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-rwxr-xr-xbin/MsgPack.dllbin0 -> 37376 bytes
-rw-r--r--bin/OpenSim.Region.PhysicsModule.ubOde.dll.config7
-rw-r--r--bin/OpenSim.ini.example25
-rw-r--r--bin/OpenSimDefaults.ini35
-rw-r--r--bin/assets/TexturesAssetSet/defaultalpha.jp2bin0 -> 319 bytes
-rw-r--r--bin/enter_uuid.xml7
-rwxr-xr-x[-rw-r--r--]bin/lib32/libode.sobin3051566 -> 3134141 bytes
-rwxr-xr-xbin/lib32/ode.dllbin496640 -> 541696 bytes
-rwxr-xr-xbin/lib64/ode.dllbin656384 -> 637952 bytes
-rw-r--r--bin/set_object_owner.xml8
10 files changed, 53 insertions, 29 deletions
diff --git a/bin/MsgPack.dll b/bin/MsgPack.dll
new file mode 100755
index 0000000..90e6b7b
--- /dev/null
+++ b/bin/MsgPack.dll
Binary files differ
diff --git a/bin/OpenSim.Region.PhysicsModule.ubOde.dll.config b/bin/OpenSim.Region.PhysicsModule.ubOde.dll.config
new file mode 100644
index 0000000..c72c281
--- /dev/null
+++ b/bin/OpenSim.Region.PhysicsModule.ubOde.dll.config
@@ -0,0 +1,7 @@
1<configuration>
2 <dllmap os="osx" dll="ode" target="lib64/libode.dylib" />
3 <dllmap os="!windows,osx" cpu="x86-64,ia64" dll="ode" target="lib64/libode-x86_64" />
4 <dllmap os="!windows,osx" cpu="x86" dll="ode" target="lib32/libode" />
5 <dllmap os="!windows,osx" cpu="ppc64" dll="ode" target="lib64/libode-ppc64" />
6 <dllmap os="!windows,osx" cpu="s390x" dll="ode" target="lib64/libode-s390x" />
7</configuration>
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index f5268bd..323a1e9 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -142,10 +142,6 @@
142 ;; from the selected region_info_source. 142 ;; from the selected region_info_source.
143 ; allow_regionless = false 143 ; allow_regionless = false
144 144
145 ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20
146 ;; Increasing the number of undos available number will increase memory usage.
147 MaxPrimUndos = 20
148
149 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 145 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
150 ;; Minimum size for non-physical prims. Affects resizing of existing 146 ;; Minimum size for non-physical prims. Affects resizing of existing
151 ;; prims. This can be overridden in the region config file (as 147 ;; prims. This can be overridden in the region config file (as
@@ -248,7 +244,9 @@
248 ;; Default is Meshmerizer 244 ;; Default is Meshmerizer
249 ; meshing = Meshmerizer 245 ; meshing = Meshmerizer
250 ; meshing = ZeroMesher 246 ; meshing = ZeroMesher
251 247 ;; select ubODEMeshmerizer only with ubOde physics engine
248 ; meshing = ubODEMeshmerizer
249
252 ;; Choose one of the physics engines below 250 ;; Choose one of the physics engines below
253 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim 251 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim
254 ;; BulletSim is the default physics engine. It provides the best performance and most functionality. 252 ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
@@ -261,6 +259,8 @@
261 ; physics = BulletSim 259 ; physics = BulletSim
262 ; physics = basicphysics 260 ; physics = basicphysics
263 ; physics = POS 261 ; physics = POS
262 ;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
263 ; physics = ubODE
264 264
265 ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine 265 ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
266 ;; Default script engine to use. Currently, we only have XEngine 266 ;; Default script engine to use. Currently, we only have XEngine
@@ -696,7 +696,6 @@
696 ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics) 696 ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics)
697 ; use_NINJA_physics_joints = false 697 ; use_NINJA_physics_joints = false
698 698
699
700[RemoteAdmin] 699[RemoteAdmin]
701 ;; This is the remote admin module, which uses XMLRPC requests to 700 ;; This is the remote admin module, which uses XMLRPC requests to
702 ;; manage regions from a web interface. 701 ;; manage regions from a web interface.
@@ -1115,6 +1114,20 @@
1115[NPC] 1114[NPC]
1116 ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false 1115 ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
1117 ; Enabled = false 1116 ; Enabled = false
1117
1118 ;; several options to control NPCs creation
1119
1120 ;; allow NPCs to be created not Owned {true false} default: true
1121 ; AllowNotOwned = false
1122
1123 ;; allow NPCs to set to be sensed as Avatars {true false} default: true
1124 ; AllowSenseAsAvatar = false
1125
1126 ;; allow NPCs to created cloning any avatar in region {true false} default: true
1127 ; AllowCloneOtherAvatars = false
1128
1129 ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
1130 ; NoNPCGroup = false
1118 1131
1119 1132
1120[Terrain] 1133[Terrain]
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 636069d..d6955c3 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -591,7 +591,7 @@
591 ; clients login by starting each connection more slowly. Disabled by 591 ; clients login by starting each connection more slowly. Disabled by
592 ; default 592 ; default
593 ; 593 ;
594 enable_adaptive_throttles = true 594 enable_adaptive_throttles = false
595 595
596 ; Per-client bytes per second rates for the various throttle categories. 596 ; Per-client bytes per second rates for the various throttle categories.
597 ; These are default values that will be overridden by clients. These 597 ; These are default values that will be overridden by clients. These
@@ -893,16 +893,16 @@
893 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) 893 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
894 ; reference: fps = (0.089/ODE_STEPSIZE) * 1000; 894 ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
895 world_stepsize = 0.0178 895 world_stepsize = 0.0178
896 world_internal_steps_without_collisions = 10 896 ; number of iterations of constrains solver, higher should improve results up to a point, but taking more time. No real gain in more than default
897 world_solver_iterations = 10
897 898
898 ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim 899 ;Spaces level settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
899 world_hashspace_size_low = -4 900 ; defines spaces partition cells min and max sizes == 2^value
900 world_hashSpace_size_high = 128 901 world_hashspace_level_low = -5
902 world_hashSpace_level_high = 12
901 903
902 ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
903 meters_in_small_space = 29.9 904 meters_in_small_space = 29.9
904 small_hashspace_size_low = -4 905
905 small_hashspace_size_high = 66
906 906
907 ; ## 907 ; ##
908 ; ## Contact properties. (the stuff that happens when things come in contact with each other) 908 ; ## Contact properties. (the stuff that happens when things come in contact with each other)
@@ -941,18 +941,14 @@
941 ; desired velocity 941 ; desired velocity
942 ; See http://en.wikipedia.org/wiki/PID_controller 942 ; See http://en.wikipedia.org/wiki/PID_controller
943 943
944 av_pid_derivative_linux = 2200.0 944 av_pid_derivative = 2200.0
945 av_pid_proportional_linux = 900.0; 945 av_pid_proportional = 900.0;
946
947 av_pid_derivative_win = 2200.0
948 av_pid_proportional_win = 900.0;
949 946
950 ;girth of the avatar. Adds radius to the height also 947 ;girth of the avatar. Adds radius to the height also
951 av_capsule_radius = 0.37 948 av_capsule_radius = 0.37
952 949
953 ; Max force permissible to use to keep the avatar standing up straight 950 ; Max force permissible to use to keep the avatar standing up straight
954 av_capsule_standup_tensor_win = 550000 951 av_capsule_standup_tensor = 550000
955 av_capsule_standup_tensor_linux = 550000
956 952
957 ; specifies if the capsule should be tilted (=true; old compatibility mode) 953 ; specifies if the capsule should be tilted (=true; old compatibility mode)
958 ; or straight up-and-down (=false; better and more consistent physics behavior) 954 ; or straight up-and-down (=false; better and more consistent physics behavior)
@@ -1004,19 +1000,12 @@
1004 ; maximum number of contact points to generate per collision 1000 ; maximum number of contact points to generate per collision
1005 contacts_per_collision = 80 1001 contacts_per_collision = 80
1006 1002
1007 ; amount of time a geom/body will try to cross a region border before it gets disabled
1008 geom_crossing_failures_before_outofbounds = 5
1009
1010 ; start throttling the object updates if object comes in contact with 3 or more other objects 1003 ; start throttling the object updates if object comes in contact with 3 or more other objects
1011 geom_contactpoints_start_throttling = 3 1004 geom_contactpoints_start_throttling = 3
1012 1005
1013 ; send 1 update for every x updates below when throttled 1006 ; send 1 update for every x updates below when throttled
1014 geom_updates_before_throttled_update = 15 1007 geom_updates_before_throttled_update = 15
1015 1008
1016 ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
1017 body_motor_joint_maxforce_tensor_linux = 5
1018 body_motor_joint_maxforce_tensor_win = 5
1019
1020 ; Maximum mass an object can be before it is clamped 1009 ; Maximum mass an object can be before it is clamped
1021 maximum_mass_object = 10000.01 1010 maximum_mass_object = 10000.01
1022 1011
@@ -1922,7 +1911,7 @@
1922 GroupsCacheTimeout = 30 1911 GroupsCacheTimeout = 30
1923 1912
1924 ; Specify which messaging module to use for groups messaging and if it's enabled 1913 ; Specify which messaging module to use for groups messaging and if it's enabled
1925 MessagingModule = GroupsMessagingModule 1914 ;MessagingModule = GroupsMessagingModule
1926 ;MessagingEnabled = true 1915 ;MessagingEnabled = true
1927 1916
1928 ; Experimental option to only message cached online users rather than all users 1917 ; Experimental option to only message cached online users rather than all users
diff --git a/bin/assets/TexturesAssetSet/defaultalpha.jp2 b/bin/assets/TexturesAssetSet/defaultalpha.jp2
new file mode 100644
index 0000000..af73c1e
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/defaultalpha.jp2
Binary files differ
diff --git a/bin/enter_uuid.xml b/bin/enter_uuid.xml
new file mode 100644
index 0000000..84475ad
--- /dev/null
+++ b/bin/enter_uuid.xml
@@ -0,0 +1,7 @@
1<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
2<floater can_close="true" can_drag_on_left="false" can_minimize="false" can_resize="false" height="100" name="enter_uuid" title="ID Required" width="390">
3 <text bottom="-30" left="10">Enter UUID</text>
4 <line_editor bottom="-60" left="10" width="370" name="new_owner" height="20"/>
5 <button bottom="-90" width="80" height="20" left="300" label="OK" name="ok" />
6 <button bottom="-90" width="80" height="20" left="210" label="Cancel" name="cancel" />
7</floater>
diff --git a/bin/lib32/libode.so b/bin/lib32/libode.so
index 6bb85fb..5b110ae 100644..100755
--- a/bin/lib32/libode.so
+++ b/bin/lib32/libode.so
Binary files differ
diff --git a/bin/lib32/ode.dll b/bin/lib32/ode.dll
index f310358..8457e50 100755
--- a/bin/lib32/ode.dll
+++ b/bin/lib32/ode.dll
Binary files differ
diff --git a/bin/lib64/ode.dll b/bin/lib64/ode.dll
index df3a6c4..f47ae31 100755
--- a/bin/lib64/ode.dll
+++ b/bin/lib64/ode.dll
Binary files differ
diff --git a/bin/set_object_owner.xml b/bin/set_object_owner.xml
new file mode 100644
index 0000000..6d9bb8a
--- /dev/null
+++ b/bin/set_object_owner.xml
@@ -0,0 +1,8 @@
1<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
2<floater can_close="true" can_drag_on_left="false" can_minimize="false" can_resize="false" height="100" name="set_owner_name" title="Set Owner Name" width="390">
3 <text bottom="-30" left="10">New Owner Name</text>
4 <line_editor enabled="false" bottom="-60" left="10" width="280" name="new_owner" height="20"/>
5 <button bottom_delta="0" left="300" height="20" width="80" label="Choose" name="picker"/>
6 <button bottom="-90" width="80" height="20" left="300" label="OK" name="ok" />
7 <button bottom="-90" width="80" height="20" left="210" label="Cancel" name="cancel" />
8</floater>