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1; * This is an example region config file.
2; *
3; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you.
4; * So there is no need to change this file directly, it is only for reference.
5; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below.
6; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator.
7; *
8; * You can multiple regions into one file or make one file per region
9; * The section name is the region name
10; *
11
12[Default Region]
13
14; *
15; * You MUST change this! It will NOT be done for you!
16; *
17
18RegionUUID = 11111111-2222-3333-4444-555555555555
19
20Location = 1000,1000
21InternalAddress = 0.0.0.0
22InternalPort = 9000
23AllowAlternatePorts = False
24ExternalHostName = SYSTEMIP
25
26; *
27; * Variable-sized regions allows the creation of large, borderless spaces.
28; * The default is 256 meters. For larger spaces, set these to multiples of 256.
29; * For the time being, X and Y need to be the same.
30; *
31; SizeX = 512
32; SizeY = 512
33
34; * Default region landing point used when no teleport coords are specified
35; DefaultLanding = <128,128,30>
36
37; *
38; * Prim data
39; * This allows limiting the sizes of prims and the region prim count
40; *
41
42; NonPhysicalPrimMax = 256
43; PhysicalPrimMax = 64
44; ClampPrimSize = False
45; MaxPrims = 15000
46; MaxAgents = 100
47
48; * Max prims per user (per parcel).
49; * Negative values will disable the check.
50; MaxPrimsPerUser = -1
51
52; *
53; * Multi-Tenancy. Only set if needed
54; *
55
56; ScopeID = "00000000-0000-0000-0000-000000000000"
57
58; *
59; * Product name (used in search from viewer 1.23
60; *
61
62; RegionType = "Mainland"
63
64; * Region Specific Static Maptiles:
65; * Important: To use any kind of texture *assets* as a static maptile, the following
66; * things must be set in the [Map] section of OpenSim.ini :
67; *
68; * MapImageModule = "MapImageModule"
69; * GenerateMaptiles = false
70; *
71; * Now, there is a setting in [Map] in OpenSim.ini called
72; *
73; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
74; *
75; * where, given the criteria above, lets you specify the UUID of a texture asset to use
76; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for
77; * Simulators that run multiple regions:
78
79; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
80
81
82; * Region Specific Static Maptiles from file:
83; * It is also possible to create maptiles using external image files of the right size
84; * and supported formats (bmp,png,jpg in RGB 24bpp format)
85; *
86; * Important: To use any kind of texture *files* as a static maptile, the following
87; * things must be set in the [Map] section of OpenSim.ini :
88; *
89; * MapImageModule = "MapImageModule"
90; * GenerateMaptiles = true
91; *
92; * The image must be the same size in pixels as the region or varregion is in meters.
93; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion
94; * of size 1280x1280m. The image can be loaded from anywhere by setting the path
95; * ie: MaptileStaticFile = "maptiles/SomeFile.png"
96; *
97; * If this setting is used, then the base map is generated from this file instead of being
98; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are
99; * still drawn on top of the static map by the World Map module.
100
101; MaptileStaticFile = "SomeFile.png"