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-rw-r--r--bin/assets/CollisionSoundsAssetSet/CollisionSoundsAssetSet.xml7
-rw-r--r--bin/assets/CollisionSoundsAssetSet/snd_SandStep.oggbin0 -> 9243 bytes
-rw-r--r--bin/assets/README.txt19
-rw-r--r--bin/assets/TexturesAssetSet/43c32285-d658-1793-c123-bf86315de055.jp2bin0 -> 24347 bytes
-rw-r--r--bin/assets/TexturesAssetSet/FALLBACK_BAKED_AUX1_32X32.j2kbin0 -> 258 bytes
-rw-r--r--bin/assets/TexturesAssetSet/FALLBACK_BAKED_AUX2_32X32.j2kbin0 -> 258 bytes
-rw-r--r--bin/assets/TexturesAssetSet/FALLBACK_BAKED_AUX3_32X32.j2kbin0 -> 257 bytes
-rw-r--r--bin/assets/TexturesAssetSet/FALLBACK_BAKED_EYES_32X32.j2kbin0 -> 258 bytes
-rw-r--r--bin/assets/TexturesAssetSet/FALLBACK_BAKED_HAIR_32X32.j2kbin0 -> 258 bytes
-rw-r--r--bin/assets/TexturesAssetSet/FALLBACK_BAKED_HEAD_32X32.j2kbin0 -> 259 bytes
-rw-r--r--bin/assets/TexturesAssetSet/FALLBACK_BAKED_LEFTARM_32X32.j2kbin0 -> 258 bytes
-rw-r--r--bin/assets/TexturesAssetSet/FALLBACK_BAKED_LEFTLEG_32X32.j2kbin0 -> 259 bytes
-rw-r--r--bin/assets/TexturesAssetSet/FALLBACK_BAKED_LOWER_32X32.j2kbin0 -> 258 bytes
-rw-r--r--bin/assets/TexturesAssetSet/FALLBACK_BAKED_SKIRT_32X32.j2kbin0 -> 258 bytes
-rw-r--r--bin/assets/TexturesAssetSet/FALLBACK_BAKED_UPPER_32X32.j2kbin0 -> 259 bytes
-rw-r--r--bin/assets/TexturesAssetSet/TexturesAssetSet.xml93
-rw-r--r--bin/assets/TexturesAssetSet/b4ba225c-373f-446d-9f7e-6cb7b5cf9b3d.j2cbin0 -> 10313 bytes
17 files changed, 108 insertions, 11 deletions
diff --git a/bin/assets/CollisionSoundsAssetSet/CollisionSoundsAssetSet.xml b/bin/assets/CollisionSoundsAssetSet/CollisionSoundsAssetSet.xml
index b570c55..56c26e1 100644
--- a/bin/assets/CollisionSoundsAssetSet/CollisionSoundsAssetSet.xml
+++ b/bin/assets/CollisionSoundsAssetSet/CollisionSoundsAssetSet.xml
@@ -338,4 +338,9 @@
338 <Key Name="assetType" Value="1" /> 338 <Key Name="assetType" Value="1" />
339 <Key Name="fileName" Value="snd_TerrainRubber.ogg" /> 339 <Key Name="fileName" Value="snd_TerrainRubber.ogg" />
340 </Section> 340 </Section>
341</Nini> 341 <Section Name="snd_SandStep">
342 <Key Name="assetID" Value="e8af4a28-aa83-4310-a7c4-c047e15ea0df" />
343 <Key Name="name" Value="snd_SandStep" />
344 <Key Name="assetType" Value="1" />
345 <Key Name="fileName" Value="snd_SandStep.ogg" />
346 </Section></Nini>
diff --git a/bin/assets/CollisionSoundsAssetSet/snd_SandStep.ogg b/bin/assets/CollisionSoundsAssetSet/snd_SandStep.ogg
new file mode 100644
index 0000000..c330e06
--- /dev/null
+++ b/bin/assets/CollisionSoundsAssetSet/snd_SandStep.ogg
Binary files differ
diff --git a/bin/assets/README.txt b/bin/assets/README.txt
index 02cc78f..bca821b 100644
--- a/bin/assets/README.txt
+++ b/bin/assets/README.txt
@@ -1,12 +1,11 @@
1README 1README
2 2
3OpenSim comes with a default asset set contained in the OpenSimAssetSet 3This folder contains a collection of asset sets that should be loaded to assets server at startup
4directory. You can also load up your own asset set to OpenSim on startup by 4Each set has own folder, that contains a xml file, that defines all its assets, and the data files needed.
5making a file entry in AssetSets.xml. This file should point towards an XML 5File AssetSets.xml lists all the sets to include
6file which details the assets in your asset set. The 6
7OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 7You can add more assets or sets. Use the provided ones as example
8required. 8
9 9
10If you want your assets to show up in the standard inventory library for an 10To add items with your assets to OpenSim Inventory library, you need to define them in folder
11avatar, you will also need to add separate entries to the xml files in the 11bin/inventory. See that folder README file
12bin/inventory configuration directory.
diff --git a/bin/assets/TexturesAssetSet/43c32285-d658-1793-c123-bf86315de055.jp2 b/bin/assets/TexturesAssetSet/43c32285-d658-1793-c123-bf86315de055.jp2
new file mode 100644
index 0000000..e9906a0
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/43c32285-d658-1793-c123-bf86315de055.jp2
Binary files differ
diff --git a/bin/assets/TexturesAssetSet/FALLBACK_BAKED_AUX1_32X32.j2k b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_AUX1_32X32.j2k
new file mode 100644
index 0000000..66f0c04
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_AUX1_32X32.j2k
Binary files differ
diff --git a/bin/assets/TexturesAssetSet/FALLBACK_BAKED_AUX2_32X32.j2k b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_AUX2_32X32.j2k
new file mode 100644
index 0000000..69f548e
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_AUX2_32X32.j2k
Binary files differ
diff --git a/bin/assets/TexturesAssetSet/FALLBACK_BAKED_AUX3_32X32.j2k b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_AUX3_32X32.j2k
new file mode 100644
index 0000000..d5169ec
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_AUX3_32X32.j2k
Binary files differ
diff --git a/bin/assets/TexturesAssetSet/FALLBACK_BAKED_EYES_32X32.j2k b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_EYES_32X32.j2k
new file mode 100644
index 0000000..5794444
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_EYES_32X32.j2k
Binary files differ
diff --git a/bin/assets/TexturesAssetSet/FALLBACK_BAKED_HAIR_32X32.j2k b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_HAIR_32X32.j2k
new file mode 100644
index 0000000..7ae8358
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_HAIR_32X32.j2k
Binary files differ
diff --git a/bin/assets/TexturesAssetSet/FALLBACK_BAKED_HEAD_32X32.j2k b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_HEAD_32X32.j2k
new file mode 100644
index 0000000..0bcfe6d
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_HEAD_32X32.j2k
Binary files differ
diff --git a/bin/assets/TexturesAssetSet/FALLBACK_BAKED_LEFTARM_32X32.j2k b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_LEFTARM_32X32.j2k
new file mode 100644
index 0000000..1b37864
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_LEFTARM_32X32.j2k
Binary files differ
diff --git a/bin/assets/TexturesAssetSet/FALLBACK_BAKED_LEFTLEG_32X32.j2k b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_LEFTLEG_32X32.j2k
new file mode 100644
index 0000000..6752e30
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_LEFTLEG_32X32.j2k
Binary files differ
diff --git a/bin/assets/TexturesAssetSet/FALLBACK_BAKED_LOWER_32X32.j2k b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_LOWER_32X32.j2k
new file mode 100644
index 0000000..05986f3
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_LOWER_32X32.j2k
Binary files differ
diff --git a/bin/assets/TexturesAssetSet/FALLBACK_BAKED_SKIRT_32X32.j2k b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_SKIRT_32X32.j2k
new file mode 100644
index 0000000..cbefd24
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_SKIRT_32X32.j2k
Binary files differ
diff --git a/bin/assets/TexturesAssetSet/FALLBACK_BAKED_UPPER_32X32.j2k b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_UPPER_32X32.j2k
new file mode 100644
index 0000000..ae925b3
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/FALLBACK_BAKED_UPPER_32X32.j2k
Binary files differ
diff --git a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml
index f7e4367..3a8c05d 100644
--- a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml
+++ b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml
@@ -763,5 +763,98 @@
763 <Key Name="assetType" Value="0" /> 763 <Key Name="assetType" Value="0" />
764 <Key Name="fileName" Value="IMG_BLOOM1.jp2" /> 764 <Key Name="fileName" Value="IMG_BLOOM1.jp2" />
765 </Section> 765 </Section>
766
767 <Section Name="Smoke">
768 <Key Name="assetID" Value="b4ba225c-373f-446d-9f7e-6cb7b5cf9b3d"/>
769 <Key Name="name" Value="Smoke"/>
770 <Key Name="assetType" Value="0" />
771 <Key Name="fileName" Value="b4ba225c-373f-446d-9f7e-6cb7b5cf9b3d.j2c"/>
772 </Section>
773
774 <!-- Water texture shown when Transparent Water is disabled in the viewer graphics prefs -->
775 <Section Name="Water">
776 <Key Name="assetID" Value="43c32285-d658-1793-c123-bf86315de055"/>
777 <Key Name="name" Value="Water"/>
778 <Key Name="assetType" Value="0" />
779 <Key Name="fileName" Value="43c32285-d658-1793-c123-bf86315de055.jp2" />
780 </Section>
781
782 <Section Name="FALLB_BAKED_HEAD">
783 <Key Name="assetID" Value="5a9f4a74-30f2-821c-b88d-70499d3e7183"/>
784 <Key Name="name" Value="FALLB_BAKED_HEAD"/>
785 <Key Name="assetType" Value="0" />
786 <Key Name="fileName" Value="FALLBACK_BAKED_HEAD_32X32.j2k"/>
787 </Section>
788
789 <Section Name="FALLB_BAKED_UPPER">
790 <Key Name="assetID" Value="ae2de45c-d252-50b8-5c6e-19f39ce79317"/>
791 <Key Name="name" Value="FALLB_BAKED_UPPER"/>
792 <Key Name="assetType" Value="0" />
793 <Key Name="fileName" Value="FALLBACK_BAKED_UPPER_32X32.j2k"/>
794 </Section>
795
796 <Section Name="FALLB_BAKED_LOWER">
797 <Key Name="assetID" Value="24daea5f-0539-cfcf-047f-fbc40b2786ba"/>
798 <Key Name="name" Value="FALLB_BAKED_LOWER"/>
799 <Key Name="assetType" Value="0" />
800 <Key Name="fileName" Value="FALLBACK_BAKED_LOWER_32X32.j2k"/>
801 </Section>
802
803 <Section Name="FALLB_BAKED_EYES">
804 <Key Name="assetID" Value="52cc6bb6-2ee5-e632-d3ad-50197b1dcb8a"/>
805 <Key Name="name" Value="FALLB_BAKED_EYES"/>
806 <Key Name="assetType" Value="0" />
807 <Key Name="fileName" Value="FALLBACK_BAKED_EYES_32X32.j2k"/>
808 </Section>
809
810 <Section Name="FALLB_BAKED_SKIRT">
811 <Key Name="assetID" Value="43529ce8-7faa-ad92-165a-bc4078371687"/>
812 <Key Name="name" Value="FALLB_BAKED_SKIRT"/>
813 <Key Name="assetType" Value="0" />
814 <Key Name="fileName" Value="FALLBACK_BAKED_SKIRT_32X32.j2k"/>
815 </Section>
816
817 <Section Name="FALLB_BAKED_HAIR">
818 <Key Name="assetID" Value="09aac1fb-6bce-0bee-7d44-caac6dbb6c63"/>
819 <Key Name="name" Value="FALLB_BAKED_HAIR"/>
820 <Key Name="assetType" Value="0" />
821 <Key Name="fileName" Value="FALLBACK_BAKED_HAIR_32X32.j2k"/>
822 </Section>
823
824 <Section Name="FALLB_BAKED_LEFTARM">
825 <Key Name="assetID" Value="ff62763f-d60a-9855-890b-0c96f8f8cd98"/>
826 <Key Name="name" Value="FALLB_BAKED_LEFTARM"/>
827 <Key Name="assetType" Value="0" />
828 <Key Name="fileName" Value="FALLBACK_BAKED_LEFTARM_32X32.j2k"/>
829 </Section>
830
831 <Section Name="FALLB_BAKED_LEFTLEG">
832 <Key Name="assetID" Value="8e915e25-31d1-cc95-ae08-d58a47488251"/>
833 <Key Name="name" Value="FALLB_BAKED_LEFTLEG"/>
834 <Key Name="assetType" Value="0" />
835 <Key Name="fileName" Value="FALLBACK_BAKED_LEFTLEG_32X32.j2k"/>
836 </Section>
837
838 <Section Name="FALLB_BAKED_AUX1">
839 <Key Name="assetID" Value="9742065b-19b5-297c-858a-29711d539043"/>
840 <Key Name="name" Value="FALLB_BAKED_AUX1"/>
841 <Key Name="assetType" Value="0" />
842 <Key Name="fileName" Value="FALLBACK_BAKED_AUX1_32X32.j2k"/>
843 </Section>
844
845 <Section Name="FALLB_BAKED_AUX2">
846 <Key Name="assetID" Value="03642e83-2bd1-4eb9-34b4-4c47ed586d2d"/>
847 <Key Name="name" Value="FALLB_BAKED_AUX2"/>
848 <Key Name="assetType" Value="0" />
849 <Key Name="fileName" Value="FALLBACK_BAKED_AUX2_32X32.j2k"/>
850 </Section>
851
852 <Section Name="FALLB_BAKED_AUX3">
853 <Key Name="assetID" Value="edd51b77-fc10-ce7a-4b3d-011dfc349e4f"/>
854 <Key Name="name" Value="FALLB_BAKED_AUX3"/>
855 <Key Name="assetType" Value="0" />
856 <Key Name="fileName" Value="FALLBACK_BAKED_AUX3_32X32.j2k"/>
857 </Section>
858
766 859
767</Nini> 860</Nini>
diff --git a/bin/assets/TexturesAssetSet/b4ba225c-373f-446d-9f7e-6cb7b5cf9b3d.j2c b/bin/assets/TexturesAssetSet/b4ba225c-373f-446d-9f7e-6cb7b5cf9b3d.j2c
new file mode 100644
index 0000000..0e5279f
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/b4ba225c-373f-446d-9f7e-6cb7b5cf9b3d.j2c
Binary files differ