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-rw-r--r-- | bin/config.preview.donotuseyet/region/scripting/engines/dotnetengine.ini.example | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/bin/config.preview.donotuseyet/region/scripting/engines/dotnetengine.ini.example b/bin/config.preview.donotuseyet/region/scripting/engines/dotnetengine.ini.example new file mode 100644 index 0000000..ee624de --- /dev/null +++ b/bin/config.preview.donotuseyet/region/scripting/engines/dotnetengine.ini.example | |||
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1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [ScriptEngine.DotNetEngine] | ||
10 | Enabled = true | ||
11 | |||
12 | ScriptDelayFactor = 1.0 | ||
13 | ScriptDistanceLimitFactor = 1.0 | ||
14 | |||
15 | ; | ||
16 | ; These settings are specific to DotNetEngine script engine | ||
17 | ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file. | ||
18 | ; | ||
19 | |||
20 | ; When a script receives an event the event is queued. | ||
21 | ; Any free thread will start executing this event. One script can only have one event executed simultaneously. | ||
22 | ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time. | ||
23 | ; Same if you have 10 threads, then only 10 scripts can be run simultaneously. | ||
24 | ; But because most scripts exit after their task, the threads are free to go on to the next script. | ||
25 | |||
26 | ; Refresh ScriptEngine config options (these settings) every xx seconds | ||
27 | ; 0 = Do not refresh | ||
28 | ; Set it to number of seconds between refresh, for example 30. | ||
29 | ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console | ||
30 | ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10 | ||
31 | ; NOTE! Disabled for now. Feature does not work. | ||
32 | RefreshConfig=0 | ||
33 | |||
34 | ; Number of threads to use for script event execution | ||
35 | ; Threads are shared across all regions | ||
36 | NumberOfScriptThreads=2 | ||
37 | |||
38 | ; Script event execution thread priority inside application. | ||
39 | ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest | ||
40 | ScriptThreadPriority=BelowNormal | ||
41 | |||
42 | ; How long MAX should a script event be allowed to run (per event execution)? | ||
43 | ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function | ||
44 | ; There is also a small speed penalty for every kill that is made | ||
45 | MaxEventExecutionTimeMs=5000 | ||
46 | |||
47 | ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice? | ||
48 | EnforceMaxEventExecutionTime=true | ||
49 | |||
50 | ; Should we stop the script completely when time exceeds? | ||
51 | ; This is useful if you have a high <MaxEventExecutionTimeMs> and want to deactivate scripts that go wrong | ||
52 | ; Note that for example physics engine can slow down the system and make scripts spend more time | ||
53 | DeactivateScriptOnTimeout=false | ||
54 | |||
55 | ; If no scripts have executed in this pass how long should we sleep before checking again | ||
56 | ; Impact: | ||
57 | ; Too low and you will waste lots of CPU | ||
58 | ; Too high and people touching object or similar will have to wait up to this amount of time before script responding | ||
59 | SleepTimeIfNoScriptExecutionMs=50 | ||
60 | |||
61 | ; AppDomains are used for two things: | ||
62 | ; * Security: Scripts inside AppDomains are limited in permissions. | ||
63 | ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded. | ||
64 | ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims). | ||
65 | ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead. | ||
66 | ScriptsPerAppDomain=1 | ||
67 | |||
68 | ; MaintenanceLoop | ||
69 | ; How often to run maintenance loop | ||
70 | ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time | ||
71 | MaintenanceLoopms=50 | ||
72 | |||
73 | ; How many maintenanceloops between each of these. | ||
74 | ; (if 2 then function will be executed every MaintenanceLoopms*2 ms) | ||
75 | ; Script loading/unloading | ||
76 | |||
77 | ; How long load/unload thread should sleep if there is nothing to do | ||
78 | ; Higher value makes it respond slower when scripts are added/removed from prims | ||
79 | ; But once active it will process all in queue before sleeping again | ||
80 | MaintenanceLoopTicks_ScriptLoadUnload=1 | ||
81 | |||
82 | ; Other tasks | ||
83 | ; check if we need to reload config, adjust running config and enforce max execution time | ||
84 | MaintenanceLoopTicks_Other=10 | ||
85 | |||
86 | ; Allow the use of os* functions (some are dangerous) | ||
87 | ; Default is false | ||
88 | AllowOSFunctions = false | ||
89 | |||
90 | ; Threat level to allow if os functions are enabled | ||
91 | ; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe | ||
92 | ; Default is VeryLow | ||
93 | OSFunctionThreatLevel = VeryLow | ||
94 | |||
95 | ; Maximum number of items in load/unload queue before we start rejecting loads | ||
96 | ; Note that we will only be rejecting load. Unloads will still be able to queue. | ||
97 | LoadUnloadMaxQueueSize=100 | ||
98 | |||
99 | ; Maximum number of (LSL) events that can be queued before new events are ignored. | ||
100 | EventExecutionMaxQueueSize=300 | ||
101 | |||
102 | ; Async LL command sleep | ||
103 | ; If no async LL commands are waiting, how long should thread sleep before checking again | ||
104 | ; Async LL commands are LSL-commands that causes an event to be fired back with result | ||
105 | ; currently unused | ||
106 | ; AsyncLLCommandLoopms=50 | ||
107 | |||
108 | ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder | ||
109 | WriteScriptSourceToDebugFile=false | ||
110 | |||
111 | ; Specify default script compiler | ||
112 | ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen | ||
113 | ; Valid languages are: lsl, cs, js and vb | ||
114 | DefaultCompileLanguage=lsl | ||
115 | |||
116 | ; Specify what compilers are allowed to be used | ||
117 | ; Note vb only works on Windows for now (Mono lacks VB compile support) | ||
118 | ; Valid languages are: lsl, cs, js and vb | ||
119 | ; AllowedCompilers=lsl,cs,js,vb. *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. | ||
120 | AllowedCompilers=lsl | ||
121 | |||
122 | ; Compile scripts with debugging | ||
123 | ; Probably a thousand times slower, but gives you a line number when something goes wrong. | ||
124 | CompileWithDebugInformation=true | ||
125 | |||
126 | ; Remove old scripts on next startup | ||
127 | ; currently unused | ||
128 | ;CleanUpOldScriptsOnStartup=true | ||