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-rw-r--r--bin/config.preview.donotuseyet-v2/OpenSim.ini.example328
-rw-r--r--bin/config.preview.donotuseyet-v2/README-IMPORTANT.TXT5
-rw-r--r--bin/config.preview.donotuseyet-v2/defaults/README.txt15
-rw-r--r--bin/config.preview.donotuseyet-v2/defaults/applications.ini.defaults47
-rw-r--r--bin/config.preview.donotuseyet-v2/defaults/external.ini.defaults183
-rw-r--r--bin/config.preview.donotuseyet-v2/defaults/misc.ini.defaults3
-rw-r--r--bin/config.preview.donotuseyet-v2/defaults/physics.ini.defaults155
-rw-r--r--bin/config.preview.donotuseyet-v2/defaults/protocols.ini.defaults45
-rw-r--r--bin/config.preview.donotuseyet-v2/defaults/region.ini.defaults131
-rw-r--r--bin/config.preview.donotuseyet-v2/defaults/scriptengines.ini.defaults211
-rw-r--r--bin/config.preview.donotuseyet-v2/defaults/scripting.ini.defaults38
11 files changed, 0 insertions, 1161 deletions
diff --git a/bin/config.preview.donotuseyet-v2/OpenSim.ini.example b/bin/config.preview.donotuseyet-v2/OpenSim.ini.example
deleted file mode 100644
index 77ece07..0000000
--- a/bin/config.preview.donotuseyet-v2/OpenSim.ini.example
+++ /dev/null
@@ -1,328 +0,0 @@
1; This is an example OpenSim.ini file. You will need to copy or rename this from
2; OpenSim.ini.example to OpenSim.ini before OpenSimulator will start up.
3;
4; If this file is not changed then OpenSimulator will start up in standalone mode using the file based
5; SQLite database to store its data.
6
7
8[Startup]
9 ; Set this to true if you want to log crashes to disk
10 ; this can be useful when submitting bug reports.
11 save_crashes = false
12
13 ; Directory to save crashes to if above is enabled
14 ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
15 crash_dir = "crashes"
16
17 ; Http proxy support for llHTTPRequest and dynamic texture loading
18 ; Set HttpProxy to the URL for your proxy server if you would like
19 ; to proxy llHTTPRequests through a firewall
20 ; HttpProxy = "http://proxy.com"
21 ; Set HttpProxyExceptions to a list of regular expressions for
22 ; URLs that you don't want going through the proxy such as servers
23 ; inside your firewall, separate patterns with a ';'
24 ; HttpProxyExceptions = ".mydomain.com;localhost"
25
26 ; Set this to true if you are connecting your OpenSimulator regions to a grid
27 ; Set this to false if you are running OpenSimulator in standalone mode
28 gridmode = false
29
30 startup_console_commands_file = "startup_commands.txt"
31 shutdown_console_commands_file = "shutdown_commands.txt"
32
33 ; To run a script every few minutes, set the script filename here
34 ; timer_Script = "filename"
35
36 ; ##
37 ; ## CLIENTS
38 ; ##
39
40 ; Enables EventQueueGet Service.
41 EventQueue = true
42
43 ; Set this to the DLL containig the client stack to use.
44 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
45
46 ; ##
47 ; ## REGIONS
48 ; ##
49
50 ; Determine where OpenSimulator looks for the files which tell it which regions to server
51 ; Defaults to "filesystem" if this setting isn't present
52 region_info_source = "filesystem"
53 ; region_info_source = "web"
54
55 ; Determines where the region XML files are stored if you are loading these from the filesystem.
56 ; Defaults to bin/Regions in your OpenSimulator installation directory
57 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
58
59 ; Determines the page from which regions xml is retrieved if you are loading these from the web
60 ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
61 ; except that everything is also enclosed in a <Regions> tag.
62 ; regionload_webserver_url = "http://example.com/regions.xml";
63
64 ; Draw objects on maptile. This step might take a long time if you've got a huge amount of
65 ; objects, so you can turn it off here if you'd like.
66 DrawPrimOnMapTile = true
67 ; Use terrain texture for maptiles if true, use shaded green if false
68 TextureOnMapTile = false
69
70 ; Maximum total size, and maximum size where a prim can be physical
71 NonPhysicalPrimMax = 256
72 PhysicalPrimMax = 10
73 ClampPrimSize = false
74
75 ; Region crossing
76 AllowScriptCrossing = false
77 ; If you set this to "true", any region that can teleport to you can
78 ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
79 ; YOU HAVE BEEN WARNED!!!
80 TrustBinaries = false
81
82 ; ##
83 ; ## STORAGE
84 ; ##
85
86 ; *** Prim Storage - only leave one storage_plugin uncommented ***
87 ; --- Null stores nothing - effectively disabling persistence:
88 ;storage_plugin = "OpenSim.Data.Null.dll"
89
90 ; --- To use sqlite as region storage:
91 storage_plugin = "OpenSim.Data.SQLite.dll"
92 storage_connection_string="URI=file:OpenSim.db,version=3";
93
94 ; --- To use MySQL storage, supply your own connectionstring (this is only an example):
95 ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
96 ; storage_plugin="OpenSim.Data.MySQL.dll"
97 ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
98 ; If you want to use a different database/server for estate data, then
99 ; uncomment and change this connect string. Defaults to the above if not set
100 ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
101
102 ; Select whether you want to use local or grid asset storage.
103 ;
104 ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
105 ; really be eliminated). The database itself is defined in asset_plugin below
106 ;
107 ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
108 ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
109 ; locally. This will mean you won't be able to take items using your assets to other people's regions.
110
111 ; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region
112 ;
113 ; If set to default, then
114 ; In standalone mode the local database based asset service will be used
115 ; In grid mode the grid asset service will be used for asset storage
116 ; This is probably the setting that you want.
117 ;
118 ; If set to local then the local database based asset service will be used in standalone and grid modes
119 ; If set to grid then the grid based asset service will be used in standalone and grid modes
120 ; All other values will cause a search for a matching assembly that contains an asset server client.
121 ; See also: AssetCache
122 asset_database = "default"
123
124 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
125 ; prevent frequently changing objects from heavily loading the region data store.
126 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
127 ;
128 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
129 MinimumTimeBeforePersistenceConsidered = 60
130 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
131 MaximumTimeBeforePersistenceConsidered = 600
132
133 ; Should avatars in neighbor sims see objects in this sim?
134 see_into_this_sim_from_neighbor = True
135
136 ; ##
137 ; ## PHYSICS
138 ; ##
139
140 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
141 physical_prim = true
142
143 ; Select a mesher here. ZeroMesher is save and fast.
144 ; ZeroMesher also means that the physics engine models the physics of prims
145 ; sticking to the basic shapes the engine does support. Usually this is only a box.
146 ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
147 ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
148 ;
149 meshing = ZeroMesher
150 ;meshing = Meshmerizer
151
152 ; Choose one of the physics engines below
153 physics = basicphysics
154 ;physics = POS
155 ;physics = OpenDynamicsEngine
156 ;physics = modified_BulletX
157
158 ; ##
159 ; ## PERMISSIONS
160 ; ##
161
162 ;permissionmodules = "DefaultPermissionsModule"
163
164 ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
165 ; any item, etc. This may not yet be implemented uniformally.
166 ; If set to true, then all permissions checks are carried out
167 ; Default is false
168 serverside_object_permissions = false
169
170 allow_grid_gods = false
171
172 ; This allows somne control over permissions
173 ; please note that this still doesn't duplicate SL, and is not intended to
174 ;region_owner_is_god = true
175 ;parcel_owner_is_god = true
176
177 ; Control user types that are allowed to create new scripts
178 ; Only enforced if serviceside_object_permissions is true
179 ;
180 ; Current possible values are
181 ; all - anyone can create scripts (subject to normal permissions)
182 ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
183 ; Default value is all
184 ; allowed_script_creators = all
185
186 ; Control user types that are allowed to edit (save) scripts
187 ; Only enforced if serviceside_object_permissions is true
188 ;
189 ; Current possible values are
190 ; all - anyone can edit scripts (subject to normal permissions)
191 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
192 ; Default value is all
193 ; allowed_script_editors = all
194
195 ; ##
196 ; ## SCRIPT ENGINE
197 ; ##
198
199 ;DefaultScriptEngine = "ScriptEngine.DotNetEngine"
200 DefaultScriptEngine = "XEngine"
201
202 ; ##
203 ; ## WORLD MAP
204 ; ##
205
206 ;WorldMapModule = "WorldMap"
207 ;MapImageModule = "MapImageModule"
208
209 ; ##
210 ; ## Customized Cache Implementation
211 ; ##
212 ;
213 ; The AssetCache value allows the name of an alternative caching
214 ; implementation to be specified. This can normally be omitted.
215 ; This value corresponds to the provider value associated with the
216 ; intended cache implementation plugin.
217 ; See also: asset_database
218
219 ; AssetCache = "OpenSim.Framework.Communications.Cache.AssetCache"
220
221 ; ##
222 ; ## EMAIL MODULE
223 ; ##
224
225 ;emailmodule = DefaultEmailModule
226
227
228[StandAlone]
229 accounts_authenticate = true
230 welcome_message = "Welcome to OpenSimulator"
231
232 ; Asset database provider
233 asset_plugin = "OpenSim.Data.SQLite.dll"
234 ; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql
235 ; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
236
237 ; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now
238 ; Asset source SQLite example
239 asset_source = "URI=file:Asset.db,version=3"
240 ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
241 ; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3"
242 ; Asset Source MySQL example
243 ;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
244
245 ; Inventory database provider
246 inventory_plugin = "OpenSim.Data.SQLite.dll"
247 ; inventory_plugin = "OpenSim.Data.MySQL.dll"
248 ; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
249
250 ; Inventory source SQLite example
251 inventory_source = "URI=file:inventoryStore.db,version=3"
252 ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
253 ; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3"
254 ; Inventory Source MySQL example
255 ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
256
257 ; User Data Database provider
258 ;
259 ; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
260 ; If multiple providers are specified then if a profile is requested, each is queried until one
261 ; provides a valid profile, or until all providers have been queried.
262 ; Unfortunately the order of querying is currently undefined (it may not be the order in which
263 ; providers are specified here). This needs to be fixed
264 ;
265 userDatabase_plugin = "OpenSim.Data.SQLite.dll"
266 ; userDatabase_plugin = "OpenSim.Data.MySQL.dll"
267 ; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
268
269 ; User source SQLite example
270 user_source = "URI=file:userprofiles.db,version=3"
271 ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
272 ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3"
273 ; User Source MySQL example
274 ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
275
276 ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
277 ; Default is ./inventory/Libraries.xml
278 LibrariesXMLFile="./inventory/Libraries.xml"
279
280 ; Specifies the location and filename of the inventory library assets control file. The path can be relative or absolute
281 ; Setting is optional. Default is ./assets/AssetSets.xml
282 AssetSetsXMLFile="./assets/AssetSets.xml"
283
284 dump_assets_to_file = false
285
286
287[Network]
288 http_listener_port = 9000
289 default_location_x = 1000
290 default_location_y = 1000
291
292 ; ssl config: Experimental! The auto https config only really works definately on windows XP now
293 ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
294 ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
295 http_listener_ssl = false ; Also create a SSL server
296 http_listener_cn = "localhost" ; Use the cert with the common name
297 http_listener_sslport = 9001 ; Use this port for SSL connections
298 http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
299
300 ; Uncomment below to enable llRemoteData/remote channels
301 ; remoteDataPort = 20800
302
303 grid_server_url = "http://127.0.0.1:8001"
304 grid_send_key = "null"
305 grid_recv_key = "null"
306
307 user_server_url = "http://127.0.0.1:8002"
308 user_send_key = "null"
309 user_recv_key = "null"
310
311 asset_server_url = "http://127.0.0.1:8003"
312
313 inventory_server_url = "http://127.0.0.1:8004"
314
315 ; The MessagingServer is a companion of the UserServer. It uses
316 ; user_send_key and user_recv_key, too
317 messaging_server_url = "http://127.0.0.1:8006"
318
319 ; What is reported as the "X-Secondlife-Shard"
320 ; Defaults to the user server url if not set
321 ; The old default is "OpenSim", set here fro compatibility
322 shard = "OpenSim"
323
324 ; What is reported as the "User-Agent" when using llHTTPRequest
325 ; Defaults to not sent if not set here. See the notes section in the wiki at
326 ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
327 ; " (Mozilla Compatible)" to the text where there are problems with a web server
328 ;user_agent = "OpenSim LSL (Mozilla Compatible)"
diff --git a/bin/config.preview.donotuseyet-v2/README-IMPORTANT.TXT b/bin/config.preview.donotuseyet-v2/README-IMPORTANT.TXT
deleted file mode 100644
index b23aa9c..0000000
--- a/bin/config.preview.donotuseyet-v2/README-IMPORTANT.TXT
+++ /dev/null
@@ -1,5 +0,0 @@
1README IMPORTANT
2
3This folder contains a preview configuration layout which is not yet active. Please do not attempt to use it.
4
5Currently, configuration should still be carried out by editing bin/OpenSim.ini (once it has been copied over from bin/OpenSim.ini.example)
diff --git a/bin/config.preview.donotuseyet-v2/defaults/README.txt b/bin/config.preview.donotuseyet-v2/defaults/README.txt
deleted file mode 100644
index 5cd1b09..0000000
--- a/bin/config.preview.donotuseyet-v2/defaults/README.txt
+++ /dev/null
@@ -1,15 +0,0 @@
1README
2
3This directory constains files which show the built-in defaults for settings within OpenSimulator. Changing these
4files directly will have no effect.
5
6If you want to change any of these defaults, please either
7
8(a) Copy the *.ini.default file into config/override/*.ini.
9For instance, if you wanted to change the [Chat] settings in region.ini.defaults you would copy
10region.ini.defaults into config/override/region.ini
11
12or
13
14(b) Copy and paste the .ini.defaults section directly into config/OpenSim.ini. For instance,
15if you want to change a [Chat] setting then copy the text in region.ini.defaults into config/OpenSim.ini
diff --git a/bin/config.preview.donotuseyet-v2/defaults/applications.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/applications.ini.defaults
deleted file mode 100644
index eac488c..0000000
--- a/bin/config.preview.donotuseyet-v2/defaults/applications.ini.defaults
+++ /dev/null
@@ -1,47 +0,0 @@
1; Settings for applications that are bundled with the core OpenSimulator package
2
3[Concierge]
4 ; Enable concierge module
5 ; Default is false
6 enabled = false
7
8 ; name of the concierge
9 whoami = "jeeves"
10
11 ; password for updating the welcome message templates via XmlRpc
12 password = SECRET
13
14 ; regex specifying for which regions concierge service is desired; if
15 ; empty, then for all
16 regions = "^MeetingSpace-"
17
18 ; for each region that matches the regions regexp you can provide
19 ; (optionally) a welcome template using format substitution:
20 ; {0} is replaced with the name of the avatar entering the region
21 ; {1} is replaced with the name of the region
22 ; {2} is replaced with the name of the concierge (whoami variable above)
23
24 welcomes = /path/to/welcome/template/directory
25
26 ; Concierge can send attendee lists to an event broker whenever an
27 ; avatar enters or leaves a concierged region. the URL is subject
28 ; to format substitution:
29 ; {0} is replaced with the region's name
30 ; {1} is replaced with the region's UUID
31 broker = "http://broker.place.com/{1}"
32
33
34;[CMS]
35 ;enabled = true
36 ;channel = 345
37
38
39[SVN]
40 Enabled = false
41 Directory = SVNmodule\repo
42 URL = "svn://your.repo.here/"
43 Username = "user"
44 Password = "password"
45 ImportOnStartup = false
46 Autosave = false
47 AutoSavePeriod = 15 ; Number of minutes between autosave backups
diff --git a/bin/config.preview.donotuseyet-v2/defaults/external.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/external.ini.defaults
deleted file mode 100644
index e83078a..0000000
--- a/bin/config.preview.donotuseyet-v2/defaults/external.ini.defaults
+++ /dev/null
@@ -1,183 +0,0 @@
1; Settings that control the exposure of data externally.
2
3
4[DataSnapshot]
5 ; The following set of configs pertains to search.
6 ; Set index_sims to true to enable search engines to index your searchable data
7 ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
8 ; default is false
9 index_sims = false
10
11 ; The variable data_exposure controls what the regions expose:
12 ; minimum: exposes only things explicitly marked for search
13 ; all: exposes everything
14 data_exposure = minimum
15
16 ; If search is on, change this to your grid name; will be ignored for standalones
17 gridname = "OSGrid"
18
19 ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
20 ; Later, you may want to increase this to 3600 (1 hour) or more
21 default_snapshot_period = 1200
22
23 ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
24 snapshot_cache_directory = "DataSnapshot"
25
26 ; This semicolon-separated string serves to notify specific data services about the existence
27 ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
28 ;data_services="http://metaverseink.com/cgi-bin/register.py"
29
30
31[GridInfo]
32 ; These settings are used to return information on a get_grid_info call.
33 ; Client launcher scripts and third-party clients make use of this to
34 ; autoconfigure the client and to provide a nice user experience. If you
35 ; want to facilitate that, you should configure the settings here according
36 ; to your grid or standalone setup.
37 ;
38 ; See http://opensimulator.org/wiki/GridInfo
39
40 ; login uri: for grid this is the user server URI
41 login = http://127.0.0.1:9000/
42
43 ; long grid name: the long name of your grid
44 gridname = "the lost continent of hippo"
45
46 ; short grid name: the short name of your grid
47 gridnick = "hippogrid"
48
49 ; login page: optional: if it exists it will be used to tell the client to use
50 ; this as splash page
51 ; currently unused
52 ;welcome = http://127.0.0.1/welcome
53
54 ; helper uri: optional: if it exists if will be used to tell the client to use
55 ; this for all economy related things
56 ; currently unused
57 ;economy = http://127.0.0.1:9000/
58
59 ; web page of grid: optional: page providing further information about your grid
60 ; currently unused
61 ;about = http://127.0.0.1/about/
62
63 ; account creation: optional: page providing further information about obtaining
64 ; a user account on your grid
65 ; currently unused
66 ;register = http://127.0.0.1/register
67
68 ; help: optional: page providing further assistance for users of your grid
69 ; currently unused
70 ;help = http://127.0.0.1/help
71
72 ; password help: optional: page providing password assistance for users of your grid
73 ; currently unused
74 ;password = http://127.0.0.1/password
75
76
77; Uncomment the following for IRC bridge
78; experimental, so if it breaks... keep both parts... yada yada
79; also, not good error detection when it fails
80;[IRC]
81 ;enabled = true ; you need to set this otherwise it won't connect
82 ;server = name.of.irc.server.on.the.net
83 ;; user password - only use this if the server requires one
84 ;password = mypass
85 ;nick = OpenSimBotNameProbablyMakeThisShorter
86 ;channel = #the_irc_channel_you_want_to_connect_to
87 ;port = 6667
88 ;; channel to listen for configuration commands
89 ;commands_enabled = false
90 ;command_channel = 2777
91 ;report_clients = true
92 ;; relay private chat connections
93 ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
94 ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
95 ;; relay_private_channel_in -- channel to receive message from the IRC bridge
96 ;; relay_chat = false: IRC bridge will not relay normal chat
97 ;; access_password -- simple security device
98 ;;
99 ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
100 ;;
101 ;; relay_private_channels = false
102 ;; relay_chat = true
103 ;;
104 ;; to relay chat only to/from private in-world channels:
105 ;;
106 ;; relay_chat = false
107 ;; relay_private_channels = true
108 ;; relay_private_channel_in = 2226
109 ;; relay_private_channel_out = 2225
110 ;;
111 ;; in this example, all chat coming in from IRC will be send out via
112 ;; in-world channel 2226, and all chat from in-world channel 2225 will
113 ;; be relayed to the IRC channel.
114 ;;
115 ;relay_private_channels = false
116 ;relay_private_channel_in = 2226
117 ;relay_private_channel_out = 2225
118 ;relay_chat = true
119 ;access_password = foobar
120
121 ;fallback_region = name of "default" region
122 ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
123 ; must start with "PRIVMSG {0} : " or irc server will get upset
124 ;for <bot>:<user in region> :<message>
125 ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
126 ;for <bot>:<message> - <user of region> :
127 msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
128 ;for <bot>:<message> - from <user> :
129 ;msgformat = "PRIVMSG {0} : {3} - from {1}"
130
131
132[RemoteAdmin]
133 enabled = false
134 access_password = unknown
135
136 ; the create_region XmlRpc call uses region_file_template to generate
137 ; the file name of newly create regions (if they are created
138 ; persistent). the parameter available are:
139 ; {0} - X location
140 ; {1} - Y location
141 ; {2} - region UUID
142 ; {3} - region port
143 ; {4} - region name with " ", ":", "/" mapped to "_"
144
145 region_file_template = "{0}x{1}-{2}.xml"
146
147 ; we can limit the number of regions that XmlRpcCreateRegion will
148 ; allow by setting this to a positive, non-0 number: as long as the
149 ; number of regions is below region_limits, XmlRpcCreateRegion will
150 ; succeed. setting region_limit to 0 disables the check.
151 ; default is 0
152 ;region_limit = 0
153
154 ; enable only those methods you deem to be appropriate using a | delimited whitelist
155 ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
156 ; if this parameter is not specified but enabled = true, all methods will be available
157 enabled_methods = all
158
159
160[RestPlugins]
161 ; Change this to true to enable REST Plugins. This must be true if you wish to use
162 ; REST Region or REST Asset and Inventory Plugins
163 enabled = false
164 god_key = SECRET
165 prefix = /admin
166
167
168[RestRegionPlugin]
169 ; Change this to true to enable the REST Region Plugin
170 enabled = false
171
172
173[RestHandler]
174 ; Change this to true to enable the REST Asset and Inventory Plugin
175 enabled = false
176 authenticate=true
177 secured=true
178 extended-escape=true
179 realm=OpenSim REST
180 dump-asset=false
181 path-fill=true
182 dump-line-size=32
183 flush-on-error=true
diff --git a/bin/config.preview.donotuseyet-v2/defaults/misc.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/misc.ini.defaults
deleted file mode 100644
index 6a18940..0000000
--- a/bin/config.preview.donotuseyet-v2/defaults/misc.ini.defaults
+++ /dev/null
@@ -1,3 +0,0 @@
1; Miscellaneous settings
2
3; There are none at this time
diff --git a/bin/config.preview.donotuseyet-v2/defaults/physics.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/physics.ini.defaults
deleted file mode 100644
index 3822aca..0000000
--- a/bin/config.preview.donotuseyet-v2/defaults/physics.ini.defaults
+++ /dev/null
@@ -1,155 +0,0 @@
1; Physics settings
2
3[ODEPhysicsSettings]
4 ;##
5 ;## World Settings
6 ;##
7
8 ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
9 world_gravityx = 0
10 world_gravityy = 0
11 world_gravityz = -9.8
12
13 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
14 ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
15 world_stepsize = 0.020
16 world_internal_steps_without_collisions = 10
17
18 ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
19 world_hashspace_size_low = -4
20 world_hashSpace_size_high = 128
21
22 ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
23 meters_in_small_space = 29.9
24 small_hashspace_size_low = -4
25 small_hashspace_size_high = 66
26
27 ; ##
28 ; ## Contact properties. (the stuff that happens when things come in contact with each other)
29 ; ##
30
31 ; surface layer around geometries other geometries can sink into before generating a contact
32 world_contact_surface_layer = 0.001
33
34 ; Filtering Collisions helps keep things stable physics wise, but sometimes
35 ; it can be over zealous. If you notice bouncing, chances are it's being just
36 ; that
37 filter_collisions = false
38
39 ; Non Moving Terrain Contact (avatar isn't moving)
40 nm_terraincontact_friction = 255.0
41 nm_terraincontact_bounce = 0.1
42 nm_terraincontact_erp = 0.1025
43
44 ; Moving Terrain Contact (avatar is moving)
45 m_terraincontact_friction = 75.0
46 m_terraincontact_bounce = 0.05
47 m_terrainContact_erp = 0.05025
48
49 ; Moving Avatar to object Contact
50 m_avatarobjectcontact_friction = 75.0
51 m_avatarobjectcontact_bounce = 0.1
52
53 ; Object to Object Contact and Non-Moving Avatar to object
54 objectcontact_friction = 250.0
55 objectcontact_bounce = 0.2
56
57 ; ##
58 ; ## Avatar Control
59 ; ##
60
61 ; PID Controller Settings. These affect the math that causes the avatar to reach the
62 ; desired velocity
63 ; See http://en.wikipedia.org/wiki/PID_controller
64
65 av_pid_derivative_linux = 2200.0
66 av_pid_proportional_linux = 900.0;
67
68 av_pid_derivative_win = 2200.0
69 av_pid_proportional_win = 900.0;
70
71 ;girth of the avatar. Adds radius to the height also
72 av_capsule_radius = 0.37
73
74 ; Max force permissible to use to keep the avatar standing up straight
75 av_capsule_standup_tensor_win = 550000
76 av_capsule_standup_tensor_linux = 550000
77
78 ; used to calculate mass of avatar.
79 ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
80 ; av_density * AVvolume;
81 av_density = 80
82
83 ; use this value to cut 52% of the height the sim gives us
84 av_height_fudge_factor = 0.52
85
86 ; Movement. Smaller is faster.
87
88 ; speed of movement with Always Run off
89 av_movement_divisor_walk = 1.3
90
91 ; speed of movement with Always Run on
92 av_movement_divisor_run = 0.8
93
94 ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
95 minimum_ground_flight_offset = 3.0
96
97 ; ##
98 ; ## Object options
99 ; ##
100
101 ; used in the mass calculation.
102 geometry_default_density = 10.000006836
103
104 ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
105 body_frames_auto_disable = 20
106
107 ; used to control llMove2Target
108 body_pid_derivative = 35
109 body_pid_gain = 25
110
111 ; amount of time a geom/body will try to cross a region border before it gets disabled
112 geom_crossing_failures_before_outofbounds = 5
113
114 ; start throttling the object updates if object comes in contact with 3 or more other objects
115 geom_contactpoints_start_throttling = 3
116
117 ; send 1 update for every x updates below when throttled
118 geom_updates_before_throttled_update = 15
119
120 ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
121 body_motor_joint_maxforce_tensor_linux = 5
122 body_motor_joint_maxforce_tensor_win = 5
123
124 ; ##
125 ; ## Sculpted Prim settings
126 ; ##
127
128 ; Do we want to mesh sculpted prim to collide like they look?
129 mesh_sculpted_prim = true
130
131 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
132 mesh_lod = 32
133
134 ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
135 mesh_physical_lod = 16
136
137 ; ##
138 ; ## Physics logging settings - logfiles are saved to *.DIF files
139 ; ##
140
141 ; default is false
142 ;physics_logging = true
143 ;; every n simulation iterations, the physics snapshot file is updated
144 ;physics_logging_interval = 50
145 ;; append to existing physics logfile, or overwrite existing logfiles?
146 ;physics_logging_append_existing_logfile = true
147
148 ; ##
149 ; ## Joint support
150 ; ##
151
152 ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
153 ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
154 ; default is false
155 ;use_NINJA_physics_joints = true
diff --git a/bin/config.preview.donotuseyet-v2/defaults/protocols.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/protocols.ini.defaults
deleted file mode 100644
index e795a10..0000000
--- a/bin/config.preview.donotuseyet-v2/defaults/protocols.ini.defaults
+++ /dev/null
@@ -1,45 +0,0 @@
1; Communication protocols settings
2
3[ClientStack.LindenUDP]
4 ; This is the multiplier applied to all client throttles for outgoing UDP network data
5 ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we
6 ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
7 ; will actually push down data at a maximum rate of 750 kilobits per second).
8 ;
9 ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
10 ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim
11 ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting
12 ; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow
13 ; higher network bandwidth settings directly, though this isn't always possible.
14 ;
15 ; Currently this setting is 2 by default because we currently send much more texture data than is strictly
16 ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer
17 ; of textures at different levels of quality is improved.
18 ;
19 ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
20 ; unexpected difficulties
21 client_throttle_multiplier = 2;
22
23
24[Communications]
25
26;InterregionComms = "LocalComms"
27InterregionComms = "RESTComms"
28
29
30; This file shows initialization defaults for OpenSimulator. If you want to override these
31; please copy/rename this file from .ini.example file to .ini. For example
32;
33; chat.ini.example => chat.ini
34;
35; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
36;
37
38[OpenGridProtocol]
39 ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
40 ;On/true or Off/false
41 ogp_enabled=false
42
43 ;Name Prefix/suffix when using OGP
44 ogp_firstname_prefix=""
45 ogp_lastname_suffix="_EXTERNAL"
diff --git a/bin/config.preview.donotuseyet-v2/defaults/region.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/region.ini.defaults
deleted file mode 100644
index 8923935..0000000
--- a/bin/config.preview.donotuseyet-v2/defaults/region.ini.defaults
+++ /dev/null
@@ -1,131 +0,0 @@
1; Region settings
2
3
4[Chat]
5 ; Controls whether the chat module is enabled. Default is true.
6 enabled = true;
7
8 ; Distance in meters that whispers should travel. Default is 10m
9 whisper_distance = 10
10
11 ; Distance in meters that ordinary chat should travel. Default is 30m
12 say_distance = 30
13
14 ; Distance in meters that shouts should travel. Default is 100m
15 shout_distance = 100
16
17
18[Economy]
19 ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
20 ; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality
21 CurrencyServer = ""
22 ; "http://192.168.1.127/currency.php"
23
24 ; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality
25 LandServer = ""
26 ;"http://192.168.1.127/landtool.php"
27
28 ; 45000 is the highest value that the sim could possibly report because of protocol constraints
29 ObjectCapacity = 45000
30
31 ; Money Unit fee to upload textures, animations etc
32 PriceUpload = 0
33
34 ; Money Unit fee to create groups
35 PriceGroupCreate = 0
36
37 ; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee
38 EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
39
40 ; This is the type of user that will pay fees.
41 ; Set this to 2 for users, estate managers and Estate Owners
42 ; Set this to 1 for Users and Estate Managers
43 ; Set this to 0 for Users only.
44 ; -1 disables
45 UserLevelPaysFees = -1
46
47 ; Amount to give to user as a stipend
48 UserStipend = 1000
49
50 ; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
51 ; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator
52 IssueStipendWhenClientIsBelowAmount = 10
53
54 ; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted.
55 KeepMoneyAcrossLogins = true
56
57 ; We don't really know what the rest of these values do. These get sent to the client
58 ; These taken from Agni at a Public Telehub. Change at your own risk.
59 ObjectCount = 0
60 PriceEnergyUnit = 100
61 PriceObjectClaim = 10
62 PricePublicObjectDecay = 4
63 PricePublicObjectDelete = 4
64 PriceParcelClaim = 1
65 PriceParcelClaimFactor = 1
66
67 PriceRentLight = 5
68 TeleportMinPrice = 2
69 TeleportPriceExponent = 2
70 EnergyEfficiency = 1
71 PriceObjectRent = 1
72 PriceObjectScaleFactor = 10
73 PriceParcelRent = 1
74
75
76[Messaging]
77 ; Control which region module is used for instant messaging.
78 ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
79 InstantMessageModule = InstantMessageModule
80
81
82; Uncomment the following to control the progression of daytime
83; in the Sim. The defaults are what is shown below
84;[Sun]
85 ; number of wall clock hours for an opensim day. 24.0 would mean realtime
86 ;day_length = 4
87 ; Year length in days
88 ;year_length = 60
89 ; Horizon shift, changes Day to Night Ratio, more shift, the time the sun spends above the horizon,
90 ; .5 matches very closely with what LL based viewers display
91 ;day_night_offset = 0.5
92 ; send a Sun update every update_interval # of frames. A lower number will
93 ; make for smoother sun transition at the cost of network
94 ;update_interval = 100
95
96
97[Trees]
98 ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
99 ; default is false
100 active_trees = false
101
102 ; Density of tree population
103 tree_density = 1000.0
104
105
106[Voice]
107 ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
108 enabled = false
109 ; This is not supported by the SLViewer right now and
110 ; hardcoded within the SL Viewer. Maybe it will be
111 ; changed in future. :-)
112 account_management_server = https://www.bhr.vivox.com/api2
113 ; Global SIP Server for conference calls
114 sip_domain = testserver.com
115
116
117[AsteriskVoice]
118 ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
119 enabled = false
120 ; SIP account server domain
121 sip_domain = testserver.com
122 ; SIP conf server domain
123 conf_domain = testserver.com
124 ; URL of the asterisk opensim frontend
125 asterisk_frontend = http://testserver.com:49153/
126 ; password for the asterisk frontend XmlRpc calls
127 asterisk_password = bah-humbug
128 ; timeout for XmlRpc calls to asterisk front end (in ms)
129 asterisk_timeout = 3000
130 ; salt for asterisk nonces
131 asterisk_salt = paluempalum
diff --git a/bin/config.preview.donotuseyet-v2/defaults/scriptengines.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/scriptengines.ini.defaults
deleted file mode 100644
index c615581..0000000
--- a/bin/config.preview.donotuseyet-v2/defaults/scriptengines.ini.defaults
+++ /dev/null
@@ -1,211 +0,0 @@
1; Script engine settings
2
3
4[XEngine]
5 ; Enable this engine in this OpenSim instance
6 Enabled = true
7
8 ; How many threads to keep alive even if nothing is happening
9 MinThreads = 2
10
11 ; How many threads to start at maximum load
12 MaxThreads = 100
13
14 ; Time a thread must be idle (in seconds) before it dies
15 IdleTimeout = 60
16
17 ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
18 Priority = "BelowNormal"
19
20 ; Maximum number of events to queue for a script (excluding timers)
21 MaxScriptEventQueue = 300
22
23 ; Stack size per thread created
24 ThreadStackSize = 262144
25
26 ; Rate to poll for asynchronous command replies (ms)
27 ; currently unused
28 ;AsyncLLCommandLoopms = 50
29
30 ; Save the source of all compiled scripts
31 WriteScriptSourceToDebugFile = false
32
33 ; Default language for scripts
34 DefaultCompileLanguage = lsl
35
36 ; List of allowed languages (lsl,vb,js,cs)
37 ; AllowedCompilers=lsl,cs,js,vb.
38 ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
39 AllowedCompilers=lsl
40
41 ; Compile debug info (line numbers) into the script assemblies
42 CompileWithDebugInformation = true
43
44 ; Allow the use of os* functions (some are dangerous)
45 AllowOSFunctions = false
46
47 ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
48 OSFunctionThreatLevel = VeryLow
49
50 ; Interval (s) between background save of script states
51 SaveInterval = 120
52
53 ; Interval (s) between maintenance runs (0 = disable)
54 MaintenanceInterval = 10
55
56 ; Time a script can spend in an event handler before it is interrupted
57 EventLimit = 30
58
59 ; If a script overruns it's event limit, kill the script?
60 KillTimedOutScripts = false
61
62 ; Sets the multiplier for the scripting delays
63 ScriptDelayFactor = 1.0
64
65 ; The factor the 10 m distances llimits are multiplied by
66 ScriptDistanceLimitFactor = 1.0
67
68 ; OS Functions enable/disable
69 ; For each function, you can add one line, as shown
70 ; The default for all functions allows them if below threat level
71
72 ; true allows the use of the function unconditionally
73 ; Allow_osSetRegionWaterHeight = true
74
75 ; false disables the function completely
76 ; Allow_osSetRegionWaterHeight = false
77
78 ; Comma separated list of UUIDS allows the function for that list of UUIDS
79 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
80
81 ; Allow for llCreateLink and llBreakLink to work without asking for permission
82 ; only enable this in a trusted environment otherwise you may be subject to hijacking
83 ; AutomaticLinkPermission = false
84
85
86[ScriptEngine.DotNetEngine]
87 Enabled = true
88
89 ScriptDelayFactor = 1.0
90 ScriptDistanceLimitFactor = 1.0
91
92 ;
93 ; These settings are specific to DotNetEngine script engine
94 ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file.
95 ;
96
97 ; When a script receives an event the event is queued.
98 ; Any free thread will start executing this event. One script can only have one event executed simultaneously.
99 ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time.
100 ; Same if you have 10 threads, then only 10 scripts can be run simultaneously.
101 ; But because most scripts exit after their task, the threads are free to go on to the next script.
102
103 ; Refresh ScriptEngine config options (these settings) every xx seconds
104 ; 0 = Do not refresh
105 ; Set it to number of seconds between refresh, for example 30.
106 ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console
107 ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10
108 ; NOTE! Disabled for now. Feature does not work.
109 RefreshConfig=0
110
111 ; Number of threads to use for script event execution
112 ; Threads are shared across all regions
113 NumberOfScriptThreads=2
114
115 ; Script event execution thread priority inside application.
116 ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest
117 ScriptThreadPriority=BelowNormal
118
119 ; How long MAX should a script event be allowed to run (per event execution)?
120 ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function
121 ; There is also a small speed penalty for every kill that is made
122 MaxEventExecutionTimeMs=5000
123
124 ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice?
125 EnforceMaxEventExecutionTime=true
126
127 ; Should we stop the script completely when time exceeds?
128 ; This is useful if you have a high <MaxEventExecutionTimeMs> and want to deactivate scripts that go wrong
129 ; Note that for example physics engine can slow down the system and make scripts spend more time
130 DeactivateScriptOnTimeout=false
131
132 ; If no scripts have executed in this pass how long should we sleep before checking again
133 ; Impact:
134 ; Too low and you will waste lots of CPU
135 ; Too high and people touching object or similar will have to wait up to this amount of time before script responding
136 SleepTimeIfNoScriptExecutionMs=50
137
138 ; AppDomains are used for two things:
139 ; * Security: Scripts inside AppDomains are limited in permissions.
140 ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded.
141 ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims).
142 ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
143 ScriptsPerAppDomain=1
144
145 ; MaintenanceLoop
146 ; How often to run maintenance loop
147 ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time
148 MaintenanceLoopms=50
149
150 ; How many maintenanceloops between each of these.
151 ; (if 2 then function will be executed every MaintenanceLoopms*2 ms)
152 ; Script loading/unloading
153
154 ; How long load/unload thread should sleep if there is nothing to do
155 ; Higher value makes it respond slower when scripts are added/removed from prims
156 ; But once active it will process all in queue before sleeping again
157 MaintenanceLoopTicks_ScriptLoadUnload=1
158
159 ; Other tasks
160 ; check if we need to reload config, adjust running config and enforce max execution time
161 MaintenanceLoopTicks_Other=10
162
163 ; Allow the use of os* functions (some are dangerous)
164 ; Default is false
165 AllowOSFunctions = false
166
167 ; Threat level to allow if os functions are enabled
168 ; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
169 ; Default is VeryLow
170 OSFunctionThreatLevel = VeryLow
171
172 ; Maximum number of items in load/unload queue before we start rejecting loads
173 ; Note that we will only be rejecting load. Unloads will still be able to queue.
174 LoadUnloadMaxQueueSize=100
175
176 ; Maximum number of (LSL) events that can be queued before new events are ignored.
177 EventExecutionMaxQueueSize=300
178
179 ; Async LL command sleep
180 ; If no async LL commands are waiting, how long should thread sleep before checking again
181 ; Async LL commands are LSL-commands that causes an event to be fired back with result
182 ; currently unused
183 ; AsyncLLCommandLoopms=50
184
185 ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder
186 WriteScriptSourceToDebugFile=false
187
188 ; Specify default script compiler
189 ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen
190 ; Valid languages are: lsl, cs, js and vb
191 DefaultCompileLanguage=lsl
192
193 ; Specify what compilers are allowed to be used
194 ; Note vb only works on Windows for now (Mono lacks VB compile support)
195 ; Valid languages are: lsl, cs, js and vb
196 ; AllowedCompilers=lsl,cs,js,vb. *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
197 AllowedCompilers=lsl
198
199 ; Compile scripts with debugging
200 ; Probably a thousand times slower, but gives you a line number when something goes wrong.
201 CompileWithDebugInformation=true
202
203 ; Remove old scripts on next startup
204 ; currently unused
205 ;CleanUpOldScriptsOnStartup=true
206
207
208[MRM]
209 ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK.
210 ; default is false
211 Enabled = false
diff --git a/bin/config.preview.donotuseyet-v2/defaults/scripting.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/scripting.ini.defaults
deleted file mode 100644
index 12dd042..0000000
--- a/bin/config.preview.donotuseyet-v2/defaults/scripting.ini.defaults
+++ /dev/null
@@ -1,38 +0,0 @@
1; Scripting settings
2
3[LL-Functions]
4 ; Set the following to true to allow administrator owned scripts to execute console commands
5 ; currently unused
6 ; AllowosConsoleCommand=false
7
8 AllowGodFunctions = false
9
10 ; Maximum number of llListen events we allow per script
11 ; Set this to 0 to have no limit imposed.
12 max_listens_per_script = 64
13
14
15[RegionReady]
16 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
17 ; default is false
18 enabled = false
19
20 ; Channel on which to signal region readiness through a message
21 ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
22 ; - the first field indicating whether this is an initial server startup
23 ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
24 ; - the third field is a number indicating how many scripts failed to compile
25 ; - "oar error" if supplied, provides the error message from the OAR load
26 channel_notify = -800
27
28
29[SMTP]
30 enabled=false
31
32 ;enabled=true
33 ;internal_object_host=lsl.opensim.local
34 ;host_domain_header_from=127.0.0.1
35 ;SMTP_SERVER_HOSTNAME=127.0.0.1
36 ;SMTP_SERVER_PORT=25
37 ;SMTP_SERVER_LOGIN=foo
38 ;SMTP_SERVER_PASSWORD=bar