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-rw-r--r--bin/OpenSimDefaults.ini41
1 files changed, 20 insertions, 21 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 3a80dbe..cede84d 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -661,6 +661,25 @@
661 ; many simultaneous requests, default is 30 and is currently applied only to assets 661 ; many simultaneous requests, default is 30 and is currently applied only to assets
662 ;MaxRequestConcurrency = 30 662 ;MaxRequestConcurrency = 30
663 663
664[ScriptsHttpRequestModule]
665 ; options for llHttpRequest
666
667 ; max number of concurrent connections per instance (all scenes), default 8
668 ; MaxPoolThreads = 8
669
670 ; max requests per second for all scripts on a prim, default 1
671 ;PrimRequestsPerSec = 1.0
672 ; initial unthrottled burst for all scripts on a prim, default 3
673 ;PrimRequestsBurst = 3.0
674
675 ; max requests per second for the objects owner (per instance), default 25
676 ;PrimOwnerRequestsPerSec = 25.0
677 ; initial unthrottled burst for the objects owner (per instance), default 5
678 ;PrimOwnerRequestsBurst = 5.0
679
680 ; requests timeout in miliseconds, range 200 to 60000, default 30000
681 ;RequestsTimeOut = 30000
682
664[AccessControl] 683[AccessControl]
665 ; Viewer-based access control. |-separated list of allowed viewers. 684 ; Viewer-based access control. |-separated list of allowed viewers.
666 ; AllowedClients = "" 685 ; AllowedClients = ""
@@ -728,17 +747,6 @@
728 ;texture_default = 18500 747 ;texture_default = 18500
729 ;asset_default = 10500 748 ;asset_default = 10500
730 749
731 ; Configures how ObjectUpdates are aggregated. These numbers
732 ; do not literally mean how many updates will be put in each
733 ; packet that goes over the wire, as packets are
734 ; automatically split on a 1400 byte boundary. These control
735 ; the balance between responsiveness of interest list updates
736 ; and total throughput. Higher numbers will ensure more full-
737 ; sized packets and faster sending of data, but more delay in
738 ; updating interest lists
739 ;
740 ;PrimUpdatesPerCallback = 100
741
742 ; TextureSendLimit determines how many packets will be put on 750 ; TextureSendLimit determines how many packets will be put on
743 ; the outgoing queue each cycle. Like the settings above, this 751 ; the outgoing queue each cycle. Like the settings above, this
744 ; is a balance between responsiveness to priority updates and 752 ; is a balance between responsiveness to priority updates and
@@ -748,16 +756,6 @@
748 ; 756 ;
749 ;TextureSendLimit = 20 757 ;TextureSendLimit = 20
750 758
751 ; CannibalizeTextureRate allows bandwidth to be moved from the
752 ; UDP texture throttle to the task throttle. Since most viewers
753 ; use HTTP textures, this provides a means of using what is largely
754 ; unused bandwidth in the total throttle. The value is the proportion
755 ; of the texture rate to move to the task queue. It must be between
756 ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the
757 ; bandwidth is grabbed)
758 ;
759 ; CannibalizeTextureRate = 0.5
760
761 ; Quash and remove any light properties from attachments not on the 759 ; Quash and remove any light properties from attachments not on the
762 ; hands. This allows flashlights and lanterns to function, but kills 760 ; hands. This allows flashlights and lanterns to function, but kills
763 ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps 761 ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
@@ -802,6 +800,7 @@
802 Cap_GetTexture = "localhost" 800 Cap_GetTexture = "localhost"
803 Cap_GetMesh = "localhost" 801 Cap_GetMesh = "localhost"
804 Cap_GetMesh2 = "localhost" 802 Cap_GetMesh2 = "localhost"
803 ; Cap_GetAsset = "localhost" DO not ucoment this line. Some popular viewers still dont do it right for opensim. Here to easy testing
805 Cap_GetObjectCost = "" 804 Cap_GetObjectCost = ""
806 Cap_GetObjectPhysicsData = "" 805 Cap_GetObjectPhysicsData = ""
807 Cap_GroupProposalBallot = "" 806 Cap_GroupProposalBallot = ""