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Diffstat (limited to 'config/OpenSimDefaults.ini')
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diff --git a/config/OpenSimDefaults.ini b/config/OpenSimDefaults.ini deleted file mode 100644 index 12ca68f..0000000 --- a/config/OpenSimDefaults.ini +++ /dev/null | |||
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1 | ; This file contains defaults for various settings in OpenSimulator. These can be overriden | ||
2 | ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini). | ||
3 | |||
4 | |||
5 | [Includes] | ||
6 | ; Define your server specific constants in this file. | ||
7 | Include-Common = config.ini | ||
8 | |||
9 | |||
10 | [Startup] | ||
11 | ; Console prompt | ||
12 | ; Certain special characters can be used to customize the prompt | ||
13 | ; Currently, these are | ||
14 | ; \R - substitute region name | ||
15 | ; \\ - substtitue \ | ||
16 | ConsolePrompt = "Region (\R) " | ||
17 | |||
18 | ; Console commands can be saved to a file, so the command history persists after a restart. (default is true) | ||
19 | ConsoleHistoryFileEnabled = true | ||
20 | |||
21 | ; Log file location. This can be set to a simple file path | ||
22 | ; LogFile = "../logs/OpenSim.log | ||
23 | |||
24 | ; The history file can be just a filename (relative to OpenSim's bin/ directory | ||
25 | ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/) | ||
26 | ConsoleHistoryFile = "OpenSimConsoleHistory.txt" | ||
27 | |||
28 | ; How many lines of command history should we keep? (default is 100) | ||
29 | ConsoleHistoryFileLines = 100 | ||
30 | |||
31 | ; Set this to true if you want to log crashes to disk | ||
32 | ; this can be useful when submitting bug reports. | ||
33 | ; However, this will only log crashes within OpenSimulator that cause the entire program to exit | ||
34 | ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures. | ||
35 | ; You will need to capture these native stack traces by recording the session log itself. | ||
36 | save_crashes = false | ||
37 | |||
38 | ; Directory to save crashes to if above is enabled | ||
39 | ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) | ||
40 | crash_dir = "crashes" | ||
41 | |||
42 | ; Place to create a PID file | ||
43 | ; PIDFile = "/tmp/OpenSim.exe.pid" | ||
44 | |||
45 | ; Console commands run at startup | ||
46 | startup_console_commands_file = "startup_commands.txt" | ||
47 | |||
48 | ; Console commands run on shutdown | ||
49 | shutdown_console_commands_file = "shutdown_commands.txt" | ||
50 | |||
51 | ; Console commands run every 20 minutes | ||
52 | ; timer_Script = "filename" | ||
53 | |||
54 | ; timer_Script time interval (default 20 min) | ||
55 | ; The time is 60 per minute | ||
56 | ; timer_Interval = 1200 | ||
57 | |||
58 | ; ## | ||
59 | ; ## SYSTEM | ||
60 | ; ## | ||
61 | |||
62 | ; Sets the method that OpenSim will use to fire asynchronous | ||
63 | ; events. Valid values are UnsafeQueueUserWorkItem, | ||
64 | ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread. | ||
65 | ; | ||
66 | ; SmartThreadPool is reported to work well on Mono/Linux, but | ||
67 | ; UnsafeQueueUserWorkItem has been benchmarked with better | ||
68 | ; performance on .NET/Windows | ||
69 | ; | ||
70 | ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security | ||
71 | ; privileges. However, as calling code is trusted anyway this is safe (if you set | ||
72 | ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons). | ||
73 | async_call_method = SmartThreadPool | ||
74 | |||
75 | ; Max threads to allocate on the FireAndForget thread pool | ||
76 | ; when running with the SmartThreadPool option above | ||
77 | MaxPoolThreads = 300 | ||
78 | |||
79 | ; Allow certain jobs to be run consecutively in a job engine rather than always concurrently. | ||
80 | ; This improves performance in regions with large numbers of connections (in the hundreds). | ||
81 | JobEngineEnabled = true | ||
82 | |||
83 | ; Plugin Registry Location | ||
84 | ; Set path to directory for plugin registry. Information about the | ||
85 | ; registered repositories and installed plugins will be stored here. | ||
86 | ; The OpenSim.exe process must have R/W access to the location. | ||
87 | RegistryLocation = "." | ||
88 | |||
89 | ; Used by region module addins. You can set this to outside bin, so that addin | ||
90 | ; configurations will survive updates. The OpenSim.exe process must have R/W access | ||
91 | ; to the location. | ||
92 | ConfigDirectory = "." | ||
93 | |||
94 | ; ## | ||
95 | ; ## CLIENTS | ||
96 | ; ## | ||
97 | |||
98 | ; Set this to the DLL containing the client stack to use. | ||
99 | clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" | ||
100 | |||
101 | ; ## | ||
102 | ; ## REGIONS | ||
103 | ; ## | ||
104 | |||
105 | ; Determine where OpenSimulator looks for the files which tell it which regions to server | ||
106 | ; Defaults to "filesystem" if this setting isn't present | ||
107 | region_info_source = "filesystem" | ||
108 | ; region_info_source = "web" | ||
109 | |||
110 | ; Determines where the region XML files are stored if you are loading these from the filesystem. | ||
111 | ; Defaults to bin/Regions in your OpenSimulator installation directory | ||
112 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" | ||
113 | |||
114 | ; Determines the page from which regions xml is retrieved if you are loading these from the web | ||
115 | ; The XML here has the same format as it does on the filesystem (including the <Root> tag), | ||
116 | ; except that everything is also enclosed in a <Regions> tag. | ||
117 | ; regionload_webserver_url = "http://example.com/regions.xml"; | ||
118 | |||
119 | ;; Allow the simulator to start up if there are no region configuration available | ||
120 | ;; from the selected region_info_source. | ||
121 | allow_regionless = false | ||
122 | |||
123 | ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here | ||
124 | see_into_region = false | ||
125 | |||
126 | ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos | ||
127 | ; Increasing this number will increase memory usage. | ||
128 | MaxPrimUndos = 20 | ||
129 | |||
130 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 | ||
131 | ;; Minimum size for non-physical prims. Affects resizing of existing | ||
132 | ;; prims. This can be overridden in the region config file (as | ||
133 | ;; NonPhysicalPrimMin!). | ||
134 | ; NonPhysicalPrimMin = 0.001 | ||
135 | |||
136 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!). | ||
137 | NonPhysicalPrimMax = 2560 | ||
138 | |||
139 | ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 0.01 | ||
140 | ;; Minimum size where a prim can be physical. Affects resizing of | ||
141 | ;; existing prims. This can be overridden in the region config file. | ||
142 | ; PhysicalPrimMin = 0.01 | ||
143 | |||
144 | ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file. | ||
145 | PhysicalPrimMax = 640 | ||
146 | |||
147 | ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum | ||
148 | ; This can be overridden in the region config file. | ||
149 | ClampPrimSize = false | ||
150 | |||
151 | ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero. | ||
152 | ; This can be overridden in the region config file. | ||
153 | LinksetPrims = 0 | ||
154 | |||
155 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. | ||
156 | ; This only applies when crossing to a region running in a different simulator. | ||
157 | ; For crossings where the regions are on the same simulator the script is always kept running. | ||
158 | AllowScriptCrossing = true | ||
159 | |||
160 | ; Allow compiled script binary code to cross region boundaries. | ||
161 | ; If you set this to "true", any region that can teleport to you can | ||
162 | ; inject ARBITRARY BINARY CODE into your system. Use at your own risk. | ||
163 | ; YOU HAVE BEEN WARNED!!! | ||
164 | TrustBinaries = false | ||
165 | |||
166 | ; Combine all contiguous regions into one large megaregion | ||
167 | ; Order your regions from South to North, West to East in your regions.ini and then set this to true | ||
168 | ; Warning! Don't use this with regions that have existing content!, This will likely break them | ||
169 | CombineContiguousRegions = false | ||
170 | |||
171 | ; Extend the region's draw distance; 255m is the default which includes | ||
172 | ; one neighbor on each side of the current region, 767m would go three | ||
173 | ; neighbors on each side for a total of 49 regions in view. Warning, unless | ||
174 | ; all the regions have the same drawdistance, you will end up with strange | ||
175 | ; effects because the agents that get closed may be inconsistent. | ||
176 | DefaultDrawDistance = 767.0 | ||
177 | |||
178 | ; If you have only one region in an instance, or to avoid the many bugs | ||
179 | ; that you can trigger in modules by restarting a region, set this to | ||
180 | ; true to make the entire instance exit instead of restarting the region. | ||
181 | ; This is meant to be used on systems where some external system like | ||
182 | ; Monit will restart any instance that exits, thereby making the shutdown | ||
183 | ; into a restart. | ||
184 | InworldRestartShutsDown = true | ||
185 | |||
186 | ; Use of normalized 55FPS statistics | ||
187 | ; Opensim does not have a frame rate control like other simulators. | ||
188 | ; Most parameters that control timing can be configurable region by region. | ||
189 | ; To achieve closer compatibility with values expected by viewers, scripts and users | ||
190 | ; some parameters are converted to a equivalent per frame value. | ||
191 | ; Additionally, they are scaled to values they would have on a system running at a nominal 55 frames per second rate. | ||
192 | ; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration | ||
193 | ; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false. | ||
194 | ; Normalized55FPS = true | ||
195 | |||
196 | ; The minimum proportion of a second that any particular frame can take to execute. | ||
197 | ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames | ||
198 | ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require | ||
199 | ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill. | ||
200 | MinFrameTime = 0.089 | ||
201 | |||
202 | ; The values below represent the percentage of the target frame time that, | ||
203 | ; when underrun, should trigger yellow or red in the lag meter. | ||
204 | ; Less than 60% of FPS is amber by default, less then 40% is red. | ||
205 | ; These values are advisory. Viewers may choose to not use them but it is | ||
206 | ; encouraged that they do. | ||
207 | ; FrameTimeWarnPercent = 60; | ||
208 | ; FrameTimeCritPercent = 40; | ||
209 | |||
210 | ; Send scheduled updates to objects in the scene | ||
211 | ; This must be a whole number | ||
212 | UpdateObjectsEveryNFrames = 1; | ||
213 | |||
214 | ; Send position/velocity, etc. updates to agents in the scene | ||
215 | ; This must be a whole number | ||
216 | UpdateAgentsEveryNFrames = 1; | ||
217 | |||
218 | ; Apply pending forces from physics calculations to an entity. | ||
219 | ; This must be a whole number | ||
220 | UpdateEntityMovementEveryNFrames = 1; | ||
221 | |||
222 | ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap. | ||
223 | ; This must be a whole number | ||
224 | UpdateCoarseLocationsEveryNFrames = 50; | ||
225 | |||
226 | ; Update physics. Within each update physics also updates in a series of contigous mini-steps | ||
227 | ; This must be a whole number | ||
228 | UpdatePhysicsEveryNFrames = 1; | ||
229 | |||
230 | ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1. | ||
231 | ; This must be a whole number | ||
232 | UpdateEventsEveryNFrames = 1; | ||
233 | |||
234 | ; Send terrain updates to viewers | ||
235 | ; This must be a whole number | ||
236 | UpdateTerrainEveryNFrames = 50; | ||
237 | |||
238 | ; Persitently store any objects which meet the PRIM STORAGE criteria | ||
239 | ; This must be a whole number | ||
240 | UpdateStorageEveryNFrames = 200; | ||
241 | |||
242 | ; Clean up temp on rez objects. | ||
243 | ; This must be a whole number | ||
244 | UpdateTempCleaningEveryNSeconds = 180; | ||
245 | |||
246 | ; ## | ||
247 | ; ## PRIM STORAGE | ||
248 | ; ## | ||
249 | |||
250 | ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to | ||
251 | ; prevent frequently changing objects from heavily loading the region data store. | ||
252 | ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. | ||
253 | ; | ||
254 | ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds | ||
255 | MinimumTimeBeforePersistenceConsidered = 60 | ||
256 | ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago | ||
257 | MaximumTimeBeforePersistenceConsidered = 600 | ||
258 | |||
259 | ; ## | ||
260 | ; ## PHYSICS | ||
261 | ; ## | ||
262 | |||
263 | ; If true then prims can be collided with by avatars, other prims, etc. | ||
264 | ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked. | ||
265 | ; Also, no prims are subject to physics. | ||
266 | collidable_prim = true | ||
267 | |||
268 | ; If true then prims can be made subject to physics (gravity, pushing, etc.). | ||
269 | ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction | ||
270 | physical_prim = true | ||
271 | |||
272 | ; Select a mesher here. | ||
273 | ; | ||
274 | ; Meshmerizer properly handles complex prims by using triangle meshes. | ||
275 | ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way | ||
276 | ; | ||
277 | ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports | ||
278 | ; Usually this is only a box | ||
279 | |||
280 | meshing = Meshmerizer | ||
281 | ;meshing = ZeroMesher | ||
282 | |||
283 | ; Path to decoded sculpty maps | ||
284 | ; Defaults to "j2kDecodeCache | ||
285 | ;DecodedSculptMapPath = "j2kDecodeCache" | ||
286 | |||
287 | ; if you use Meshmerizer and want sculpt map collisions, setting this to | ||
288 | ; to true will store decoded sculpt maps in a special folder in your bin | ||
289 | ; folder, which can reduce startup times by reducing asset requests. Some | ||
290 | ; versions of mono dont work well when reading the cache files, so set this | ||
291 | ; to false if you have compatibility problems. | ||
292 | CacheSculptMaps = true | ||
293 | |||
294 | ;; BulletSim is the default physics engine. It provides the best performance and most functionality. | ||
295 | ;; BulletSim supports varregions. | ||
296 | ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. | ||
297 | ;; It continues to provide a workable physics implementation. It does not currently support varregions. | ||
298 | ;; basicphysics effectively does not model physics at all, making all objects phantom. | ||
299 | ;; Default is OpenDynamicsEngine | ||
300 | physics = BulletSim | ||
301 | ;physics = modified_BulletX | ||
302 | ;physics = OpenDynamicsEngine | ||
303 | ;physics = basicphysics | ||
304 | ;physics = POS | ||
305 | |||
306 | ; ## | ||
307 | ; ## SCRIPT ENGINE | ||
308 | ; ## | ||
309 | |||
310 | DefaultScriptEngine = "XEngine" | ||
311 | |||
312 | ; ## | ||
313 | ; ## EMAIL MODULE | ||
314 | ; ## | ||
315 | |||
316 | ;emailmodule = DefaultEmailModule | ||
317 | |||
318 | ; ## | ||
319 | ; ## ANIMATIONS | ||
320 | ; ## | ||
321 | |||
322 | ; If enabled, enableFlySlow will change the primary fly state to | ||
323 | ; FLYSLOW, and the "always run" state will be the regular fly. | ||
324 | enableflyslow = false | ||
325 | |||
326 | ; PreJump is an additional animation state, but it probably | ||
327 | ; won't look right until the physics engine supports it | ||
328 | ; (i.e delays takeoff for a moment) | ||
329 | |||
330 | ; Simulator statistics are output to the console periodically at debug level INFO. | ||
331 | ; Setting this to zero disables this output. | ||
332 | LogShowStatsSeconds = 0 | ||
333 | |||
334 | ; Simulator Stats URI | ||
335 | ; Enable JSON simulator data by setting a URI name (case sensitive) | ||
336 | ; Returns regular sim stats (SimFPS, ...) | ||
337 | Stats_URI = "jsonSimStats" | ||
338 | |||
339 | ; Simulator StatsManager URI | ||
340 | ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally | ||
341 | ; specify category, container and stat to fetch. If not selected, returns all of that type. | ||
342 | ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic | ||
343 | ; ManagedStatsRemoteFetchURI = "ManagedStats" | ||
344 | |||
345 | ; Make OpenSim start all regions with logins disabled. They will need | ||
346 | ; to be enabled from the console if this is set | ||
347 | StartDisabled = false | ||
348 | |||
349 | ; Image decoding. Use CSJ2K for layer boundary decoding if true, | ||
350 | ; OpenJPEG if false | ||
351 | ; UseCSJ2K = true | ||
352 | |||
353 | ; Use "Trash" folder for items deleted from the scene | ||
354 | ; When set to True (the default) items deleted from the scene will be | ||
355 | ; stored in the user's trash or lost and found folder. When set to | ||
356 | ; False items will be removed from the scene permanently | ||
357 | UseTrashOnDelete = True | ||
358 | |||
359 | ; # | ||
360 | ; # Logging | ||
361 | ; # | ||
362 | |||
363 | ; Force logging when the thread pool approaches an overload condition | ||
364 | ; Provides useful data for post-mortem analysis even in a production | ||
365 | ; system with reduced logging | ||
366 | LogOverloads = True | ||
367 | |||
368 | [Map] | ||
369 | ;WorldMapModule = "WorldMap" | ||
370 | MapImageModule = "Warp3DImageModule" | ||
371 | |||
372 | ; World map blacklist timeout in seconds | ||
373 | ;BlacklistTimeout = 600 | ||
374 | |||
375 | ; Set to false to not generate any maptiles | ||
376 | ;GenerateMaptiles = true | ||
377 | |||
378 | ; Refresh (in seconds) the map tile periodically | ||
379 | MaptileRefresh = 0 | ||
380 | |||
381 | ; If not generating maptiles, use this static texture asset ID | ||
382 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
383 | |||
384 | ; Draw objects on maptile. This step might take a long time if you've got a large number of | ||
385 | ; objects, so you can turn it off here if you'd like. | ||
386 | DrawPrimOnMapTile = true | ||
387 | |||
388 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
389 | TextureOnMapTile = true | ||
390 | |||
391 | ; Texture prims | ||
392 | TexturePrims = true | ||
393 | |||
394 | ; Only texture prims that have a diagonal size greater than this number | ||
395 | TexturePrimSize = 24 | ||
396 | |||
397 | ; Attempt to render meshes and sculpties on the map | ||
398 | RenderMeshes = true; | ||
399 | |||
400 | [Permissions] | ||
401 | ; ## | ||
402 | ; ## PERMISSIONS | ||
403 | ; ## | ||
404 | |||
405 | ;permissionmodules = "DefaultPermissionsModule" | ||
406 | |||
407 | ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy | ||
408 | ; any item, etc. This may not yet be implemented uniformally. | ||
409 | ; If set to true, then all permissions checks are carried out | ||
410 | ; Default is true | ||
411 | serverside_object_permissions = true | ||
412 | |||
413 | allow_grid_gods = true | ||
414 | |||
415 | ; This allows somne control over permissions | ||
416 | ; please note that this still doesn't duplicate SL, and is not intended to | ||
417 | region_owner_is_god = true | ||
418 | region_manager_is_god = true | ||
419 | parcel_owner_is_god = false | ||
420 | |||
421 | ; Control user types that are allowed to create new scripts | ||
422 | ; Only enforced if serviceside_object_permissions is true | ||
423 | ; | ||
424 | ; Current possible values are | ||
425 | ; all - anyone can create scripts (subject to normal permissions) | ||
426 | ; gods - only administrators can create scripts (as long as allow_grid_gods is true) | ||
427 | ; Default value is all | ||
428 | ; allowed_script_creators = all | ||
429 | |||
430 | ; Control user types that are allowed to edit (save) scripts | ||
431 | ; Only enforced if serviceside_object_permissions is true | ||
432 | ; | ||
433 | ; Current possible values are | ||
434 | ; all - anyone can edit scripts (subject to normal permissions) | ||
435 | ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) | ||
436 | ; Default value is all | ||
437 | ; allowed_script_editors = all | ||
438 | |||
439 | ; Provides a simple control for land owners to give build rights to specific avatars | ||
440 | ; in publicly accessible parcels that disallow object creation in general. | ||
441 | ; Owners specific avatars by adding them to the Access List of the parcel | ||
442 | ; without having to use the Groups feature | ||
443 | ; Disabled by default | ||
444 | ; simple_build_permissions = False | ||
445 | |||
446 | ; Minimum user level required to upload assets | ||
447 | ;LevelUpload = 0 | ||
448 | |||
449 | |||
450 | [RegionReady] | ||
451 | ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled | ||
452 | enabled = true | ||
453 | |||
454 | ; Channel on which to signal region readiness through a message | ||
455 | ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]" | ||
456 | ; - the first field indicating whether this is an initial server startup | ||
457 | ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error) | ||
458 | ; - the third field is a number indicating how many scripts failed to compile | ||
459 | ; - "oar error" if supplied, provides the error message from the OAR load | ||
460 | channel_notify = 0 | ||
461 | |||
462 | ; - disallow logins while scripts are loading | ||
463 | ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading | ||
464 | login_disable = false | ||
465 | |||
466 | ; - send an alert as json to a service | ||
467 | ; alert_uri = "http://myappserver.net/my_handler/" | ||
468 | |||
469 | |||
470 | [EstateManagement] | ||
471 | ; If false, then block any region restart requests from the client even if they are otherwise valid. | ||
472 | ; Default is true | ||
473 | AllowRegionRestartFromClient = true | ||
474 | |||
475 | |||
476 | [SMTP] | ||
477 | enabled = false | ||
478 | |||
479 | ;enabled = true | ||
480 | ;internal_object_host = lsl.opensim.local | ||
481 | ;host_domain_header_from = 127.0.0.1 | ||
482 | ;SMTP_SERVER_HOSTNAME = 127.0.0.1 | ||
483 | ;SMTP_SERVER_PORT = 25 | ||
484 | ;SMTP_SERVER_LOGIN = foo | ||
485 | ;SMTP_SERVER_PASSWORD = bar | ||
486 | |||
487 | |||
488 | [Network] | ||
489 | ;ConsoleUser = "Test" | ||
490 | ;ConsolePass = "secret" | ||
491 | ;http_listener_port = 9000 | ||
492 | ;console_port = 0 | ||
493 | |||
494 | ; ssl config: Experimental! The auto https config only really works definately on windows XP now | ||
495 | ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below | ||
496 | ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now | ||
497 | http_listener_ssl = false ; Also create a SSL server | ||
498 | http_listener_cn = "localhost" ; Use the cert with the common name | ||
499 | http_listener_sslport = 9001 ; Use this port for SSL connections | ||
500 | http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer | ||
501 | |||
502 | ; HTTPS for "Out of band" management applications such as the remote | ||
503 | ; admin module | ||
504 | ; | ||
505 | ; Create https_listener = "True" will create a listener on the port | ||
506 | ; specified. Provide the path to your server certificate along with it's | ||
507 | ; password | ||
508 | ; https_listener = False | ||
509 | ; Set our listener to this port | ||
510 | ; https_port = 0 | ||
511 | ; Path to X509 certificate | ||
512 | ; cert_path = "path/to/cert.p12" | ||
513 | ; Password for cert | ||
514 | ; cert_pass = "password" | ||
515 | |||
516 | ; Hostname to use in llRequestURL/llRequestSecureURL | ||
517 | ; if not defined - default machine name is being used | ||
518 | ; (on Windows this mean NETBIOS name - useably only inside local network) | ||
519 | ExternalHostNameForLSL = "${Const|HostName}" | ||
520 | |||
521 | ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest()) | ||
522 | ; This is based on http://en.wikipedia.org/wiki/Reserved_IP_addresses | ||
523 | ; This stops users making HTTP calls to machines in the simulator's local network. | ||
524 | ; If you need to allow some LAN calls we recommend you use OutboundDisallowForUserScriptsExcept documented in OpenSim.ini.example | ||
525 | ; If you override OutboundDisallowForUserScripts directly you need to be very careful. | ||
526 | ; | ||
527 | ; Network ranges are specified in CIDR notation (http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation) with multiple entries separated by | | ||
528 | ; To specify an individual IP address use the /32 netmask (e.g. 192.168.1.3/32) | ||
529 | ; You can also specify individual <addr>:<port> endpoints (e.g. 192.168.1.3:8003) | ||
530 | ; If an address if given without a port number then port 80 is assumed. | ||
531 | OutboundDisallowForUserScripts = 0.0.0.0/8|10.0.0.0/8|100.64.0.0/10|127.0.0.0/8|169.254.0.0/16|172.16.0.0/12|192.0.0.0/24|192.0.2.0/24|192.88.99.0/24|192.168.0.0/16|198.18.0.0/15|198.51.100.0/24|203.0.113.0/24|224.0.0.0/4|240.0.0.0/4|255.255.255.255/32 | ||
532 | ; | ||
533 | ; You can also prevent all user script outgoing calls with the following override in OpenSim.ini | ||
534 | ; | ||
535 | ; OutboundDisallowForUserScripts = 0.0.0.0/0 | ||
536 | ; | ||
537 | ; You can also disable the blacklist entirely with an empty entry | ||
538 | ; | ||
539 | ; OutboundDisallowForUserScripts = "" | ||
540 | |||
541 | ; What is reported as the "X-Secondlife-Shard" | ||
542 | ; Defaults to the user server url if not set | ||
543 | ; The old default is "OpenSim", set here for compatibility | ||
544 | shard = "OpenSim" | ||
545 | |||
546 | ; What is reported as the "User-Agent" when using llHTTPRequest | ||
547 | ; Defaults to not sent if not set here. See the notes section in the wiki at | ||
548 | ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding | ||
549 | ; " (Mozilla Compatible)" to the text where there are problems with a web server | ||
550 | ;user_agent = "OpenSim LSL (Mozilla Compatible)" | ||
551 | |||
552 | ; OpenSim can send multiple simultaneous requests for services such as asset | ||
553 | ; retrieval. However, some versions of mono appear to hang when there are too | ||
554 | ; many simultaneous requests, default is 30 and is currently applied only to assets | ||
555 | ;MaxRequestConcurrency = 30 | ||
556 | |||
557 | [AccessControl] | ||
558 | ; Viewer-based access control. |-separated list of allowed viewers. | ||
559 | ; AllowedClients = "" | ||
560 | |||
561 | ; Viewer-based access control. |-separated list of denied viewers. | ||
562 | ; No restrictions by default. | ||
563 | ; DeniedClients = "" | ||
564 | |||
565 | |||
566 | [ClientStack.LindenUDP] | ||
567 | ; Set this to true to process incoming packets asynchronously. Networking is | ||
568 | ; already separated from packet handling with a queue, so this will only | ||
569 | ; affect whether networking internals such as packet decoding and | ||
570 | ; acknowledgement accounting are done synchronously or asynchronously | ||
571 | ; Default is true. | ||
572 | ; | ||
573 | ;async_packet_handling = true | ||
574 | |||
575 | ; The client socket receive buffer size determines how many | ||
576 | ; incoming requests we can process; the default on .NET is 8192 | ||
577 | ; which is about 2 4k-sized UDP datagrams. On mono this is | ||
578 | ; whatever the underlying operating system has as default; for | ||
579 | ; example, ubuntu 8.04 or SLES11 have about 111k, which is about | ||
580 | ; 27 4k-sized UDP datagrams (on linux platforms you can [as root] | ||
581 | ; do "sysctl net.core.rmem_default" to find out what your system | ||
582 | ; uses a default socket receive buffer size. | ||
583 | ; | ||
584 | ; client_socket_rcvbuf_size allows you to specify the receive | ||
585 | ; buffer size LLUDPServer should use. NOTE: this will be limited | ||
586 | ; by the system's settings for the maximum client receive buffer | ||
587 | ; size (on linux systems you can set that with "sysctl -w | ||
588 | ; net.core.rmem_max=X") | ||
589 | ; | ||
590 | ;client_socket_rcvbuf_size = 8388608 | ||
591 | |||
592 | ; Maximum outbound bytes per second for a single scene. This can be used to | ||
593 | ; throttle total outbound UDP traffic for a simulator. The default value is | ||
594 | ; 0, meaning no throttling at the scene level. The example given here is | ||
595 | ; 20 megabits | ||
596 | ; | ||
597 | ;scene_throttle_max_bps = 2500000 | ||
598 | |||
599 | ; Maximum bytes per second to send to any single client. This will override | ||
600 | ; the user's viewer preference settings. The default value is 0, meaning no | ||
601 | ; aggregate throttling on clients (only per-category throttling). The | ||
602 | ; example given here is 1.5 megabits | ||
603 | ; | ||
604 | ;client_throttle_max_bps = 187500 | ||
605 | |||
606 | ; Minimum bytes per second to send to any single client as a result of | ||
607 | ; adaptive throttling. Viewer preferences set to a lower number will | ||
608 | ; override the settin. The example given here ensures that adaptive | ||
609 | ; throttling will never decrease per client bandwidth below 256 kbps. | ||
610 | ; | ||
611 | ;adaptive_throttle_min_bps = 32000 | ||
612 | |||
613 | ; Adaptive throttling attempts to limit network overload when multiple | ||
614 | ; clients login by starting each connection more slowly. Disabled by | ||
615 | ; default | ||
616 | ; | ||
617 | enable_adaptive_throttles = true | ||
618 | |||
619 | ; Per-client bytes per second rates for the various throttle categories. | ||
620 | ; These are default values that will be overridden by clients. These | ||
621 | ; defaults are approximately equivalent to the throttles set by the Imprudence | ||
622 | ; viewer when maximum bandwidth is set to 350kbps | ||
623 | |||
624 | ;resend_default = 6625 | ||
625 | ;land_default = 9125 | ||
626 | ;wind_default = 1750 | ||
627 | ;cloud_default = 1750 | ||
628 | ;task_default = 18500 | ||
629 | ;texture_default = 18500 | ||
630 | ;asset_default = 10500 | ||
631 | |||
632 | ; Configures how ObjectUpdates are aggregated. These numbers | ||
633 | ; do not literally mean how many updates will be put in each | ||
634 | ; packet that goes over the wire, as packets are | ||
635 | ; automatically split on a 1400 byte boundary. These control | ||
636 | ; the balance between responsiveness of interest list updates | ||
637 | ; and total throughput. Higher numbers will ensure more full- | ||
638 | ; sized packets and faster sending of data, but more delay in | ||
639 | ; updating interest lists | ||
640 | ; | ||
641 | ;PrimUpdatesPerCallback = 100 | ||
642 | |||
643 | ; TextureSendLimit determines how many packets will be put on | ||
644 | ; the outgoing queue each cycle. Like the settings above, this | ||
645 | ; is a balance between responsiveness to priority updates and | ||
646 | ; total throughput. Higher numbers will give a better | ||
647 | ; throughput at the cost of reduced responsiveness to client | ||
648 | ; priority changes or transfer aborts | ||
649 | ; | ||
650 | ;TextureSendLimit = 20 | ||
651 | |||
652 | ; CannibalizeTextureRate allows bandwidth to be moved from the | ||
653 | ; UDP texture throttle to the task throttle. Since most viewers | ||
654 | ; use HTTP textures, this provides a means of using what is largely | ||
655 | ; unused bandwidth in the total throttle. The value is the proportion | ||
656 | ; of the texture rate to move to the task queue. It must be between | ||
657 | ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the | ||
658 | ; bandwidth is grabbed) | ||
659 | ; | ||
660 | ; CannibalizeTextureRate = 0.5 | ||
661 | |||
662 | ; Quash and remove any light properties from attachments not on the | ||
663 | ; hands. This allows flashlights and lanterns to function, but kills | ||
664 | ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps | ||
665 | ; will also be affected. | ||
666 | ; | ||
667 | DisableFacelights = true | ||
668 | |||
669 | ; The time to wait before disconecting an unresponsive client. | ||
670 | ; The time is in seconds. The default is one minute | ||
671 | ; | ||
672 | ;AckTimeout = 60 | ||
673 | |||
674 | ; The time to wait before disconecting an unresponsive paused client. | ||
675 | ; A client can be paused when the file selection dialog is open during file upload. | ||
676 | ; This gives extra time to find files via the dialog but will still disconnect if | ||
677 | ; the client crashes or loses its network connection | ||
678 | ; The time is in seconds. The default is five minutes. | ||
679 | ; | ||
680 | ;PausedAckTimeout = 300 | ||
681 | |||
682 | |||
683 | [ClientStack.LindenCaps] | ||
684 | ;; Long list of capabilities taken from | ||
685 | ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities | ||
686 | ;; Not all are supported by OpenSim. The ones supported are | ||
687 | ;; set to localhost. These defaults can be overwritten | ||
688 | ;; in OpenSim.ini | ||
689 | ;; | ||
690 | Cap_AttachmentResources = "" | ||
691 | Cap_ChatSessionRequest = "" | ||
692 | Cap_CopyInventoryFromNotecard = "localhost" | ||
693 | Cap_DispatchRegionInfo = "" | ||
694 | Cap_EstateChangeInfo = "" | ||
695 | Cap_EnvironmentSettings = "localhost" | ||
696 | Cap_EventQueueGet = "localhost" | ||
697 | Cap_FetchInventory = "" | ||
698 | Cap_ObjectMedia = "localhost" | ||
699 | Cap_ObjectMediaNavigate = "localhost" | ||
700 | Cap_FetchLib = "" | ||
701 | Cap_FetchLibDescendents = "" | ||
702 | Cap_GetDisplayNames = "localhost" | ||
703 | Cap_GetTexture = "localhost" | ||
704 | Cap_GetMesh = "localhost" | ||
705 | Cap_GetObjectCost = "" | ||
706 | Cap_GetObjectPhysicsData = "" | ||
707 | Cap_GroupProposalBallot = "" | ||
708 | Cap_HomeLocation = "" | ||
709 | Cap_LandResources = "" | ||
710 | Cap_MapLayer = "localhost" | ||
711 | Cap_MapLayerGod = "localhost" | ||
712 | Cap_NewFileAgentInventory = "localhost" | ||
713 | Cap_NewFileAgentInventoryVariablePrice = "localhost" | ||
714 | Cap_ObjectAdd = "localhost" | ||
715 | Cap_ParcelPropertiesUpdate = "localhost" | ||
716 | Cap_ParcelMediaURLFilterList = "" | ||
717 | Cap_ParcelNavigateMedia = "" | ||
718 | Cap_ParcelVoiceInfoRequest = "" | ||
719 | Cap_ProductInfoRequest = "" | ||
720 | Cap_ProvisionVoiceAccountRequest = "" | ||
721 | Cap_RemoteParcelRequest = "localhost" | ||
722 | Cap_RequestTextureDownload = "" | ||
723 | Cap_SearchStatRequest = "" | ||
724 | Cap_SearchStatTracking = "" | ||
725 | Cap_SendPostcard = "" | ||
726 | Cap_SendUserReport = "" | ||
727 | Cap_SendUserReportWithScreenshot = "" | ||
728 | Cap_ServerReleaseNotes = "" | ||
729 | Cap_SimConsole = "" | ||
730 | Cap_SimulatorFeatures = "" | ||
731 | Cap_SetDisplayName = "" | ||
732 | Cap_StartGroupProposal = "" | ||
733 | Cap_TextureStats = "" | ||
734 | Cap_UntrustedSimulatorMessage = "" | ||
735 | Cap_UpdateAgentInformation = "" | ||
736 | Cap_UpdateAgentLanguage = "" | ||
737 | Cap_UpdateGestureAgentInventory = "" | ||
738 | Cap_UpdateNotecardAgentInventory = "localhost" | ||
739 | Cap_UpdateScriptAgent = "localhost" | ||
740 | Cap_UpdateGestureTaskInventory = "" | ||
741 | Cap_UpdateNotecardTaskInventory = "localhost" | ||
742 | Cap_UpdateScriptTask = "localhost" | ||
743 | Cap_UploadBakedTexture = "localhost" | ||
744 | Cap_UploadObjectAsset = "localhost" | ||
745 | Cap_ViewerStartAuction = "" | ||
746 | Cap_ViewerStats = "" | ||
747 | |||
748 | ; Capabilities for fetching inventory over HTTP rather than UDP | ||
749 | ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above) | ||
750 | ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled | ||
751 | Cap_WebFetchInventoryDescendents = "" | ||
752 | Cap_FetchInventoryDescendents2 = "localhost" | ||
753 | Cap_FetchInventory2 = "localhost" | ||
754 | |||
755 | ; Capability for searching for people | ||
756 | Cap_AvatarPickerSearch = "localhost" | ||
757 | |||
758 | |||
759 | [Chat] | ||
760 | ; Controls whether the chat module is enabled. Default is true. | ||
761 | enabled = true; | ||
762 | |||
763 | ; Distance in meters that whispers should travel. Default is 10m | ||
764 | whisper_distance = 10 | ||
765 | |||
766 | ; Distance in meters that ordinary chat should travel. Default is 20m | ||
767 | say_distance = 20 | ||
768 | |||
769 | ; Distance in meters that shouts should travel. Default is 100m | ||
770 | shout_distance = 100 | ||
771 | |||
772 | |||
773 | [EntityTransfer] | ||
774 | ; The maximum distance in regions that an agent is allowed to teleport | ||
775 | ; along the x or y axis. This is set to 65535 because current viewers | ||
776 | ; can't handle teleports that are greater than this distance | ||
777 | ; Setting to 0 will allow teleports of any distance | ||
778 | ; | ||
779 | max_distance = 0 | ||
780 | |||
781 | ; Allow avatars to cross into and out of the region. | ||
782 | AllowAvatarCrossing = true | ||
783 | |||
784 | ; Minimum user level required for HyperGrid teleports | ||
785 | LevelHGTeleport = 0 | ||
786 | |||
787 | ; Determine whether the cancel button is shown at all during teleports. | ||
788 | ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.) | ||
789 | ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed. | ||
790 | DisableInterRegionTeleportCancellation = false | ||
791 | |||
792 | |||
793 | [Messaging] | ||
794 | ; Control which region module is used for instant messaging. | ||
795 | ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting) | ||
796 | InstantMessageModule = InstantMessageModule | ||
797 | ; MessageTransferModule = MessageTransferModule | ||
798 | ; OfflineMessageURL = http://yourserver/Offline.php | ||
799 | ; MuteListURL = http://yourserver/Mute.php | ||
800 | |||
801 | ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *} | ||
802 | ;; Module to handle offline messaging. The core module requires an external | ||
803 | ;; web service to do this. See OpenSim wiki. | ||
804 | ; OfflineMessageModule = OfflineMessageModule | ||
805 | ;; Or, alternatively, use this one, which works for both standalones and grids | ||
806 | OfflineMessageModule = "Offline Message Module V2" | ||
807 | |||
808 | ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {} | ||
809 | ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim. | ||
810 | ; OfflineMessageURL = ${Const|GridURL}/Offline.php | ||
811 | OfflineMessageURL = ${Const|GridURL}:${Const|PrivatePort} | ||
812 | |||
813 | ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll} | ||
814 | ;; For standalones, this is the storage dll. | ||
815 | StorageProvider = OpenSim.Data.MySQL.dll | ||
816 | |||
817 | ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule | ||
818 | ;; Mute list handler (not yet implemented). MUST BE SET to allow offline | ||
819 | ;; messages to work | ||
820 | MuteListModule = MuteListModule | ||
821 | |||
822 | ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php | ||
823 | ;; URL of the web service that serves mute lists. Not currently used, but | ||
824 | ;; must be set to allow offline messaging to work. | ||
825 | MuteListURL = "${Const|GridURL}/opensim/mute.php" | ||
826 | |||
827 | ;; Control whether group invites and notices are stored for offline users. | ||
828 | ;; Default is true. | ||
829 | ;; This applies to both core groups module. | ||
830 | ForwardOfflineGroupMessages = true | ||
831 | |||
832 | |||
833 | [Inventory] | ||
834 | ; Control whether multiple objects sent to inventory should be coaleseced into a single item | ||
835 | ; There are still some issues with coalescence, including the fact that rotation is not restored | ||
836 | ; and some assets may be missing from archive files. | ||
837 | CoalesceMultipleObjectsToInventory = true | ||
838 | |||
839 | |||
840 | [Appearance] | ||
841 | ; Persist avatar baked textures | ||
842 | ; Persisting baked textures can speed up login and region border | ||
843 | ; crossings especially with large numbers of users, though it | ||
844 | ; will store potentially large numbers of textures in your asset | ||
845 | ; database | ||
846 | PersistBakedTextures = true | ||
847 | |||
848 | ; Control the delay before appearance is sent to other avatars and | ||
849 | ; saved in the avatar service. Attempts to limit the impact caused | ||
850 | ; by the very chatty dialog that sets appearance when an avatar | ||
851 | ; logs in or teleports into a region; values are in seconds | ||
852 | DelayBeforeAppearanceSave = 5 | ||
853 | |||
854 | ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds. | ||
855 | ; This may help with some situations where avatars are persistently grey, though it will not help | ||
856 | ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others). | ||
857 | ResendAppearanceUpdates = true | ||
858 | |||
859 | ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar | ||
860 | ; on every login | ||
861 | ReuseTextures = true | ||
862 | |||
863 | |||
864 | [Attachments] | ||
865 | ; Controls whether avatar attachments are enabled. | ||
866 | ; Defaults to true - only set to false for debugging purposes | ||
867 | Enabled = true | ||
868 | |||
869 | ; Controls the number of milliseconds that are slept per 100 prims rezzed in attachments | ||
870 | ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit | ||
871 | ; or when multiple avatars with medium level attachments login/change outfit simultaneously. | ||
872 | ; If 0 then no throttling is performed. | ||
873 | ThrottlePer100PrimsRezzed = 0; | ||
874 | |||
875 | |||
876 | [Mesh] | ||
877 | ; enable / disable Collada mesh support | ||
878 | ; default is true | ||
879 | AllowMeshUpload = true | ||
880 | |||
881 | ; if you use Meshmerizer and want collisions for meshies, setting this to true | ||
882 | ; will cause OpenSim to attempt to decode meshies assets, extract the physics | ||
883 | ; mesh, and use it for collisions. | ||
884 | UseMeshiesPhysicsMesh = true | ||
885 | |||
886 | ; Minimum user level required to upload meshes | ||
887 | ;LevelUpload = 0 | ||
888 | |||
889 | |||
890 | [Textures] | ||
891 | ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible | ||
892 | ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components | ||
893 | ; (e.g. images pulled from an external HTTP address). | ||
894 | ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture. | ||
895 | ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted. | ||
896 | ; Hence, currently considered experimental. | ||
897 | ; Default is false. | ||
898 | ReuseDynamicTextures = false | ||
899 | |||
900 | ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused | ||
901 | ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache. | ||
902 | ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem. | ||
903 | ; This setting only has an affect is ReuseDynamicTextures = true | ||
904 | ; Default is false | ||
905 | ReuseDynamicLowDataTextures = false | ||
906 | |||
907 | |||
908 | [BulletSim] | ||
909 | ; All the BulletSim parameters can be displayed with the console command | ||
910 | ; "physics get all" and all are defined in the source file | ||
911 | ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs. | ||
912 | |||
913 | ; There are two bullet physics libraries, bulletunmanaged is the default and is a | ||
914 | ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality | ||
915 | ; but the c++ one is much faster. | ||
916 | BulletEngine = "bulletunmanaged" | ||
917 | ; BulletEngine = "bulletxna" | ||
918 | |||
919 | ; BulletSim can run on its own thread independent of the simulator's heartbeat | ||
920 | ; thread. Enabling this will not let the physics engine slow down avatar movement, etc. | ||
921 | UseSeparatePhysicsThread = true | ||
922 | |||
923 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build | ||
924 | ; a mesh. 0=heightField, 1=mesh | ||
925 | TerrainImplementation = 1 | ||
926 | ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield | ||
927 | ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher | ||
928 | ; magnifications use lots of memory. | ||
929 | TerrainMeshMagnification = 3 | ||
930 | |||
931 | ; Should avatars collide with each other? | ||
932 | AvatarToAvatarCollisionsByDefault = true | ||
933 | |||
934 | ; Avatar physics height adjustments. | ||
935 | ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height | ||
936 | AvatarHeightLowFudge = 0 ; Adjustment at low end of height range | ||
937 | AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range | ||
938 | AvatarHeightHighFudge = 0 ; Adjustment at high end of height range | ||
939 | |||
940 | ; Avatar walk-up-stairs parameters | ||
941 | ; If an avatar collides with an object 'close to its feet', the avatar will be | ||
942 | ; moved/pushed up do simulate stepping up. | ||
943 | ; Has trouble with the lighthouse stairs, but all others work fine, can even climb over some fences. Which is odd. | ||
944 | AvatarStepHeight = 0.6 ; The height, below which is considered a step collision. | ||
945 | AvatarStepAngle = 0.3 ; The angle from vertical (in radians) to consider a surface a step | ||
946 | AvatarStepApproachFactor = 2 ; Approach angle factor. O=straight on, .6=~45 degrees. | ||
947 | AvatarStepGroundFudge = 0.1 ; Fudge added to bottom of avatar below which step collisions happen | ||
948 | AvatarStepForceFactor = 0 ; Avatar is pushed up by its mass times this factor | ||
949 | AvatarStepUpCorrectionFactor = 1.1 ; Avatar is displaced up the collision height times this factor | ||
950 | AvatarStepSmoothingSteps = 3 ; Number of frames after a step collision that up correction is applied | ||
951 | |||
952 | ; Terminal velocity of a falling avatar | ||
953 | ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples | ||
954 | ; negative for a downward speed. | ||
955 | AvatarTerminalVelocity = -54 | ||
956 | |||
957 | ; Default linkset implmentation | ||
958 | ; 'Constraint' uses physics constraints to hold linkset together. 'Compound' | ||
959 | ; builds a compound shape from the children shapes to create a single physical | ||
960 | ; shape. 'Compound' uses a lot less CPU time. | ||
961 | LinkImplementation = 1 ; 0=constraint, 1=compound | ||
962 | |||
963 | ; If 'true', offset a linkset's origin based on mass of linkset parts. | ||
964 | LinksetOffsetCenterOfMass = false | ||
965 | |||
966 | ; If 'true', turn scuplties into meshes | ||
967 | MeshSculptedPrim = true | ||
968 | |||
969 | ; If 'true', force simple prims (box and sphere) to be meshed | ||
970 | ; If 'false', the Bullet native special case shape is used for square rectangles | ||
971 | ; and even dimensioned spheres. | ||
972 | ForceSimplePrimMeshing = false | ||
973 | |||
974 | ; If 'true', when creating meshes, remove all triangles that have two equal vertexes. | ||
975 | ; Happens often in sculpties. If turned off, there will be some doorways | ||
976 | ; that cannot be walked through. | ||
977 | ShouldRemoveZeroWidthTriangles = true | ||
978 | |||
979 | ; If 'true', use convex hull definition in mesh asset if present. | ||
980 | ShouldUseAssetHulls = true | ||
981 | |||
982 | ; If there are thousands of physical objects, these maximums should be increased. | ||
983 | MaxCollisionsPerFrame = 2048 | ||
984 | MaxUpdatesPerFrame = 8192 | ||
985 | |||
986 | ; Detailed physics debug logging. Very verbose. | ||
987 | PhysicsLoggingEnabled = False | ||
988 | PhysicsLoggingDir = "." | ||
989 | VehicleLoggingEnabled = False | ||
990 | |||
991 | |||
992 | [ODEPhysicsSettings] | ||
993 | ; ## | ||
994 | ; ## Physics stats settings | ||
995 | ; | ||
996 | |||
997 | ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule | ||
998 | ; (see http://opensimulator.org/wiki/Monitoring_Module for more details). | ||
999 | collect_stats = false | ||
1000 | |||
1001 | ; ## | ||
1002 | ; ## Physics logging settings - logfiles are saved to *.DIF files | ||
1003 | ; ## | ||
1004 | |||
1005 | ; default is false | ||
1006 | ;physics_logging = true | ||
1007 | ;; every n simulation iterations, the physics snapshot file is updated | ||
1008 | ;physics_logging_interval = 50 | ||
1009 | ;; append to existing physics logfile, or overwrite existing logfiles? | ||
1010 | ;physics_logging_append_existing_logfile = true | ||
1011 | |||
1012 | ;## | ||
1013 | ;## World Settings | ||
1014 | ;## | ||
1015 | |||
1016 | ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s | ||
1017 | world_gravityx = 0 | ||
1018 | world_gravityy = 0 | ||
1019 | world_gravityz = -9.8 | ||
1020 | |||
1021 | ; Terminal velocity of a falling avatar | ||
1022 | ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples | ||
1023 | ; Max value is 255, min value is 0 | ||
1024 | avatar_terminal_velocity = 54 | ||
1025 | |||
1026 | ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) | ||
1027 | ; reference: fps = (0.089/ODE_STEPSIZE) * 1000; | ||
1028 | world_stepsize = 0.0178 | ||
1029 | world_internal_steps_without_collisions = 10 | ||
1030 | |||
1031 | ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim | ||
1032 | world_hashspace_size_low = -4 | ||
1033 | world_hashSpace_size_high = 128 | ||
1034 | |||
1035 | ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim | ||
1036 | meters_in_small_space = 29.9 | ||
1037 | small_hashspace_size_low = -4 | ||
1038 | small_hashspace_size_high = 66 | ||
1039 | |||
1040 | ; ## | ||
1041 | ; ## Contact properties. (the stuff that happens when things come in contact with each other) | ||
1042 | ; ## | ||
1043 | |||
1044 | ; surface layer around geometries other geometries can sink into before generating a contact | ||
1045 | world_contact_surface_layer = 0.001 | ||
1046 | |||
1047 | ; Filtering collisions helps keep things stable physics wise, but sometimes | ||
1048 | ; it can be overzealous. If you notice bouncing, chances are it's that. | ||
1049 | filter_collisions = false | ||
1050 | |||
1051 | ; Non Moving Terrain Contact (avatar isn't moving) | ||
1052 | nm_terraincontact_friction = 255.0 | ||
1053 | nm_terraincontact_bounce = 0.1 | ||
1054 | nm_terraincontact_erp = 0.1025 | ||
1055 | |||
1056 | ; Moving Terrain Contact (avatar is moving) | ||
1057 | m_terraincontact_friction = 75.0 | ||
1058 | m_terraincontact_bounce = 0.05 | ||
1059 | m_terrainContact_erp = 0.05025 | ||
1060 | |||
1061 | ; Moving Avatar to object Contact | ||
1062 | m_avatarobjectcontact_friction = 75.0 | ||
1063 | m_avatarobjectcontact_bounce = 0.1 | ||
1064 | |||
1065 | ; Object to Object Contact and Non-Moving Avatar to object | ||
1066 | objectcontact_friction = 250.0 | ||
1067 | objectcontact_bounce = 0.2 | ||
1068 | |||
1069 | ; ## | ||
1070 | ; ## Avatar Control | ||
1071 | ; ## | ||
1072 | |||
1073 | ; PID Controller Settings. These affect the math that causes the avatar to reach the | ||
1074 | ; desired velocity | ||
1075 | ; See http://en.wikipedia.org/wiki/PID_controller | ||
1076 | |||
1077 | av_pid_derivative_linux = 2200.0 | ||
1078 | av_pid_proportional_linux = 900.0; | ||
1079 | |||
1080 | av_pid_derivative_win = 2200.0 | ||
1081 | av_pid_proportional_win = 900.0; | ||
1082 | |||
1083 | ;girth of the avatar. Adds radius to the height also | ||
1084 | av_capsule_radius = 0.37 | ||
1085 | |||
1086 | ; Max force permissible to use to keep the avatar standing up straight | ||
1087 | av_capsule_standup_tensor_win = 550000 | ||
1088 | av_capsule_standup_tensor_linux = 550000 | ||
1089 | |||
1090 | ; specifies if the capsule should be tilted (=true; old compatibility mode) | ||
1091 | ; or straight up-and-down (=false; better and more consistent physics behavior) | ||
1092 | av_capsule_tilted = false | ||
1093 | |||
1094 | ; used to calculate mass of avatar. | ||
1095 | ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); | ||
1096 | ; av_density * AVvolume; | ||
1097 | av_density = 80 | ||
1098 | |||
1099 | ; use this value to cut 52% of the height the sim gives us | ||
1100 | ; Currently unused | ||
1101 | ; av_height_fudge_factor = 0.52 | ||
1102 | |||
1103 | ; Movement. Smaller is faster. | ||
1104 | |||
1105 | ; speed of movement with Always Run off | ||
1106 | av_movement_divisor_walk = 1.3 | ||
1107 | |||
1108 | ; speed of movement with Always Run on | ||
1109 | av_movement_divisor_run = 0.8 | ||
1110 | |||
1111 | ; When the avatar flies, it will be moved up by this amount off the ground (in meters) | ||
1112 | minimum_ground_flight_offset = 3.0 | ||
1113 | |||
1114 | ; Plant avatar. This reduces the effect of physical contacts with the avatar. | ||
1115 | ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive. | ||
1116 | ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active | ||
1117 | ; will lock the avatar in place | ||
1118 | av_planted = false | ||
1119 | |||
1120 | ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment | ||
1121 | av_av_collisions_off = false | ||
1122 | |||
1123 | ; ## | ||
1124 | ; ## Object options | ||
1125 | ; ## | ||
1126 | |||
1127 | ; used in the mass calculation. | ||
1128 | geometry_default_density = 10.000006836 | ||
1129 | |||
1130 | ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep | ||
1131 | body_frames_auto_disable = 20 | ||
1132 | |||
1133 | ; used to control llMove2Target | ||
1134 | body_pid_derivative = 35 | ||
1135 | body_pid_gain = 25 | ||
1136 | |||
1137 | ; maximum number of contact points to generate per collision | ||
1138 | contacts_per_collision = 80 | ||
1139 | |||
1140 | ; amount of time a geom/body will try to cross a region border before it gets disabled | ||
1141 | geom_crossing_failures_before_outofbounds = 5 | ||
1142 | |||
1143 | ; start throttling the object updates if object comes in contact with 3 or more other objects | ||
1144 | geom_contactpoints_start_throttling = 3 | ||
1145 | |||
1146 | ; send 1 update for every x updates below when throttled | ||
1147 | geom_updates_before_throttled_update = 15 | ||
1148 | |||
1149 | ; Used for llSetStatus. How rigid the object rotation is held on the axis specified | ||
1150 | body_motor_joint_maxforce_tensor_linux = 5 | ||
1151 | body_motor_joint_maxforce_tensor_win = 5 | ||
1152 | |||
1153 | ; Maximum mass an object can be before it is clamped | ||
1154 | maximum_mass_object = 10000.01 | ||
1155 | |||
1156 | ; ## | ||
1157 | ; ## Sculpted Prim settings | ||
1158 | ; ## | ||
1159 | |||
1160 | ; Do we want to mesh sculpted prim to collide like they look? | ||
1161 | mesh_sculpted_prim = true | ||
1162 | |||
1163 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | ||
1164 | mesh_lod = 32 | ||
1165 | |||
1166 | ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies | ||
1167 | mesh_physical_lod = 16 | ||
1168 | |||
1169 | ; ## | ||
1170 | ; ## Joint support | ||
1171 | ; ## | ||
1172 | |||
1173 | ; If you would like physics joints to be enabled through a special naming | ||
1174 | ; convention in the client, set this to true. | ||
1175 | ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) | ||
1176 | ; Default is false | ||
1177 | use_NINJA_physics_joints = true | ||
1178 | |||
1179 | ; ## | ||
1180 | ; ## additional meshing options | ||
1181 | ; ## | ||
1182 | |||
1183 | ; Physical collision mesh proxies are normally created for complex prim shapes, | ||
1184 | ; and collisions for simple boxes and spheres are computed algorithmically. | ||
1185 | ; If you would rather have mesh proxies for simple prims, you can set this to | ||
1186 | ; true. Note that this will increase memory usage and region startup time. | ||
1187 | ; Default is false. | ||
1188 | ;force_simple_prim_meshing = false | ||
1189 | |||
1190 | |||
1191 | [RemoteAdmin] | ||
1192 | enabled = false | ||
1193 | |||
1194 | ; Set this to a nonzero value to have remote admin use a different port | ||
1195 | port = 0 | ||
1196 | |||
1197 | ; Set this to the ip address that you want the admin server to bind to | ||
1198 | bind_ip_address = "0.0.0.0" | ||
1199 | |||
1200 | ; This password is required to make any XMLRPC call (should be set as the "password" parameter) | ||
1201 | access_password = unknown | ||
1202 | |||
1203 | ; List the IP addresses allowed to call RemoteAdmin | ||
1204 | ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin. | ||
1205 | ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ... | ||
1206 | ; access_ip_addresses = | ||
1207 | |||
1208 | ; set this variable to true if you want the create_region XmlRpc | ||
1209 | ; call to unconditionally enable voice on all parcels for a newly | ||
1210 | ; created region [default: false] | ||
1211 | create_region_enable_voice = false | ||
1212 | |||
1213 | ; set this variable to false if you want the create_region XmlRpc | ||
1214 | ; call to create all regions as private per default (can be | ||
1215 | ; overridden in the XmlRpc call) [default: true] | ||
1216 | create_region_public = false | ||
1217 | |||
1218 | ; the create_region XmlRpc call uses region_file_template to generate | ||
1219 | ; the file name of newly create regions (if they are created | ||
1220 | ; persistent). the parameter available are: | ||
1221 | ; {0} - X location | ||
1222 | ; {1} - Y location | ||
1223 | ; {2} - region UUID | ||
1224 | ; {3} - region port | ||
1225 | ; {4} - region name with " ", ":", "/" mapped to "_" | ||
1226 | region_file_template = "{0}x{1}-{2}.ini" | ||
1227 | |||
1228 | ; we can limit the number of regions that XmlRpcCreateRegion will | ||
1229 | ; allow by setting this to a positive, non-0 number: as long as the | ||
1230 | ; number of regions is below region_limits, XmlRpcCreateRegion will | ||
1231 | ; succeed. setting region_limit to 0 disables the check. | ||
1232 | ; default is 0 | ||
1233 | ;region_limit = 0 | ||
1234 | |||
1235 | ; enable only those methods you deem to be appropriate using a | delimited whitelist | ||
1236 | ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml | ||
1237 | ; if this parameter is not specified but enabled = true, all methods will be available | ||
1238 | enabled_methods = all | ||
1239 | |||
1240 | ; specify the default appearance for an avatar created through the remote admin interface | ||
1241 | ; This will only take effect is the file specified by the default_appearance setting below exists | ||
1242 | ;default_male = Default Male | ||
1243 | ;default_female = Default Female | ||
1244 | |||
1245 | ; update appearance copies inventory items and wearables of default avatars. if this value is false | ||
1246 | ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts | ||
1247 | ; subfolders are copied. the receiver will wear the same items the default avatar did wear. | ||
1248 | copy_folders = true | ||
1249 | |||
1250 | ; path to default appearance XML file that specifies the look of the default avatars | ||
1251 | ;default_appearance = default_appearance.xml | ||
1252 | |||
1253 | |||
1254 | ; RestPlugins are not currently operational. | ||
1255 | ;[RestPlugins] | ||
1256 | ; ; Change this to true to enable REST Plugins. This must be true if you wish to use | ||
1257 | ; ; REST Region or REST Asset and Inventory Plugins | ||
1258 | ; enabled = false | ||
1259 | ; god_key = SECRET | ||
1260 | ; prefix = /admin | ||
1261 | |||
1262 | |||
1263 | ;[RestRegionPlugin] | ||
1264 | ; ; Change this to true to enable the REST Region Plugin | ||
1265 | ; enabled = false | ||
1266 | |||
1267 | |||
1268 | ;[RestHandler] | ||
1269 | ; ; Change this to true to enable the REST Asset and Inventory Plugin | ||
1270 | ; enabled = false | ||
1271 | ; authenticate = true | ||
1272 | ; secured = true | ||
1273 | ; extended-escape = true | ||
1274 | ; realm = OpenSim REST | ||
1275 | ; dump-asset = false | ||
1276 | ; path-fill = true | ||
1277 | ; dump-line-size = 32 | ||
1278 | ; flush-on-error = true | ||
1279 | |||
1280 | |||
1281 | ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada | ||
1282 | ; also, not good error detection when it fails | ||
1283 | [IRC] | ||
1284 | enabled = false; you need to set this to true otherwise it won't connect | ||
1285 | ;server = name.of.irc.server.on.the.net | ||
1286 | ;; user password - only use this if the server requires one | ||
1287 | ;password = mypass | ||
1288 | ;nick = OpenSimBotNameProbablyMakeThisShorter | ||
1289 | ;channel = #the_irc_channel_you_want_to_connect_to | ||
1290 | ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot" | ||
1291 | ;port = 6667 | ||
1292 | ;; channel to listen for configuration commands | ||
1293 | ;commands_enabled = false | ||
1294 | ;command_channel = 2777 | ||
1295 | ;report_clients = true | ||
1296 | ;; relay private chat connections | ||
1297 | ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels | ||
1298 | ;; relay_private_channel_out -- channel to send messages out to the IRC bridge | ||
1299 | ;; relay_private_channel_in -- channel to receive message from the IRC bridge | ||
1300 | ;; relay_chat = false: IRC bridge will not relay normal chat | ||
1301 | ;; access_password -- simple security device | ||
1302 | ;; | ||
1303 | ;; so, to just relay chat from an IRC channel to in-world region and vice versa: | ||
1304 | ;; | ||
1305 | ;; relay_private_channels = false | ||
1306 | ;; relay_chat = true | ||
1307 | ;; | ||
1308 | ;; to relay chat only to/from private in-world channels: | ||
1309 | ;; | ||
1310 | ;; relay_chat = false | ||
1311 | ;; relay_private_channels = true | ||
1312 | ;; relay_private_channel_in = 2226 | ||
1313 | ;; relay_private_channel_out = 2225 | ||
1314 | ;; | ||
1315 | ;; in this example, all chat coming in from IRC will be send out via | ||
1316 | ;; in-world channel 2226, and all chat from in-world channel 2225 will | ||
1317 | ;; be relayed to the IRC channel. | ||
1318 | ;; | ||
1319 | ;relay_private_channels = false | ||
1320 | ;relay_private_channel_in = 2226 | ||
1321 | ;relay_private_channel_out = 2225 | ||
1322 | ;relay_chat = true | ||
1323 | ;access_password = foobar | ||
1324 | |||
1325 | ;;fallback_region = name of "default" region | ||
1326 | ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message | ||
1327 | ;; must start with "PRIVMSG {0} : " or irc server will get upset | ||
1328 | ;;for <bot>:<user in region> :<message> | ||
1329 | ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}" | ||
1330 | ;;for <bot>:<message> - <user of region> : | ||
1331 | ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}" | ||
1332 | ;;for <bot>:<message> - from <user> : | ||
1333 | ;;msgformat = "PRIVMSG {0} : {3} - from {1}" | ||
1334 | |||
1335 | ;; exclude_list allows you to stop the IRC connector from announcing the | ||
1336 | ;;arrival and departure of certain users. For example: admins, bots. | ||
1337 | |||
1338 | ;exclude_list=User 1,User 2,User 3 | ||
1339 | |||
1340 | ;;Shows modal alertbox for entering agent on IRC enabled regions | ||
1341 | ;; | ||
1342 | ;; Enable Alert, default = false | ||
1343 | ;alert_show = false | ||
1344 | ;; | ||
1345 | ;; Show IRC serverinfo, default = true | ||
1346 | ;alert_show_serverinfo = true | ||
1347 | ;; | ||
1348 | ;alert_msg_pre = "This region is linked to Irc." | ||
1349 | ;alert_msg_post = "Everything you say in public chat can be listened." | ||
1350 | |||
1351 | |||
1352 | ; The following settings control the progression of daytime | ||
1353 | ; in the Sim. The defaults are the same as the commented out settings | ||
1354 | [Sun] | ||
1355 | ; number of wall clock hours for an opensim day. 24.0 would mean realtime | ||
1356 | day_length = 24 | ||
1357 | ; Year length in days | ||
1358 | year_length = 365 | ||
1359 | ; Day to Night Ratio | ||
1360 | day_night_offset = 1.0 | ||
1361 | ; send a Sun update every update_interval # of frames. A lower number will | ||
1362 | ; make for smoother sun transition at the cost of network | ||
1363 | ;update_interval = 100 | ||
1364 | |||
1365 | |||
1366 | [Wind] | ||
1367 | ; Enables the wind module. Default is true | ||
1368 | enabled = true | ||
1369 | |||
1370 | ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second | ||
1371 | wind_update_rate = 150 | ||
1372 | |||
1373 | ; The Default Wind Plugin to load | ||
1374 | wind_plugin = SimpleRandomWind | ||
1375 | |||
1376 | ; These settings are specific to the ConfigurableWind plugin | ||
1377 | ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following. | ||
1378 | ; avg_strength = 5.0 | ||
1379 | ; avg_direction = 0.0 | ||
1380 | ; var_strength = 0.0 | ||
1381 | ; var_direction = 0.0 | ||
1382 | ; rate_change = 1.0 | ||
1383 | |||
1384 | ; This setting is specific to the SimpleRandomWind plugin | ||
1385 | ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0 | ||
1386 | strength = 1.0 | ||
1387 | |||
1388 | |||
1389 | [Cloud] | ||
1390 | ; Enable this to generate classic particle clouds above the sim. | ||
1391 | ; default is disabled - turn it on here | ||
1392 | enabled = true | ||
1393 | |||
1394 | ; Density of cloud cover 0.0 to 1.0 Defult 0.5 | ||
1395 | density = 0.5 | ||
1396 | |||
1397 | ; update interval for the cloud cover data returned by llCloud(). | ||
1398 | ; default is 1000 | ||
1399 | cloud_update_rate = 1000 | ||
1400 | |||
1401 | |||
1402 | [Trees] | ||
1403 | ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying | ||
1404 | ; default is false | ||
1405 | active_trees = false | ||
1406 | |||
1407 | ; Density of tree population | ||
1408 | tree_density = 1000.0 | ||
1409 | |||
1410 | |||
1411 | [VectorRender] | ||
1412 | ; the font to use for rendering text (default: Arial) | ||
1413 | ; font_name = "Arial" | ||
1414 | |||
1415 | |||
1416 | [LL-Functions] | ||
1417 | ; Set the following to true to allow administrator owned scripts to execute console commands | ||
1418 | ; currently unused | ||
1419 | ; AllowosConsoleCommand=false | ||
1420 | |||
1421 | ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions. | ||
1422 | ; If false then gods cannot execute these functions either. | ||
1423 | AllowGodFunctions = true | ||
1424 | |||
1425 | ; Restrict the email address used by llEmail to the address associated with the avatars user account? | ||
1426 | ; If true then llEmail will only send email to the address in the user account of the avatar who owns the object containing the script. | ||
1427 | ; If false then email may be sent to any valid email address. | ||
1428 | RestrictEmail = false | ||
1429 | |||
1430 | ; Maximum number of llListen events we allow over the entire region. | ||
1431 | ; Set this to 0 to have no limit imposed | ||
1432 | max_listens_per_region = 0 | ||
1433 | |||
1434 | ; Maximum number of llListen events we allow per script | ||
1435 | ; Set this to 0 to have no limit imposed. | ||
1436 | max_listens_per_script = 0 | ||
1437 | |||
1438 | ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL()) | ||
1439 | max_external_urls_per_simulator = 100 | ||
1440 | |||
1441 | ; Use size boxes instead of meshed prims, sculpts and mesh when calculating bounding boxes. | ||
1442 | ; Speeds up calculations but can make them inaccurate, in some cases very inaccurate. | ||
1443 | UseSimpleBoxesInGetBoundingBox = false | ||
1444 | |||
1445 | ; Add a third vector with stats when returning results from llGetBoundingBox. | ||
1446 | ; Lists objects (groups), prims/meshes/avatars (parts) and vertices rendered. | ||
1447 | AddStatsInGetBoundingBox = false | ||
1448 | |||
1449 | ; Avatar bounding box, lower X value, constant part, when standing | ||
1450 | LowerAvatarBoundingBoxStandingXconst = -0.275 | ||
1451 | |||
1452 | ; Avatar bounding box, upper X value, constant part, when standing | ||
1453 | UpperAvatarBoundingBoxStandingXconst = 0.275 | ||
1454 | |||
1455 | ; Avatar bounding box, lower Y value, constant part, when standing | ||
1456 | LowerAvatarBoundingBoxStandingYconst = -0.35 | ||
1457 | |||
1458 | ; Avatar bounding box, upper Y value, constant part, when standing | ||
1459 | UpperAvatarBoundingBoxStandingYconst = 0.35 | ||
1460 | |||
1461 | ; Avatar bounding box, lower Z value, constant part, when standing | ||
1462 | LowerAvatarBoundingBoxStandingZconst = -0.1 | ||
1463 | |||
1464 | ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when standing | ||
1465 | LowerAvatarBoundingBoxStandingZcoeff = -0.5 | ||
1466 | |||
1467 | ; Avatar bounding box, upper Z value, constant part, when standing | ||
1468 | UpperAvatarBoundingBoxStandingZconst = 0.1 | ||
1469 | |||
1470 | ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when standing | ||
1471 | UpperAvatarBoundingBoxStandingZcoeff = 0.5 | ||
1472 | |||
1473 | ; Avatar bounding box, lower X value, constant part, when groundsitting | ||
1474 | LowerAvatarBoundingBoxGroundsittingXconst = -0.3875 | ||
1475 | |||
1476 | ; Avatar bounding box, upper X value, constant part, when groundsitting | ||
1477 | UpperAvatarBoundingBoxGroundsittingXconst = 0.3875 | ||
1478 | |||
1479 | ; Avatar bounding box, lower Y value, constant part, when groundsitting | ||
1480 | LowerAvatarBoundingBoxGroundsittingYconst = -0.5 | ||
1481 | |||
1482 | ; Avatar bounding box, upper Y value, constant part, when groundsitting | ||
1483 | UpperAvatarBoundingBoxGroundsittingYconst = 0.5 | ||
1484 | |||
1485 | ; Avatar bounding box, lower Z value, constant part, when groundsitting | ||
1486 | LowerAvatarBoundingBoxGroundsittingZconst = -0.05 | ||
1487 | |||
1488 | ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when groundsitting | ||
1489 | LowerAvatarBoundingBoxGroundsittingZcoeff = -0.375 | ||
1490 | |||
1491 | ; Avatar bounding box, upper Z value, constant part, when groundsitting | ||
1492 | UpperAvatarBoundingBoxGroundsittingZconst = 0.5 | ||
1493 | |||
1494 | ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when groundsitting | ||
1495 | UpperAvatarBoundingBoxGroundsittingZcoeff = 0.0 | ||
1496 | |||
1497 | ; Avatar bounding box, lower X value, constant part, when sitting | ||
1498 | LowerAvatarBoundingBoxSittingXconst = -0.5875 | ||
1499 | |||
1500 | ; Avatar bounding box, upper X value, constant part, when sitting | ||
1501 | UpperAvatarBoundingBoxSittingXconst = 0.1875 | ||
1502 | |||
1503 | ; Avatar bounding box, lower Y value, constant part, when sitting | ||
1504 | LowerAvatarBoundingBoxSittingYconst = -0.35 | ||
1505 | |||
1506 | ; Avatar bounding box, upper Y value, constant part, when sitting | ||
1507 | UpperAvatarBoundingBoxSittingYconst = 0.35 | ||
1508 | |||
1509 | ; Avatar bounding box, lower Z value, constant part, when sitting | ||
1510 | LowerAvatarBoundingBoxSittingZconst = -0.35 | ||
1511 | |||
1512 | ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when sitting | ||
1513 | LowerAvatarBoundingBoxSittingZcoeff = -0.375 | ||
1514 | |||
1515 | ; Avatar bounding box, upper Z value, constant part, when sitting | ||
1516 | UpperAvatarBoundingBoxSittingZconst = -0.25 | ||
1517 | |||
1518 | ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when sitting | ||
1519 | UpperAvatarBoundingBoxSittingZcoeff = 0.25 | ||
1520 | |||
1521 | ; Safety coefficient for max bounding box from prim size box X coordinate | ||
1522 | ; Worst case is twisted and sheared box, 1+sqrt(2) | ||
1523 | PrimBoundingBoxSafetyCoefficientX = 2.414214 | ||
1524 | |||
1525 | ; Safety coefficient for max bounding box from prim size box Y coordinate | ||
1526 | ; Worst case is twisted and sheared box, 1+sqrt(2) | ||
1527 | PrimBoundingBoxSafetyCoefficientY = 2.414214 | ||
1528 | |||
1529 | ; Safety coefficient for max bounding box from prim size box Z coordinate | ||
1530 | ; Worst case is twisted tube, 0.5+sqrt(1.25) | ||
1531 | PrimBoundingBoxSafetyCoefficientZ = 1.618034 | ||
1532 | |||
1533 | ; Use llCastRay V3 if true. | ||
1534 | ; Implements llCastRay similar but not identical to Second Life. | ||
1535 | ; See http://wiki.secondlife.com/wiki/LlCastRay . | ||
1536 | ; NEW | ||
1537 | ; Meshes prims for good accuracy in ray hit detection, | ||
1538 | ; handling basic and tortured prims, sculpts and meshes. | ||
1539 | ; Uses ellipsoid, correctly sized avatar capsules. | ||
1540 | ; Handles complex terrain, multi-prim objects and seated avatars. | ||
1541 | ; Implements throttling and the status codes | ||
1542 | ; RCERR_UNKNOWN and RCERR_CAST_TIME_EXCEEDED, | ||
1543 | ; so LSL scripts need to handle these responses and RCERR_SIM_PERF_LOW. | ||
1544 | ; WARNING | ||
1545 | ; Can be faster on some servers and scenes, but slower on others, | ||
1546 | ; compared to previous version of llCastRay in OpenSimulator. | ||
1547 | ; Is in most cases considerably slower than llCastRay in Second Life. | ||
1548 | ; Generates geometry meshes and can therefore use much system resources. | ||
1549 | UseLlCastRayV3 = true | ||
1550 | |||
1551 | ; Accepted calculation precision error in calculations in llCastRay V3 | ||
1552 | FloatToleranceInLlCastRay = 0.00001 | ||
1553 | |||
1554 | ; Accepted distance difference between duplicate hits in llCastRay V3 | ||
1555 | FloatTolerance2InLlCastRay = 0.001 | ||
1556 | |||
1557 | ; Detail level when rendering prims in llCastRay V3 | ||
1558 | ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call | ||
1559 | PrimDetailLevelInLlCastRay = 1 | ||
1560 | |||
1561 | ; Detail level when rendering sculpts in llCastRay V3 | ||
1562 | ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call | ||
1563 | SculptDetailLevelInLlCastRay = 1 | ||
1564 | |||
1565 | ; Detail level when rendering meshes in llCastRay V3 | ||
1566 | ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call | ||
1567 | MeshDetailLevelInLlCastRay = 3 | ||
1568 | |||
1569 | ; Detail level when rendering avatar capsules in llCastRay V3 | ||
1570 | ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call | ||
1571 | AvatarDetailLevelInLlCastRay = 1 | ||
1572 | |||
1573 | ; Maximum number of returned hits from llCastRay V3 | ||
1574 | MaxHitsInLlCastRay = 16 | ||
1575 | |||
1576 | ; Maximum number of returned hits per prim from llCastRay V3 | ||
1577 | MaxHitsPerPrimInLlCastRay = 16 | ||
1578 | |||
1579 | ; Maximum number of returned hits per object from llCastRay V3 | ||
1580 | MaxHitsPerObjectInLlCastRay = 16 | ||
1581 | |||
1582 | ; Report ray intersections with surfaces on exits from a prim as hits in llCastRay V3 if true | ||
1583 | DetectExitHitsInLlCastRay = false | ||
1584 | |||
1585 | ; Filter on parts instead of groups in llCastRay V3 if true | ||
1586 | FilterPartsInLlCastRay = false | ||
1587 | |||
1588 | ; Detect attachments in llCastRay V3 if true | ||
1589 | DoAttachmentsInLlCastRay = false | ||
1590 | |||
1591 | ; Throttle period length in ms before which all old llCastRay use is discarded in llCastRay V3 | ||
1592 | ; The sum of AvailableTimeInMsPerRegionInLlCastRay and all AvailableTimeInMsPerAvatarInLlCastRay should not exceed this | ||
1593 | ThrottleTimeInMsInLlCastRay = 200 | ||
1594 | |||
1595 | ; Available time in ms for llCastRay per throttle period and 65536 m2 land area in llCastRay V3 | ||
1596 | AvailableTimeInMsPerRegionInLlCastRay = 40 | ||
1597 | |||
1598 | ; Available time in ms for llCastRay per throttle period and avatar when script in attachment or vehicle in llCastRay V3 | ||
1599 | AvailableTimeInMsPerAvatarInLlCastRay = 10 | ||
1600 | |||
1601 | ; Required available time in ms left to perform a new llCastRay in llCastRay V3 | ||
1602 | RequiredAvailableTimeInMsInLlCastRay = 2 | ||
1603 | |||
1604 | ; Maximum available time in ms possible in llCastRay V3, not to get too high values with varregions | ||
1605 | MaximumAvailableTimeInMsInLlCastRay = 40 | ||
1606 | |||
1607 | ; Use cached meshes in llCastRay V3 if true | ||
1608 | ; Improves performance but uses more memory | ||
1609 | UseMeshCacheInLlCastRay = true | ||
1610 | |||
1611 | |||
1612 | [DataSnapshot] | ||
1613 | ; The following set of configs pertains to search. | ||
1614 | ; Set index_sims to true to enable search engines to index your searchable data | ||
1615 | ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs | ||
1616 | ; default is false | ||
1617 | index_sims = false | ||
1618 | |||
1619 | ; The variable data_exposure controls what the regions expose: | ||
1620 | ; minimum: exposes only things explicitly marked for search | ||
1621 | ; all: exposes everything | ||
1622 | data_exposure = minimum | ||
1623 | |||
1624 | ; If search is on, change this to your grid name; will be ignored for standalones | ||
1625 | gridname = "${Const|GridName}" | ||
1626 | |||
1627 | ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast. | ||
1628 | ; Later, you may want to increase this to 3600 (1 hour) or more | ||
1629 | default_snapshot_period = 1200 | ||
1630 | |||
1631 | ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. | ||
1632 | snapshot_cache_directory = "DataSnapshot" | ||
1633 | |||
1634 | ; Uncomment if you want to index your data with this and/or other search providers. One entry per | ||
1635 | ; data service | ||
1636 | ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py" | ||
1637 | |||
1638 | |||
1639 | [Economy] | ||
1640 | ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - | ||
1641 | ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). | ||
1642 | ; There is no intention to implement anything further in core OpenSimulator. | ||
1643 | ; This functionality has to be provided by third party modules. | ||
1644 | |||
1645 | ;; Enables selling things for $0. Default is true. | ||
1646 | SellEnabled = true | ||
1647 | |||
1648 | ;; Money Unit fee to upload textures, animations etc. Default is 0. | ||
1649 | PriceUpload = 0 | ||
1650 | |||
1651 | ;; Money Unit fee to create groups. Default is 0. | ||
1652 | PriceGroupCreate = 0 | ||
1653 | |||
1654 | ; We don't really know what the rest of these values do. These get sent to the client | ||
1655 | ; These taken from Agni at a Public Telehub. Change at your own risk. | ||
1656 | ObjectCount = 0 | ||
1657 | PriceEnergyUnit = 100 | ||
1658 | PriceObjectClaim = 10 | ||
1659 | PricePublicObjectDecay = 4 | ||
1660 | PricePublicObjectDelete = 4 | ||
1661 | PriceParcelClaim = 1 | ||
1662 | PriceParcelClaimFactor = 1 | ||
1663 | |||
1664 | PriceRentLight = 5 | ||
1665 | TeleportMinPrice = 2 | ||
1666 | TeleportPriceExponent = 2 | ||
1667 | EnergyEfficiency = 1 | ||
1668 | PriceObjectRent = 1 | ||
1669 | PriceObjectScaleFactor = 10 | ||
1670 | PriceParcelRent = 1 | ||
1671 | |||
1672 | |||
1673 | [XEngine] | ||
1674 | ; Enable this engine in this OpenSim instance | ||
1675 | Enabled = true | ||
1676 | |||
1677 | ; How many threads to keep alive even if nothing is happening | ||
1678 | MinThreads = 2 | ||
1679 | |||
1680 | ; How many threads to start at maximum load | ||
1681 | MaxThreads = 100 | ||
1682 | |||
1683 | ; Time a thread must be idle (in seconds) before it dies | ||
1684 | IdleTimeout = 60 | ||
1685 | |||
1686 | ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest") | ||
1687 | Priority = "BelowNormal" | ||
1688 | |||
1689 | ; Maximum number of events to queue for a script (excluding timers) | ||
1690 | MaxScriptEventQueue = 3000 | ||
1691 | |||
1692 | ; Stack size per thread created | ||
1693 | ThreadStackSize = 262144 | ||
1694 | |||
1695 | ; Set this to true (the default) to load each script into a separate | ||
1696 | ; AppDomain. Setting this to false will load all script assemblies into the | ||
1697 | ; current AppDomain, which will reduce the per-script overhead at the | ||
1698 | ; expense of reduced security and the inability to garbage collect the | ||
1699 | ; script assemblies | ||
1700 | AppDomainLoading = true | ||
1701 | |||
1702 | ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false | ||
1703 | ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the | ||
1704 | ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used | ||
1705 | ; by scripts have changed. | ||
1706 | DeleteScriptsOnStartup = false | ||
1707 | |||
1708 | ; Controls whether scripts are stopped by aborting their threads externally (abort) | ||
1709 | ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op). | ||
1710 | ; co-op will be more stable as aborting threads can cause instability. | ||
1711 | ; abort was the default option in OpenSimulator 0.8 and before. | ||
1712 | ; If this setting is changed between co-op and abort, then existing scripts will automatically be recompiled if necessary. | ||
1713 | ; However, the setting change will not take affect until the next time you restart the simulator. | ||
1714 | ; Setting changes will not affect state information stored for scripts. | ||
1715 | ScriptStopStrategy = co-op | ||
1716 | |||
1717 | ; Rate to poll for asynchronous command replies (ms) | ||
1718 | ; currently unused | ||
1719 | ;AsyncLLCommandLoopms = 50 | ||
1720 | |||
1721 | ; Save the source of all compiled scripts | ||
1722 | WriteScriptSourceToDebugFile = false | ||
1723 | |||
1724 | ; Default language for scripts | ||
1725 | DefaultCompileLanguage = lsl | ||
1726 | |||
1727 | ; List of allowed languages (lsl,vb,cs) | ||
1728 | ; AllowedCompilers=lsl,cs,vb | ||
1729 | ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. | ||
1730 | AllowedCompilers=lsl | ||
1731 | |||
1732 | ; Compile debug info (line numbers) into the script assemblies | ||
1733 | CompileWithDebugInformation = true | ||
1734 | |||
1735 | ; Allow the user of mod* functions. This allows a script to pass messages | ||
1736 | ; to a region module via the modSendCommand() function | ||
1737 | ; Default is false | ||
1738 | AllowMODFunctions = true | ||
1739 | |||
1740 | ; Allow the user of LightShare functions | ||
1741 | AllowLightShareFunctions = true | ||
1742 | |||
1743 | ; Interval (s) between background save of script states | ||
1744 | SaveInterval = 120 | ||
1745 | |||
1746 | ; Interval (s) between maintenance runs (0 = disable) | ||
1747 | MaintenanceInterval = 10 | ||
1748 | |||
1749 | ; Time a script can spend in an event handler before it is interrupted | ||
1750 | EventLimit = 60 | ||
1751 | |||
1752 | ; If a script overruns it's event limit, kill the script? | ||
1753 | KillTimedOutScripts = true | ||
1754 | |||
1755 | ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested | ||
1756 | ; before aborting the thread (such as when an object containing scripts is taken into inventory). | ||
1757 | WaitForEventCompletionOnScriptStop = 1000; | ||
1758 | |||
1759 | ; Maximum length of notecard line read | ||
1760 | ; Increasing this to large values potentially opens | ||
1761 | ; up the system to malicious scripters. Pfffft. | ||
1762 | NotecardLineReadCharsMax = 1024 | ||
1763 | |||
1764 | ; Minimum settable timer interval. Any timer setting less than this is | ||
1765 | ; rounded up to this minimum interval. | ||
1766 | MinTimerInterval = 0.1 | ||
1767 | |||
1768 | ; Sensor settings | ||
1769 | SensorMaxRange = 1024.0 | ||
1770 | SensorMaxResults = 64 | ||
1771 | |||
1772 | ; Allow for llCreateLink and llBreakLink to work without asking for permission | ||
1773 | ; only enable this in a trusted environment otherwise you may be subject to hijacking | ||
1774 | AutomaticLinkPermission = true | ||
1775 | |||
1776 | ; Disable underground movement of prims (default true); set to | ||
1777 | ; false to allow script controlled underground positioning of | ||
1778 | ; prims | ||
1779 | DisableUndergroundMovement = false | ||
1780 | |||
1781 | ;; Path to script assemblies | ||
1782 | ; ScriptEnginesPath = "ScriptEngines" | ||
1783 | |||
1784 | |||
1785 | [OSSL] | ||
1786 | ;# {Include-osslEnable} {} {Include file for enabling and permissions for OSSL functions} {} | ||
1787 | ;; Optionally include file to enable OSSL functions and set permissions on who can use which. | ||
1788 | ;; If this INI file is not included, the OSSL functions are disabled. | ||
1789 | Include-osslEnable = "config-include/osslEnable.ini" | ||
1790 | |||
1791 | |||
1792 | [Concierge] | ||
1793 | ; Enable concierge module | ||
1794 | ; Default is false | ||
1795 | enabled = false | ||
1796 | |||
1797 | ; name of the concierge | ||
1798 | whoami = "jeeves" | ||
1799 | |||
1800 | ; password for updating the welcome message templates via XmlRpc | ||
1801 | password = SECRET | ||
1802 | |||
1803 | ; regex specifying for which regions concierge service is desired; if | ||
1804 | ; empty, then for all | ||
1805 | regions = "^MeetingSpace-" | ||
1806 | |||
1807 | ; for each region that matches the regions regexp you can provide | ||
1808 | ; (optionally) a welcome template using format substitution: | ||
1809 | ; {0} is replaced with the name of the avatar entering the region | ||
1810 | ; {1} is replaced with the name of the region | ||
1811 | ; {2} is replaced with the name of the concierge (whoami variable above) | ||
1812 | |||
1813 | welcomes = /path/to/welcome/template/directory | ||
1814 | |||
1815 | ; Concierge can send attendee lists to an event broker whenever an | ||
1816 | ; avatar enters or leaves a concierged region. the URL is subject | ||
1817 | ; to format substitution: | ||
1818 | ; {0} is replaced with the region's name | ||
1819 | ; {1} is replaced with the region's UUID | ||
1820 | broker = "http://broker.place.com/{1}" | ||
1821 | |||
1822 | |||
1823 | [MRM] | ||
1824 | ; Enables the Mini Region Modules Script Engine. | ||
1825 | ; default is false | ||
1826 | Enabled = false | ||
1827 | |||
1828 | ; Runs MRM in a Security Sandbox | ||
1829 | ; WARNING: DISABLING IS A SECURITY RISK. | ||
1830 | Sandboxed = true | ||
1831 | |||
1832 | ; The level sandbox to use, adjust at your OWN RISK. | ||
1833 | ; Valid values are: | ||
1834 | ; * FullTrust | ||
1835 | ; * SkipVerification | ||
1836 | ; * Execution | ||
1837 | ; * Nothing | ||
1838 | ; * LocalIntranet | ||
1839 | ; * Internet | ||
1840 | ; * Everything | ||
1841 | SandboxLevel = "Internet" | ||
1842 | |||
1843 | ; Only allow Region Owners to run MRMs | ||
1844 | ; May represent a security risk if you disable this. | ||
1845 | OwnerOnly = true | ||
1846 | |||
1847 | |||
1848 | [Hypergrid] | ||
1849 | ; Keep it false for now. Making it true requires the use of a special client in order to access inventory | ||
1850 | safemode = false | ||
1851 | |||
1852 | |||
1853 | [FreeSwitchVoice] | ||
1854 | ;; In order for this to work you need a functioning FreeSWITCH PBX set up. | ||
1855 | ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module | ||
1856 | ; Enabled = false | ||
1857 | |||
1858 | ;; You need to load a local service for a standalone, and a remote service | ||
1859 | ;; for a grid region. Use one of the lines below, as appropriate | ||
1860 | ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini | ||
1861 | ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService | ||
1862 | ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector | ||
1863 | |||
1864 | ;; If using a remote connector, specify the server URL | ||
1865 | ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi | ||
1866 | |||
1867 | |||
1868 | [VivoxVoice] | ||
1869 | ; The VivoxVoice module will allow you to provide voice on your | ||
1870 | ; region(s). It uses the same voice technology as the LL grid and | ||
1871 | ; works with recent LL clients (we have tested 1.22.9.110075, so | ||
1872 | ; anything later ought to be fine as well). | ||
1873 | ; | ||
1874 | ; For this to work you need to obtain an admin account from Vivox | ||
1875 | ; that allows you to create voice accounts and region channels. | ||
1876 | |||
1877 | enabled = false | ||
1878 | |||
1879 | ; vivox voice server | ||
1880 | vivox_server = www.foobar.vivox.com | ||
1881 | |||
1882 | ; vivox SIP URI | ||
1883 | vivox_sip_uri = foobar.vivox.com | ||
1884 | |||
1885 | ; vivox admin user name | ||
1886 | vivox_admin_user = DeepThroat | ||
1887 | |||
1888 | ; vivox admin password | ||
1889 | vivox_admin_password = VoiceG4te | ||
1890 | |||
1891 | ; channel type: "channel" or "positional" | ||
1892 | ; - positional: spatial sound (default) | ||
1893 | ; - channel: normal "conference call", no spatial sound | ||
1894 | ;vivox_channel_type = positional | ||
1895 | |||
1896 | ; channel characteristics (unless you know what you are doing, i'd | ||
1897 | ; leave them as they are --- now you WILL muck around with them, | ||
1898 | ; huh? sigh) | ||
1899 | |||
1900 | ; channel distance model: | ||
1901 | ; 0 - no attenuation | ||
1902 | ; 1 - inverse distance attenuation | ||
1903 | ; 2 - linear attenuation (default) | ||
1904 | ; 3 - exponential attenuation | ||
1905 | ;vivox_channel_distance_model = 2 | ||
1906 | |||
1907 | ; channel mode: | ||
1908 | ; - "open" (default) | ||
1909 | ; - "lecture" | ||
1910 | ; - "presentation" | ||
1911 | ; - "auditorium" | ||
1912 | ;vivox_channel_mode = "open" | ||
1913 | |||
1914 | ; channel roll off: rate of attenuation | ||
1915 | ; - a value between 1.0 and 4.0, default is 2.0 | ||
1916 | ;vivox_channel_roll_off = 2.0 | ||
1917 | |||
1918 | ; channel max range: distance at which channel is silent | ||
1919 | ; - a value between 0 and 160, default is 80 | ||
1920 | ;vivox_channel_max_range = 80 | ||
1921 | |||
1922 | ; channel clamping distance: distance before attenuation applies | ||
1923 | ; - a value between 0 and 160, default is 10 | ||
1924 | ;vivox_channel_clamping_distance = 10 | ||
1925 | |||
1926 | |||
1927 | [Groups] | ||
1928 | Enabled = true | ||
1929 | |||
1930 | ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default | ||
1931 | ;; The default module can use a PHP XmlRpc server from the Flotsam project at | ||
1932 | ;; http://code.google.com/p/flotsam/ | ||
1933 | ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse | ||
1934 | ; Module = Default | ||
1935 | ;; or... use Groups Module V2, which works for standalones and robust grids | ||
1936 | Module = "Groups Module V2" | ||
1937 | |||
1938 | ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll} | ||
1939 | StorageProvider = OpenSim.Data.MySQL.dll | ||
1940 | |||
1941 | ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector | ||
1942 | ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows: | ||
1943 | ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector | ||
1944 | ;; -- for Simian Groups use SimianGroupsServicesConnector | ||
1945 | ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector" | ||
1946 | ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector" | ||
1947 | ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector" | ||
1948 | ;; Note that the quotes "" around the words are important! | ||
1949 | ServicesConnectorModule = "Groups HG Service Connector" | ||
1950 | |||
1951 | ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local | ||
1952 | ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote | ||
1953 | LocalService = remote | ||
1954 | |||
1955 | ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} "" | ||
1956 | ;; Used for V2 in Remote only. | ||
1957 | ; SecretKey = "" | ||
1958 | |||
1959 | ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {} | ||
1960 | ;; URI for the groups services of this grid | ||
1961 | ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc | ||
1962 | ;; or http://mygridserver.com:82/Grid/ for SimianGrid | ||
1963 | ;; or ${Const|GridURL}:${Const|PrivatePort} for robust, V2 | ||
1964 | ;; Leave it commented for standalones, V2 | ||
1965 | GroupsServerURI = "${Const|GridURL}:${Const|PrivatePort}" | ||
1966 | |||
1967 | ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {} | ||
1968 | ;; Used for V2 in HG only. For example | ||
1969 | ;; http://mygridserver.com:9000 or http://mygridserver.com:8002 | ||
1970 | ;; If you have this set under [Startup], no need to set it here, leave it commented | ||
1971 | ; HomeURI = "" | ||
1972 | |||
1973 | ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true | ||
1974 | MessagingEnabled = true | ||
1975 | |||
1976 | ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule | ||
1977 | ; MessagingModule = GroupsMessagingModule | ||
1978 | ; or use "Groups Messaging Module V2" for Groups V2 | ||
1979 | MessagingModule = "Groups Messaging Module V2" | ||
1980 | |||
1981 | ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true | ||
1982 | ;; Enable Group Notices | ||
1983 | NoticesEnabled = true | ||
1984 | |||
1985 | ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false | ||
1986 | ; Experimental option to only message online users rather than all users | ||
1987 | ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service | ||
1988 | ; Applies Flotsam Group only. V2 has this always on, no other option | ||
1989 | MessageOnlineUsersOnly = true | ||
1990 | |||
1991 | ;; This makes the Group module very chatty on the console. | ||
1992 | ; DebugEnabled = false | ||
1993 | |||
1994 | ; This makes the Group Messaging module very chatty on the console. | ||
1995 | ; DebugMessagingEnabled = false | ||
1996 | |||
1997 | ;; XmlRpc Security settings. These must match those set on your backend | ||
1998 | ;; groups service if the service is using these keys | ||
1999 | ; XmlRpcServiceReadKey = 1234 | ||
2000 | ; XmlRpcServiceWriteKey = 1234 | ||
2001 | |||
2002 | ; Groups data is cached for this number of seconds before another request is made to the groups service | ||
2003 | ; Set to 0 to disable the cache. | ||
2004 | ; Default is 30 seconds | ||
2005 | GroupsCacheTimeout = 30 | ||
2006 | |||
2007 | ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, | ||
2008 | ; this is a work around for a problem discovered on some Windows based region servers. | ||
2009 | ; Only disable keep alive if you see a large number (dozens) of the following Exceptions: | ||
2010 | ; System.Net.WebException: The request was aborted: The request was canceled. | ||
2011 | ; XmlRpcDisableKeepAlive = false | ||
2012 | |||
2013 | ; Minimum user level required to create groups | ||
2014 | LevelGroupCreate = 0 | ||
2015 | |||
2016 | |||
2017 | [PacketPool] | ||
2018 | ;RecyclePackets = true; | ||
2019 | ;RecycleDataBlocks = true; | ||
2020 | |||
2021 | ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets. | ||
2022 | ; This reduces data churn | ||
2023 | RecycleBaseUDPPackets = true | ||
2024 | |||
2025 | |||
2026 | [InterestManagement] | ||
2027 | ; This section controls how state updates are prioritized for each client | ||
2028 | ; Valid values are BestAvatarResponsiveness, Time, Distance, | ||
2029 | ; SimpleAngularDistance, and FrontBack | ||
2030 | UpdatePrioritizationScheme = BestAvatarResponsiveness | ||
2031 | ReprioritizationEnabled = true | ||
2032 | ReprioritizationInterval = 2000.0 | ||
2033 | RootReprioritizationDistance = 10.0 | ||
2034 | ChildReprioritizationDistance = 20.0 | ||
2035 | |||
2036 | ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region | ||
2037 | ; Updates will always be sent to the avatar that the update addresses and if av velocity is effectively zero (to prevent drift due to missing updates). | ||
2038 | ; n > 1 will reduce UDP traffic but will lead to laggier movement observed in other avatars. | ||
2039 | RootTerseUpdatePeriod = 0 | ||
2040 | |||
2041 | ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region | ||
2042 | ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect. | ||
2043 | ChildTerseUpdatePeriod = 0 | ||
2044 | |||
2045 | ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance | ||
2046 | RootPositionUpdateTolerance = 0.05 | ||
2047 | |||
2048 | ; Send an update to clients if the euclidian difference from the last sent avatar rotation is greater than this tolerance | ||
2049 | RootRotationUpdateTolerance = 0.1 | ||
2050 | |||
2051 | ; Send an update to clients if the difference from the last sent avatar velocity is greater than this tolerance | ||
2052 | RootVelocityUpdateTolerance = 0.001 | ||
2053 | |||
2054 | |||
2055 | [Monitoring] | ||
2056 | ; Enable region monitoring | ||
2057 | ; If true, this will print out an error if more than a minute has passed since the last simulator frame | ||
2058 | ; Also is another source of region statistics provided via the regionstats URL | ||
2059 | Enabled = true | ||
2060 | |||
2061 | |||
2062 | [WebStats] | ||
2063 | ; View region statistics via a web page | ||
2064 | ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page | ||
2065 | ; Use a web browser and type in the "Login URI" + "/SStats/" | ||
2066 | ; For example- http://127.0.0.1:9000/SStats/ | ||
2067 | enabled=true | ||
2068 | |||
2069 | |||
2070 | [Statistics] | ||
2071 | ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames | ||
2072 | ; to include in the averaging calculations | ||
2073 | NumberOfFrames=10 | ||
2074 | |||
2075 | |||
2076 | [MediaOnAPrim] | ||
2077 | ; Enable media on a prim facilities | ||
2078 | Enabled = true; | ||
2079 | |||
2080 | |||
2081 | [UserProfiles] | ||
2082 | ;# {ProfileURL} {} {Set url to UserProfilesService} {} | ||
2083 | ;; Set the value of the url to your UserProfilesService | ||
2084 | ;; If un-set / "" the module is disabled | ||
2085 | ;; If the ProfileURL is not set, then very BASIC | ||
2086 | ;; profile support will be configured. If the ProfileURL is set to a | ||
2087 | ;; valid URL, then full profile support will be configured. The URL | ||
2088 | ;; points to your grid's Robust user profiles service | ||
2089 | ;; | ||
2090 | ; ProfileURL = http://127.0.0.1:9000 | ||
2091 | ProfileServiceURL = ${Const|GridURL}:${Const|PublicPort} | ||
2092 | |||
2093 | |||
2094 | [XBakes] | ||
2095 | ;# {URL} {} {Set URL for Baked texture service} {} | ||
2096 | ;; Sets the URL for the baked texture ROBUST service. | ||
2097 | ;; Disabled when unset. | ||
2098 | URL = ${Const|GridURL}:${Const|PrivatePort} | ||
2099 | |||
2100 | |||
2101 | ;; | ||
2102 | ;; Optional module to highlight God names in the viewer. | ||
2103 | ;; Uncomment and customize appropriately if you want this behavior. | ||
2104 | ;; Alas IG uses first names for gods, not sure if that will work. | ||
2105 | ;; | ||
2106 | ;[GodNames] | ||
2107 | ; Enabled = false | ||
2108 | ; FullNames = "Test User, Foo Bar" | ||
2109 | ; Surnames = "Kryztlsk" | ||
2110 | |||
2111 | |||
2112 | [Terrain] | ||
2113 | ; Values can be "pinhead-island" or "flat" | ||
2114 | InitialTerrain = "pinhead-island" | ||
2115 | ; If 'true' each avatar is only sent terrain patches within their view distance | ||
2116 | ; This also changes the region terrain loading from 'lawn mower' to ordered around | ||
2117 | ; the avatar outward. | ||
2118 | SendTerrainUpdatesByViewDistance = True | ||
2119 | |||
2120 | |||
2121 | [LandManagement] | ||
2122 | ; When editing terrain or objects, parcel layer info is updated in the viewer. | ||
2123 | ; This can be expensive for large regions. If this variable is 'true', only the | ||
2124 | ; parcel layer data around the area of interest is sent. The parcel layer info | ||
2125 | ; is sent for 'ParcelLayerViewDistance' around the interest point. | ||
2126 | ; If 'ParcelLayerViewDistance' is >= 128, the operation for legacy sized regions | ||
2127 | ; will be what it has always been (send the whole region's parcel layer info). | ||
2128 | ; Other parcel updates (login, changing parcel ownership, ...) will still send | ||
2129 | ; whole region. | ||
2130 | LimitParcelLayerUpdateDistance = false | ||
2131 | ParcelLayerViewDistance = 1024 | ||
2132 | |||
2133 | |||
2134 | ;; | ||
2135 | ;; If you are using a simian grid frontend you can enable | ||
2136 | ;; this module to upload tile images for the mapping fn | ||
2137 | ;; | ||
2138 | [SimianGridMaptiles] | ||
2139 | Enabled = False | ||
2140 | MaptileURL = "http://www.mygrid.com/Grid/" | ||
2141 | RefreshTime = 3600 | ||
2142 | |||
2143 | |||
2144 | ;; | ||
2145 | ;; JsonStore module provides structured store for scripts | ||
2146 | ;; | ||
2147 | [JsonStore] | ||
2148 | Enabled = true | ||
2149 | |||
2150 | ;; Enable direct access to the SOP dynamic attributes | ||
2151 | EnableObjectStore = true | ||
2152 | MaxStringSpace = 0 | ||
2153 | |||
2154 | |||
2155 | ;; | ||
2156 | ;; These are defaults that are overwritten below in [Architecture]. | ||
2157 | ;; These defaults allow OpenSim to work out of the box with | ||
2158 | ;; zero configuration | ||
2159 | ;; | ||
2160 | [AssetService] | ||
2161 | DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" | ||
2162 | AssetLoaderArgs = "assets/AssetSets.xml" | ||
2163 | |||
2164 | ; Disable this to prevent the default asset set from being inserted into the | ||
2165 | ; asset store each time the region starts | ||
2166 | AssetLoaderEnabled = true | ||
2167 | |||
2168 | |||
2169 | [GridService] | ||
2170 | ;; default standalone, overridable in StandaloneCommon.ini | ||
2171 | StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" | ||
2172 | |||
2173 | |||
2174 | [AutoBackupModule] | ||
2175 | ;; default is module is disabled at the top level | ||
2176 | AutoBackupModuleEnabled = false | ||
2177 | |||
2178 | |||
2179 | [Sounds] | ||
2180 | ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule} | ||
2181 | Module = OpenSim.Region.CoreModules.dll:SoundModule | ||
2182 | |||
2183 | ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0} | ||
2184 | MaxDistance = 100.0 | ||
2185 | |||
2186 | |||
2187 | [ServiceThrottle] | ||
2188 | ;; Default time interval (in ms) for the throttle service thread to wake up | ||
2189 | Interval = 5000 | ||
2190 | |||
2191 | |||
2192 | [Dwell] | ||
2193 | ;; This enables the built in basic dwell module | ||
2194 | DwellModule = DefaultDwellModule | ||
2195 | |||
2196 | |||
2197 | [Modules] | ||
2198 | Include-modules = "addon-modules/*/config/*.ini" | ||