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1; This file shows initialization defaults for OpenSimulator. If you want to override these
2; please copy/rename this file from .ini.example file to .ini. For example
3;
4; chat.ini.example => chat.ini
5;
6; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
7;
8
9[ScriptEngine.DotNetEngine]
10 Enabled = true
11
12 ScriptDelayFactor = 1.0
13 ScriptDistanceLimitFactor = 1.0
14
15 ;
16 ; These settings are specific to DotNetEngine script engine
17 ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file.
18 ;
19
20 ; When a script receives an event the event is queued.
21 ; Any free thread will start executing this event. One script can only have one event executed simultaneously.
22 ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time.
23 ; Same if you have 10 threads, then only 10 scripts can be run simultaneously.
24 ; But because most scripts exit after their task, the threads are free to go on to the next script.
25
26 ; Refresh ScriptEngine config options (these settings) every xx seconds
27 ; 0 = Do not refresh
28 ; Set it to number of seconds between refresh, for example 30.
29 ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console
30 ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10
31 ; NOTE! Disabled for now. Feature does not work.
32 RefreshConfig=0
33
34 ; Number of threads to use for script event execution
35 ; Threads are shared across all regions
36 NumberOfScriptThreads=2
37
38 ; Script event execution thread priority inside application.
39 ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest
40 ScriptThreadPriority=BelowNormal
41
42 ; How long MAX should a script event be allowed to run (per event execution)?
43 ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function
44 ; There is also a small speed penalty for every kill that is made
45 MaxEventExecutionTimeMs=5000
46
47 ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice?
48 EnforceMaxEventExecutionTime=true
49
50 ; Should we stop the script completely when time exceeds?
51 ; This is useful if you have a high <MaxEventExecutionTimeMs> and want to deactivate scripts that go wrong
52 ; Note that for example physics engine can slow down the system and make scripts spend more time
53 DeactivateScriptOnTimeout=false
54
55 ; If no scripts have executed in this pass how long should we sleep before checking again
56 ; Impact:
57 ; Too low and you will waste lots of CPU
58 ; Too high and people touching object or similar will have to wait up to this amount of time before script responding
59 SleepTimeIfNoScriptExecutionMs=50
60
61 ; AppDomains are used for two things:
62 ; * Security: Scripts inside AppDomains are limited in permissions.
63 ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded.
64 ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims).
65 ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
66 ScriptsPerAppDomain=1
67
68 ; MaintenanceLoop
69 ; How often to run maintenance loop
70 ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time
71 MaintenanceLoopms=50
72
73 ; How many maintenanceloops between each of these.
74 ; (if 2 then function will be executed every MaintenanceLoopms*2 ms)
75 ; Script loading/unloading
76
77 ; How long load/unload thread should sleep if there is nothing to do
78 ; Higher value makes it respond slower when scripts are added/removed from prims
79 ; But once active it will process all in queue before sleeping again
80 MaintenanceLoopTicks_ScriptLoadUnload=1
81
82 ; Other tasks
83 ; check if we need to reload config, adjust running config and enforce max execution time
84 MaintenanceLoopTicks_Other=10
85
86 ; Allow the use of os* functions (some are dangerous)
87 ; Default is false
88 AllowOSFunctions = false
89
90 ; Threat level to allow if os functions are enabled
91 ; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
92 ; Default is VeryLow
93 OSFunctionThreatLevel = VeryLow
94
95 ; Maximum number of items in load/unload queue before we start rejecting loads
96 ; Note that we will only be rejecting load. Unloads will still be able to queue.
97 LoadUnloadMaxQueueSize=100
98
99 ; Maximum number of (LSL) events that can be queued before new events are ignored.
100 EventExecutionMaxQueueSize=300
101
102 ; Async LL command sleep
103 ; If no async LL commands are waiting, how long should thread sleep before checking again
104 ; Async LL commands are LSL-commands that causes an event to be fired back with result
105 ; currently unused
106 ; AsyncLLCommandLoopms=50
107
108 ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder
109 WriteScriptSourceToDebugFile=false
110
111 ; Specify default script compiler
112 ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen
113 ; Valid languages are: lsl, cs, js and vb
114 DefaultCompileLanguage=lsl
115
116 ; Specify what compilers are allowed to be used
117 ; Note vb only works on Windows for now (Mono lacks VB compile support)
118 ; Valid languages are: lsl, cs, js and vb
119 ; AllowedCompilers=lsl,cs,js,vb. *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
120 AllowedCompilers=lsl
121
122 ; Compile scripts with debugging
123 ; Probably a thousand times slower, but gives you a line number when something goes wrong.
124 CompileWithDebugInformation=true
125
126 ; Remove old scripts on next startup
127 ; currently unused
128 ;CleanUpOldScriptsOnStartup=true