diff options
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 5 | ||||
-rw-r--r-- | bin/OpenSimDefaults.ini | 3 |
2 files changed, 8 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 573180a..0374877 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -619,6 +619,11 @@ | |||
619 | ; ForwardOfflineGroupMessages = true | 619 | ; ForwardOfflineGroupMessages = true |
620 | 620 | ||
621 | 621 | ||
622 | [BulletSim] | ||
623 | ;# {AvatarToAvatarCollisionsByDefault} {[Startup]physics:BulletSim} {Should avatars collide with each other?} {true false} true | ||
624 | AvatarToAvatarCollisionsByDefault = true | ||
625 | |||
626 | |||
622 | [ODEPhysicsSettings] | 627 | [ODEPhysicsSettings] |
623 | ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true | 628 | ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true |
624 | ;; Do we want to mesh sculpted prim to collide like they look? | 629 | ;; Do we want to mesh sculpted prim to collide like they look? |
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 0be4af5..e89fa0a 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -1045,6 +1045,9 @@ | |||
1045 | ; magnifications use lots of memory. | 1045 | ; magnifications use lots of memory. |
1046 | TerrainMeshMagnification = 2 | 1046 | TerrainMeshMagnification = 2 |
1047 | 1047 | ||
1048 | ; Should avatars collide with each other? | ||
1049 | AvatarToAvatarCollisionsByDefault = true | ||
1050 | |||
1048 | ; Avatar physics height adjustments. | 1051 | ; Avatar physics height adjustments. |
1049 | ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height | 1052 | ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height |
1050 | AvatarHeightLowFudge = 0 ; Adjustment at low end of height range | 1053 | AvatarHeightLowFudge = 0 ; Adjustment at low end of height range |