diff options
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSimDefaults.ini | 16 | ||||
-rwxr-xr-x | bin/lib32/BulletSim.dll | bin | 545280 -> 546304 bytes | |||
-rwxr-xr-x | bin/lib32/libBulletSim.so | bin | 1690012 -> 1695269 bytes | |||
-rwxr-xr-x | bin/lib64/BulletSim.dll | bin | 693248 -> 694272 bytes | |||
-rwxr-xr-x | bin/lib64/libBulletSim.so | bin | 1834927 -> 1841657 bytes |
5 files changed, 2 insertions, 14 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 2edc1f8..6409cdb 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -912,13 +912,9 @@ | |||
912 | 912 | ||
913 | ; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine, | 913 | ; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine, |
914 | ; you will want to switch to the heightfield option | 914 | ; you will want to switch to the heightfield option |
915 | |||
916 | TerrainImplementation = 1 | 915 | TerrainImplementation = 1 |
917 | ; TerrainImplementation = 0 | 916 | ; TerrainImplementation = 0 |
918 | 917 | ||
919 | DefaultFriction = 0.20 | ||
920 | DefaultDensity = 10.000006836 | ||
921 | DefaultRestitution = 0.0 | ||
922 | Gravity = -9.80665 | 918 | Gravity = -9.80665 |
923 | 919 | ||
924 | TerrainFriction = 0.30 | 920 | TerrainFriction = 0.30 |
@@ -927,7 +923,7 @@ | |||
927 | TerrainCollisionMargin = 0.04 | 923 | TerrainCollisionMargin = 0.04 |
928 | 924 | ||
929 | AvatarFriction = 0.2 | 925 | AvatarFriction = 0.2 |
930 | AvatarStandingFriction = 10.0 | 926 | AvatarStandingFriction = 0.95 |
931 | AvatarRestitution = 0.0 | 927 | AvatarRestitution = 0.0 |
932 | AvatarDensity = 3.5 | 928 | AvatarDensity = 3.5 |
933 | AvatarCapsuleWidth = 0.6 | 929 | AvatarCapsuleWidth = 0.6 |
@@ -939,7 +935,7 @@ | |||
939 | 935 | ||
940 | CollisionMargin = 0.04 | 936 | CollisionMargin = 0.04 |
941 | 937 | ||
942 | ; Linkset constraint parameters | 938 | ; Linkset implmentation |
943 | LinkImplementation = 1 ; 0=constraint, 1=compound | 939 | LinkImplementation = 1 ; 0=constraint, 1=compound |
944 | 940 | ||
945 | ; Whether to mesh sculpties | 941 | ; Whether to mesh sculpties |
@@ -948,14 +944,6 @@ | |||
948 | ; If 'true', force simple prims (box and sphere) to be meshed | 944 | ; If 'true', force simple prims (box and sphere) to be meshed |
949 | ForceSimplePrimMeshing = false | 945 | ForceSimplePrimMeshing = false |
950 | 946 | ||
951 | ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail | ||
952 | MeshLevelOfDetail = 8 | ||
953 | ; if mesh size is > threshold meters, we need to add more detail because people will notice | ||
954 | MeshLevelOfDetailMegaPrimThreshold = 10 | ||
955 | MeshLevelOfDetailMegaPrim = 16 | ||
956 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | ||
957 | SculptLevelOfDetail = 32 | ||
958 | |||
959 | ; Bullet step parameters | 947 | ; Bullet step parameters |
960 | MaxSubSteps = 10 | 948 | MaxSubSteps = 10 |
961 | FixedTimeStep = .01667 | 949 | FixedTimeStep = .01667 |
diff --git a/bin/lib32/BulletSim.dll b/bin/lib32/BulletSim.dll index 24dffac..de4f95a 100755 --- a/bin/lib32/BulletSim.dll +++ b/bin/lib32/BulletSim.dll | |||
Binary files differ | |||
diff --git a/bin/lib32/libBulletSim.so b/bin/lib32/libBulletSim.so index 7e3ed20..674a08a 100755 --- a/bin/lib32/libBulletSim.so +++ b/bin/lib32/libBulletSim.so | |||
Binary files differ | |||
diff --git a/bin/lib64/BulletSim.dll b/bin/lib64/BulletSim.dll index 808f433..1c55b19 100755 --- a/bin/lib64/BulletSim.dll +++ b/bin/lib64/BulletSim.dll | |||
Binary files differ | |||
diff --git a/bin/lib64/libBulletSim.so b/bin/lib64/libBulletSim.so index 9382751..e2fc8bd 100755 --- a/bin/lib64/libBulletSim.so +++ b/bin/lib64/libBulletSim.so | |||
Binary files differ | |||