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-rw-r--r--bin/OpenSimDefaults.ini101
1 files changed, 63 insertions, 38 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 54f252e..fa88146 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -217,10 +217,10 @@
217 ; to false if you have compatibility problems. 217 ; to false if you have compatibility problems.
218 ;CacheSculptMaps = true 218 ;CacheSculptMaps = true
219 219
220 ; Choose one of the physics engines below 220 ; Choose one of the physics engines below.
221 ; OpenDynamicsEngine is by some distance the most developed physics engine 221 ; OpenDynamicsEngine is by some distance the most developed physics engine.
222 ; basicphysics effectively does not model physics at all, making all objects phantom 222 ; BulletSim is a high performance, up-and-coming physics engine.
223 223 ; basicphysics effectively does not model physics at all, making all objects phantom.
224 physics = OpenDynamicsEngine 224 physics = OpenDynamicsEngine
225 ;physics = basicphysics 225 ;physics = basicphysics
226 ;physics = POS 226 ;physics = POS
@@ -364,6 +364,12 @@
364 ; alert_uri = "http://myappserver.net/my_handler/" 364 ; alert_uri = "http://myappserver.net/my_handler/"
365 365
366 366
367[EstateManagement]
368 ; If false, then block any region restart requests from the client even if they are otherwise valid.
369 ; Default is true
370 AllowRegionRestartFromClient = true
371
372
367[SMTP] 373[SMTP]
368 enabled = false 374 enabled = false
369 375
@@ -898,17 +904,33 @@
898 904
899[BulletSim] 905[BulletSim]
900 ; World parameters 906 ; World parameters
901 DefaultFriction = 0.50 907
908 ; There are two bullet physics libraries, bulletunmanaged is the default and is a native c++ dll
909 ; bulletxna is a managed C# dll. They have comparible functionality.. the c++ is much faster.
910
911 BulletEngine = "bulletunmanaged"
912 ; BulletEngine = "bulletxna"
913
914 ; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine,
915 ; you will want to switch to the heightfield option
916
917 TerrainImplementation = 1
918 ; TerrainImplementation = 0
919
920 DefaultFriction = 0.20
902 DefaultDensity = 10.000006836 921 DefaultDensity = 10.000006836
903 DefaultRestitution = 0.0 922 DefaultRestitution = 0.0
904 Gravity = -9.80665 923 Gravity = -9.80665
905 924
906 TerrainFriction = 0.50 925 TerrainFriction = 0.30
907 TerrainHitFriction = 0.8 926 TerrainHitFraction = 0.8
908 TerrainRestitution = 0 927 TerrainRestitution = 0
928 TerrainCollisionMargin = 0.04
929
909 AvatarFriction = 0.2 930 AvatarFriction = 0.2
931 AvatarStandingFriction = 10.0
910 AvatarRestitution = 0.0 932 AvatarRestitution = 0.0
911 AvatarDensity = 60.0 933 AvatarDensity = 3.5
912 AvatarCapsuleWidth = 0.6 934 AvatarCapsuleWidth = 0.6
913 AvatarCapsuleDepth = 0.45 935 AvatarCapsuleDepth = 0.45
914 AvatarCapsuleHeight = 1.5 936 AvatarCapsuleHeight = 1.5
@@ -916,30 +938,10 @@
916 938
917 MaxObjectMass = 10000.01 939 MaxObjectMass = 10000.01
918 940
919 ; Dynamic parameters 941 CollisionMargin = 0.04
920 LinearDamping = 0.0
921 AngularDamping = 0.0
922 DeactivationTime = 0.2
923 LinearSleepingThreshold = 0.8
924 AngularSleepingThreshold = 1.0
925 CcdMotionThreshold = 0.0
926 CcdSweptSphereRadius = 0.0
927 ContactProcessingThreshold = 0.1
928 ; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc)
929 MaxPersistantManifoldPoolSize = 0
930 ShouldDisableContactPoolDynamicAllocation = False
931 ShouldForceUpdateAllAabbs = False
932 ShouldRandomizeSolverOrder = True
933 ShouldSplitSimulationIslands = True
934 ShouldEnableFrictionCaching = False
935 NumberOfSolverIterations = 0
936 942
937 ; Linkset constraint parameters 943 ; Linkset constraint parameters
938 LinkConstraintUseFrameOffset = False 944 LinkImplementation = 1 ; 0=constraint, 1=compound
939 LinkConstraintEnableTransMotor = True
940 LinkConstraintTransMotorMaxVel = 5.0
941 LinkConstraintTransMotorMaxForce = 0.1
942
943 945
944 ; Whether to mesh sculpties 946 ; Whether to mesh sculpties
945 MeshSculptedPrim = true 947 MeshSculptedPrim = true
@@ -966,6 +968,7 @@
966 PhysicsLoggingEnabled = False 968 PhysicsLoggingEnabled = False
967 PhysicsLoggingDir = "." 969 PhysicsLoggingDir = "."
968 VehicleLoggingEnabled = False 970 VehicleLoggingEnabled = False
971
969 972
970[RemoteAdmin] 973[RemoteAdmin]
971 enabled = false 974 enabled = false
@@ -1116,6 +1119,17 @@
1116 1119
1117 ;exclude_list=User 1,User 2,User 3 1120 ;exclude_list=User 1,User 2,User 3
1118 1121
1122 ;;Shows modal alertbox for entering agent on IRC enabled regions
1123 ;;
1124 ;; Enable Alert, default = false
1125 ;alert_show = false
1126 ;;
1127 ;; Show IRC serverinfo, default = true
1128 ;alert_show_serverinfo = true
1129 ;;
1130 ;alert_msg_pre = "This region is linked to Irc."
1131 ;alert_msg_post = "Everything you say in public chat can be listened."
1132
1119 1133
1120; The following settings control the progression of daytime 1134; The following settings control the progression of daytime
1121; in the Sim. The defaults are the same as the commented out settings 1135; in the Sim. The defaults are the same as the commented out settings
@@ -1297,6 +1311,20 @@
1297 ; script assemblies 1311 ; script assemblies
1298 AppDomainLoading = true 1312 AppDomainLoading = true
1299 1313
1314 ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
1315 ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
1316 ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
1317 ; by scripts have changed.
1318 ; DeleteScriptsOnStartup = false
1319
1320 ; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
1321 ; co-op will be more stable but this option is currently experimental.
1322 ; If moving from co-op to abort, existing script DLLs will need to be recompiled.
1323 ; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
1324 ; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
1325 ; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
1326 ScriptStopStrategy = abort
1327
1300 ; Rate to poll for asynchronous command replies (ms) 1328 ; Rate to poll for asynchronous command replies (ms)
1301 ; currently unused 1329 ; currently unused
1302 ;AsyncLLCommandLoopms = 50 1330 ;AsyncLLCommandLoopms = 50
@@ -1367,6 +1395,10 @@
1367 ; If a script overruns it's event limit, kill the script? 1395 ; If a script overruns it's event limit, kill the script?
1368 KillTimedOutScripts = false 1396 KillTimedOutScripts = false
1369 1397
1398 ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
1399 ; before aborting the thread (such as when an object containing scripts is taken into inventory).
1400 WaitForEventCompletionOnScriptStop = 1000;
1401
1370 ; Sets the multiplier for the scripting delays 1402 ; Sets the multiplier for the scripting delays
1371 ScriptDelayFactor = 1.0 1403 ScriptDelayFactor = 1.0
1372 1404
@@ -1394,12 +1426,6 @@
1394 ;; Path to script assemblies 1426 ;; Path to script assemblies
1395 ; ScriptEnginesPath = "ScriptEngines" 1427 ; ScriptEnginesPath = "ScriptEngines"
1396 1428
1397 ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
1398 ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
1399 ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
1400 ; by scripts have changed.
1401 ; DeleteScriptsOnStartup = false
1402
1403 1429
1404[Concierge] 1430[Concierge]
1405 ; Enable concierge module 1431 ; Enable concierge module
@@ -1582,8 +1608,7 @@
1582 1608
1583 ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets. 1609 ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
1584 ; This reduces data churn 1610 ; This reduces data churn
1585 ; This setting is currently experimental and defaults to false. 1611 RecycleBaseUDPPackets = true
1586 RecycleBaseUDPPackets = false;
1587 1612
1588 1613
1589[InterestManagement] 1614[InterestManagement]