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Diffstat (limited to '')
-rw-r--r-- | bin/OpenSimDefaults.ini | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 1f2d189..2843e12 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -693,6 +693,17 @@ | |||
693 | ;LevelUpload = 0 | 693 | ;LevelUpload = 0 |
694 | 694 | ||
695 | 695 | ||
696 | [Textures] | ||
697 | ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible | ||
698 | ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components | ||
699 | ; (e.g. images pulled from an external HTTP address). | ||
700 | ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture. | ||
701 | ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted. | ||
702 | ; Hence, currently considered experimental. | ||
703 | ; Default is false. | ||
704 | ReuseDynamicTextures = false | ||
705 | |||
706 | |||
696 | [ODEPhysicsSettings] | 707 | [ODEPhysicsSettings] |
697 | ; ## | 708 | ; ## |
698 | ; ## Physics stats settings | 709 | ; ## Physics stats settings |