diff options
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSim.ini.example | 7 | ||||
-rw-r--r-- | bin/OpenSimDefaults.ini | 25 |
2 files changed, 24 insertions, 8 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 4b83751..dce32bf 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -925,6 +925,13 @@ | |||
925 | ;; by scripts have changed. | 925 | ;; by scripts have changed. |
926 | ; DeleteScriptsOnStartup = true | 926 | ; DeleteScriptsOnStartup = true |
927 | 927 | ||
928 | ;# {CompactMemOnLoad} {} {compacts memory on each script load at startup?} {true false} false | ||
929 | ;; forces calls to memory garbage collector before loading each script DLL during region startup. | ||
930 | ;; Peek memory usage is reduced and region starts with a more compacted memory allocation. | ||
931 | ;; But this costs a lot of time, so region load will take a lot longer. | ||
932 | ;; it is more usefull if there are no previously compiled scripts DLLs (as with DeleteScriptsOnStartup = true) | ||
933 | ;CompactMemOnLoad = false | ||
934 | |||
928 | ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl | 935 | ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl |
929 | ;; Default language for scripts | 936 | ;; Default language for scripts |
930 | ; DefaultCompileLanguage = "lsl" | 937 | ; DefaultCompileLanguage = "lsl" |
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index e846e73..cb320a2 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -1696,14 +1696,23 @@ | |||
1696 | ; this may only be a problem if regions stay alive for a long time with lots of scripts added or edited. | 1696 | ; this may only be a problem if regions stay alive for a long time with lots of scripts added or edited. |
1697 | ; at this time some mono versions seem to have problems with the true option | 1697 | ; at this time some mono versions seem to have problems with the true option |
1698 | ; so default is now false until a fix is found | 1698 | ; so default is now false until a fix is found |
1699 | AppDomainLoading = false | 1699 | ; AppDomainLoading = false |
1700 | 1700 | ||
1701 | ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false | 1701 | ; Controls whether previously compiled scripts DLLs are deleted on sim restart. |
1702 | ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the | 1702 | ; If you set this to false then startup will be considerably faster since scripts won't need to be recompiled. |
1703 | ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used | 1703 | ; It should be true on first run after updating opensim binary version |
1704 | ; by scripts have changed. | 1704 | ; after first run you can change to false. |
1705 | ; DeleteScriptsOnStartup = false | 1705 | ; You can also set it to false and delete the script DLLs by hand |
1706 | 1706 | ; This does not delete cached scripts state. | |
1707 | ; DeleteScriptsOnStartup = true | ||
1708 | |||
1709 | ; CompactMemOnLoad forces calls to memory garbage collector before loading each script binary | ||
1710 | ; forces calls to memory garbage collector before loading each script DLL during region startup. | ||
1711 | ; Peek memory usage is reduced and region starts with a more compacted memory allocation. | ||
1712 | ; But this costs a lot of time, so region load will take a lot longer. | ||
1713 | ; it is more usefull if there are no previously compiled scripts DLLs (or DeleteScriptsOnStartup = true) | ||
1714 | ; CompactMemOnLoad = false | ||
1715 | |||
1707 | ; Controls whether scripts are stopped by aborting their threads externally (abort) | 1716 | ; Controls whether scripts are stopped by aborting their threads externally (abort) |
1708 | ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op). | 1717 | ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op). |
1709 | ; co-op will be more stable as aborting threads can cause instability. | 1718 | ; co-op will be more stable as aborting threads can cause instability. |