If desired, a running region can update the map tiles periodically | 197 | ;; If desired, a running region can update the map tiles periodically |
342 | ;; to reflect building activity. This names no sense of you don't have | 198 | ;; to reflect building activity. This names no sense of you don't have |
343 | ;; prims on maptiles. Value is in seconds. | 199 | ;; prims on maptiles. Value is in seconds. |
200 | ;; NOTE - the management scripts run a map generation after every sim backup. | ||
344 | ; MaptileRefresh = 0 | 201 | ; MaptileRefresh = 0 |
345 | 202 | ||
346 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 | 203 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 |
@@ -348,47 +205,12 @@ | |||
348 | ;; This may be overridden on a per region basis in Regions.ini | 205 | ;; This may be overridden on a per region basis in Regions.ini |
349 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | 206 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
350 | 207 | ||
351 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true | ||
352 | ;; Use terrain texture for maptiles if true, use shaded green if false | ||
353 | ; TextureOnMapTile = true | ||
354 | |||
355 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false | ||
356 | ;; Draw objects on maptile. This step might take a long time if you've | ||
357 | ;; got a large number of objects, so you can turn it off here if you'd like. | ||
358 | ; DrawPrimOnMapTile = true | ||
359 | |||
360 | ;# {TexturePrims} {} {Texture prims on map tiles?} {true false} true | ||
361 | ;; Texture the faces of the prims that are rendered on the map tiles. | ||
362 | ; TexturePrims = true | ||
363 | |||
364 | ;# {TexturePrimSize} {} {Size of prims to texture faces?} {} 48 | ||
365 | ;; Only texture prims that have a diagonal size greater than this number | ||
366 | ; TexturePrimSize = 48 | ||
367 | |||
368 | ;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false | ||
369 | ;; Attempt to render meshes and sculpties on the map | ||
370 | ; RenderMeshes = false; | ||
371 | |||
372 | 208 | ||
373 | [Permissions] | 209 | [Permissions] |
374 | ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule | ||
375 | ;; Permission modules to use, separated by comma. | ||
376 | ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule | ||
377 | ; permissionmodules = DefaultPermissionsModule | ||
378 | |||
379 | ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true | ||
380 | ;; These are the parameters for the default permissions module | ||
381 | ;; | ||
382 | ;; If set to false, then, in theory, the server never carries out | ||
383 | ;; permission checks (allowing anybody to copy | ||
384 | ;; any item, etc. This may not yet be implemented uniformally. | ||
385 | ;; If set to true, then all permissions checks are carried out | ||
386 | ; serverside_object_permissions = true | ||
387 | |||
388 | ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false | 210 | ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false |
389 | ;; This allows users with a UserLevel of 200 or more to assume god | 211 | ;; This allows users with a UserLevel of 200 or more to assume god |
390 | ;; powers in the regions in this simulator. | 212 | ;; powers in the regions in this simulator. |
391 | ; allow_grid_gods = false | 213 | ; allow_grid_gods = true |
392 | 214 | ||
393 | ;; This allows some control over permissions | 215 | ;; This allows some control over permissions |
394 | ;; please note that this still doesn't duplicate SL, and is not intended to | 216 | ;; please note that this still doesn't duplicate SL, and is not intended to |
@@ -398,11 +220,11 @@ | |||
398 | 220 | ||
399 | ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false | 221 | ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false |
400 | ;; Allow region managers to assume god powers in regions they manage | 222 | ;; Allow region managers to assume god powers in regions they manage |
401 | ; region_manager_is_god = false | 223 | ; region_manager_is_god = true |
402 | 224 | ||
403 | ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true | 225 | ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true |
404 | ;; Allow parcel owners to assume god powers in their parcels | 226 | ;; Allow parcel owners to assume god powers in their parcels |
405 | ; parcel_owner_is_god = true | 227 | ; parcel_owner_is_god = false |
406 | 228 | ||
407 | ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false | 229 | ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false |
408 | ;; More control over permissions | 230 | ;; More control over permissions |
@@ -415,36 +237,9 @@ | |||
415 | ; simple_build_permissions = false | 237 | ; simple_build_permissions = false |
416 | 238 | ||
417 | 239 | ||
418 | [Estates] | 240 | [RegionReady] |
419 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). | 241 | ; - send an alert as json to a service |
420 | ; If these values are uncommented then they will be used to create a default estate as necessary. | 242 | ; alert_uri = "http://myappserver.net/my_handler/" |
421 | ; New regions will be automatically assigned to that default estate. | ||
422 | |||
423 | ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate | ||
424 | ;; Name for the default estate | ||
425 | ; DefaultEstateName = My Estate | ||
426 | |||
427 | ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName | ||
428 | ;; Name for default estate owner | ||
429 | ; DefaultEstateOwnerName = FirstName LastName | ||
430 | |||
431 | |||
432 | ; ** Standalone Estate Settings ** | ||
433 | ; The following parameters will only be used on a standalone system to | ||
434 | ; create an estate owner that does not already exist | ||
435 | |||
436 | ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000 | ||
437 | ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random | ||
438 | ;; UUID will be assigned. This is normally what you want | ||
439 | ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000 | ||
440 | |||
441 | ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {} | ||
442 | ;; Email address for the default estate owner | ||
443 | ; DefaultEstateOwnerEMail = owner@domain.com | ||
444 | |||
445 | ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {} | ||
446 | ;; Password for the default estate owner | ||
447 | ; DefaultEstateOwnerPassword = password | ||
448 | 243 | ||
449 | 244 | ||
450 | [SMTP] | 245 | [SMTP] |
@@ -490,12 +285,6 @@ | |||
490 | ;# {console_port} {} {Port for console connections} {} 0 | 285 | ;# {console_port} {} {Port for console connections} {} 0 |
491 | ; console_port = 0 | 286 | ; console_port = 0 |
492 | 287 | ||
493 | ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000 | ||
494 | ;; Simulator HTTP port. This is not the region port, but the port the | ||
495 | ;; entire simulator listens on. This port uses the TCP protocol, while | ||
496 | ;; the region ports use UDP. | ||
497 | ; http_listener_port = 9000 | ||
498 | |||
499 | ; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN. | 288 | ; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN. |
500 | ; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter. | 289 | ; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter. |
501 | ; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below. | 290 | ; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below. |
@@ -526,14 +315,7 @@ | |||
526 | ;; Hostname to use in llRequestURL/llRequestSecureURL | 315 | ;; Hostname to use in llRequestURL/llRequestSecureURL |
527 | ;; if not defined - default machine name is being used | 316 | ;; if not defined - default machine name is being used |
528 | ;; (on Windows this mean NETBIOS name - useably only inside local network) | 317 | ;; (on Windows this mean NETBIOS name - useably only inside local network) |
529 | ; ExternalHostNameForLSL = "127.0.0.1" | 318 | ; ExternalHostNameForLSL = "${Const|HostName}" |
530 | |||
531 | ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim | ||
532 | ;; What is reported as the "X-Secondlife-Shard" | ||
533 | ;; Defaults to the user server url if not set | ||
534 | ;; The old default is "OpenSim", set here for compatibility | ||
535 | ;; The below is not commented for compatibility. | ||
536 | shard = "OpenSim" | ||
537 | 319 | ||
538 | ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible) | 320 | ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible) |
539 | ;; What is reported as the "User-Agent" when using llHTTPRequest | 321 | ;; What is reported as the "User-Agent" when using llHTTPRequest |
@@ -589,7 +371,7 @@ | |||
589 | ;; This is especially important in artistic builds that depend on lights | 371 | ;; This is especially important in artistic builds that depend on lights |
590 | ;; on the build for their appearance, since facelights will cause the | 372 | ;; on the build for their appearance, since facelights will cause the |
591 | ;; building's lights to possibly not be rendered. | 373 | ;; building's lights to possibly not be rendered. |
592 | ; DisableFacelights = "false" | 374 | ; DisableFacelights = true |
593 | 375 | ||
594 | 376 | ||
595 | [ClientStack.LindenCaps] | 377 | [ClientStack.LindenCaps] |
@@ -607,21 +389,6 @@ | |||
607 | Cap_GetDisplayNames = "localhost" | 389 | Cap_GetDisplayNames = "localhost" |
608 | 390 | ||
609 | 391 | ||
610 | [SimulatorFeatures] | ||
611 | |||
612 | ;# {SearchServerURI} {} {URL of the search server} {} | ||
613 | ;; Optional. If given this serves the same purpose as the grid wide | ||
614 | ;; [LoginServices] SearchURL setting and will override that where | ||
615 | ;; supported by viewers. | ||
616 | ;SearchServerURI = "http://127.0.0.1:9000/" | ||
617 | |||
618 | ;# {DestinationGuideURI} {} {URL of the destination guide} {} | ||
619 | ;; Optional. If given this serves the same purpose as the grid wide | ||
620 | ;; [LoginServices] DestinationGuide setting and will override that where | ||
621 | ;; supported by viewers. | ||
622 | ;DestinationGuideURI = "http://127.0.0.1:9000/guide" | ||
623 | |||
624 | |||
625 | [Chat] | 392 | [Chat] |
626 | ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10 | 393 | ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10 |
627 | ;; Distance in meters that whispers should travel. | 394 | ;; Distance in meters that whispers should travel. |
@@ -636,131 +403,44 @@ | |||
636 | ; shout_distance = 100 | 403 | ; shout_distance = 100 |
637 | 404 | ||
638 | 405 | ||
639 | [EntityTransfer] | 406 | [Textures] |
640 | ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false | 407 | ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible |
641 | ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.) | 408 | ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components |
642 | ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed. | 409 | ; (e.g. images pulled from an external HTTP address). |
643 | ;DisableInterRegionTeleportCancellation = false | 410 | ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture. |
644 | 411 | ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted. | |
645 | 412 | ; Hence, currently considered experimental. | |
646 | [Messaging] | 413 | ; Default is false. |
647 | ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *} | 414 | ReuseDynamicTextures = false |
648 | ;; Module to handle offline messaging. The core module requires an external | ||
649 | ;; web service to do this. See OpenSim wiki. | ||
650 | ; OfflineMessageModule = OfflineMessageModule | ||
651 | ;; Or, alternatively, use this one, which works for both standalones and grids | ||
652 | ; OfflineMessageModule = "Offline Message Module V2" | ||
653 | |||
654 | ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {} | ||
655 | ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim. | ||
656 | ; OfflineMessageURL = ${Const|BaseURL}/Offline.php | ||
657 | ; OfflineMessageURL = ${Const|BaseURL}:${Const|PrivatePort} | ||
658 | |||
659 | ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll} | ||
660 | ;; For standalones, this is the storage dll. | ||
661 | ; StorageProvider = OpenSim.Data.MySQL.dll | ||
662 | |||
663 | ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule | ||
664 | ;; Mute list handler (not yet implemented). MUST BE SET to allow offline | ||
665 | ;; messages to work | ||
666 | ; MuteListModule = MuteListModule | ||
667 | |||
668 | ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php | ||
669 | ;; URL of the web service that serves mute lists. Not currently used, but | ||
670 | ;; must be set to allow offline messaging to work. | ||
671 | ; MuteListURL = http://yourserver/Mute.php | ||
672 | |||
673 | ;; Control whether group invites and notices are stored for offline users. | ||
674 | ;; Default is true. | ||
675 | ;; This applies to both core groups module. | ||
676 | ; ForwardOfflineGroupMessages = true | ||
677 | 415 | ||
678 | 416 | ||
679 | [BulletSim] | 417 | [BulletSim] |
680 | ;# {AvatarToAvatarCollisionsByDefault} {[Startup]physics:BulletSim} {Should avatars collide with each other?} {true false} true | 418 | ;# {AvatarToAvatarCollisionsByDefault} {[Startup]physics:BulletSim} {Should avatars collide with each other?} {true false} true |
681 | AvatarToAvatarCollisionsByDefault = true | 419 | ; AvatarToAvatarCollisionsByDefault = true |
682 | |||
683 | 420 | ||
684 | [ODEPhysicsSettings] | 421 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build |
685 | ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true | 422 | ; a mesh. 0=heightField, 1=mesh |
686 | ;; Do we want to mesh sculpted prim to collide like they look? | 423 | ; TerrainImplementation = 1 |
687 | ;; If you are seeing sculpt texture decode problems | ||
688 | ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception") | ||
689 | ;; then you might want to try setting this to false. | ||
690 | ; mesh_sculpted_prim = true | ||
691 | 424 | ||
692 | ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false | ||
693 | ;; If you would like physics joints to be enabled through a special naming | ||
694 | ;; convention in the client, set this to true. | ||
695 | ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics) | ||
696 | ; use_NINJA_physics_joints = false | ||
697 | 425 | ||
698 | 426 | ; The following settings control the progression of daytime | |
699 | [RemoteAdmin] | 427 | ; in the Sim. The defaults are the same as the commented out settings |
700 | ;; This is the remote admin module, which uses XMLRPC requests to | 428 | [Sun] |
701 | ;; manage regions from a web interface. | 429 | ; number of wall clock hours for an opensim day. 24.0 would mean realtime |
702 | 430 | ;day_length = 24 | |
703 | ;# {enabled} {} {Enable the remote admin interface?} {true false} false | 431 | ; Year length in days |
704 | ; enabled = false | 432 | ;year_length = 365 |
705 | 433 | ; Day to Night Ratio | |
706 | ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0 | 434 | ;day_night_offset = 1.0 |
707 | ;; Set this to a nonzero value to have remote admin use a different port | 435 | ; send a Sun update every update_interval # of frames. A lower number will |
708 | ; port = 0 | 436 | ; make for smoother sun transition at the cost of network |
709 | 437 | ;update_interval = 100 | |
710 | ;# {access_password} {enabled:true} {Password for the remote admin interface} {} | ||
711 | ;; This password is required to make any XMLRPC call (should be set as | ||
712 | ;; the "password" parameter) | ||
713 | ; access_password = "" | ||
714 | |||
715 | ;# {access_ip_addresses} {enabled:true} {List the IP addresses allowed to call RemoteAdmin?} {} | ||
716 | ;; List the IP addresses allowed to call RemoteAdmin | ||
717 | ;; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin. | ||
718 | ;; access_ip_addresses = 0.0.0.0, 0.0.0.0 ... | ||
719 | ; access_ip_addresses = | ||
720 | |||
721 | ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false | ||
722 | ;; set this variable to true if you want the create_region XmlRpc | ||
723 | ;; call to unconditionally enable voice on all parcels for a newly | ||
724 | ;; created region | ||
725 | ; create_region_enable_voice = false | ||
726 | |||
727 | ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false | ||
728 | ;; set this variable to false if you want the create_region XmlRpc | ||
729 | ;; call to create all regions as private per default (can be | ||
730 | ;; overridden in the XmlRpc call) | ||
731 | ; create_region_public = false | ||
732 | |||
733 | ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all | ||
734 | ;; enable only those methods you deem to be appropriate using a | delimited | ||
735 | ;; whitelist. | ||
736 | ;; For example: | ||
737 | ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml | ||
738 | ;; if this parameter is not specified but enabled = true, all methods | ||
739 | ;; will be available | ||
740 | ; enabled_methods = all | ||
741 | |||
742 | ;; specify the default appearance for an avatar created through the remote | ||
743 | ;; admin interface | ||
744 | ;; This will only take effect is the file specified by the | ||
745 | ;; default_appearance setting below exists | ||
746 | ; default_male = Default Male | ||
747 | ; default_female = Default Female | ||
748 | |||
749 | ;; Update appearance copies inventory items and wearables of default | ||
750 | ;; avatars. if this value is false, just worn assets are copied to the | ||
751 | ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied. | ||
752 | ;; The receiver will wear the same items the default avatar did wear. | ||
753 | ; copy_folders = false | ||
754 | |||
755 | ;; Path to default appearance XML file that specifies the look of the | ||
756 | ;; default avatars | ||
757 | ; default_appearance = default_appearance.xml | ||
758 | 438 | ||
759 | 439 | ||
760 | [Wind] | 440 | [Wind] |
761 | ;# {enabled} {} {Enable wind module?} {true false} true | 441 | ;# {enabled} {} {Enable wind module?} {true false} true |
762 | ;; Enables the wind module. | 442 | ;; Enables the wind module. |
763 | ; enabled = true | 443 | ;enabled = true |
764 | 444 | ||
765 | ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150 | 445 | ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150 |
766 | ;; How often should wind be updated, as a function of world frames. | 446 | ;; How often should wind be updated, as a function of world frames. |
@@ -768,7 +448,7 @@ | |||
768 | ; wind_update_rate = 150 | 448 | ; wind_update_rate = 150 |
769 | 449 | ||
770 | ;; The Default Wind Plugin to load | 450 | ;; The Default Wind Plugin to load |
771 | ; wind_plugin = SimpleRandomWind | 451 | ;wind_plugin = SimpleRandomWind |
772 | 452 | ||
773 | ;; These settings are specific to the ConfigurableWind plugin | 453 | ;; These settings are specific to the ConfigurableWind plugin |
774 | ;; To use ConfigurableWind as the default, simply change wind_plugin | 454 | ;; To use ConfigurableWind as the default, simply change wind_plugin |
@@ -785,20 +465,41 @@ | |||
785 | ; strength = 1.0 | 465 | ; strength = 1.0 |
786 | 466 | ||
787 | 467 | ||
468 | [Cloud] | ||
469 | ; Enable this to generate classic particle clouds above the sim. | ||
470 | ; default is disabled - turn it on here | ||
471 | ;enabled = true | ||
472 | |||
473 | ; Density of cloud cover 0.0 to 1.0 Defult 0.5 | ||
474 | ; density = 0.5 | ||
475 | |||
476 | ; update interval for the cloud cover data returned by llCloud(). | ||
477 | ; default is 1000 | ||
478 | ; cloud_update_rate = 1000 | ||
479 | |||
480 | |||
788 | [LightShare] | 481 | [LightShare] |
789 | ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false | 482 | ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false |
790 | ;; This enables the transmission of Windlight scenes to supporting clients, | 483 | ;; This enables the transmission of Windlight scenes to supporting clients, |
791 | ;; such as the Meta7 viewer. | 484 | ;; such as the Meta7 viewer. |
792 | ;; It has no ill effect on viewers which do not support server-side | 485 | ;; It has no ill effect on viewers which do not support server-side |
793 | ;; windlight settings. | 486 | ;; windlight settings. |
794 | ; enable_windlight = false | 487 | ;enable_windlight = true |
488 | |||
489 | |||
490 | [Trees] | ||
491 | ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying | ||
492 | ; default is false | ||
493 | ;active_trees = false | ||
795 | 494 | ||
495 | ; Density of tree population | ||
496 | ;tree_density = 1000.0 | ||
497 | |||
498 | |||
499 | [VectorRender] | ||
500 | ; the font to use for rendering text (default: Arial) | ||
501 | ; font_name = "Arial" | ||
796 | 502 | ||
797 | [Materials] | ||
798 | ;# {enable_materials} {} {Enable Materials support?} {true false} true | ||
799 | ;; This enables the use of Materials. | ||
800 | ; enable_materials = true | ||
801 | ; MaxMaterialsPerTransaction = 50 | ||
802 | 503 | ||
803 | [DataSnapshot] | 504 | [DataSnapshot] |
804 | ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false | 505 | ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false |
@@ -807,7 +508,7 @@ | |||
807 | ;; searchable data. | 508 | ;; searchable data. |
808 | ;; If false, no data will be exposed, DataSnapshot module will be off, | 509 | ;; If false, no data will be exposed, DataSnapshot module will be off, |
809 | ;; and you can ignore the rest of these search-related configs. | 510 | ;; and you can ignore the rest of these search-related configs. |
810 | ; index_sims = false | 511 | ;index_sims = false |
811 | 512 | ||
812 | ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum | 513 | ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum |
813 | ;; The variable data_exposure controls what the regions expose: | 514 | ;; The variable data_exposure controls what the regions expose: |
@@ -815,78 +516,13 @@ | |||
815 | ;; all: exposes everything | 516 | ;; all: exposes everything |
816 | ; data_exposure = minimum | 517 | ; data_exposure = minimum |
817 | 518 | ||
818 | ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid | ||
819 | ;; If search is on, change this to your grid name; will be ignored for | ||
820 | ;; standalones | ||
821 | ; gridname = "OSGrid" | ||
822 | |||
823 | ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200 | ||
824 | ;; Period between data snapshots, in seconds. 20 minutes, for starters, | ||
825 | ;; so that you see the initial changes fast. | ||
826 | ;; Later, you may want to increase this to 3600 (1 hour) or more | ||
827 | ; default_snapshot_period = 1200 | ||
828 | |||
829 | ;; This will be created in bin, if it doesn't exist already. It will hold | ||
830 | ;; the data snapshots. | ||
831 | ; snapshot_cache_directory = "DataSnapshot" | ||
832 | |||
833 | ;; [Supported, but obsolete] | ||
834 | ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py | ||
835 | ; This semicolon-separated string serves to notify specific data services | ||
836 | ; about the existence of this sim. Uncomment if you want to index your | ||
837 | ; data with this and/or other search providers. | ||
838 | ; data_services="http://metaverseink.com/cgi-bin/register.py" | ||
839 | |||
840 | ;; New way of specifying data services, one per service | 519 | ;; New way of specifying data services, one per service |
841 | ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py" | 520 | ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py" |
842 | 521 | ||
843 | [Economy] | ||
844 | ;# {SellEnabled} {} {Enable selling for 0?} {true false} true | ||
845 | ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). | ||
846 | ; There is no intention to implement anything further in core OpenSimulator. | ||
847 | ; This functionality has to be provided by third party modules. | ||
848 | |||
849 | ;; Enables selling things for $0. Default is true. | ||
850 | ; SellEnabled = true | ||
851 | |||
852 | ;# {PriceUpload} {} {Price for uploading?} {} 0 | ||
853 | ;; Money Unit fee to upload textures, animations etc. Default is 0. | ||
854 | ; PriceUpload = 0 | ||
855 | |||
856 | ;# {PriceGroupCreate} {} {Fee for group creation} {} 0 | ||
857 | ;; Money Unit fee to create groups. Default is 0. | ||
858 | ; PriceGroupCreate = 0 | ||
859 | |||
860 | 522 | ||
861 | [XEngine] | 523 | [XEngine] |
862 | ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true | ||
863 | ;; Enable this engine in this OpenSim instance | ||
864 | ; Enabled = true | ||
865 | |||
866 | ;; How many threads to keep alive even if nothing is happening | ||
867 | ; MinThreads = 2 | ||
868 | |||
869 | ;; How many threads to start at maximum load | ||
870 | ; MaxThreads = 100 | ||
871 | |||
872 | ;; Time a thread must be idle (in seconds) before it dies | ||
873 | ; IdleTimeout = 60 | ||
874 | |||
875 | ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal | ||
876 | ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", | ||
877 | ;; "Highest") | ||
878 | ; Priority = "BelowNormal" | ||
879 | |||
880 | ;; Maximum number of events to queue for a script (excluding timers) | ||
881 | ; MaxScriptEventQueue = 300 | ||
882 | |||
883 | ;; Stack size per script engine thread in bytes. | ||
884 | ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it). | ||
885 | ;; The trade-off may be increased memory usage by the script engine. | ||
886 | ; ThreadStackSize = 262144 | ||
887 | |||
888 | ;; Set this to true (the default) to load each script into a separate | 524 | ;; Set this to true (the default) to load each script into a separate |
889 | ;; AppDomain. | 525 | ;; AppDomain. |
890 | ;; | 526 | ;; |
891 | ;; Setting this to false will load all script assemblies into the | 527 | ;; Setting this to false will load all script assemblies into the |
892 | ;; current AppDomain, which will significantly improve script loading times. | 528 | ;; current AppDomain, which will significantly improve script loading times. |
@@ -897,26 +533,12 @@ | |||
897 | ;; Some Windows users have also reported script loading problems when AppDomainLoading = false | 533 | ;; Some Windows users have also reported script loading problems when AppDomainLoading = false |
898 | ; AppDomainLoading = true | 534 | ; AppDomainLoading = true |
899 | 535 | ||
900 | ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) | ||
901 | ;; co-op will be more stable but this option is currently experimental. | ||
902 | ;; If moving from co-op to abort, existing script DLLs will need to be recompiled. | ||
903 | ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run | ||
904 | ;; or by deleting the script DLL* files in caches/ScriptEngines/<region-id>/ | ||
905 | ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile | ||
906 | ;; Current valid values are "abort" and "co-op" | ||
907 | ; ScriptStopStrategy = abort | ||
908 | |||
909 | |||
910 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true | 536 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true |
911 | ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false | 537 | ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false |
912 | ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the | 538 | ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the |
913 | ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used | 539 | ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used |
914 | ;; by scripts have changed. | 540 | ;; by scripts have changed. |
915 | DeleteScriptsOnStartup = false | 541 | ; DeleteScriptsOnStartup = false |
916 | |||
917 | ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl | ||
918 | ;; Default language for scripts | ||
919 | ; DefaultCompileLanguage = "lsl" | ||
920 | 542 | ||
921 | ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl | 543 | ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl |
922 | ;; List of allowed languages (lsl,vb,cs) | 544 | ;; List of allowed languages (lsl,vb,cs) |
@@ -928,49 +550,6 @@ | |||
928 | ;; Compile debug info (line numbers) into the script assemblies | 550 | ;; Compile debug info (line numbers) into the script assemblies |
929 | ; CompileWithDebugInformation = true | 551 | ; CompileWithDebugInformation = true |
930 | 552 | ||
931 | ; ==== Settings for MOD and OSSL functions have been moved to the [OSSL] section | ||
932 | |||
933 | ;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30 | ||
934 | ;; Time a script can spend in an event handler before it is interrupted | ||
935 | ; EventLimit = 30 | ||
936 | |||
937 | ;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false | ||
938 | ;; If a script overruns it's event limit, kill the script? | ||
939 | ; KillTimedOutScripts = false | ||
940 | |||
941 | ;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {} | ||
942 | ;; The factor the 10 m distances limits are multiplied by | ||
943 | ; ScriptDistanceLimitFactor = 1.0 | ||
944 | |||
945 | ;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255 | ||
946 | ;; Maximum length of notecard line read | ||
947 | ;; Increasing this to large values potentially opens | ||
948 | ;; up the system to malicious scripters | ||
949 | ; NotecardLineReadCharsMax = 255 | ||
950 | |||
951 | ;# {SensorMaxRange} {} {Sensor range} {} 96.0 | ||
952 | ;; Sensor settings | ||
953 | ; SensorMaxRange = 96.0 | ||
954 | ;# {SensorMaxResults} {} {Max sensor results returned?} {} | ||
955 | ; SensorMaxResults = 16 | ||
956 | |||
957 | ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true | ||
958 | ;; Disable underground movement of prims (default true); set to | ||
959 | ;; false to allow script controlled underground positioning of | ||
960 | ;; prims | ||
961 | ; DisableUndergroundMovement = true | ||
962 | |||
963 | ;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines | ||
964 | ;; Path to script engine assemblies | ||
965 | ;; Default is ../caches/ScriptEngines | ||
966 | ; ScriptEnginesPath = "ScriptEngines" | ||
967 | |||
968 | [OSSL] | ||
969 | ;# {Include-osslEnable} {} {Include file for enabling and permissions for OSSL functions} {} | ||
970 | ;; Optionally include file to enable OSSL functions and set permissions on who can use which. | ||
971 | ;; If this INI file is not included, the OSSL functions are disabled. | ||
972 | Include-osslEnable = "config-include/osslEnable.ini" | ||
973 | |||
974 | 553 | ||
975 | [MRM] | 554 | [MRM] |
976 | ;; Enables the Mini Region Modules Script Engine. | 555 | ;; Enables the Mini Region Modules Script Engine. |
@@ -996,148 +575,6 @@ | |||
996 | ; OwnerOnly = true | 575 | ; OwnerOnly = true |
997 | 576 | ||
998 | 577 | ||
999 | [FreeSwitchVoice] | ||
1000 | ;; In order for this to work you need a functioning FreeSWITCH PBX set up. | ||
1001 | ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module | ||
1002 | ; Enabled = false | ||
1003 | |||
1004 | ;; You need to load a local service for a standalone, and a remote service | ||
1005 | ;; for a grid region. Use one of the lines below, as appropriate | ||
1006 | ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini | ||
1007 | ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService | ||
1008 | ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector | ||
1009 | |||
1010 | ;; If using a remote connector, specify the server URL | ||
1011 | ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi | ||
1012 | |||
1013 | |||
1014 | [Groups] | ||
1015 | ;# {Enabled} {} {Enable groups?} {true false} false | ||
1016 | ;; Enables the groups module | ||
1017 | ; Enabled = false | ||
1018 | |||
1019 | ;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0 | ||
1020 | ;; Minimum user level required to create groups | ||
1021 | ; LevelGroupCreate = 0 | ||
1022 | |||
1023 | ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default | ||
1024 | ;; The default module can use a PHP XmlRpc server from the Flotsam project at | ||
1025 | ;; http://code.google.com/p/flotsam/ | ||
1026 | ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse | ||
1027 | ; Module = Default | ||
1028 | ;; or... use Groups Module V2, which works for standalones and robust grids | ||
1029 | ; Module = "Groups Module V2" | ||
1030 | |||
1031 | ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll} | ||
1032 | ; StorageProvider = OpenSim.Data.MySQL.dll | ||
1033 | |||
1034 | ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector | ||
1035 | ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows: | ||
1036 | ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector | ||
1037 | ;; -- for Simian Groups use SimianGroupsServicesConnector | ||
1038 | ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector" | ||
1039 | ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector" | ||
1040 | ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector" | ||
1041 | ;; Note that the quotes "" around the words are important! | ||
1042 | ; ServicesConnectorModule = XmlRpcGroupsServicesConnector | ||
1043 | |||
1044 | ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local | ||
1045 | ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote | ||
1046 | ; LocalService = local | ||
1047 | |||
1048 | ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} "" | ||
1049 | ;; Used for V2 in Remote only. | ||
1050 | ; SecretKey = "" | ||
1051 | |||
1052 | ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {} | ||
1053 | ;; URI for the groups services of this grid | ||
1054 | ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc | ||
1055 | ;; or http://mygridserver.com:82/Grid/ for SimianGrid | ||
1056 | ;; or ${Const|BaseURL}:${Const|PrivatePort} for robust, V2 | ||
1057 | ;; Leave it commented for standalones, V2 | ||
1058 | ; GroupsServerURI = "" | ||
1059 | |||
1060 | ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {} | ||
1061 | ;; Used for V2 in HG only. For example | ||
1062 | ;; http://mygridserver.com:9000 or http://mygridserver.com:8002 | ||
1063 | ;; If you have this set under [Startup], no need to set it here, leave it commented | ||
1064 | ; HomeURI = "" | ||
1065 | |||
1066 | ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true | ||
1067 | ; MessagingEnabled = true | ||
1068 | |||
1069 | ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule | ||
1070 | ; MessagingModule = GroupsMessagingModule | ||
1071 | ; or use "Groups Messaging Module V2" for Groups V2 | ||
1072 | ; MessagingModule = "Groups Messaging Module V2" | ||
1073 | |||
1074 | ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true | ||
1075 | ;; Enable Group Notices | ||
1076 | ; NoticesEnabled = true | ||
1077 | |||
1078 | ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false | ||
1079 | ; Experimental option to only message online users rather than all users | ||
1080 | ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service | ||
1081 | ; Applies Flotsam Group only. V2 has this always on, no other option | ||
1082 | ; MessageOnlineUsersOnly = false | ||
1083 | |||
1084 | ;; This makes the Group module very chatty on the console. | ||
1085 | ; DebugEnabled = false | ||
1086 | |||
1087 | ; This makes the Group Messaging module very chatty on the console. | ||
1088 | ; DebugMessagingEnabled = false | ||
1089 | |||
1090 | ;; XmlRpc Security settings. These must match those set on your backend | ||
1091 | ;; groups service if the service is using these keys | ||
1092 | ; XmlRpcServiceReadKey = 1234 | ||
1093 | ; XmlRpcServiceWriteKey = 1234 | ||
1094 | |||
1095 | |||
1096 | [InterestManagement] | ||
1097 | ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness | ||
1098 | ;; This section controls how state updates are prioritized for each client | ||
1099 | ;; Valid values are BestAvatarResponsiveness, Time, Distance, | ||
1100 | ;; SimpleAngularDistance, FrontBack | ||
1101 | ; UpdatePrioritizationScheme = BestAvatarResponsiveness | ||
1102 | |||
1103 | |||
1104 | [MediaOnAPrim] | ||
1105 | ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true | ||
1106 | ;; Enable media on a prim facilities | ||
1107 | ; Enabled = true; | ||
1108 | |||
1109 | |||
1110 | [NPC] | ||
1111 | ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false | ||
1112 | ; Enabled = false | ||
1113 | |||
1114 | |||
1115 | [Terrain] | ||
1116 | ;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island | ||
1117 | ; InitialTerrain = "pinhead-island" | ||
1118 | |||
1119 | |||
1120 | [UserProfiles] | ||
1121 | ;# {ProfileServiceURL} {} {Set url to UserProfilesService} {} | ||
1122 | ;; Set the value of the url to your UserProfilesService | ||
1123 | ;; If un-set / "" the module is disabled | ||
1124 | ;; ProfileServiceURL = ${Const|BaseURL}:${Const|PublicPort} | ||
1125 | |||
1126 | [XBakes] | ||
1127 | ;# {URL} {} {Set URL for Baked texture service} {} | ||
1128 | ;; Sets the URL for the baked texture ROBUST service. | ||
1129 | ;; Disabled when unset. | ||
1130 | ;; URL = ${Const|BaseURL}:${Const|PrivatePort} | ||
1131 | |||
1132 | ;; | ||
1133 | ;; Optional module to highlight God names in the viewer. | ||
1134 | ;; Uncomment and customize appropriately if you want this behavior. | ||
1135 | ;; | ||
1136 | ;[GodNames] | ||
1137 | ; Enabled = false | ||
1138 | ; FullNames = "Test User, Foo Bar" | ||
1139 | ; Surnames = "Kryztlsk" | ||
1140 | |||
1141 | [Architecture] | 578 | [Architecture] |
1142 | ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini | 579 | ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini |
1143 | ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim, | 580 | ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim, |
@@ -1150,9 +587,9 @@ | |||
1150 | ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before | 587 | ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before |
1151 | ;; editing it to set the database and backend services that OpenSim will use. | 588 | ;; editing it to set the database and backend services that OpenSim will use. |
1152 | ;; | 589 | ;; |
1153 | Include-Architecture = "config-include/Standalone.ini" | 590 | ; Include-Architecture = "config-include/Standalone.ini" |
1154 | ; Include-Architecture = "config-include/StandaloneHypergrid.ini" | 591 | ; Include-Architecture = "config-include/StandaloneHypergrid.ini" |
1155 | ; Include-Architecture = "config-include/Grid.ini" | 592 | ; Include-Architecture = "config-include/Grid.ini" |
1156 | ; Include-Architecture = "config-include/GridHypergrid.ini" | 593 | Include-Architecture = "config-include/GridHypergrid.ini" |
1157 | ; Include-Architecture = "config-include/SimianGrid.ini" | 594 | ; Include-Architecture = "config-include/SimianGrid.ini" |
1158 | ; Include-Architecture = "config-include/HyperSimianGrid.ini" | 595 | ; Include-Architecture = "config-include/HyperSimianGrid.ini" |
diff --git a/config/OpenSimDefaults.ini b/config/OpenSimDefaults.ini index 9923c82..42f45c8 100644 --- a/config/OpenSimDefaults.ini +++ b/config/OpenSimDefaults.ini | |||
@@ -1,6 +1,12 @@ | |||
1 | ; This file contains defaults for various settings in OpenSimulator. These can be overriden | 1 | ; This file contains defaults for various settings in OpenSimulator. These can be overriden |
2 | ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini). | 2 | ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini). |
3 | 3 | ||
4 | |||
5 | [Includes] | ||
6 | ; Define your server specific constants in this file. | ||
7 | Include-Common = config.ini | ||
8 | |||
9 | |||
4 | [Startup] | 10 | [Startup] |
5 | ; Console prompt | 11 | ; Console prompt |
6 | ; Certain special characters can be used to customize the prompt | 12 | ; Certain special characters can be used to customize the prompt |
@@ -115,17 +121,28 @@ | |||
115 | allow_regionless = false | 121 | allow_regionless = false |
116 | 122 | ||
117 | ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here | 123 | ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here |
118 | see_into_region = true | 124 | see_into_region = false |
119 | 125 | ||
120 | ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos | 126 | ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos |
121 | ; Increasing this number will increase memory usage. | 127 | ; Increasing this number will increase memory usage. |
122 | MaxPrimUndos = 20 | 128 | MaxPrimUndos = 20 |
123 | 129 | ||
130 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 | ||
131 | ;; Minimum size for non-physical prims. Affects resizing of existing | ||
132 | ;; prims. This can be overridden in the region config file (as | ||
133 | ;; NonPhysicalPrimMin!). | ||
134 | ; NonPhysicalPrimMin = 0.001 | ||
135 | |||
124 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!). | 136 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!). |
125 | NonPhysicalPrimMax = 256 | 137 | NonPhysicalPrimMax = 2560 |
138 | |||
139 | ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 0.01 | ||
140 | ;; Minimum size where a prim can be physical. Affects resizing of | ||
141 | ;; existing prims. This can be overridden in the region config file. | ||
142 | ; PhysicalPrimMin = 0.01 | ||
126 | 143 | ||
127 | ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file. | 144 | ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file. |
128 | PhysicalPrimMax = 64 | 145 | PhysicalPrimMax = 640 |
129 | 146 | ||
130 | ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum | 147 | ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum |
131 | ; This can be overridden in the region config file. | 148 | ; This can be overridden in the region config file. |
@@ -156,7 +173,7 @@ | |||
156 | ; neighbors on each side for a total of 49 regions in view. Warning, unless | 173 | ; neighbors on each side for a total of 49 regions in view. Warning, unless |
157 | ; all the regions have the same drawdistance, you will end up with strange | 174 | ; all the regions have the same drawdistance, you will end up with strange |
158 | ; effects because the agents that get closed may be inconsistent. | 175 | ; effects because the agents that get closed may be inconsistent. |
159 | DefaultDrawDistance = 255.0 | 176 | DefaultDrawDistance = 767.0 |
160 | 177 | ||
161 | ; If you have only one region in an instance, or to avoid the many bugs | 178 | ; If you have only one region in an instance, or to avoid the many bugs |
162 | ; that you can trigger in modules by restarting a region, set this to | 179 | ; that you can trigger in modules by restarting a region, set this to |
@@ -164,18 +181,18 @@ | |||
164 | ; This is meant to be used on systems where some external system like | 181 | ; This is meant to be used on systems where some external system like |
165 | ; Monit will restart any instance that exits, thereby making the shutdown | 182 | ; Monit will restart any instance that exits, thereby making the shutdown |
166 | ; into a restart. | 183 | ; into a restart. |
167 | InworldRestartShutsDown = false | 184 | InworldRestartShutsDown = true |
168 | 185 | ||
169 | ; Use of normalized 55FPS statistics | 186 | ; Use of normalized 55FPS statistics |
170 | ; Opensim does not have a frame rate control like other simulators. | 187 | ; Opensim does not have a frame rate control like other simulators. |
171 | ; Most parameters that control timing can be configurable region by region. | 188 | ; Most parameters that control timing can be configurable region by region. |
172 | ; To achieve closer compatibility with values expected by viewers, scripts and users | 189 | ; To achieve closer compatibility with values expected by viewers, scripts and users |
173 | ; some parameters are converted to a equivalent per frame value. | 190 | ; some parameters are converted to a equivalent per frame value. |
174 | ; Additionally, they are scaled to values they would have on a system running at a nominal 55 frames per second rate. | 191 | ; Additionally, they are scaled to values they would have on a system running at a nominal 55 frames per second rate. |
175 | ; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration | 192 | ; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration |
176 | ; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false. | 193 | ; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false. |
177 | ; Normalized55FPS = true | 194 | ; Normalized55FPS = true |
178 | 195 | ||
179 | ; The minimum proportion of a second that any particular frame can take to execute. | 196 | ; The minimum proportion of a second that any particular frame can take to execute. |
180 | ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames | 197 | ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames |
181 | ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require | 198 | ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require |
@@ -189,7 +206,7 @@ | |||
189 | ; encouraged that they do. | 206 | ; encouraged that they do. |
190 | ; FrameTimeWarnPercent = 60; | 207 | ; FrameTimeWarnPercent = 60; |
191 | ; FrameTimeCritPercent = 40; | 208 | ; FrameTimeCritPercent = 40; |
192 | 209 | ||
193 | ; Send scheduled updates to objects in the scene | 210 | ; Send scheduled updates to objects in the scene |
194 | ; This must be a whole number | 211 | ; This must be a whole number |
195 | UpdateObjectsEveryNFrames = 1; | 212 | UpdateObjectsEveryNFrames = 1; |
@@ -262,18 +279,18 @@ | |||
262 | 279 | ||
263 | meshing = Meshmerizer | 280 | meshing = Meshmerizer |
264 | ;meshing = ZeroMesher | 281 | ;meshing = ZeroMesher |
265 | 282 | ||
266 | ; Path to decoded sculpty maps | 283 | ; Path to decoded sculpty maps |
267 | ; Defaults to "j2kDecodeCache | 284 | ; Defaults to "j2kDecodeCache |
268 | ;DecodedSculptMapPath = "j2kDecodeCache" | 285 | ;DecodedSculptMapPath = "j2kDecodeCache" |
269 | 286 | ||
270 | ; if you use Meshmerizer and want sculpt map collisions, setting this to | 287 | ; if you use Meshmerizer and want sculpt map collisions, setting this to |
271 | ; to true will store decoded sculpt maps in a special folder in your bin | 288 | ; to true will store decoded sculpt maps in a special folder in your bin |
272 | ; folder, which can reduce startup times by reducing asset requests. Some | 289 | ; folder, which can reduce startup times by reducing asset requests. Some |
273 | ; versions of mono dont work well when reading the cache files, so set this | 290 | ; versions of mono dont work well when reading the cache files, so set this |
274 | ; to false if you have compatibility problems. | 291 | ; to false if you have compatibility problems. |
275 | ;CacheSculptMaps = true | 292 | CacheSculptMaps = true |
276 | 293 | ||
277 | ;; BulletSim is the default physics engine. It provides the best performance and most functionality. | 294 | ;; BulletSim is the default physics engine. It provides the best performance and most functionality. |
278 | ;; BulletSim supports varregions. | 295 | ;; BulletSim supports varregions. |
279 | ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. | 296 | ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. |
@@ -309,10 +326,10 @@ | |||
309 | ; PreJump is an additional animation state, but it probably | 326 | ; PreJump is an additional animation state, but it probably |
310 | ; won't look right until the physics engine supports it | 327 | ; won't look right until the physics engine supports it |
311 | ; (i.e delays takeoff for a moment) | 328 | ; (i.e delays takeoff for a moment) |
312 | 329 | ||
313 | ; Simulator statistics are output to the console periodically at debug level INFO. | 330 | ; Simulator statistics are output to the console periodically at debug level INFO. |
314 | ; Setting this to zero disables this output. | 331 | ; Setting this to zero disables this output. |
315 | ; LogShowStatsSeconds = 3600 | 332 | LogShowStatsSeconds = 0 |
316 | 333 | ||
317 | ; Simulator Stats URI | 334 | ; Simulator Stats URI |
318 | ; Enable JSON simulator data by setting a URI name (case sensitive) | 335 | ; Enable JSON simulator data by setting a URI name (case sensitive) |
@@ -327,7 +344,7 @@ | |||
327 | 344 | ||
328 | ; Make OpenSim start all regions woth logins disabled. They will need | 345 | ; Make OpenSim start all regions woth logins disabled. They will need |
329 | ; to be enabled from the console if this is set | 346 | ; to be enabled from the console if this is set |
330 | ; StartDisabled = false | 347 | StartDisabled = false |
331 | 348 | ||
332 | ; Image decoding. Use CSJ2K for layer boundary decoding if true, | 349 | ; Image decoding. Use CSJ2K for layer boundary decoding if true, |
333 | ; OpenJPEG if false | 350 | ; OpenJPEG if false |
@@ -350,7 +367,7 @@ | |||
350 | 367 | ||
351 | [Map] | 368 | [Map] |
352 | ;WorldMapModule = "WorldMap" | 369 | ;WorldMapModule = "WorldMap" |
353 | ;MapImageModule = "MapImageModule" | 370 | MapImageModule = "Warp3DImageModule" |
354 | 371 | ||
355 | ; World map blacklist timeout in seconds | 372 | ; World map blacklist timeout in seconds |
356 | ;BlacklistTimeout = 600 | 373 | ;BlacklistTimeout = 600 |
@@ -359,7 +376,7 @@ | |||
359 | ;GenerateMaptiles = true | 376 | ;GenerateMaptiles = true |
360 | 377 | ||
361 | ; Refresh (in seconds) the map tile periodically | 378 | ; Refresh (in seconds) the map tile periodically |
362 | ;MaptileRefresh = 0 | 379 | MaptileRefresh = 0 |
363 | 380 | ||
364 | ; If not generating maptiles, use this static texture asset ID | 381 | ; If not generating maptiles, use this static texture asset ID |
365 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | 382 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
@@ -375,10 +392,10 @@ | |||
375 | TexturePrims = true | 392 | TexturePrims = true |
376 | 393 | ||
377 | ; Only texture prims that have a diagonal size greater than this number | 394 | ; Only texture prims that have a diagonal size greater than this number |
378 | TexturePrimSize = 48 | 395 | TexturePrimSize = 24 |
379 | 396 | ||
380 | ; Attempt to render meshes and sculpties on the map | 397 | ; Attempt to render meshes and sculpties on the map |
381 | RenderMeshes = false; | 398 | RenderMeshes = true; |
382 | 399 | ||
383 | [Permissions] | 400 | [Permissions] |
384 | ; ## | 401 | ; ## |
@@ -393,13 +410,13 @@ | |||
393 | ; Default is true | 410 | ; Default is true |
394 | serverside_object_permissions = true | 411 | serverside_object_permissions = true |
395 | 412 | ||
396 | allow_grid_gods = false | 413 | allow_grid_gods = true |
397 | 414 | ||
398 | ; This allows somne control over permissions | 415 | ; This allows somne control over permissions |
399 | ; please note that this still doesn't duplicate SL, and is not intended to | 416 | ; please note that this still doesn't duplicate SL, and is not intended to |
400 | ;region_owner_is_god = true | 417 | region_owner_is_god = true |
401 | ;region_manager_is_god = false | 418 | region_manager_is_god = true |
402 | ;parcel_owner_is_god = true | 419 | parcel_owner_is_god = false |
403 | 420 | ||
404 | ; Control user types that are allowed to create new scripts | 421 | ; Control user types that are allowed to create new scripts |
405 | ; Only enforced if serviceside_object_permissions is true | 422 | ; Only enforced if serviceside_object_permissions is true |
@@ -440,11 +457,11 @@ | |||
440 | ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error) | 457 | ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error) |
441 | ; - the third field is a number indicating how many scripts failed to compile | 458 | ; - the third field is a number indicating how many scripts failed to compile |
442 | ; - "oar error" if supplied, provides the error message from the OAR load | 459 | ; - "oar error" if supplied, provides the error message from the OAR load |
443 | channel_notify = -800 | 460 | channel_notify = 0 |
444 | 461 | ||
445 | ; - disallow logins while scripts are loading | 462 | ; - disallow logins while scripts are loading |
446 | ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading | 463 | ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading |
447 | login_disable = true | 464 | login_disable = false |
448 | 465 | ||
449 | ; - send an alert as json to a service | 466 | ; - send an alert as json to a service |
450 | ; alert_uri = "http://myappserver.net/my_handler/" | 467 | ; alert_uri = "http://myappserver.net/my_handler/" |
@@ -456,18 +473,6 @@ | |||
456 | AllowRegionRestartFromClient = true | 473 | AllowRegionRestartFromClient = true |
457 | 474 | ||
458 | 475 | ||
459 | [UserProfiles] | ||
460 | ;# {ProfileURL} {} {Set url to UserProfilesService} {} | ||
461 | ;; Set the value of the url to your UserProfilesService | ||
462 | ;; If un-set / "" the module is disabled | ||
463 | ;; If the ProfileURL is not set, then very BASIC | ||
464 | ;; profile support will be configured. If the ProfileURL is set to a | ||
465 | ;; valid URL, then full profile support will be configured. The URL | ||
466 | ;; points to your grid's Robust user profiles service | ||
467 | ;; | ||
468 | ; ProfileURL = http://127.0.0.1:9000 | ||
469 | |||
470 | |||
471 | [SMTP] | 476 | [SMTP] |
472 | enabled = false | 477 | enabled = false |
473 | 478 | ||
@@ -481,10 +486,10 @@ | |||
481 | 486 | ||
482 | 487 | ||
483 | [Network] | 488 | [Network] |
484 | ConsoleUser = "Test" | 489 | ;ConsoleUser = "Test" |
485 | ConsolePass = "secret" | 490 | ;ConsolePass = "secret" |
486 | http_listener_port = 9000 | 491 | ;http_listener_port = 9000 |
487 | console_port = 0 | 492 | ;console_port = 0 |
488 | 493 | ||
489 | ; ssl config: Experimental! The auto https config only really works definately on windows XP now | 494 | ; ssl config: Experimental! The auto https config only really works definately on windows XP now |
490 | ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below | 495 | ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below |
@@ -511,7 +516,7 @@ | |||
511 | ; Hostname to use in llRequestURL/llRequestSecureURL | 516 | ; Hostname to use in llRequestURL/llRequestSecureURL |
512 | ; if not defined - default machine name is being used | 517 | ; if not defined - default machine name is being used |
513 | ; (on Windows this mean NETBIOS name - useably only inside local network) | 518 | ; (on Windows this mean NETBIOS name - useably only inside local network) |
514 | ; ExternalHostNameForLSL=127.0.0.1 | 519 | ExternalHostNameForLSL = "${Const|HostName}" |
515 | 520 | ||
516 | ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest()) | 521 | ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest()) |
517 | ; This is based on http://en.wikipedia.org/wiki/Reserved_IP_addresses | 522 | ; This is based on http://en.wikipedia.org/wiki/Reserved_IP_addresses |
@@ -532,7 +537,7 @@ | |||
532 | ; You can also disable the blacklist entirely with an empty entry | 537 | ; You can also disable the blacklist entirely with an empty entry |
533 | ; | 538 | ; |
534 | ; OutboundDisallowForUserScripts = "" | 539 | ; OutboundDisallowForUserScripts = "" |
535 | 540 | ||
536 | ; What is reported as the "X-Secondlife-Shard" | 541 | ; What is reported as the "X-Secondlife-Shard" |
537 | ; Defaults to the user server url if not set | 542 | ; Defaults to the user server url if not set |
538 | ; The old default is "OpenSim", set here for compatibility | 543 | ; The old default is "OpenSim", set here for compatibility |
@@ -550,11 +555,11 @@ | |||
550 | ;MaxRequestConcurrency = 30 | 555 | ;MaxRequestConcurrency = 30 |
551 | 556 | ||
552 | [AccessControl] | 557 | [AccessControl] |
553 | ; Viewer-based access control. |-separated list of allowed viewers. | 558 | ; Viewer-based access control. |-separated list of allowed viewers. |
554 | ; AllowedClients = "" | 559 | ; AllowedClients = "" |
555 | 560 | ||
556 | ; Viewer-based access control. |-separated list of denied viewers. | 561 | ; Viewer-based access control. |-separated list of denied viewers. |
557 | ; No restrictions by default. | 562 | ; No restrictions by default. |
558 | ; DeniedClients = "" | 563 | ; DeniedClients = "" |
559 | 564 | ||
560 | 565 | ||
@@ -659,7 +664,7 @@ | |||
659 | ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps | 664 | ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps |
660 | ; will also be affected. | 665 | ; will also be affected. |
661 | ; | 666 | ; |
662 | ;DisableFacelights = false | 667 | DisableFacelights = true |
663 | 668 | ||
664 | ; The time to wait before disconecting an unresponsive client. | 669 | ; The time to wait before disconecting an unresponsive client. |
665 | ; The time is in seconds. The default is one minute | 670 | ; The time is in seconds. The default is one minute |
@@ -750,7 +755,7 @@ | |||
750 | ; Capability for searching for people | 755 | ; Capability for searching for people |
751 | Cap_AvatarPickerSearch = "localhost" | 756 | Cap_AvatarPickerSearch = "localhost" |
752 | 757 | ||
753 | 758 | ||
754 | [Chat] | 759 | [Chat] |
755 | ; Controls whether the chat module is enabled. Default is true. | 760 | ; Controls whether the chat module is enabled. Default is true. |
756 | enabled = true; | 761 | enabled = true; |
@@ -764,13 +769,14 @@ | |||
764 | ; Distance in meters that shouts should travel. Default is 100m | 769 | ; Distance in meters that shouts should travel. Default is 100m |
765 | shout_distance = 100 | 770 | shout_distance = 100 |
766 | 771 | ||
772 | |||
767 | [EntityTransfer] | 773 | [EntityTransfer] |
768 | ; The maximum distance in regions that an agent is allowed to teleport | 774 | ; The maximum distance in regions that an agent is allowed to teleport |
769 | ; along the x or y axis. This is set to 65535 because current viewers | 775 | ; along the x or y axis. This is set to 65535 because current viewers |
770 | ; can't handle teleports that are greater than this distance | 776 | ; can't handle teleports that are greater than this distance |
771 | ; Setting to 0 will allow teleports of any distance | 777 | ; Setting to 0 will allow teleports of any distance |
772 | ; | 778 | ; |
773 | max_distance = 65535 | 779 | max_distance = 0 |
774 | 780 | ||
775 | ; Allow avatars to cross into and out of the region. | 781 | ; Allow avatars to cross into and out of the region. |
776 | AllowAvatarCrossing = true | 782 | AllowAvatarCrossing = true |
@@ -789,13 +795,39 @@ | |||
789 | ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting) | 795 | ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting) |
790 | InstantMessageModule = InstantMessageModule | 796 | InstantMessageModule = InstantMessageModule |
791 | ; MessageTransferModule = MessageTransferModule | 797 | ; MessageTransferModule = MessageTransferModule |
792 | ; OfflineMessageModule = OfflineMessageModule | ||
793 | ; OfflineMessageURL = http://yourserver/Offline.php | 798 | ; OfflineMessageURL = http://yourserver/Offline.php |
794 | ; MuteListModule = MuteListModule | ||
795 | ; MuteListURL = http://yourserver/Mute.php | 799 | ; MuteListURL = http://yourserver/Mute.php |
796 | 800 | ||
797 | ; Control whether group messages are forwarded to offline users. Default is true. | 801 | ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *} |
798 | ; ForwardOfflineGroupMessages = true | 802 | ;; Module to handle offline messaging. The core module requires an external |
803 | ;; web service to do this. See OpenSim wiki. | ||
804 | ; OfflineMessageModule = OfflineMessageModule | ||
805 | ;; Or, alternatively, use this one, which works for both standalones and grids | ||
806 | OfflineMessageModule = "Offline Message Module V2" | ||
807 | |||
808 | ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {} | ||
809 | ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim. | ||
810 | ; OfflineMessageURL = ${Const|BaseURL}/Offline.php | ||
811 | OfflineMessageURL = ${Const|BaseURL}:${Const|PrivatePort} | ||
812 | |||
813 | ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll} | ||
814 | ;; For standalones, this is the storage dll. | ||
815 | StorageProvider = OpenSim.Data.MySQL.dll | ||
816 | |||
817 | ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule | ||
818 | ;; Mute list handler (not yet implemented). MUST BE SET to allow offline | ||
819 | ;; messages to work | ||
820 | MuteListModule = MuteListModule | ||
821 | |||
822 | ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php | ||
823 | ;; URL of the web service that serves mute lists. Not currently used, but | ||
824 | ;; must be set to allow offline messaging to work. | ||
825 | MuteListURL = "${Const|BaseURL}/opensim/mute.php" | ||
826 | |||
827 | ;; Control whether group invites and notices are stored for offline users. | ||
828 | ;; Default is true. | ||
829 | ;; This applies to both core groups module. | ||
830 | ForwardOfflineGroupMessages = true | ||
799 | 831 | ||
800 | 832 | ||
801 | [Inventory] | 833 | [Inventory] |
@@ -811,7 +843,7 @@ | |||
811 | ; crossings especially with large numbers of users, though it | 843 | ; crossings especially with large numbers of users, though it |
812 | ; will store potentially large numbers of textures in your asset | 844 | ; will store potentially large numbers of textures in your asset |
813 | ; database | 845 | ; database |
814 | PersistBakedTextures = false | 846 | PersistBakedTextures = true |
815 | 847 | ||
816 | ; Control the delay before appearance is sent to other avatars and | 848 | ; Control the delay before appearance is sent to other avatars and |
817 | ; saved in the avatar service. Attempts to limit the impact caused | 849 | ; saved in the avatar service. Attempts to limit the impact caused |
@@ -874,6 +906,89 @@ | |||
874 | ReuseDynamicLowDataTextures = false | 906 | ReuseDynamicLowDataTextures = false |
875 | 907 | ||
876 | 908 | ||
909 | [BulletSim] | ||
910 | ; All the BulletSim parameters can be displayed with the console command | ||
911 | ; "physics get all" and all are defined in the source file | ||
912 | ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs. | ||
913 | |||
914 | ; There are two bullet physics libraries, bulletunmanaged is the default and is a | ||
915 | ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality | ||
916 | ; but the c++ one is much faster. | ||
917 | BulletEngine = "bulletunmanaged" | ||
918 | ; BulletEngine = "bulletxna" | ||
919 | |||
920 | ; BulletSim can run on its own thread independent of the simulator's heartbeat | ||
921 | ; thread. Enabling this will not let the physics engine slow down avatar movement, etc. | ||
922 | UseSeparatePhysicsThread = true | ||
923 | |||
924 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build | ||
925 | ; a mesh. 0=heightField, 1=mesh | ||
926 | TerrainImplementation = 1 | ||
927 | ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield | ||
928 | ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher | ||
929 | ; magnifications use lots of memory. | ||
930 | TerrainMeshMagnification = 2 | ||
931 | |||
932 | ; Should avatars collide with each other? | ||
933 | AvatarToAvatarCollisionsByDefault = true | ||
934 | |||
935 | ; Avatar physics height adjustments. | ||
936 | ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height | ||
937 | AvatarHeightLowFudge = 0 ; Adjustment at low end of height range | ||
938 | AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range | ||
939 | AvatarHeightHighFudge = 0 ; Adjustment at high end of height range | ||
940 | |||
941 | ; Avatar walk-up-stairs parameters | ||
942 | ; If an avatar collides with an object 'close to its feet', the avatar will be | ||
943 | ; moved/pushed up do simulate stepping up. | ||
944 | ;AvatarStepHeight = 0.6f ; The height, below which is considered a step collision. | ||
945 | ;AvatarStepAngle = 0.3f ; The angle from vertical (in radians) to consider a surface a step | ||
946 | ;AvatarStepApproachFactor = 2f ; Approach angle factor. O=straight on, .6=~45 degrees. | ||
947 | ;AvatarStepGroundFudge = 0.1f ; Fudge added to bottom of avatar below which step collisions happen | ||
948 | ;AvatarStepForceFactor = 0f ; Avatar is pushed up by its mass times this factor | ||
949 | ;AvatarStepUpCorrectionFactor = 0.8f ; Avatar is displaced up the collision height times this factor | ||
950 | ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied | ||
951 | |||
952 | ; Terminal velocity of a falling avatar | ||
953 | ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples | ||
954 | ; negative for a downward speed. | ||
955 | AvatarTerminalVelocity = -54 | ||
956 | |||
957 | ; Default linkset implmentation | ||
958 | ; 'Constraint' uses physics constraints to hold linkset together. 'Compound' | ||
959 | ; builds a compound shape from the children shapes to create a single physical | ||
960 | ; shape. 'Compound' uses a lot less CPU time. | ||
961 | LinkImplementation = 1 ; 0=constraint, 1=compound | ||
962 | |||
963 | ; If 'true', offset a linkset's origin based on mass of linkset parts. | ||
964 | LinksetOffsetCenterOfMass = false | ||
965 | |||
966 | ; If 'true', turn scuplties into meshes | ||
967 | MeshSculptedPrim = true | ||
968 | |||
969 | ; If 'true', force simple prims (box and sphere) to be meshed | ||
970 | ; If 'false', the Bullet native special case shape is used for square rectangles | ||
971 | ; and even dimensioned spheres. | ||
972 | ForceSimplePrimMeshing = false | ||
973 | |||
974 | ; If 'true', when creating meshes, remove all triangles that have two equal vertexes. | ||
975 | ; Happens often in sculpties. If turned off, there will be some doorways | ||
976 | ; that cannot be walked through. | ||
977 | ShouldRemoveZeroWidthTriangles = true | ||
978 | |||
979 | ; If 'true', use convex hull definition in mesh asset if present. | ||
980 | ShouldUseAssetHulls = true | ||
981 | |||
982 | ; If there are thousands of physical objects, these maximums should be increased. | ||
983 | MaxCollisionsPerFrame = 2048 | ||
984 | MaxUpdatesPerFrame = 8192 | ||
985 | |||
986 | ; Detailed physics debug logging. Very verbose. | ||
987 | PhysicsLoggingEnabled = False | ||
988 | PhysicsLoggingDir = "." | ||
989 | VehicleLoggingEnabled = False | ||
990 | |||
991 | |||
877 | [ODEPhysicsSettings] | 992 | [ODEPhysicsSettings] |
878 | ; ## | 993 | ; ## |
879 | ; ## Physics stats settings | 994 | ; ## Physics stats settings |
@@ -1059,7 +1174,7 @@ | |||
1059 | ; convention in the client, set this to true. | 1174 | ; convention in the client, set this to true. |
1060 | ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) | 1175 | ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) |
1061 | ; Default is false | 1176 | ; Default is false |
1062 | ;use_NINJA_physics_joints = true | 1177 | use_NINJA_physics_joints = true |
1063 | 1178 | ||
1064 | ; ## | 1179 | ; ## |
1065 | ; ## additional meshing options | 1180 | ; ## additional meshing options |
@@ -1070,91 +1185,8 @@ | |||
1070 | ; If you would rather have mesh proxies for simple prims, you can set this to | 1185 | ; If you would rather have mesh proxies for simple prims, you can set this to |
1071 | ; true. Note that this will increase memory usage and region startup time. | 1186 | ; true. Note that this will increase memory usage and region startup time. |
1072 | ; Default is false. | 1187 | ; Default is false. |
1073 | ;force_simple_prim_meshing = true | 1188 | ;force_simple_prim_meshing = false |
1074 | |||
1075 | |||
1076 | [BulletSim] | ||
1077 | ; All the BulletSim parameters can be displayed with the console command | ||
1078 | ; "physics get all" and all are defined in the source file | ||
1079 | ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs. | ||
1080 | |||
1081 | ; There are two bullet physics libraries, bulletunmanaged is the default and is a | ||
1082 | ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality | ||
1083 | ; but the c++ one is much faster. | ||
1084 | BulletEngine = "bulletunmanaged" | ||
1085 | ; BulletEngine = "bulletxna" | ||
1086 | |||
1087 | ; BulletSim can run on its own thread independent of the simulator's heartbeat | ||
1088 | ; thread. Enabling this will not let the physics engine slow down avatar movement, etc. | ||
1089 | UseSeparatePhysicsThread = false | ||
1090 | |||
1091 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build | ||
1092 | ; a mesh. 0=heightField, 1=mesh | ||
1093 | TerrainImplementation = 0 | ||
1094 | ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield | ||
1095 | ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher | ||
1096 | ; magnifications use lots of memory. | ||
1097 | TerrainMeshMagnification = 2 | ||
1098 | |||
1099 | ; Should avatars collide with each other? | ||
1100 | AvatarToAvatarCollisionsByDefault = true | ||
1101 | |||
1102 | ; Avatar physics height adjustments. | ||
1103 | ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height | ||
1104 | AvatarHeightLowFudge = 0 ; Adjustment at low end of height range | ||
1105 | AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range | ||
1106 | AvatarHeightHighFudge = 0 ; Adjustment at high end of height range | ||
1107 | |||
1108 | ; Avatar walk-up-stairs parameters | ||
1109 | ; If an avatar collides with an object 'close to its feet', the avatar will be | ||
1110 | ; moved/pushed up do simulate stepping up. | ||
1111 | ;AvatarStepHeight = 0.6f ; The height, below which is considered a step collision. | ||
1112 | ;AvatarStepAngle = 0.3f ; The angle from vertical (in radians) to consider a surface a step | ||
1113 | ;AvatarStepApproachFactor = 2f ; Approach angle factor. O=straight on, .6=~45 degrees. | ||
1114 | ;AvatarStepGroundFudge = 0.1f ; Fudge added to bottom of avatar below which step collisions happen | ||
1115 | ;AvatarStepForceFactor = 0f ; Avatar is pushed up by its mass times this factor | ||
1116 | ;AvatarStepUpCorrectionFactor = 0.8f ; Avatar is displaced up the collision height times this factor | ||
1117 | ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied | ||
1118 | |||
1119 | ; Terminal velocity of a falling avatar | ||
1120 | ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples | ||
1121 | ; negative for a downward speed. | ||
1122 | AvatarTerminalVelocity = -54 | ||
1123 | |||
1124 | ; Default linkset implmentation | ||
1125 | ; 'Constraint' uses physics constraints to hold linkset together. 'Compound' | ||
1126 | ; builds a compound shape from the children shapes to create a single physical | ||
1127 | ; shape. 'Compound' uses a lot less CPU time. | ||
1128 | LinkImplementation = 1 ; 0=constraint, 1=compound | ||
1129 | |||
1130 | ; If 'true', offset a linkset's origin based on mass of linkset parts. | ||
1131 | LinksetOffsetCenterOfMass = false | ||
1132 | |||
1133 | ; If 'true', turn scuplties into meshes | ||
1134 | MeshSculptedPrim = true | ||
1135 | |||
1136 | ; If 'true', force simple prims (box and sphere) to be meshed | ||
1137 | ; If 'false', the Bullet native special case shape is used for square rectangles | ||
1138 | ; and even dimensioned spheres. | ||
1139 | ForceSimplePrimMeshing = false | ||
1140 | |||
1141 | ; If 'true', when creating meshes, remove all triangles that have two equal vertexes. | ||
1142 | ; Happens often in sculpties. If turned off, there will be some doorways | ||
1143 | ; that cannot be walked through. | ||
1144 | ShouldRemoveZeroWidthTriangles = true | ||
1145 | |||
1146 | ; If 'true', use convex hull definition in mesh asset if present. | ||
1147 | ShouldUseAssetHulls = true | ||
1148 | 1189 | ||
1149 | ; If there are thousands of physical objects, these maximums should be increased. | ||
1150 | MaxCollisionsPerFrame = 2048 | ||
1151 | MaxUpdatesPerFrame = 8192 | ||
1152 | |||
1153 | ; Detailed physics debug logging. Very verbose. | ||
1154 | PhysicsLoggingEnabled = False | ||
1155 | PhysicsLoggingDir = "." | ||
1156 | VehicleLoggingEnabled = False | ||
1157 | |||
1158 | 1190 | ||
1159 | [RemoteAdmin] | 1191 | [RemoteAdmin] |
1160 | enabled = false | 1192 | enabled = false |
@@ -1213,7 +1245,7 @@ | |||
1213 | ; update appearance copies inventory items and wearables of default avatars. if this value is false | 1245 | ; update appearance copies inventory items and wearables of default avatars. if this value is false |
1214 | ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts | 1246 | ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts |
1215 | ; subfolders are copied. the receiver will wear the same items the default avatar did wear. | 1247 | ; subfolders are copied. the receiver will wear the same items the default avatar did wear. |
1216 | ;copy_folders = false | 1248 | copy_folders = true |
1217 | 1249 | ||
1218 | ; path to default appearance XML file that specifies the look of the default avatars | 1250 | ; path to default appearance XML file that specifies the look of the default avatars |
1219 | ;default_appearance = default_appearance.xml | 1251 | ;default_appearance = default_appearance.xml |
@@ -1321,11 +1353,11 @@ | |||
1321 | ; in the Sim. The defaults are the same as the commented out settings | 1353 | ; in the Sim. The defaults are the same as the commented out settings |
1322 | [Sun] | 1354 | [Sun] |
1323 | ; number of wall clock hours for an opensim day. 24.0 would mean realtime | 1355 | ; number of wall clock hours for an opensim day. 24.0 would mean realtime |
1324 | ;day_length = 4 | 1356 | day_length = 24 |
1325 | ; Year length in days | 1357 | ; Year length in days |
1326 | ;year_length = 60 | 1358 | year_length = 365 |
1327 | ; Day to Night Ratio | 1359 | ; Day to Night Ratio |
1328 | ;day_night_offset = 0.45 | 1360 | day_night_offset = 1.0 |
1329 | ; send a Sun update every update_interval # of frames. A lower number will | 1361 | ; send a Sun update every update_interval # of frames. A lower number will |
1330 | ; make for smoother sun transition at the cost of network | 1362 | ; make for smoother sun transition at the cost of network |
1331 | ;update_interval = 100 | 1363 | ;update_interval = 100 |
@@ -1357,7 +1389,7 @@ | |||
1357 | [Cloud] | 1389 | [Cloud] |
1358 | ; Enable this to generate classic particle clouds above the sim. | 1390 | ; Enable this to generate classic particle clouds above the sim. |
1359 | ; default is disabled - turn it on here | 1391 | ; default is disabled - turn it on here |
1360 | enabled = false | 1392 | enabled = true |
1361 | 1393 | ||
1362 | ; Density of cloud cover 0.0 to 1.0 Defult 0.5 | 1394 | ; Density of cloud cover 0.0 to 1.0 Defult 0.5 |
1363 | density = 0.5 | 1395 | density = 0.5 |
@@ -1367,12 +1399,6 @@ | |||
1367 | cloud_update_rate = 1000 | 1399 | cloud_update_rate = 1000 |
1368 | 1400 | ||
1369 | 1401 | ||
1370 | [LightShare] | ||
1371 | ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer. | ||
1372 | ; It has no ill effect on viewers which do not support server-side windlight settings. | ||
1373 | enable_windlight = false | ||
1374 | |||
1375 | |||
1376 | [Trees] | 1402 | [Trees] |
1377 | ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying | 1403 | ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying |
1378 | ; default is false | 1404 | ; default is false |
@@ -1394,7 +1420,7 @@ | |||
1394 | 1420 | ||
1395 | ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions. | 1421 | ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions. |
1396 | ; If false then gods cannot execute these functions either. | 1422 | ; If false then gods cannot execute these functions either. |
1397 | AllowGodFunctions = false | 1423 | AllowGodFunctions = true |
1398 | 1424 | ||
1399 | ; Restrict the email address used by llEmail to the address associated with the avatars user account? | 1425 | ; Restrict the email address used by llEmail to the address associated with the avatars user account? |
1400 | ; If true then llEmail will only send email to the address in the user account of the avatar who owns the object containing the script. | 1426 | ; If true then llEmail will only send email to the address in the user account of the avatar who owns the object containing the script. |
@@ -1403,12 +1429,12 @@ | |||
1403 | 1429 | ||
1404 | ; Maximum number of llListen events we allow over the entire region. | 1430 | ; Maximum number of llListen events we allow over the entire region. |
1405 | ; Set this to 0 to have no limit imposed | 1431 | ; Set this to 0 to have no limit imposed |
1406 | max_listens_per_region = 1000 | 1432 | max_listens_per_region = 0 |
1407 | 1433 | ||
1408 | ; Maximum number of llListen events we allow per script | 1434 | ; Maximum number of llListen events we allow per script |
1409 | ; Set this to 0 to have no limit imposed. | 1435 | ; Set this to 0 to have no limit imposed. |
1410 | max_listens_per_script = 64 | 1436 | max_listens_per_script = 0 |
1411 | 1437 | ||
1412 | ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL()) | 1438 | ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL()) |
1413 | max_external_urls_per_simulator = 100 | 1439 | max_external_urls_per_simulator = 100 |
1414 | 1440 | ||
@@ -1520,7 +1546,7 @@ | |||
1520 | ; compared to previous version of llCastRay in OpenSimulator. | 1546 | ; compared to previous version of llCastRay in OpenSimulator. |
1521 | ; Is in most cases considerably slower than llCastRay in Second Life. | 1547 | ; Is in most cases considerably slower than llCastRay in Second Life. |
1522 | ; Generates geometry meshes and can therefore use much system resources. | 1548 | ; Generates geometry meshes and can therefore use much system resources. |
1523 | UseLlCastRayV3 = false | 1549 | UseLlCastRayV3 = true |
1524 | 1550 | ||
1525 | ; Accepted calculation precision error in calculations in llCastRay V3 | 1551 | ; Accepted calculation precision error in calculations in llCastRay V3 |
1526 | FloatToleranceInLlCastRay = 0.00001 | 1552 | FloatToleranceInLlCastRay = 0.00001 |
@@ -1596,7 +1622,7 @@ | |||
1596 | data_exposure = minimum | 1622 | data_exposure = minimum |
1597 | 1623 | ||
1598 | ; If search is on, change this to your grid name; will be ignored for standalones | 1624 | ; If search is on, change this to your grid name; will be ignored for standalones |
1599 | gridname = "OSGrid" | 1625 | gridname = "${Const|GridName}" |
1600 | 1626 | ||
1601 | ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast. | 1627 | ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast. |
1602 | ; Later, you may want to increase this to 3600 (1 hour) or more | 1628 | ; Later, you may want to increase this to 3600 (1 hour) or more |
@@ -1677,7 +1703,7 @@ | |||
1677 | ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the | 1703 | ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the |
1678 | ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used | 1704 | ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used |
1679 | ; by scripts have changed. | 1705 | ; by scripts have changed. |
1680 | ; DeleteScriptsOnStartup = false | 1706 | DeleteScriptsOnStartup = false |
1681 | 1707 | ||
1682 | ; Controls whether scripts are stopped by aborting their threads externally (abort) | 1708 | ; Controls whether scripts are stopped by aborting their threads externally (abort) |
1683 | ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op). | 1709 | ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op). |
@@ -1709,42 +1735,10 @@ | |||
1709 | ; Allow the user of mod* functions. This allows a script to pass messages | 1735 | ; Allow the user of mod* functions. This allows a script to pass messages |
1710 | ; to a region module via the modSendCommand() function | 1736 | ; to a region module via the modSendCommand() function |
1711 | ; Default is false | 1737 | ; Default is false |
1712 | AllowMODFunctions = false | 1738 | AllowMODFunctions = true |
1713 | 1739 | ||
1714 | ; Allow the use of os* functions (some are dangerous) | ||
1715 | AllowOSFunctions = false | ||
1716 | |||
1717 | ; Allow the user of LightShare functions | 1740 | ; Allow the user of LightShare functions |
1718 | AllowLightShareFunctions = false | 1741 | AllowLightShareFunctions = true |
1719 | |||
1720 | ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe | ||
1721 | OSFunctionThreatLevel = VeryLow | ||
1722 | |||
1723 | ; OS Functions enable/disable | ||
1724 | ; For each function, you can add one line, as shown | ||
1725 | ; The default for all functions allows them if below threat level | ||
1726 | |||
1727 | ; true allows the use of the function unconditionally | ||
1728 | ; Allow_osSetRegionWaterHeight = true | ||
1729 | |||
1730 | ; false disables the function completely | ||
1731 | ; Allow_osSetRegionWaterHeight = false | ||
1732 | |||
1733 | ; Comma separated list of UUIDS allows the function for that list of UUIDS | ||
1734 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb | ||
1735 | |||
1736 | ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are | ||
1737 | ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel | ||
1738 | ; - PARCEL_OWNER: allow if the objectowner is parcelowner | ||
1739 | ; - ESTATE_MANAGER: allow if the object owner is a estate manager | ||
1740 | ; - ESTATE_OWNER: allow if objectowner is estateowner | ||
1741 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ... | ||
1742 | |||
1743 | ; You can also use script creators as the uuid | ||
1744 | ; Creators_osSetRegionWaterHeight = <uuid>, ... | ||
1745 | |||
1746 | ; If both Allow_ and Creators_ are given, effective permissions | ||
1747 | ; are the union of the two. | ||
1748 | 1742 | ||
1749 | ; Interval (s) between background save of script states | 1743 | ; Interval (s) between background save of script states |
1750 | SaveInterval = 120 | 1744 | SaveInterval = 120 |
@@ -1753,10 +1747,10 @@ | |||
1753 | MaintenanceInterval = 10 | 1747 | MaintenanceInterval = 10 |
1754 | 1748 | ||
1755 | ; Time a script can spend in an event handler before it is interrupted | 1749 | ; Time a script can spend in an event handler before it is interrupted |
1756 | EventLimit = 30 | 1750 | EventLimit = 60 |
1757 | 1751 | ||
1758 | ; If a script overruns it's event limit, kill the script? | 1752 | ; If a script overruns it's event limit, kill the script? |
1759 | KillTimedOutScripts = false | 1753 | KillTimedOutScripts = true |
1760 | 1754 | ||
1761 | ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested | 1755 | ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested |
1762 | ; before aborting the thread (such as when an object containing scripts is taken into inventory). | 1756 | ; before aborting the thread (such as when an object containing scripts is taken into inventory). |
@@ -1764,30 +1758,37 @@ | |||
1764 | 1758 | ||
1765 | ; Maximum length of notecard line read | 1759 | ; Maximum length of notecard line read |
1766 | ; Increasing this to large values potentially opens | 1760 | ; Increasing this to large values potentially opens |
1767 | ; up the system to malicious scripters | 1761 | ; up the system to malicious scripters. Pfffft. |
1768 | ; NotecardLineReadCharsMax = 255 | 1762 | NotecardLineReadCharsMax = 1024 |
1769 | 1763 | ||
1770 | ; Minimum settable timer interval. Any timer setting less than this is | 1764 | ; Minimum settable timer interval. Any timer setting less than this is |
1771 | ; rounded up to this minimum interval. | 1765 | ; rounded up to this minimum interval. |
1772 | ; MinTimerInterval = 0.5 | 1766 | MinTimerInterval = 0.1 |
1773 | 1767 | ||
1774 | ; Sensor settings | 1768 | ; Sensor settings |
1775 | SensorMaxRange = 96.0 | 1769 | SensorMaxRange = 1024.0 |
1776 | SensorMaxResults = 16 | 1770 | SensorMaxResults = 64 |
1777 | 1771 | ||
1778 | ; Allow for llCreateLink and llBreakLink to work without asking for permission | 1772 | ; Allow for llCreateLink and llBreakLink to work without asking for permission |
1779 | ; only enable this in a trusted environment otherwise you may be subject to hijacking | 1773 | ; only enable this in a trusted environment otherwise you may be subject to hijacking |
1780 | ; AutomaticLinkPermission = false | 1774 | AutomaticLinkPermission = true |
1781 | 1775 | ||
1782 | ; Disable underground movement of prims (default true); set to | 1776 | ; Disable underground movement of prims (default true); set to |
1783 | ; false to allow script controlled underground positioning of | 1777 | ; false to allow script controlled underground positioning of |
1784 | ; prims | 1778 | ; prims |
1785 | ; DisableUndergroundMovement = true | 1779 | DisableUndergroundMovement = false |
1786 | 1780 | ||
1787 | ;; Path to script assemblies | 1781 | ;; Path to script assemblies |
1788 | ; ScriptEnginesPath = "ScriptEngines" | 1782 | ; ScriptEnginesPath = "ScriptEngines" |
1789 | 1783 | ||
1790 | 1784 | ||
1785 | [OSSL] | ||
1786 | ;# {Include-osslEnable} {} {Include file for enabling and permissions for OSSL functions} {} | ||
1787 | ;; Optionally include file to enable OSSL functions and set permissions on who can use which. | ||
1788 | ;; If this INI file is not included, the OSSL functions are disabled. | ||
1789 | Include-osslEnable = "config-include/osslEnable.ini" | ||
1790 | |||
1791 | |||
1791 | [Concierge] | 1792 | [Concierge] |
1792 | ; Enable concierge module | 1793 | ; Enable concierge module |
1793 | ; Default is false | 1794 | ; Default is false |
@@ -1849,6 +1850,21 @@ | |||
1849 | safemode = false | 1850 | safemode = false |
1850 | 1851 | ||
1851 | 1852 | ||
1853 | [FreeSwitchVoice] | ||
1854 | ;; In order for this to work you need a functioning FreeSWITCH PBX set up. | ||
1855 | ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module | ||
1856 | ; Enabled = false | ||
1857 | |||
1858 | ;; You need to load a local service for a standalone, and a remote service | ||
1859 | ;; for a grid region. Use one of the lines below, as appropriate | ||
1860 | ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini | ||
1861 | ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService | ||
1862 | ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector | ||
1863 | |||
1864 | ;; If using a remote connector, specify the server URL | ||
1865 | ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi | ||
1866 | |||
1867 | |||
1852 | [VivoxVoice] | 1868 | [VivoxVoice] |
1853 | ; The VivoxVoice module will allow you to provide voice on your | 1869 | ; The VivoxVoice module will allow you to provide voice on your |
1854 | ; region(s). It uses the same voice technology as the LL grid and | 1870 | ; region(s). It uses the same voice technology as the LL grid and |
@@ -1909,61 +1925,93 @@ | |||
1909 | 1925 | ||
1910 | 1926 | ||
1911 | [Groups] | 1927 | [Groups] |
1912 | Enabled = false | 1928 | Enabled = true |
1913 | |||
1914 | ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really | ||
1915 | ; apply to the Flotsam/SimianGrid GroupsModule | ||
1916 | Module = Default | ||
1917 | |||
1918 | ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/ | ||
1919 | ; or from the SimianGrid project at http://code.google.com/p/openmetaverse | ||
1920 | ;Module = GroupsModule | ||
1921 | |||
1922 | ; Enable Group Notices | ||
1923 | ;NoticesEnabled = true | ||
1924 | |||
1925 | ; This makes the Group module very chatty on the console. | ||
1926 | DebugEnabled = false | ||
1927 | 1929 | ||
1928 | ; This makes the Groups Messaging module very chatty on the console. | 1930 | ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default |
1929 | DebugMessagingEnabled = false | 1931 | ;; The default module can use a PHP XmlRpc server from the Flotsam project at |
1932 | ;; http://code.google.com/p/flotsam/ | ||
1933 | ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse | ||
1934 | ; Module = Default | ||
1935 | ;; or... use Groups Module V2, which works for standalones and robust grids | ||
1936 | Module = "Groups Module V2" | ||
1937 | |||
1938 | ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll} | ||
1939 | StorageProvider = OpenSim.Data.MySQL.dll | ||
1940 | |||
1941 | ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector | ||
1942 | ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows: | ||
1943 | ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector | ||
1944 | ;; -- for Simian Groups use SimianGroupsServicesConnector | ||
1945 | ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector" | ||
1946 | ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector" | ||
1947 | ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector" | ||
1948 | ;; Note that the quotes "" around the words are important! | ||
1949 | ServicesConnectorModule = "Groups HG Service Connector" | ||
1950 | |||
1951 | ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local | ||
1952 | ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote | ||
1953 | LocalService = remote | ||
1954 | |||
1955 | ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} "" | ||
1956 | ;; Used for V2 in Remote only. | ||
1957 | ; SecretKey = "" | ||
1958 | |||
1959 | ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {} | ||
1960 | ;; URI for the groups services of this grid | ||
1961 | ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc | ||
1962 | ;; or http://mygridserver.com:82/Grid/ for SimianGrid | ||
1963 | ;; or ${Const|BaseURL}:${Const|PrivatePort} for robust, V2 | ||
1964 | ;; Leave it commented for standalones, V2 | ||
1965 | GroupsServerURI = "${Const|BaseURL}:${Const|PrivatePort}" | ||
1966 | |||
1967 | ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {} | ||
1968 | ;; Used for V2 in HG only. For example | ||
1969 | ;; http://mygridserver.com:9000 or http://mygridserver.com:8002 | ||
1970 | ;; If you have this set under [Startup], no need to set it here, leave it commented | ||
1971 | ; HomeURI = "" | ||
1972 | |||
1973 | ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true | ||
1974 | MessagingEnabled = true | ||
1975 | |||
1976 | ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule | ||
1977 | ; MessagingModule = GroupsMessagingModule | ||
1978 | ; or use "Groups Messaging Module V2" for Groups V2 | ||
1979 | MessagingModule = "Groups Messaging Module V2" | ||
1980 | |||
1981 | ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true | ||
1982 | ;; Enable Group Notices | ||
1983 | NoticesEnabled = true | ||
1984 | |||
1985 | ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false | ||
1986 | ; Experimental option to only message online users rather than all users | ||
1987 | ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service | ||
1988 | ; Applies Flotsam Group only. V2 has this always on, no other option | ||
1989 | MessageOnlineUsersOnly = true | ||
1990 | |||
1991 | ;; This makes the Group module very chatty on the console. | ||
1992 | ; DebugEnabled = false | ||
1993 | |||
1994 | ; This makes the Group Messaging module very chatty on the console. | ||
1995 | ; DebugMessagingEnabled = false | ||
1996 | |||
1997 | ;; XmlRpc Security settings. These must match those set on your backend | ||
1998 | ;; groups service if the service is using these keys | ||
1999 | ; XmlRpcServiceReadKey = 1234 | ||
2000 | ; XmlRpcServiceWriteKey = 1234 | ||
1930 | 2001 | ||
1931 | ; Groups data is cached for this number of seconds before another request is made to the groups service | 2002 | ; Groups data is cached for this number of seconds before another request is made to the groups service |
1932 | ; Set to 0 to disable the cache. | 2003 | ; Set to 0 to disable the cache. |
1933 | ; Default is 30 seconds | 2004 | ; Default is 30 seconds |
1934 | GroupsCacheTimeout = 30 | 2005 | GroupsCacheTimeout = 30 |
1935 | 2006 | ||
1936 | ; Specify which messaging module to use for groups messaging and if it's enabled | ||
1937 | MessagingModule = GroupsMessagingModule | ||
1938 | ;MessagingEnabled = true | ||
1939 | |||
1940 | ; Experimental option to only message cached online users rather than all users | ||
1941 | ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service | ||
1942 | ; (Flotsam groups only; in V2 this is always on) | ||
1943 | MessageOnlineUsersOnly = false | ||
1944 | |||
1945 | ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend | ||
1946 | |||
1947 | ; SimianGrid Service for Groups | ||
1948 | ;ServicesConnectorModule = SimianGroupsServicesConnector | ||
1949 | ;GroupsServerURI = http://mygridserver.com:82/Grid/ | ||
1950 | |||
1951 | ; Flotsam XmlRpc Service for Groups | ||
1952 | ;ServicesConnectorModule = XmlRpcGroupsServicesConnector | ||
1953 | ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php | ||
1954 | |||
1955 | ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys | ||
1956 | ;XmlRpcServiceReadKey = 1234 | ||
1957 | ;XmlRpcServiceWriteKey = 1234 | ||
1958 | |||
1959 | ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, | 2007 | ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, |
1960 | ; this is a work around fora problem discovered on some Windows based region servers. | 2008 | ; this is a work around for a problem discovered on some Windows based region servers. |
1961 | ; Only disable keep alive if you see a large number (dozens) of the following Exceptions: | 2009 | ; Only disable keep alive if you see a large number (dozens) of the following Exceptions: |
1962 | ; System.Net.WebException: The request was aborted: The request was canceled. | 2010 | ; System.Net.WebException: The request was aborted: The request was canceled. |
1963 | ; XmlRpcDisableKeepAlive = false | 2011 | ; XmlRpcDisableKeepAlive = false |
1964 | 2012 | ||
1965 | ; Minimum user level required to create groups | 2013 | ; Minimum user level required to create groups |
1966 | ;LevelGroupCreate = 0 | 2014 | LevelGroupCreate = 0 |
1967 | 2015 | ||
1968 | 2016 | ||
1969 | [PacketPool] | 2017 | [PacketPool] |
@@ -1993,7 +2041,7 @@ | |||
1993 | ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region | 2041 | ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region |
1994 | ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect. | 2042 | ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect. |
1995 | ChildTerseUpdatePeriod = 0 | 2043 | ChildTerseUpdatePeriod = 0 |
1996 | 2044 | ||
1997 | ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance | 2045 | ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance |
1998 | RootPositionUpdateTolerance = 0.05 | 2046 | RootPositionUpdateTolerance = 0.05 |
1999 | 2047 | ||
@@ -2003,6 +2051,7 @@ | |||
2003 | ; Send an update to clients if the difference from the last sent avatar velocity is greater than this tolerance | 2051 | ; Send an update to clients if the difference from the last sent avatar velocity is greater than this tolerance |
2004 | RootVelocityUpdateTolerance = 0.001 | 2052 | RootVelocityUpdateTolerance = 0.001 |
2005 | 2053 | ||
2054 | |||
2006 | [Monitoring] | 2055 | [Monitoring] |
2007 | ; Enable region monitoring | 2056 | ; Enable region monitoring |
2008 | ; If true, this will print out an error if more than a minute has passed since the last simulator frame | 2057 | ; If true, this will print out an error if more than a minute has passed since the last simulator frame |
@@ -2015,21 +2064,49 @@ | |||
2015 | ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page | 2064 | ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page |
2016 | ; Use a web browser and type in the "Login URI" + "/SStats/" | 2065 | ; Use a web browser and type in the "Login URI" + "/SStats/" |
2017 | ; For example- http://127.0.0.1:9000/SStats/ | 2066 | ; For example- http://127.0.0.1:9000/SStats/ |
2018 | ; enabled=false | 2067 | enabled=true |
2068 | |||
2019 | 2069 | ||
2020 | [Statistics] | 2070 | [Statistics] |
2021 | ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames | 2071 | ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames |
2022 | ; to include in the averaging calculations | 2072 | ; to include in the averaging calculations |
2023 | NumberOfFrames=10 | 2073 | NumberOfFrames=10 |
2074 | |||
2024 | 2075 | ||
2025 | [MediaOnAPrim] | 2076 | [MediaOnAPrim] |
2026 | ; Enable media on a prim facilities | 2077 | ; Enable media on a prim facilities |
2027 | Enabled = true; | 2078 | Enabled = true; |
2028 | 2079 | ||
2029 | 2080 | ||
2030 | [NPC] | 2081 | [UserProfiles] |
2031 | ;; Enable Non Player Character (NPC) facilities | 2082 | ;# {ProfileURL} {} {Set url to UserProfilesService} {} |
2032 | Enabled = false | 2083 | ;; Set the value of the url to your UserProfilesService |
2084 | ;; If un-set / "" the module is disabled | ||
2085 | ;; If the ProfileURL is not set, then very BASIC | ||
2086 | ;; profile support will be configured. If the ProfileURL is set to a | ||
2087 | ;; valid URL, then full profile support will be configured. The URL | ||
2088 | ;; points to your grid's Robust user profiles service | ||
2089 | ;; | ||
2090 | ; ProfileURL = http://127.0.0.1:9000 | ||
2091 | ProfileServiceURL = ${Const|BaseURL}:${Const|PublicPort} | ||
2092 | |||
2093 | |||
2094 | [XBakes] | ||
2095 | ;# {URL} {} {Set URL for Baked texture service} {} | ||
2096 | ;; Sets the URL for the baked texture ROBUST service. | ||
2097 | ;; Disabled when unset. | ||
2098 | URL = ${Const|BaseURL}:${Const|PrivatePort} | ||
2099 | |||
2100 | |||
2101 | ;; | ||
2102 | ;; Optional module to highlight God names in the viewer. | ||
2103 | ;; Uncomment and customize appropriately if you want this behavior. | ||
2104 | ;; Alas IG uses first names for gods, not sure if that will work. | ||
2105 | ;; | ||
2106 | ;[GodNames] | ||
2107 | ; Enabled = false | ||
2108 | ; FullNames = "Test User, Foo Bar" | ||
2109 | ; Surnames = "Kryztlsk" | ||
2033 | 2110 | ||
2034 | 2111 | ||
2035 | [Terrain] | 2112 | [Terrain] |
@@ -2040,6 +2117,7 @@ | |||
2040 | ; the avatar outward. | 2117 | ; the avatar outward. |
2041 | SendTerrainUpdatesByViewDistance = True | 2118 | SendTerrainUpdatesByViewDistance = True |
2042 | 2119 | ||
2120 | |||
2043 | [LandManagement] | 2121 | [LandManagement] |
2044 | ; When editing terrain or objects, parcel layer info is updated in the viewer. | 2122 | ; When editing terrain or objects, parcel layer info is updated in the viewer. |
2045 | ; This can be expensive for large regions. If this variable is 'true', only the | 2123 | ; This can be expensive for large regions. If this variable is 'true', only the |
@@ -2049,10 +2127,11 @@ | |||
2049 | ; will be what it has always been (send the whole region's parcel layer info). | 2127 | ; will be what it has always been (send the whole region's parcel layer info). |
2050 | ; Other parcel updates (login, changing parcel ownership, ...) will still send | 2128 | ; Other parcel updates (login, changing parcel ownership, ...) will still send |
2051 | ; whole region. | 2129 | ; whole region. |
2052 | LimitParcelLayerUpdateDistance = true | 2130 | LimitParcelLayerUpdateDistance = false |
2053 | ParcelLayerViewDistance = 128 | 2131 | ParcelLayerViewDistance = 1024 |
2054 | 2132 | ||
2055 | ;; | 2133 | |
2134 | ;; | ||
2056 | ;; If you are using a simian grid frontend you can enable | 2135 | ;; If you are using a simian grid frontend you can enable |
2057 | ;; this module to upload tile images for the mapping fn | 2136 | ;; this module to upload tile images for the mapping fn |
2058 | ;; | 2137 | ;; |
@@ -2066,10 +2145,10 @@ | |||
2066 | ;; JsonStore module provides structured store for scripts | 2145 | ;; JsonStore module provides structured store for scripts |
2067 | ;; | 2146 | ;; |
2068 | [JsonStore] | 2147 | [JsonStore] |
2069 | Enabled = False | 2148 | Enabled = true |
2070 | 2149 | ||
2071 | ;; Enable direct access to the SOP dynamic attributes | 2150 | ;; Enable direct access to the SOP dynamic attributes |
2072 | EnableObjectStore = False | 2151 | EnableObjectStore = true |
2073 | MaxStringSpace = 0 | 2152 | MaxStringSpace = 0 |
2074 | 2153 | ||
2075 | 2154 | ||
@@ -2109,10 +2188,11 @@ | |||
2109 | ;; Default time interval (in ms) for the throttle service thread to wake up | 2188 | ;; Default time interval (in ms) for the throttle service thread to wake up |
2110 | Interval = 5000 | 2189 | Interval = 5000 |
2111 | 2190 | ||
2191 | |||
2112 | [Dwell] | 2192 | [Dwell] |
2113 | ;; This enables the built in basic dwell module | 2193 | ;; This enables the built in basic dwell module |
2114 | DwellModule = DefaultDwellModule | 2194 | DwellModule = DefaultDwellModule |
2115 | 2195 | ||
2196 | |||
2116 | [Modules] | 2197 | [Modules] |
2117 | Include-modules = "addon-modules/*/config/*.ini" | 2198 | Include-modules = "addon-modules/*/config/*.ini" |
2118 | |||
diff --git a/config/Regions/Regions.ini.example b/config/Regions/Regions.ini.example deleted file mode 100644 index e20fee6..0000000 --- a/config/Regions/Regions.ini.example +++ /dev/null | |||
@@ -1,98 +0,0 @@ | |||
1 | ; * This is an example region config file. | ||
2 | ; * | ||
3 | ; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you. | ||
4 | ; * So there is no need to change this file directly, it is only for reference. | ||
5 | ; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below. | ||
6 | ; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator. | ||
7 | ; * | ||
8 | ; * You can multiple regions into one file or make one file per region | ||
9 | ; * The section name is the region name | ||
10 | ; * | ||
11 | |||
12 | [Default Region] | ||
13 | |||
14 | ; * | ||
15 | ; * You MUST change this! It will NOT be done for you! | ||
16 | ; * | ||
17 | |||
18 | RegionUUID = 11111111-2222-3333-4444-555555555555 | ||
19 | |||
20 | Location = 1000,1000 | ||
21 | InternalAddress = 0.0.0.0 | ||
22 | InternalPort = 9000 | ||
23 | AllowAlternatePorts = False | ||
24 | ExternalHostName = SYSTEMIP | ||
25 | |||
26 | ; * | ||
27 | ; * Variable-sized regions allows the creation of large, borderless spaces. | ||
28 | ; * The default is 256 meters. For larger spaces, set these to multiples of 256. | ||
29 | ; * For the time being, X and Y need to be the same. | ||
30 | ; * | ||
31 | ; SizeX = 512 | ||
32 | ; SizeY = 512 | ||
33 | |||
34 | ; * | ||
35 | ; * Prim data | ||
36 | ; * This allows limiting the sizes of prims and the region prim count | ||
37 | ; * | ||
38 | |||
39 | ; NonPhysicalPrimMax = 256 | ||
40 | ; PhysicalPrimMax = 64 | ||
41 | ; ClampPrimSize = False | ||
42 | ; MaxPrims = 15000 | ||
43 | ; MaxAgents = 100 | ||
44 | |||
45 | ; * Max prims per user (per parcel). | ||
46 | ; * Negative values will disable the check. | ||
47 | ; MaxPrimsPerUser = -1 | ||
48 | |||
49 | ; * | ||
50 | ; * Multi-Tenancy. Only set if needed | ||
51 | ; * | ||
52 | |||
53 | ; ScopeID = "00000000-0000-0000-0000-000000000000" | ||
54 | |||
55 | ; * | ||
56 | ; * Product name (used in search from viewer 1.23 | ||
57 | ; * | ||
58 | |||
59 | ; RegionType = "Mainland" | ||
60 | |||
61 | ; * Region Specific Static Maptiles: | ||
62 | ; * Important: To use any kind of texture *assets* as a static maptile, the following | ||
63 | ; * things must be set in the [Map] section of OpenSim.ini : | ||
64 | ; * | ||
65 | ; * MapImageModule = "MapImageModule" | ||
66 | ; * GenerateMaptiles = false | ||
67 | ; * | ||
68 | ; * Now, there is a setting in [Map] in OpenSim.ini called | ||
69 | ; * | ||
70 | ; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 | ||
71 | ; * | ||
72 | ; * where, given the criteria above, lets you specify the UUID of a texture asset to use | ||
73 | ; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for | ||
74 | ; * Simulators that run multiple regions: | ||
75 | |||
76 | ; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 | ||
77 | |||
78 | |||
79 | ; * Region Specific Static Maptiles from file: | ||
80 | ; * It is also possible to create maptiles using external image files of the right size | ||
81 | ; * and supported formats (bmp,png,jpg in RGB 24bpp format) | ||
82 | ; * | ||
83 | ; * Important: To use any kind of texture *files* as a static maptile, the following | ||
84 | ; * things must be set in the [Map] section of OpenSim.ini : | ||
85 | ; * | ||
86 | ; * MapImageModule = "MapImageModule" | ||
87 | ; * GenerateMaptiles = true | ||
88 | ; * | ||
89 | ; * The image must be the same size in pixels as the region or varregion is in meters. | ||
90 | ; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion | ||
91 | ; * of size 1280x1280m. The image can be loaded from anywhere by setting the path | ||
92 | ; * ie: MaptileStaticFile = "maptiles/SomeFile.png" | ||
93 | ; * | ||
94 | ; * If this setting is used, then the base map is generated from this file instead of being | ||
95 | ; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are | ||
96 | ; * still drawn on top of the static map by the World Map module. | ||
97 | |||
98 | ; MaptileStaticFile = "SomeFile.png" | ||
diff --git a/config/Robust.ini b/config/Robust.ini index 099d4da..9926ed7 100644 --- a/config/Robust.ini +++ b/config/Robust.ini | |||
@@ -1,5 +1,14 @@ | |||
1 | ; * Run | 1 | ; * Run |
2 | ; * $ Robust.exe -inifile Robust.ini | 2 | ; * $ Robust.exe -inifile Robust.HG.ini |
3 | ; * | ||
4 | |||
5 | ; * Configurations for enabling HG1.5 | ||
6 | ; * | ||
7 | ; * HG1.5 handlers are: OpenSim.Server.Handlers.dll:GatekeeperService | ||
8 | ; * OpenSim.Server.Handlers.dll:UserAgentService | ||
9 | ; * Additional OpenSim.Server.Handlers.dll:AssetServiceConnector and | ||
10 | ; * OpenSim.Server.Handlers.dll:XInventoryInConnector | ||
11 | ; * are started in port 8002, outside the firewall | ||
3 | ; * | 12 | ; * |
4 | ; ** | 13 | ; ** |
5 | ; * | 14 | ; * |
@@ -12,19 +21,44 @@ | |||
12 | ; * referenced anywhere in the configuration by using ${Const|Name}. One | 21 | ; * referenced anywhere in the configuration by using ${Const|Name}. One |
13 | ; * such use is providing a base path for setting locations that Robust | 22 | ; * such use is providing a base path for setting locations that Robust |
14 | ; * uses to write data. | 23 | ; * uses to write data. |
15 | ; * | 24 | ; * |
25 | |||
26 | [Includes] | ||
27 | ; Define your server specific constants in this file. | ||
28 | ; Include-Common = /opt/opensim/config/constants.ini | ||
29 | |||
30 | |||
16 | [Const] | 31 | [Const] |
32 | MOTD = "Welcome to virtual 'Gabba." | ||
17 | 33 | ||
18 | ; The URL of the Robust server | 34 | Base = "../.." |
19 | BaseURL = "http://127.0.0.1" | 35 | AssetsPath = "../../AssetFiles" |
20 | 36 | CachePath = "../../caches" | |
21 | ; The public port of the Robust server | 37 | ConfigPath = "../../config" |
38 | IncludePath = "../../config-include" | ||
39 | |||
40 | GridName = "onefangWorld" | ||
41 | |||
42 | ; For a grid these will usually be the externally accessible IP/DNS | ||
43 | ; name and use default public port 8002 and default private port 8003 | ||
44 | ; For a standalone this will usually be the externally accessible IP/DNS | ||
45 | ; name and use default public port 9000. The private port is not used | ||
46 | ; in the configuration for a standalone. | ||
47 | |||
48 | ;# {BaseURL} {} {BaseURL} {"http://example.com" "http://127.0.0.1"} "http://127.0.0.1" | ||
49 | HostName = "localhost" | ||
50 | BaseURL = http://127.0.0.1 | ||
51 | |||
52 | ;# {PublicPort} {} {PublicPort} {8002 9000} "8002" | ||
22 | PublicPort = "8002" | 53 | PublicPort = "8002" |
23 | 54 | ||
24 | ; The private port of the Robust server | 55 | ;# {PrivatePort} {} {PrivatePort} {8003} "8003" |
25 | PrivatePort = "8003" | 56 | PrivatePort = "8003" |
26 | 57 | ||
27 | 58 | ||
59 | DataProvider = "OpenSim.Data.MySQL.dll" | ||
60 | ConnectionString = "Data Source=localhost;Database=$MYSQL_DB;User ID=$MYSQL_USER;Password=$MYSQL_PASSWORD;Old Guids=true;" | ||
61 | |||
28 | ; * The startup section lists all the connectors to start up in this server | 62 | ; * The startup section lists all the connectors to start up in this server |
29 | ; * instance. This may be only one, or it may be the entire server suite. | 63 | ; * instance. This may be only one, or it may be the entire server suite. |
30 | ; * Multiple connectors should be separated by commas. | 64 | ; * Multiple connectors should be separated by commas. |
@@ -32,26 +66,26 @@ | |||
32 | ; * These are the IN connectors the server uses, the in connectors | 66 | ; * These are the IN connectors the server uses, the in connectors |
33 | ; * read this config file and load the needed service and database connectors | 67 | ; * read this config file and load the needed service and database connectors |
34 | ; * | 68 | ; * |
35 | ; * The full syntax of a connector string is: | 69 | ; * The full syntax of a connector string is: |
36 | ; * [[<ConfigName>@]<port>/]<dll name>[:<class name>] | 70 | ; * [[<ConfigName>@]<port>/]<dll name>[:<class name>] |
37 | ; * | 71 | ; * |
38 | [Startup] | 72 | [Startup] |
39 | ; Place to create a PID file | 73 | ; Place to create a PID file |
40 | ; If no path if specified then a PID file is not created. | 74 | ; If no path if specified then a PID file is not created. |
41 | ; PIDFile = "/tmp/Robust.exe.pid" | 75 | PIDFile = "/var/run/opensim/ROBUST.pid" |
42 | 76 | ||
43 | ; Plugin Registry Location | 77 | ; Plugin Registry Location |
44 | ; Set path to directory for plugin registry. Information | 78 | ; Set path to directory for plugin registry. Information |
45 | ; about the registered repositories and installed plugins | 79 | ; about the registered repositories and installed plugins |
46 | ; will be stored here | 80 | ; will be stored here |
47 | ; The Robust.exe process must have R/W access to the location | 81 | ; The Robust.exe process must have R/W access to the location |
48 | RegistryLocation = "." | 82 | RegistryLocation = "${Const|CachePath}" |
49 | 83 | ||
50 | ; Modular configurations | 84 | ; Modular configurations |
51 | ; Set path to directory for modular ini files... | 85 | ; Set path to directory for modular ini files... |
52 | ; The Robust.exe process must have R/W access to the location | 86 | ; The Robust.exe process must have R/W access to the location, and it must NOT be shared by the OpenSim.exe process, coz that confuses things. |
53 | ConfigDirectory = "." | 87 | ConfigDirectory = "${Const|ConfigPath}/ROBUST" |
54 | 88 | ||
55 | ; Console commands can be saved to a file, so the command history persists after a restart. (default is true) | 89 | ; Console commands can be saved to a file, so the command history persists after a restart. (default is true) |
56 | ConsoleHistoryFileEnabled = true | 90 | ConsoleHistoryFileEnabled = true |
57 | 91 | ||
@@ -61,7 +95,8 @@ | |||
61 | 95 | ||
62 | ; How many lines of command history should we keep? (default is 100) | 96 | ; How many lines of command history should we keep? (default is 100) |
63 | ConsoleHistoryFileLines = 100 | 97 | ConsoleHistoryFileLines = 100 |
64 | 98 | ||
99 | |||
65 | [ServiceList] | 100 | [ServiceList] |
66 | AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector" | 101 | AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector" |
67 | InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector" | 102 | InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector" |
@@ -70,7 +105,7 @@ | |||
70 | GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector" | 105 | GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector" |
71 | GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector" | 106 | GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector" |
72 | AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector" | 107 | AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector" |
73 | OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector" | 108 | ; OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector" |
74 | AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector" | 109 | AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector" |
75 | LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector" | 110 | LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector" |
76 | PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector" | 111 | PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector" |
@@ -81,14 +116,26 @@ | |||
81 | MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector" | 116 | MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector" |
82 | MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector" | 117 | MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector" |
83 | ;; Uncomment this if you want offline IM to work | 118 | ;; Uncomment this if you want offline IM to work |
84 | ;OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector" | 119 | OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector" |
85 | ;; Uncomment this if you want Groups V2 to work | 120 | ;; Uncomment this if you want Groups V2 to work |
86 | ;GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector" | 121 | GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector" |
87 | ;; Uncomment to provide bakes caching | 122 | ;; Uncomment to provide bakes caching |
88 | ;BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector" | 123 | BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector" |
124 | |||
125 | ;; Additions for Hypergrid | ||
126 | |||
127 | GatekeeperServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector" | ||
128 | UserAgentServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserAgentServerConnector" | ||
129 | HeloServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:HeloServiceInConnector" | ||
130 | HGFriendsServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:HGFriendsServerConnector" | ||
131 | InstantMessageServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:InstantMessageServerConnector" | ||
132 | HGInventoryServiceConnector = "HGInventoryService@${Const|PublicPort}/OpenSim.Server.Handlers.dll:XInventoryInConnector" | ||
133 | HGAssetServiceConnector = "HGAssetService@${Const|PublicPort}/OpenSim.Server.Handlers.dll:AssetServiceConnector" | ||
134 | ;; Uncomment this if you want Groups V2, HG to work | ||
135 | HGGroupsServiceConnector = "${Const|PublicPort}/OpenSim.Addons.Groups.dll:HGGroupsServiceRobustConnector" | ||
89 | 136 | ||
90 | ;; Uncomment for UserProfiles see [UserProfilesService] to configure... | 137 | ;; Uncomment for UserProfiles see [UserProfilesService] to configure... |
91 | ; UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector" | 138 | UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector" |
92 | 139 | ||
93 | ;; Uncomment if you want to have centralized estate data | 140 | ;; Uncomment if you want to have centralized estate data |
94 | ; EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector" | 141 | ; EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector" |
@@ -130,7 +177,9 @@ | |||
130 | ;; This is useful in cases where you want to protect most of the services, | 177 | ;; This is useful in cases where you want to protect most of the services, |
131 | ;; but unprotect individual services. Username and Password can also be | 178 | ;; but unprotect individual services. Username and Password can also be |
132 | ;; overriden if you want to use different credentials for the different services. | 179 | ;; overriden if you want to use different credentials for the different services. |
133 | 180 | ;; Hypergrid services are not affected by this; they are publicly available | |
181 | ;; by design. | ||
182 | |||
134 | ;; By default, scripts are not allowed to call private services via llHttpRequest() | 183 | ;; By default, scripts are not allowed to call private services via llHttpRequest() |
135 | ;; Such calls are detected by the X-SecondLife-Shared HTTP header | 184 | ;; Such calls are detected by the X-SecondLife-Shared HTTP header |
136 | ;; If you allow such calls you must be sure that they are restricted to very trusted scripters | 185 | ;; If you allow such calls you must be sure that they are restricted to very trusted scripters |
@@ -145,6 +194,22 @@ | |||
145 | ;ConsolePass = secret | 194 | ;ConsolePass = secret |
146 | ;ConsolePort = 0 | 195 | ;ConsolePort = 0 |
147 | 196 | ||
197 | |||
198 | [Hypergrid] | ||
199 | ;# {HomeURI} {Hypergrid} {The Home URL of this world} {} | ||
200 | ;; This is the address of the external robust server that | ||
201 | ;; runs the UserAgentsService, possibly this server. | ||
202 | ;; For example http://myworld.com:8002 | ||
203 | ;; This is a default that can be overwritten in some sections. | ||
204 | HomeURI = "${Const|BaseURL}:${Const|PublicPort}" | ||
205 | |||
206 | ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {} | ||
207 | ;; This is the address of the external robust server | ||
208 | ;; that runs the Gatekeeper service, possibly this server. | ||
209 | ;; For example http://myworld.com:8002 | ||
210 | ;; This is a default that can be overwritten in some sections. | ||
211 | GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}" | ||
212 | |||
148 | [AccessControl] | 213 | [AccessControl] |
149 | ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} | 214 | ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} |
150 | ;; Bar (|) separated list of viewers which may gain access to the regions. | 215 | ;; Bar (|) separated list of viewers which may gain access to the regions. |
@@ -166,7 +231,6 @@ | |||
166 | ;; - "Imprudence 1.3.1" has access | 231 | ;; - "Imprudence 1.3.1" has access |
167 | ; DeniedClients = "" | 232 | ; DeniedClients = "" |
168 | 233 | ||
169 | |||
170 | [DatabaseService] | 234 | [DatabaseService] |
171 | ; PGSQL | 235 | ; PGSQL |
172 | ; Uncomment these lines if you want to use PGSQL storage | 236 | ; Uncomment these lines if you want to use PGSQL storage |
@@ -177,8 +241,8 @@ | |||
177 | ; MySQL | 241 | ; MySQL |
178 | ; Uncomment these lines if you want to use MySQL storage | 242 | ; Uncomment these lines if you want to use MySQL storage |
179 | ; Change the connection string to your db details | 243 | ; Change the connection string to your db details |
180 | StorageProvider = "OpenSim.Data.MySQL.dll" | 244 | StorageProvider = "${Const|DataProvider}" |
181 | ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;" | 245 | ConnectionString = "${Const|ConnectionString}" |
182 | 246 | ||
183 | 247 | ||
184 | ; * As an example, the below configuration precisely mimicks the legacy | 248 | ; * As an example, the below configuration precisely mimicks the legacy |
@@ -189,29 +253,30 @@ | |||
189 | [AssetService] | 253 | [AssetService] |
190 | 254 | ||
191 | ;; Choose an asset service (Only one option should be enabled) | 255 | ;; Choose an asset service (Only one option should be enabled) |
192 | LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" | 256 | ; When changing this, change [HGAssetService] below to match. |
193 | ;LocalServiceModule = "OpenSim.Services.FSAssetService.dll:FSAssetConnector" | 257 | ;LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" |
194 | 258 | LocalServiceModule = "OpenSim.Services.FSAssetService.dll:FSAssetConnector" | |
259 | |||
195 | ;; FSAsset Directories. Base directory, where final asset files are stored and Spool directory for temp files | 260 | ;; FSAsset Directories. Base directory, where final asset files are stored and Spool directory for temp files |
196 | ;; These directories must be on the same physical filesystem | 261 | ;; These directories must be on the same physical filesystem |
197 | ;BaseDirectory = "./fsassets/data" | 262 | BaseDirectory = "${Const|AssetsPath}/data" |
198 | ;SpoolDirectory = "./fsassets/tmp" | 263 | SpoolDirectory = "${Const|AssetsPath}/tmp" |
199 | 264 | ||
200 | ;; Original service can be checked if FSAssets can not find an asset | 265 | ;; Original service can be checked if FSAssets can not find an asset |
201 | ;FallbackService = "OpenSim.Services.AssetService.dll:AssetService"; | 266 | FallbackService = "OpenSim.Services.AssetService.dll:AssetService"; |
202 | 267 | ||
203 | ;; How many days since last updating the access time before its updated again by FSAssets when accessing an asset | 268 | ;; How many days since last updating the access time before its updated again by FSAssets when accessing an asset |
204 | ;; Reduces DB calls if asset is requested often. Default value 0 will always update access time | 269 | ;; Reduces DB calls if asset is requested often. Default value 0 will always update access time |
205 | ;DaysBetweenAccessTimeUpdates = 30 | 270 | DaysBetweenAccessTimeUpdates = 1 |
206 | 271 | ||
207 | ;; FSAssets Custom Database Config (Leave blank to use grids default database configuration) | 272 | ;; FSAssets Custom Database Config (Leave blank to use grids default database configuration) |
208 | ;StorageProvider = "" | 273 | ;StorageProvider = "" |
209 | ;ConnectionString = "" | 274 | ;ConnectionString = "" |
210 | ;Realm = "fsassets" | 275 | ;Realm = "fsassets" |
211 | 276 | ||
212 | ;; The following are common to both the default asset service and FSAsset service | 277 | ;; The following are common to both the default asset service and FSAsset service |
213 | 278 | ||
214 | ;; Default loader for loading default assets from XML on first run | 279 | ;; Common asset service options |
215 | DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" | 280 | DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" |
216 | AssetLoaderArgs = "./assets/AssetSets.xml" | 281 | AssetLoaderArgs = "./assets/AssetSets.xml" |
217 | 282 | ||
@@ -246,9 +311,13 @@ | |||
246 | ; * | 311 | ; * |
247 | [GridService] | 312 | [GridService] |
248 | LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" | 313 | LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" |
314 | |||
249 | ; Realm = "regions" | 315 | ; Realm = "regions" |
250 | ; AllowDuplicateNames = "True" | 316 | ; AllowDuplicateNames = "True" |
251 | 317 | ||
318 | ;; Needed to display non-default map tile images for linked regions | ||
319 | AssetService = "OpenSim.Services.AssetService.dll:AssetService" | ||
320 | |||
252 | ;; Next, we can specify properties of regions, including default and fallback regions | 321 | ;; Next, we can specify properties of regions, including default and fallback regions |
253 | ;; The syntax is: Region_<RegionName> = "<flags>" | 322 | ;; The syntax is: Region_<RegionName> = "<flags>" |
254 | ;; or: Region_<RegionID> = "<flags>" | 323 | ;; or: Region_<RegionID> = "<flags>" |
@@ -272,15 +341,25 @@ | |||
272 | ;; Example specification: | 341 | ;; Example specification: |
273 | ; Region_Welcome_Area = "DefaultRegion, FallbackRegion" | 342 | ; Region_Welcome_Area = "DefaultRegion, FallbackRegion" |
274 | ; (replace spaces with underscore) | 343 | ; (replace spaces with underscore) |
344 | Region_residential = "DefaultRegion, FallbackRegion, Persistent" | ||
345 | Region_Gabba_Ward = "DefaultRegion, FallbackRegion, Persistent" | ||
346 | Region_Mater_Hospital = "DefaultRegion, FallbackRegion, Persistent" | ||
347 | Region_Mater_Private_Hospital = "DefaultRegion, FallbackRegion, Persistent" | ||
348 | |||
349 | ;; Allow Hyperlinks to be created at the console | ||
350 | HypergridLinker = true | ||
275 | 351 | ||
276 | ;; Allow supporting viewers to export content | 352 | ;; Allow supporting viewers to export content |
277 | ;; Set to false to prevent export | 353 | ;; Set to false to prevent export |
278 | ExportSupported = true | 354 | ExportSupported = true |
279 | 355 | ||
356 | ;; If you have this set under [Hypergrid], no need to set it here, leave it commented | ||
357 | ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}" | ||
358 | |||
280 | 359 | ||
281 | ; * This is the configuration for the freeswitch server in grid mode | 360 | ; * This is the configuration for the freeswitch server in grid mode |
282 | [FreeswitchService] | 361 | [FreeswitchService] |
283 | LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" | 362 | ; LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" |
284 | 363 | ||
285 | ;; The IP address of your FreeSWITCH server. | 364 | ;; The IP address of your FreeSWITCH server. |
286 | ;; This address must be reachable by viewers. | 365 | ;; This address must be reachable by viewers. |
@@ -321,6 +400,7 @@ | |||
321 | [AuthenticationService] | 400 | [AuthenticationService] |
322 | ; for the server connector | 401 | ; for the server connector |
323 | LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" | 402 | LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" |
403 | ; Realm = "useraccounts" | ||
324 | 404 | ||
325 | ;; Allow the service to process HTTP getauthinfo calls. | 405 | ;; Allow the service to process HTTP getauthinfo calls. |
326 | ;; Default is false. | 406 | ;; Default is false. |
@@ -337,12 +417,12 @@ | |||
337 | 417 | ||
338 | [OpenIdService] | 418 | [OpenIdService] |
339 | ; for the server connector | 419 | ; for the server connector |
340 | AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" | 420 | ; AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" |
341 | UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" | 421 | ; UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" |
342 | 422 | ||
343 | 423 | ||
344 | ; * This is the new style authentication service. Currently, only MySQL | 424 | ; * This is the new style user service. |
345 | ; * is implemented. "Realm" is the table that is used for user lookup. | 425 | ; * "Realm" is the table that is used for user lookup. |
346 | ; * It defaults to "useraccounts", which uses the new style. | 426 | ; * It defaults to "useraccounts", which uses the new style. |
347 | ; * Realm = "users" will use the legacy tables as an authentication source | 427 | ; * Realm = "users" will use the legacy tables as an authentication source |
348 | ; * | 428 | ; * |
@@ -421,20 +501,20 @@ | |||
421 | GridService = "OpenSim.Services.GridService.dll:GridService" | 501 | GridService = "OpenSim.Services.GridService.dll:GridService" |
422 | SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" | 502 | SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" |
423 | LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService" | 503 | LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService" |
504 | UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" | ||
424 | FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" | 505 | FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" |
425 | 506 | ||
426 | ; The minimum user level required for a user to be able to login. 0 by default | 507 | ; This inventory service will be used to initialize the user's inventory |
427 | ; If you disable a particular user's account then you can set their login level below this number. | 508 | HGInventoryServicePlugin = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService" |
428 | ; You can also change this level from the console though these changes will not be persisted. | 509 | HGInventoryServiceConstructorArg = "HGInventoryService" |
429 | ; MinLoginLevel = 0 | ||
430 | 510 | ||
431 | ; Ask co-operative viewers to use a different currency name | 511 | ;; Ask co-operative viewers to use a different currency name |
432 | ;Currency = "" | 512 | Currency = "v " |
433 | 513 | ||
434 | ;; Set minimum fee to publish classified | 514 | ;; Set minimum fee to publish classified |
435 | ; ClassifiedFee = 0 | 515 | ; ClassifiedFee = 0 |
436 | 516 | ||
437 | WelcomeMessage = "Welcome, Avatar!" | 517 | WelcomeMessage = "${Const|MOTD}" |
438 | AllowRemoteSetLoginLevel = "false" | 518 | AllowRemoteSetLoginLevel = "false" |
439 | 519 | ||
440 | ; For V2 map | 520 | ; For V2 map |
@@ -452,14 +532,17 @@ | |||
452 | ; If you run this login server behind a proxy, set this to true | 532 | ; If you run this login server behind a proxy, set this to true |
453 | ; HasProxy = false | 533 | ; HasProxy = false |
454 | 534 | ||
455 | ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" | 535 | ; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs) |
456 | ;; Viewers do not listen to timezone sent by the server. They use Pacific Standard Time instead, | 536 | ;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented |
457 | ;; but rely on the server to calculate Daylight Saving Time. Sending another DST than US Pacific | 537 | ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}" |
458 | ;; would result in time inconsistencies between grids (during summer and around DST transition period) | 538 | |
459 | ;; default let OpenSim calculate US Pacific DST | 539 | SRV_HomeURI = "${Const|BaseURL}:${Const|PublicPort}" |
460 | ;; "none" disable DST (equivallent to "local" with system set to GMT) | 540 | SRV_InventoryServerURI = "${Const|BaseURL}:${Const|PublicPort}" |
461 | ;; "local" force legacy behaviour (using local system time to calculate DST) | 541 | SRV_AssetServerURI = "${Const|BaseURL}:${Const|PublicPort}" |
462 | ; DSTZone = "America/Los_Angeles;Pacific Standard Time" | 542 | SRV_ProfileServerURI = "${Const|BaseURL}:${Const|PublicPort}" |
543 | SRV_FriendsServerURI = "${Const|BaseURL}:${Const|PublicPort}" | ||
544 | SRV_IMServerURI = "${Const|BaseURL}:${Const|PublicPort}" | ||
545 | SRV_GroupsServerURI = "${Const|BaseURL}:${Const|PublicPort}" | ||
463 | 546 | ||
464 | ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" | 547 | ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" |
465 | ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time | 548 | ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time |
@@ -471,7 +554,7 @@ | |||
471 | ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour. | 554 | ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour. |
472 | ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings. | 555 | ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings. |
473 | ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows | 556 | ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows |
474 | DSTZone = "America/Los_Angeles;Pacific Standard Time" | 557 | DSTZone = "local" |
475 | 558 | ||
476 | ;Basic Login Service Dos Protection Tweaks | 559 | ;Basic Login Service Dos Protection Tweaks |
477 | ;; | 560 | ;; |
@@ -506,16 +589,6 @@ | |||
506 | ; HasProxy = false | 589 | ; HasProxy = false |
507 | 590 | ||
508 | 591 | ||
509 | [Messaging] | ||
510 | ; OfflineIM | ||
511 | OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService" | ||
512 | |||
513 | |||
514 | [Groups] | ||
515 | ;; Sets the maximum number of groups an agent may join | ||
516 | ; MaxAgentGroups = 42 | ||
517 | |||
518 | |||
519 | [GridInfoService] | 592 | [GridInfoService] |
520 | ; These settings are used to return information on a get_grid_info call. | 593 | ; These settings are used to return information on a get_grid_info call. |
521 | ; Client launcher scripts and third-party clients make use of this to | 594 | ; Client launcher scripts and third-party clients make use of this to |
@@ -529,10 +602,10 @@ | |||
529 | login = ${Const|BaseURL}:${Const|PublicPort}/ | 602 | login = ${Const|BaseURL}:${Const|PublicPort}/ |
530 | 603 | ||
531 | ; long grid name: the long name of your grid | 604 | ; long grid name: the long name of your grid |
532 | gridname = "the lost continent of hippo" | 605 | gridname = "${Const|GridName}" |
533 | 606 | ||
534 | ; short grid name: the short name of your grid | 607 | ; short grid name: the short name of your grid |
535 | gridnick = "hippogrid" | 608 | gridnick = "${Const|GridName}" |
536 | 609 | ||
537 | ; login page: optional: if it exists it will be used to tell the client to use | 610 | ; login page: optional: if it exists it will be used to tell the client to use |
538 | ; this as splash page | 611 | ; this as splash page |
@@ -555,10 +628,190 @@ | |||
555 | ; password help: optional: page providing password assistance for users of your grid | 628 | ; password help: optional: page providing password assistance for users of your grid |
556 | ;password = ${Const|BaseURL}/password | 629 | ;password = ${Const|BaseURL}/password |
557 | 630 | ||
631 | ; HG address of the gatekeeper, if you have one | ||
632 | ; this is the entry point for all the regions of the world | ||
633 | ; gatekeeper = ${Const|BaseURL}:${Const|PublicPort}/ | ||
634 | |||
635 | ; HG user domain, if you have one | ||
636 | ; this is the entry point for all user-related HG services | ||
637 | ; uas = ${Const|BaseURL}:${Const|PublicPort}/ | ||
638 | |||
639 | |||
640 | [GatekeeperService] | ||
641 | LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService" | ||
642 | ;; for the service | ||
643 | UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" | ||
644 | UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" | ||
645 | PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" | ||
646 | GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" | ||
647 | GridService = "OpenSim.Services.GridService.dll:GridService" | ||
648 | AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector" | ||
649 | SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" | ||
650 | ; how does the outside world reach me? This acts as public key too. | ||
651 | ;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented | ||
652 | ; ExternalName = "${Const|BaseURL}:${Const|PublicPort}" | ||
653 | |||
654 | ; Does this grid allow incoming links to any region in it? | ||
655 | ; If false, HG TPs happen only to the Default regions specified in [GridService] section | ||
656 | AllowTeleportsToAnyRegion = true | ||
657 | |||
658 | ; If you run this gatekeeper server behind a proxy, set this to true | ||
659 | ; HasProxy = false | ||
660 | |||
661 | ;; Are foreign visitors allowed? | ||
662 | ForeignAgentsAllowed = true | ||
663 | ;; | ||
664 | ;; If ForeignAgentsAllowed is true, make exceptions using AllowExcept. | ||
665 | ;; Leave blank or commented for no exceptions. | ||
666 | ; AllowExcept = "http://griefer.com:8002, http://enemy.com:8002" | ||
667 | ;; | ||
668 | ;; If ForeignAgentsAllowed is false, make exceptions using DisallowExcept | ||
669 | ;; Leave blank or commented for no exceptions. | ||
670 | ; DisallowExcept = "http://myfriendgrid.com:8002, http://myboss.com:8002" | ||
671 | |||
672 | |||
673 | [UserAgentService] | ||
674 | LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService" | ||
675 | ;; for the service | ||
676 | GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" | ||
677 | GridService = "OpenSim.Services.GridService.dll:GridService" | ||
678 | GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService" | ||
679 | PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" | ||
680 | FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" | ||
681 | UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" | ||
682 | |||
683 | ; If you run this user agent server behind a proxy, set this to true | ||
684 | ; HasProxy = false | ||
685 | |||
686 | ;; If you separate the UserAgentService from the LoginService, set this to | ||
687 | ;; the IP address of the machine where your LoginService is | ||
688 | ;LoginServerIP = "127.0.0.1" | ||
689 | |||
690 | ; User level required to be contacted from other grids | ||
691 | LevelOutsideContacts = 0 | ||
692 | |||
693 | ;; Restrictions on destinations of local users. | ||
694 | ;; Are local users allowed to visit other grids? | ||
695 | ;; What user level? Use variables of this forrm: | ||
696 | ;; ForeignTripsAllowed_Level_<UserLevel> = true | false | ||
697 | ;; (the default is true) | ||
698 | ;; For example: | ||
699 | ; ForeignTripsAllowed_Level_0 = false | ||
700 | ; ForeignTripsAllowed_Level_200 = true ; true is default, no need to say it | ||
701 | ;; | ||
702 | ;; If ForeignTripsAllowed is false, make exceptions using DisallowExcept | ||
703 | ;; Leave blank or commented for no exceptions. | ||
704 | ; DisallowExcept_Level_0 = "http://myothergrid.com:8002, http://boss.com:8002" | ||
705 | ;; | ||
706 | ;; If ForeignTripsAllowed is true, make exceptions using AllowExcept. | ||
707 | ;; Leave blank or commented for no exceptions. | ||
708 | ; AllowExcept_Level_200 = "http://griefer.com:8002, http://enemy.com:8002" | ||
709 | |||
710 | ;; This variable controls what is exposed to profiles of local users | ||
711 | ;; as seen from outside of this grid. Leave it uncommented for exposing | ||
712 | ;; UserTitle, UserFlags and the creation date. Uncomment and change to False | ||
713 | ;; to block this info from being exposed. | ||
714 | ; ShowUserDetailsInHGProfile = True | ||
715 | |||
716 | |||
717 | ; * The interface that local users get when they are in other grids. | ||
718 | ; * This restricts the inventory operations while in other grids. | ||
719 | ; * Still not completely safe, especially if users perform inventory operations | ||
720 | ; * while in those grids. The more the user accesses his/her inventory, the more | ||
721 | ; * those simulators will know about the user's inventory. | ||
722 | ; * | ||
723 | [HGInventoryService] | ||
724 | ; For the InventoryServiceInConnector | ||
725 | LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService" | ||
726 | ;; alternatives: | ||
727 | ;; HG1.5, more permissive, not recommended, but still supported | ||
728 | ;LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInventoryService" | ||
729 | ;; HG1.0, totally permissive, not recommended, but OK for grids with 100% trust | ||
730 | ;LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" | ||
731 | |||
732 | UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService" | ||
733 | AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" | ||
734 | |||
735 | ; HGInventoryService is a public-facing inventory service that allows users to | ||
736 | ; interact with their suitcase folder when on a foreign grid. This reuses the general inventory service connector. | ||
737 | ; Hence, if the user has set up authentication in [Network] to protect their private services | ||
738 | ; make sure it is not set here. | ||
739 | AuthType = None | ||
740 | |||
741 | ;; Can overwrite the default in [Hypergrid], but probably shouldn't | ||
742 | ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}" | ||
743 | |||
744 | |||
745 | ; * The interface that local users get when they are in other grids. | ||
746 | ; * This restricts the access that the rest of the world has to | ||
747 | ; * the assets of this world. | ||
748 | ; * | ||
749 | [HGAssetService] | ||
750 | ; LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService" | ||
751 | LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFSAssetService" | ||
752 | UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService" | ||
753 | |||
754 | ; HGAssetService is a public-facing service that allows users to | ||
755 | ; read and create assets when on another grid. This reuses the general asset service connector. | ||
756 | ; Hence, if the user has set up authentication in [Network] to protect their private services | ||
757 | ; make sure it is overriden for this public service. | ||
758 | AuthType = None | ||
759 | |||
760 | ;; Can overwrite the default in [Hypergrid], but probably shouldn't | ||
761 | ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}" | ||
762 | |||
763 | ;; The asset types that this grid can export to / import from other grids. | ||
764 | ;; Comma separated. | ||
765 | ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely: | ||
766 | ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText, | ||
767 | ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh | ||
768 | ;; | ||
769 | ;; Leave blank or commented if you don't want to apply any restrictions. | ||
770 | ;; A more strict, but still reasonable, policy may be to disallow the exchange | ||
771 | ;; of scripts, like so: | ||
772 | ; DisallowExport ="LSLText" | ||
773 | ; DisallowImport ="LSLBytecode" | ||
774 | |||
775 | |||
776 | [HGFriendsService] | ||
777 | LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService" | ||
778 | UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" | ||
779 | FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" | ||
780 | UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" | ||
781 | GridService = "OpenSim.Services.GridService.dll:GridService" | ||
782 | PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" | ||
783 | |||
784 | |||
785 | [HGInstantMessageService] | ||
786 | LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService" | ||
787 | GridService = "OpenSim.Services.GridService.dll:GridService" | ||
788 | PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" | ||
789 | UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" | ||
790 | ; This should always be true in the Robust config | ||
791 | InGatekeeper = True | ||
792 | |||
793 | |||
794 | [Messaging] | ||
795 | ; OfflineIM | ||
796 | OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService" | ||
797 | |||
798 | |||
799 | [Groups] | ||
800 | ;; for the HG Groups service | ||
801 | OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService" | ||
802 | UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" | ||
803 | |||
804 | ;; What is the HomeURI of users associated with this grid? | ||
805 | ;; Can overwrite the default in [Hypergrid], but probably shouldn't | ||
806 | ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}" | ||
807 | |||
808 | ;; Sets the maximum number of groups an agent may join | ||
809 | MaxAgentGroups = 420 | ||
810 | |||
558 | 811 | ||
559 | [UserProfilesService] | 812 | [UserProfilesService] |
560 | LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService" | 813 | LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService" |
561 | Enabled = false | 814 | Enabled = true |
562 | ;; Configure this for separate profiles database | 815 | ;; Configure this for separate profiles database |
563 | ;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;" | 816 | ;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;" |
564 | ;; Realm = UserProfiles | 817 | ;; Realm = UserProfiles |
@@ -569,4 +822,4 @@ | |||
569 | [BakedTextureService] | 822 | [BakedTextureService] |
570 | LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes" | 823 | LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes" |
571 | ;; This directory must be writable by the user ROBUST runs as. It will be created automatically. | 824 | ;; This directory must be writable by the user ROBUST runs as. It will be created automatically. |
572 | BaseDirectory = "./bakes" | 825 | BaseDirectory = "bakes" |