diff options
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 40 |
1 files changed, 34 insertions, 6 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index c07e1ab..ce571ee 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -61,17 +61,20 @@ | |||
61 | ;; Place to create a PID file | 61 | ;; Place to create a PID file |
62 | ; PIDFile = "/tmp/my.pid" | 62 | ; PIDFile = "/tmp/my.pid" |
63 | 63 | ||
64 | ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem | ||
64 | ;; Determine where OpenSimulator looks for the files which tell it | 65 | ;; Determine where OpenSimulator looks for the files which tell it |
65 | ;; which regions to server | 66 | ;; which regions to server |
66 | ;; Default is "filesystem" | 67 | ;; Default is "filesystem" |
67 | ; region_info_source = "filesystem" | 68 | ; region_info_source = "filesystem" |
68 | ; region_info_source = "web" | 69 | ; region_info_source = "web" |
69 | 70 | ||
71 | ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions | ||
70 | ;; Determines where the region XML files are stored if you are loading | 72 | ;; Determines where the region XML files are stored if you are loading |
71 | ;; these from the filesystem. | 73 | ;; these from the filesystem. |
72 | ;; Defaults to bin/Regions in your OpenSimulator installation directory | 74 | ;; Defaults to bin/Regions in your OpenSimulator installation directory |
73 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" | 75 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" |
74 | 76 | ||
77 | ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {} | ||
75 | ;; Determines the page from which regions xml is retrieved if you are | 78 | ;; Determines the page from which regions xml is retrieved if you are |
76 | ;; loading these from the web. | 79 | ;; loading these from the web. |
77 | ;; The XML here has the same format as it does on the filesystem | 80 | ;; The XML here has the same format as it does on the filesystem |
@@ -92,6 +95,7 @@ | |||
92 | ;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file. | 95 | ;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file. |
93 | ; PhysicalPrimMax = 10 | 96 | ; PhysicalPrimMax = 10 |
94 | 97 | ||
98 | ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false | ||
95 | ;; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum | 99 | ;; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum |
96 | ;; This can be overriden in the region config file. | 100 | ;; This can be overriden in the region config file. |
97 | ; ClampPrimSize = false | 101 | ; ClampPrimSize = false |
@@ -117,6 +121,7 @@ | |||
117 | ;; This will likely break them | 121 | ;; This will likely break them |
118 | ; CombineContiguousRegions = false | 122 | ; CombineContiguousRegions = false |
119 | 123 | ||
124 | ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false | ||
120 | ;; If you have only one region in an instance, or to avoid the many bugs | 125 | ;; If you have only one region in an instance, or to avoid the many bugs |
121 | ;; that you can trigger in modules by restarting a region, set this to | 126 | ;; that you can trigger in modules by restarting a region, set this to |
122 | ;; true to make the entire instance exit instead of restarting the region. | 127 | ;; true to make the entire instance exit instead of restarting the region. |
@@ -131,14 +136,17 @@ | |||
131 | ;; If both of these values are set to zero then persistence of all changed | 136 | ;; If both of these values are set to zero then persistence of all changed |
132 | ;; objects will happen on every sweep. | 137 | ;; objects will happen on every sweep. |
133 | 138 | ||
139 | ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60 | ||
134 | ;; Objects will be considered for persistance in the next sweep when they | 140 | ;; Objects will be considered for persistance in the next sweep when they |
135 | ;; have not changed for this number of seconds. | 141 | ;; have not changed for this number of seconds. |
136 | ; MinimumTimeBeforePersistenceConsidered = 60 | 142 | ; MinimumTimeBeforePersistenceConsidered = 60 |
137 | 143 | ||
144 | ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600 | ||
138 | ;; Objects will always be considered for persistance in the next sweep | 145 | ;; Objects will always be considered for persistance in the next sweep |
139 | ;; if the first change occurred this number of seconds ago. | 146 | ;; if the first change occurred this number of seconds ago. |
140 | ; MaximumTimeBeforePersistenceConsidered = 600 | 147 | ; MaximumTimeBeforePersistenceConsidered = 600 |
141 | 148 | ||
149 | ;# {see_into_this_sim_from_neighbor} {} {Should avatars in neighbor sims see objects in this sim?} {true false} true | ||
142 | ;; Should avatars in neighbor sims see objects in this sim? | 150 | ;; Should avatars in neighbor sims see objects in this sim? |
143 | ; see_into_this_sim_from_neighbor = true | 151 | ; see_into_this_sim_from_neighbor = true |
144 | 152 | ||
@@ -153,6 +161,7 @@ | |||
153 | ;; Note that only the ODE physics engine currently deals with meshed | 161 | ;; Note that only the ODE physics engine currently deals with meshed |
154 | ;; prims in a satisfactory way. | 162 | ;; prims in a satisfactory way. |
155 | 163 | ||
164 | ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer | ||
156 | ;; ZeroMesher is faster but leaves the physics engine to model the mesh | 165 | ;; ZeroMesher is faster but leaves the physics engine to model the mesh |
157 | ;; using the basic shapes that it supports. | 166 | ;; using the basic shapes that it supports. |
158 | ;; Usually this is only a box. | 167 | ;; Usually this is only a box. |
@@ -161,6 +170,7 @@ | |||
161 | ; meshing = ZeroMesher | 170 | ; meshing = ZeroMesher |
162 | 171 | ||
163 | ;; Choose one of the physics engines below | 172 | ;; Choose one of the physics engines below |
173 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine | ||
164 | ;; OpenDynamicsEngine is by some distance the most developed physics engine | 174 | ;; OpenDynamicsEngine is by some distance the most developed physics engine |
165 | ;; BulletSim is incomplete and experimental but in active development | 175 | ;; BulletSim is incomplete and experimental but in active development |
166 | ;; basicphysics effectively does not model physics at all, making all objects phantom | 176 | ;; basicphysics effectively does not model physics at all, making all objects phantom |
@@ -184,38 +194,52 @@ | |||
184 | ;; If set to true, then all permissions checks are carried out | 194 | ;; If set to true, then all permissions checks are carried out |
185 | ; serverside_object_permissions = true | 195 | ; serverside_object_permissions = true |
186 | 196 | ||
197 | ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false | ||
187 | ;; This allows users with a UserLevel of 200 or more to assume god | 198 | ;; This allows users with a UserLevel of 200 or more to assume god |
188 | ;; powers in the regions in this simulator. | 199 | ;; powers in the regions in this simulator. |
189 | ; allow_grid_gods = false | 200 | ; allow_grid_gods = false |
190 | 201 | ||
191 | ;; This allows some control over permissions | 202 | ;; This allows some control over permissions |
192 | ;; please note that this still doesn't duplicate SL, and is not intended to | 203 | ;; please note that this still doesn't duplicate SL, and is not intended to |
204 | ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true | ||
205 | ;; Allow region owners to assume god powers in their regions | ||
193 | ; region_owner_is_god = true | 206 | ; region_owner_is_god = true |
207 | |||
208 | ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false | ||
209 | ;; Allow region managers to assume god powers in regions they manage | ||
194 | ; region_manager_is_god = false | 210 | ; region_manager_is_god = false |
211 | |||
212 | ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true | ||
213 | ;; Allow parcel owners to assume god powers in their parcels | ||
195 | ; parcel_owner_is_god = true | 214 | ; parcel_owner_is_god = true |
196 | 215 | ||
216 | ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false | ||
197 | ;; More control over permissions | 217 | ;; More control over permissions |
198 | ;; This is definitely not SL! | 218 | ;; This is definitely not SL! |
199 | ; Provides a simple control for land owners to give build rights to specific avatars | 219 | ;; Provides a simple control for land owners to give build rights to specific avatars |
200 | ; in publicly accessible parcels that disallow object creation in general. | 220 | ;; in publicly accessible parcels that disallow object creation in general. |
201 | ; Owners specific avatars by adding them to the Access List of the parcel | 221 | ;; Owners specific avatars by adding them to the Access List of the parcel |
202 | ; without having to use the Groups feature | 222 | ;; without having to use the Groups feature |
203 | ; simple_build_permissions = false | 223 | ; simple_build_permissions = false |
204 | 224 | ||
205 | 225 | ||
226 | ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine | ||
206 | ;; Default script engine to use. Currently, we only have XEngine | 227 | ;; Default script engine to use. Currently, we only have XEngine |
207 | ; DefaultScriptEngine = "XEngine" | 228 | ; DefaultScriptEngine = "XEngine" |
208 | 229 | ||
230 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true | ||
209 | ;; Map tile options. You can choose to generate no map tiles at all, | 231 | ;; Map tile options. You can choose to generate no map tiles at all, |
210 | ;; generate normal maptiles, or nominate an uploaded texture to | 232 | ;; generate normal maptiles, or nominate an uploaded texture to |
211 | ;; be the map tile | 233 | ;; be the map tile |
212 | ; GenerateMaptiles = true | 234 | ; GenerateMaptiles = true |
213 | 235 | ||
236 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 | ||
214 | ;; If desired, a running region can update the map tiles periodically | 237 | ;; If desired, a running region can update the map tiles periodically |
215 | ;; to reflect building activity. This names no sense of you don't have | 238 | ;; to reflect building activity. This names no sense of you don't have |
216 | ;; prims on maptiles. Value is in seconds. | 239 | ;; prims on maptiles. Value is in seconds. |
217 | ; MaptileRefresh = 0 | 240 | ; MaptileRefresh = 0 |
218 | 241 | ||
242 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 | ||
219 | ;; If not generating maptiles, use this static texture asset ID | 243 | ;; If not generating maptiles, use this static texture asset ID |
220 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | 244 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
221 | 245 | ||
@@ -228,9 +252,11 @@ | |||
228 | ;; got a large number of objects, so you can turn it off here if you'd like. | 252 | ;; got a large number of objects, so you can turn it off here if you'd like. |
229 | ; DrawPrimOnMapTile = true | 253 | ; DrawPrimOnMapTile = true |
230 | 254 | ||
255 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 | ||
231 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required | 256 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required |
232 | ; HttpProxy = "http://proxy.com:8080" | 257 | ; HttpProxy = "http://proxy.com:8080" |
233 | 258 | ||
259 | ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {} | ||
234 | ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a list of regular expressions for URLs that you don't want to go through the proxy | 260 | ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a list of regular expressions for URLs that you don't want to go through the proxy |
235 | ;; For example, servers inside your firewall. | 261 | ;; For example, servers inside your firewall. |
236 | ;; Separate patterns with a ';' | 262 | ;; Separate patterns with a ';' |
@@ -254,7 +280,8 @@ | |||
254 | ;; default is false | 280 | ;; default is false |
255 | ; TelehubAllowLandmark = false | 281 | ; TelehubAllowLandmark = false |
256 | 282 | ||
257 | ;# Comma separated list of viewers which may gain access to the regions. | 283 | ;# {AllowedViewerList} {} {Comma separated list of allowed viewers} {} |
284 | ;; Comma separated list of viewers which may gain access to the regions. | ||
258 | ;; One can use a Substring of the viewer name to enable only certain subversions | 285 | ;; One can use a Substring of the viewer name to enable only certain subversions |
259 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | 286 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" |
260 | ;; - "Imprudence" has access | 287 | ;; - "Imprudence" has access |
@@ -262,6 +289,7 @@ | |||
262 | ;; - "Imprudence 1.3.1" has no access | 289 | ;; - "Imprudence 1.3.1" has no access |
263 | ;; AllowedViewerList = | 290 | ;; AllowedViewerList = |
264 | 291 | ||
292 | ;# {BannedViewerList} {} {Comma separated list of banned viewers} {} | ||
265 | ;# Comma separated list of viewers which may not gain access to the regions. | 293 | ;# Comma separated list of viewers which may not gain access to the regions. |
266 | ;; One can use a Substring of the viewer name to disable only certain subversions | 294 | ;; One can use a Substring of the viewer name to disable only certain subversions |
267 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | 295 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" |