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-rw-r--r--bin/config-include/SimBalanced.ini2
-rw-r--r--bin/config-include/SimDefault.ini6
2 files changed, 4 insertions, 4 deletions
diff --git a/bin/config-include/SimBalanced.ini b/bin/config-include/SimBalanced.ini
index fbf778f..f650ce5 100644
--- a/bin/config-include/SimBalanced.ini
+++ b/bin/config-include/SimBalanced.ini
@@ -168,7 +168,7 @@
168 ; The module to use in order to generate map images. 168 ; The module to use in order to generate map images.
169 ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can 169 ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
170 ; generate better images. 170 ; generate better images.
171 MapImageModule = "Warp3DImageModule" 171 MapImageModule = "Warp3DCachedImageModule"
172 172
173 ; World map blacklist timeout in seconds 173 ; World map blacklist timeout in seconds
174 ;BlacklistTimeout = 600 174 ;BlacklistTimeout = 600
diff --git a/bin/config-include/SimDefault.ini b/bin/config-include/SimDefault.ini
index 3f2e713..5413d9d 100644
--- a/bin/config-include/SimDefault.ini
+++ b/bin/config-include/SimDefault.ini
@@ -165,7 +165,7 @@
165 ; The module to use in order to generate map images. 165 ; The module to use in order to generate map images.
166 ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can 166 ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
167 ; generate better images. 167 ; generate better images.
168 MapImageModule = "MapImageModule" 168 MapImageModule = "Warp3DCachedImageModule"
169 169
170 ; World map blacklist timeout in seconds 170 ; World map blacklist timeout in seconds
171 ;BlacklistTimeout = 600 171 ;BlacklistTimeout = 600
@@ -187,10 +187,10 @@
187 TexturePrims = true 187 TexturePrims = true
188 188
189 ; Only texture prims that have a diagonal size greater than this number 189 ; Only texture prims that have a diagonal size greater than this number
190 TexturePrimSize = 48 190 TexturePrimSize = 1
191 191
192 ; Attempt to render meshes and sculpties on the map 192 ; Attempt to render meshes and sculpties on the map
193 RenderMeshes = false 193 RenderMeshes = true
194 194
195 ;UseAntiAliasing = true 195 ;UseAntiAliasing = true
196 196