diff options
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSim.ini.example | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 495f4ce..7b2198b 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -116,10 +116,10 @@ shout_distance = 100 | |||
116 | ; ## | 116 | ; ## |
117 | ; These are region modules loaded into each region to provide script support | 117 | ; These are region modules loaded into each region to provide script support |
118 | ; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid. | 118 | ; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid. |
119 | ; You can load multiple modules by separating them with ;. | 119 | ; You can load multiple modules by separating them with a coma. |
120 | ; | 120 | ; |
121 | ; Example: | 121 | ; Example: |
122 | ;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll;OpenSim.Region.ScriptEngine.RemoteServer.dll | 122 | ;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll |
123 | ; | 123 | ; |
124 | ; This is the current and most stable ScriptEngine: | 124 | ; This is the current and most stable ScriptEngine: |
125 | script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll | 125 | script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll |
@@ -222,7 +222,7 @@ DefaultCompileLanguage=lsl | |||
222 | 222 | ||
223 | ; Specify what compilers are allowed to be used | 223 | ; Specify what compilers are allowed to be used |
224 | ; Valid languages are: lsl, cs and vb | 224 | ; Valid languages are: lsl, cs and vb |
225 | AllowedCompilers=lsl;cs;vb | 225 | AllowedCompilers=lsl,cs,vb |
226 | 226 | ||
227 | ; Compile scripts with debugging | 227 | ; Compile scripts with debugging |
228 | ; Probably a thousand times slower, but gives you a line number when something goes wrong. | 228 | ; Probably a thousand times slower, but gives you a line number when something goes wrong. |