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1 | ;; This is the main configuration file for OpenSimulator. | ||
2 | |||
3 | ;; See OpenSimDefaults.ini for the defaults, and more options. | ||
4 | |||
5 | ;; The settings in this file are in the form "<key> = <value>". For example, | ||
6 | ;; save_crashes = false in the [Startup] section below. | ||
7 | ;; | ||
8 | ;; All settings are initially commented out and the default value used, as | ||
9 | ;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by | ||
10 | ;; deleting the initial semicolon (;) and then change the value. This will | ||
11 | ;; override the value in OpenSimDefaults.ini | ||
12 | ;; | ||
13 | ;; If you want to find out what configuration OpenSimulator has finished with | ||
14 | ;; once all the configuration files are loaded then type "config show" on the | ||
15 | ;; region console command line. | ||
16 | ;; | ||
17 | ;; | ||
18 | ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE | ||
19 | ;; | ||
20 | ;; All leading white space is ignored, but preserved. | ||
21 | ;; | ||
22 | ;; Double semicolons denote a text comment | ||
23 | ;; | ||
24 | ;; ;# denotes a configuration directive description | ||
25 | ;; formatted as: | ||
26 | ;; {option} {depends on} {question to ask} {choices} default value | ||
27 | ;; Any text comments following the declaration, up to the next blank line. | ||
28 | ;; will be copied to the generated file (NOTE: generation is not yet | ||
29 | ;; implemented) | ||
30 | ;; | ||
31 | ;; A * in the choices list will allow an empty entry. | ||
32 | ;; An empty question will set the default if the dependencies are | ||
33 | ;; satisfied. | ||
34 | ;; | ||
35 | ;; ; denotes a commented out option. | ||
36 | ;; Any options added to OpenSim.ini.example should be initially commented | ||
37 | ;; out. | ||
38 | |||
39 | |||
40 | [Includes] | ||
41 | ; Define your server specific constants in this file. | ||
42 | Include-Common = config.ini | ||
43 | |||
44 | |||
45 | [Startup] | ||
46 | ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) " | ||
47 | ;; Console prompt | ||
48 | ;; Certain special characters can be used to customize the prompt | ||
49 | ;; Currently, these are | ||
50 | ;; \R - substitute region name | ||
51 | ;; \\ - substitute \ | ||
52 | ; ConsolePrompt = "Region (\R) " | ||
53 | |||
54 | ;# {ConsoleHistoryFileEnabled} {} {Save console commands to a history file?} {true false} true | ||
55 | ;; Console commands can be saved to a file, so the command history persists after a restart. (default is false) | ||
56 | ; ConsoleHistoryFileEnabled = true | ||
57 | |||
58 | ;# {ConsoleHistoryFile} {} {Filename in which to save history} {} OpenSimConsoleHistory.txt | ||
59 | ;; The history file can be just a filename (relative to OpenSim's bin/ directory | ||
60 | ;; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/) | ||
61 | ; ConsoleHistoryFile = "OpenSimConsoleHistory.txt" | ||
62 | |||
63 | ;# {ConsoleHistoryFileLines} {} {How many lines of history to save?} {} 100 | ||
64 | ;; How many lines of command history should we keep? (default is 100) | ||
65 | ; ConsoleHistoryFileLines = 100 | ||
66 | |||
67 | ; Console commands run at startup | ||
68 | startup_console_commands_file = "startup_commands.txt" | ||
69 | |||
70 | ; Console commands run on shutdown | ||
71 | shutdown_console_commands_file = "shutdown_commands.txt" | ||
72 | |||
73 | ; Console commands run every 20 minutes | ||
74 | ; timer_Script = "filename" | ||
75 | |||
76 | ; timer_Script time interval (default 20 min) | ||
77 | ; The time is 60 per minute | ||
78 | ; timer_Interval = 1200 | ||
79 | |||
80 | ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20 | ||
81 | ;; Increasing the number of undos available number will increase memory usage. | ||
82 | ; MaxPrimUndos = 20 | ||
83 | |||
84 | ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false | ||
85 | ;; Allow compiled script binary code to cross region boundaries. | ||
86 | ;; If you set this to "true", any region that can teleport to you can | ||
87 | ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk. | ||
88 | ;; YOU HAVE BEEN WARNED!!! | ||
89 | ; TrustBinaries = false | ||
90 | |||
91 | ;; Persistence of changed objects happens during regular sweeps. The | ||
92 | ;; following control that behaviour to prevent frequently changing objects | ||
93 | ;; from heavily loading the region data store. | ||
94 | ;; If both of these values are set to zero then persistence of all changed | ||
95 | ;; objects will happen on every sweep. | ||
96 | |||
97 | ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60 | ||
98 | ;; Objects will be considered for persistance in the next sweep when they | ||
99 | ;; have not changed for this number of seconds. | ||
100 | ; MinimumTimeBeforePersistenceConsidered = 60 | ||
101 | |||
102 | ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600 | ||
103 | ;; Objects will always be considered for persistance in the next sweep | ||
104 | ;; if the first change occurred this number of seconds ago. | ||
105 | ; MaximumTimeBeforePersistenceConsidered = 600 | ||
106 | |||
107 | ;# {physical_prim} {} {Allow prims to be physical?} {true false} true | ||
108 | ;; if you would like to allow prims to be physical and move by physics | ||
109 | ;; with the physical checkbox in the client set this to true. | ||
110 | ; physical_prim = true | ||
111 | |||
112 | ;; Select a mesher here. | ||
113 | ;; | ||
114 | ;; Meshmerizer properly handles complex prims by using triangle meshes. | ||
115 | ;; Note that only the ODE physics engine currently deals with meshed | ||
116 | ;; prims in a satisfactory way. | ||
117 | |||
118 | ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer | ||
119 | ;; ZeroMesher is faster but leaves the physics engine to model the mesh | ||
120 | ;; using the basic shapes that it supports. | ||
121 | ;; Usually this is only a box. | ||
122 | ;; Default is Meshmerizer | ||
123 | ; meshing = Meshmerizer | ||
124 | ; meshing = ZeroMesher | ||
125 | |||
126 | ;; Choose one of the physics engines below | ||
127 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim | ||
128 | ;; BulletSim is the default physics engine. It provides the best performance and most functionality. | ||
129 | ;; BulletSim supports varregions. | ||
130 | ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. | ||
131 | ;; It continues to provide a workable physics implementation. It does not currently support varregions. | ||
132 | ;; basicphysics effectively does not model physics at all, making all objects phantom. | ||
133 | ;; Default is BulletSim | ||
134 | ; physics = OpenDynamicsEngine | ||
135 | ; physics = BulletSim | ||
136 | ; physics = basicphysics | ||
137 | ; physics = POS | ||
138 | |||
139 | ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine | ||
140 | ;; Default script engine to use. Currently, we only have XEngine | ||
141 | ; DefaultScriptEngine = "XEngine" | ||
142 | |||
143 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 | ||
144 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if | ||
145 | ;; required | ||
146 | ; HttpProxy = "http://proxy.com:8080" | ||
147 | |||
148 | ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {} | ||
149 | ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a | ||
150 | ;; list of regular expressions for URLs that you don't want to go through | ||
151 | ;; the proxy. | ||
152 | ;; For example, servers inside your firewall. | ||
153 | ;; Separate patterns with a ';' | ||
154 | ; HttpProxyExceptions = ".mydomain.com;localhost" | ||
155 | |||
156 | ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false | ||
157 | ;; The email module requires some configuration. It needs an SMTP | ||
158 | ;; server to send mail through. | ||
159 | ; emailmodule = DefaultEmailModule | ||
160 | |||
161 | ; Simulator statistics are output to the console periodically at debug level INFO. | ||
162 | ; Setting this to zero disables this output. | ||
163 | ; LogShowStatsSeconds = 0 | ||
164 | |||
165 | ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest | ||
166 | ;; SpawnPointRouting adjusts the landing for incoming avatars. | ||
167 | ;; "closest" will place the avatar at the SpawnPoint located in the closest | ||
168 | ;; available spot to the destination (typically map click/landmark). | ||
169 | ;; "random" will place the avatar on a randomly selected spawnpoint; | ||
170 | ;; "sequence" will place the avatar on the next sequential SpawnPoint | ||
171 | ; SpawnPointRouting = closest | ||
172 | |||
173 | ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false | ||
174 | ;; TelehubAllowLandmark allows users with landmarks to override telehub | ||
175 | ;; routing and land at the landmark coordinates when set to true | ||
176 | ;; default is false | ||
177 | ; TelehubAllowLandmark = false | ||
178 | |||
179 | |||
180 | [Map] | ||
181 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true | ||
182 | ;; Map tile options. | ||
183 | ;; If true, then maptiles are generated using the MapImageModule below. | ||
184 | ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden | ||
185 | ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need | ||
186 | ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/ | ||
187 | ; GenerateMaptiles = true | ||
188 | |||
189 | ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule | ||
190 | ;; The module to use in order to generate map images. | ||
191 | ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can | ||
192 | ;; generate better images, but leaks memory. | ||
193 | ;MapImageModule = "MapImageModule" | ||
194 | MapImageModule = "Warp3DImageModule" | ||
195 | |||
196 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 | ||
197 | ;; If desired, a running region can update the map tiles periodically | ||
198 | ;; to reflect building activity. This names no sense of you don't have | ||
199 | ;; prims on maptiles. Value is in seconds. | ||
200 | ;; NOTE - the management scripts run a map generation after every sim backup. | ||
201 | ; MaptileRefresh = 0 | ||
202 | |||
203 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 | ||
204 | ;; If not generating maptiles, use this static texture asset ID | ||
205 | ;; This may be overridden on a per region basis in Regions.ini | ||
206 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
207 | |||
208 | |||
209 | [Permissions] | ||
210 | ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false | ||
211 | ;; This allows users with a UserLevel of 200 or more to assume god | ||
212 | ;; powers in the regions in this simulator. | ||
213 | ; allow_grid_gods = true | ||
214 | |||
215 | ;; This allows some control over permissions | ||
216 | ;; please note that this still doesn't duplicate SL, and is not intended to | ||
217 | ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true | ||
218 | ;; Allow region owners to assume god powers in their regions | ||
219 | ; region_owner_is_god = true | ||
220 | |||
221 | ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false | ||
222 | ;; Allow region managers to assume god powers in regions they manage | ||
223 | ; region_manager_is_god = true | ||
224 | |||
225 | ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true | ||
226 | ;; Allow parcel owners to assume god powers in their parcels | ||
227 | ; parcel_owner_is_god = false | ||
228 | |||
229 | ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false | ||
230 | ;; More control over permissions | ||
231 | ;; This is definitely not SL! | ||
232 | ;; Provides a simple control for land owners to give build rights to | ||
233 | ;; specific avatars in publicly accessible parcels that disallow object | ||
234 | ;; creation in general. | ||
235 | ;; Owners specific avatars by adding them to the Access List of the parcel | ||
236 | ;; without having to use the Groups feature | ||
237 | ; simple_build_permissions = false | ||
238 | |||
239 | |||
240 | [RegionReady] | ||
241 | ; - send an alert as json to a service | ||
242 | ; alert_uri = "http://myappserver.net/my_handler/" | ||
243 | |||
244 | |||
245 | [SMTP] | ||
246 | ;; The SMTP server enabled the email module to send email to external | ||
247 | ;; destinations. | ||
248 | |||
249 | ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false | ||
250 | ;; Enable sending email via SMTP | ||
251 | ; enabled = false | ||
252 | |||
253 | ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local | ||
254 | ; internal_object_host = lsl.opensim.local | ||
255 | |||
256 | ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1 | ||
257 | ; host_domain_header_from = "127.0.0.1" | ||
258 | |||
259 | ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20 | ||
260 | ; email_pause_time = 20 | ||
261 | |||
262 | ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096 | ||
263 | ; email_max_size = 4096 | ||
264 | |||
265 | ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1 | ||
266 | ; SMTP_SERVER_HOSTNAME = "127.0.0.1" | ||
267 | |||
268 | ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25 | ||
269 | ; SMTP_SERVER_PORT = 25 | ||
270 | |||
271 | ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {} | ||
272 | ; SMTP_SERVER_LOGIN = "" | ||
273 | |||
274 | ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {} | ||
275 | ; SMTP_SERVER_PASSWORD = "" | ||
276 | |||
277 | |||
278 | [Network] | ||
279 | ;# {ConsoleUser} {} {User name for console account} {} | ||
280 | ;; Configure the remote console user here. This will not actually be used | ||
281 | ;; unless you use -console=rest at startup. | ||
282 | ; ConsoleUser = "Test" | ||
283 | ;# {ConsolePass} {} {Password for console account} {} | ||
284 | ; ConsolePass = "secret" | ||
285 | ;# {console_port} {} {Port for console connections} {} 0 | ||
286 | ; console_port = 0 | ||
287 | |||
288 | ; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN. | ||
289 | ; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter. | ||
290 | ; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below. | ||
291 | ; We recommend that you do not override OutboundDisallowForUserScripts directly unless you are very sure about what you're doing. | ||
292 | ; | ||
293 | ; You can whitelist individual endpoints by IP or FQDN, e.g. | ||
294 | ; | ||
295 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003 | ||
296 | ; | ||
297 | ; You can specify multiple addresses by separating them with a bar. For example, | ||
298 | ; | ||
299 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003|myinternalserver:8000 | ||
300 | ; | ||
301 | ; If an address if given without a port number then port 80 is assumed | ||
302 | ; | ||
303 | ; You can also specify a network range in CIDR notation to whitelist, e.g. | ||
304 | ; | ||
305 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.0/24 | ||
306 | ; | ||
307 | ; to whitelist all ports on addresses 192.168.1.0 to 192.168.1.255 | ||
308 | ; To specify an individual IP address use the /32 netmask | ||
309 | ; | ||
310 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.2/32 | ||
311 | ; | ||
312 | ; See http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation for more information on CIDR notation | ||
313 | |||
314 | ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {} | ||
315 | ;; Hostname to use in llRequestURL/llRequestSecureURL | ||
316 | ;; if not defined - default machine name is being used | ||
317 | ;; (on Windows this mean NETBIOS name - useably only inside local network) | ||
318 | ; ExternalHostNameForLSL = "${Const|HostName}" | ||
319 | |||
320 | ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible) | ||
321 | ;; What is reported as the "User-Agent" when using llHTTPRequest | ||
322 | ;; Defaults to not sent if not set here. See the notes section in the wiki | ||
323 | ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding | ||
324 | ;; " (Mozilla Compatible)" to the text where there are problems with a | ||
325 | ;; web server | ||
326 | ; user_agent = "OpenSim LSL (Mozilla Compatible)" | ||
327 | |||
328 | ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services. | ||
329 | ;; Use this if your central services in port 8003 need to be accessible on the Internet | ||
330 | ;; but you want to protect them from unauthorized access. The username and password | ||
331 | ;; here need to match the ones in the Robust service configuration. | ||
332 | ; AuthType = "BasicHttpAuthentication" | ||
333 | ; HttpAuthUsername = "some_username" | ||
334 | ; HttpAuthPassword = "some_password" | ||
335 | ;; | ||
336 | ;; Any of these 3 variables above can be overriden in any of the service sections. | ||
337 | |||
338 | |||
339 | [XMLRPC] | ||
340 | ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule | ||
341 | ;; If enabled and set to XmlRpcRouterModule, this will post an event, | ||
342 | ;; "xmlrpc_uri(string)" to the script concurrently with the first | ||
343 | ;; remote_data event. This will contain the fully qualified URI an | ||
344 | ;; external site needs to use to send XMLRPC requests to that script | ||
345 | ;; | ||
346 | ;; If enabled and set to XmlRpcGridRouterModule, newly created channels | ||
347 | ;; will be registered with an external service via a configured uri | ||
348 | ;XmlRpcRouterModule = "XmlRpcRouterModule" | ||
349 | |||
350 | ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800 | ||
351 | ;XmlRpcPort = 20800 | ||
352 | |||
353 | ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com | ||
354 | ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator | ||
355 | ;; will use this address to register xmlrpc channels on the external | ||
356 | ;; service | ||
357 | ; XmlRpcHubURI = http://example.com | ||
358 | |||
359 | |||
360 | [ClientStack.LindenUDP] | ||
361 | ;; See OpensSimDefaults.ini for the throttle options. You can copy the | ||
362 | ;; relevant sections and override them here. | ||
363 | ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost | ||
364 | ;; with the next update! | ||
365 | |||
366 | ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false | ||
367 | ;; Quash and remove any light properties from attachments not on the | ||
368 | ;; hands. This allows flashlights and lanterns to function, but kills | ||
369 | ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps | ||
370 | ;; will also be affected. | ||
371 | ;; This is especially important in artistic builds that depend on lights | ||
372 | ;; on the build for their appearance, since facelights will cause the | ||
373 | ;; building's lights to possibly not be rendered. | ||
374 | ; DisableFacelights = true | ||
375 | |||
376 | |||
377 | [ClientStack.LindenCaps] | ||
378 | ;; For the long list of capabilities, see OpenSimDefaults.ini | ||
379 | ;; Here are the few ones you may want to change. Possible values | ||
380 | ;; are: | ||
381 | ;; "" -- empty, capability disabled | ||
382 | ;; "localhost" -- capability enabled and served by the simulator | ||
383 | ;; "<url>" -- capability enabled and served by some other server | ||
384 | ;; | ||
385 | ; These are enabled by default to localhost. Change if you see fit. | ||
386 | Cap_GetTexture = "localhost" | ||
387 | Cap_GetMesh = "localhost" | ||
388 | Cap_AvatarPickerSearch = "localhost" | ||
389 | Cap_GetDisplayNames = "localhost" | ||
390 | |||
391 | |||
392 | [Chat] | ||
393 | ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10 | ||
394 | ;; Distance in meters that whispers should travel. | ||
395 | ; whisper_distance = 10 | ||
396 | |||
397 | ;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20 | ||
398 | ;; Distance in meters that ordinary chat should travel. | ||
399 | ; say_distance = 20 | ||
400 | |||
401 | ;# {shout_distance} {} {Distance at which a shout is heard, in meters?} {} 100 | ||
402 | ;; Distance in meters that shouts should travel. | ||
403 | ; shout_distance = 100 | ||
404 | |||
405 | |||
406 | [Textures] | ||
407 | ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible | ||
408 | ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components | ||
409 | ; (e.g. images pulled from an external HTTP address). | ||
410 | ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture. | ||
411 | ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted. | ||
412 | ; Hence, currently considered experimental. | ||
413 | ; Default is false. | ||
414 | ReuseDynamicTextures = false | ||
415 | |||
416 | |||
417 | [BulletSim] | ||
418 | ;# {AvatarToAvatarCollisionsByDefault} {[Startup]physics:BulletSim} {Should avatars collide with each other?} {true false} true | ||
419 | ; AvatarToAvatarCollisionsByDefault = true | ||
420 | |||
421 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build | ||
422 | ; a mesh. 0=heightField, 1=mesh | ||
423 | ; TerrainImplementation = 1 | ||
424 | |||
425 | |||
426 | ; The following settings control the progression of daytime | ||
427 | ; in the Sim. The defaults are the same as the commented out settings | ||
428 | [Sun] | ||
429 | ; number of wall clock hours for an opensim day. 24.0 would mean realtime | ||
430 | ;day_length = 24 | ||
431 | ; Year length in days | ||
432 | ;year_length = 365 | ||
433 | ; Day to Night Ratio | ||
434 | ;day_night_offset = 1.0 | ||
435 | ; send a Sun update every update_interval # of frames. A lower number will | ||
436 | ; make for smoother sun transition at the cost of network | ||
437 | ;update_interval = 100 | ||
438 | |||
439 | |||
440 | [Wind] | ||
441 | ;# {enabled} {} {Enable wind module?} {true false} true | ||
442 | ;; Enables the wind module. | ||
443 | ;enabled = true | ||
444 | |||
445 | ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150 | ||
446 | ;; How often should wind be updated, as a function of world frames. | ||
447 | ;; Approximately 50 frames a second | ||
448 | ; wind_update_rate = 150 | ||
449 | |||
450 | ;; The Default Wind Plugin to load | ||
451 | ;wind_plugin = SimpleRandomWind | ||
452 | |||
453 | ;; These settings are specific to the ConfigurableWind plugin | ||
454 | ;; To use ConfigurableWind as the default, simply change wind_plugin | ||
455 | ;; to ConfigurableWind and uncomment the following. | ||
456 | ; avg_strength = 5.0 | ||
457 | ; avg_direction = 0.0 | ||
458 | ; var_strength = 5.0 | ||
459 | ; var_direction = 30.0 | ||
460 | ; rate_change = 1.0 | ||
461 | |||
462 | ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0 | ||
463 | ;; This setting is specific to the SimpleRandomWind plugin | ||
464 | ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. | ||
465 | ; strength = 1.0 | ||
466 | |||
467 | |||
468 | [Cloud] | ||
469 | ; Enable this to generate classic particle clouds above the sim. | ||
470 | ; default is disabled - turn it on here | ||
471 | ;enabled = true | ||
472 | |||
473 | ; Density of cloud cover 0.0 to 1.0 Defult 0.5 | ||
474 | ; density = 0.5 | ||
475 | |||
476 | ; update interval for the cloud cover data returned by llCloud(). | ||
477 | ; default is 1000 | ||
478 | ; cloud_update_rate = 1000 | ||
479 | |||
480 | |||
481 | [LightShare] | ||
482 | ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false | ||
483 | ;; This enables the transmission of Windlight scenes to supporting clients, | ||
484 | ;; such as the Meta7 viewer. | ||
485 | ;; It has no ill effect on viewers which do not support server-side | ||
486 | ;; windlight settings. | ||
487 | ;enable_windlight = true | ||
488 | |||
489 | |||
490 | [Trees] | ||
491 | ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying | ||
492 | ; default is false | ||
493 | ;active_trees = false | ||
494 | |||
495 | ; Density of tree population | ||
496 | ;tree_density = 1000.0 | ||
497 | |||
498 | |||
499 | [VectorRender] | ||
500 | ; the font to use for rendering text (default: Arial) | ||
501 | ; font_name = "Arial" | ||
502 | |||
503 | |||
504 | [DataSnapshot] | ||
505 | ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false | ||
506 | ;; The following set of configs pertains to search. | ||
507 | ;; Set index_sims to true to enable search engines to index your | ||
508 | ;; searchable data. | ||
509 | ;; If false, no data will be exposed, DataSnapshot module will be off, | ||
510 | ;; and you can ignore the rest of these search-related configs. | ||
511 | ;index_sims = false | ||
512 | |||
513 | ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum | ||
514 | ;; The variable data_exposure controls what the regions expose: | ||
515 | ;; minimum: exposes only things explicitly marked for search | ||
516 | ;; all: exposes everything | ||
517 | ; data_exposure = minimum | ||
518 | |||
519 | ;; New way of specifying data services, one per service | ||
520 | ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py" | ||
521 | |||
522 | |||
523 | [XEngine] | ||
524 | ;; Set this to true (the default) to load each script into a separate | ||
525 | ;; AppDomain. | ||
526 | ;; | ||
527 | ;; Setting this to false will load all script assemblies into the | ||
528 | ;; current AppDomain, which will significantly improve script loading times. | ||
529 | ;; It will also reduce initial per-script memory overhead. | ||
530 | ;; | ||
531 | ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted. | ||
532 | ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region. | ||
533 | ;; Some Windows users have also reported script loading problems when AppDomainLoading = false | ||
534 | ; AppDomainLoading = true | ||
535 | |||
536 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true | ||
537 | ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false | ||
538 | ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the | ||
539 | ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used | ||
540 | ;; by scripts have changed. | ||
541 | ; DeleteScriptsOnStartup = false | ||
542 | |||
543 | ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl | ||
544 | ;; List of allowed languages (lsl,vb,cs) | ||
545 | ;; AllowedCompilers=lsl,cs,vb | ||
546 | ;; *warning*, non lsl languages have access to static methods such as | ||
547 | ;; System.IO.File. Enable at your own risk. | ||
548 | ; AllowedCompilers = "lsl" | ||
549 | |||
550 | ;; Compile debug info (line numbers) into the script assemblies | ||
551 | ; CompileWithDebugInformation = true | ||
552 | |||
553 | |||
554 | [MRM] | ||
555 | ;; Enables the Mini Region Modules Script Engine. | ||
556 | ; Enabled = false | ||
557 | |||
558 | ;; Runs MRM in a Security Sandbox | ||
559 | ;; WARNING: DISABLING IS A SECURITY RISK. | ||
560 | ; Sandboxed = true | ||
561 | |||
562 | ;; The level sandbox to use, adjust at your OWN RISK. | ||
563 | ;; Valid values are: | ||
564 | ;; * FullTrust | ||
565 | ;; * SkipVerification | ||
566 | ;; * Execution | ||
567 | ;; * Nothing | ||
568 | ;; * LocalIntranet | ||
569 | ;; * Internet | ||
570 | ;; * Everything | ||
571 | ; SandboxLevel = "Internet" | ||
572 | |||
573 | ;; Only allow Region Owners to run MRMs | ||
574 | ;; May represent a security risk if you disable this. | ||
575 | ; OwnerOnly = true | ||
576 | |||
577 | |||
578 | [Architecture] | ||
579 | ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini | ||
580 | ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim, | ||
581 | ;; uncomment Include-Architecture = "config-include/Standalone.ini" | ||
582 | ;; | ||
583 | ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/ | ||
584 | ;; that the referenced .ini file goes on to include. | ||
585 | ;; | ||
586 | ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy | ||
587 | ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before | ||
588 | ;; editing it to set the database and backend services that OpenSim will use. | ||
589 | ;; | ||
590 | ; Include-Architecture = "config-include/Standalone.ini" | ||
591 | ; Include-Architecture = "config-include/StandaloneHypergrid.ini" | ||
592 | ; Include-Architecture = "config-include/Grid.ini" | ||
593 | Include-Architecture = "config-include/GridHypergrid.ini" | ||
594 | ; Include-Architecture = "config-include/SimianGrid.ini" | ||
595 | ; Include-Architecture = "config-include/HyperSimianGrid.ini" | ||