diff options
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 56 |
1 files changed, 24 insertions, 32 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 54f252e..85f7708 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -217,10 +217,10 @@ | |||
217 | ; to false if you have compatibility problems. | 217 | ; to false if you have compatibility problems. |
218 | ;CacheSculptMaps = true | 218 | ;CacheSculptMaps = true |
219 | 219 | ||
220 | ; Choose one of the physics engines below | 220 | ; Choose one of the physics engines below. |
221 | ; OpenDynamicsEngine is by some distance the most developed physics engine | 221 | ; OpenDynamicsEngine is by some distance the most developed physics engine. |
222 | ; basicphysics effectively does not model physics at all, making all objects phantom | 222 | ; BulletSim is a high performance, up-and-coming physics engine. |
223 | 223 | ; basicphysics effectively does not model physics at all, making all objects phantom. | |
224 | physics = OpenDynamicsEngine | 224 | physics = OpenDynamicsEngine |
225 | ;physics = basicphysics | 225 | ;physics = basicphysics |
226 | ;physics = POS | 226 | ;physics = POS |
@@ -364,6 +364,12 @@ | |||
364 | ; alert_uri = "http://myappserver.net/my_handler/" | 364 | ; alert_uri = "http://myappserver.net/my_handler/" |
365 | 365 | ||
366 | 366 | ||
367 | [EstateManagement] | ||
368 | ; If false, then block any region restart requests from the client even if they are otherwise valid. | ||
369 | ; Default is true | ||
370 | AllowRegionRestartFromClient = true | ||
371 | |||
372 | |||
367 | [SMTP] | 373 | [SMTP] |
368 | enabled = false | 374 | enabled = false |
369 | 375 | ||
@@ -898,17 +904,20 @@ | |||
898 | 904 | ||
899 | [BulletSim] | 905 | [BulletSim] |
900 | ; World parameters | 906 | ; World parameters |
901 | DefaultFriction = 0.50 | 907 | DefaultFriction = 0.20 |
902 | DefaultDensity = 10.000006836 | 908 | DefaultDensity = 10.000006836 |
903 | DefaultRestitution = 0.0 | 909 | DefaultRestitution = 0.0 |
904 | Gravity = -9.80665 | 910 | Gravity = -9.80665 |
905 | 911 | ||
906 | TerrainFriction = 0.50 | 912 | TerrainFriction = 0.30 |
907 | TerrainHitFriction = 0.8 | 913 | TerrainHitFraction = 0.8 |
908 | TerrainRestitution = 0 | 914 | TerrainRestitution = 0 |
915 | TerrainCollisionMargin = 0.04 | ||
916 | |||
909 | AvatarFriction = 0.2 | 917 | AvatarFriction = 0.2 |
918 | AvatarStandingFriction = 10.0 | ||
910 | AvatarRestitution = 0.0 | 919 | AvatarRestitution = 0.0 |
911 | AvatarDensity = 60.0 | 920 | AvatarDensity = 3.5 |
912 | AvatarCapsuleWidth = 0.6 | 921 | AvatarCapsuleWidth = 0.6 |
913 | AvatarCapsuleDepth = 0.45 | 922 | AvatarCapsuleDepth = 0.45 |
914 | AvatarCapsuleHeight = 1.5 | 923 | AvatarCapsuleHeight = 1.5 |
@@ -916,30 +925,10 @@ | |||
916 | 925 | ||
917 | MaxObjectMass = 10000.01 | 926 | MaxObjectMass = 10000.01 |
918 | 927 | ||
919 | ; Dynamic parameters | 928 | CollisionMargin = 0.04 |
920 | LinearDamping = 0.0 | ||
921 | AngularDamping = 0.0 | ||
922 | DeactivationTime = 0.2 | ||
923 | LinearSleepingThreshold = 0.8 | ||
924 | AngularSleepingThreshold = 1.0 | ||
925 | CcdMotionThreshold = 0.0 | ||
926 | CcdSweptSphereRadius = 0.0 | ||
927 | ContactProcessingThreshold = 0.1 | ||
928 | ; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc) | ||
929 | MaxPersistantManifoldPoolSize = 0 | ||
930 | ShouldDisableContactPoolDynamicAllocation = False | ||
931 | ShouldForceUpdateAllAabbs = False | ||
932 | ShouldRandomizeSolverOrder = True | ||
933 | ShouldSplitSimulationIslands = True | ||
934 | ShouldEnableFrictionCaching = False | ||
935 | NumberOfSolverIterations = 0 | ||
936 | 929 | ||
937 | ; Linkset constraint parameters | 930 | ; Linkset constraint parameters |
938 | LinkConstraintUseFrameOffset = False | 931 | LinkImplementation = 1 ; 0=constraint, 1=compound |
939 | LinkConstraintEnableTransMotor = True | ||
940 | LinkConstraintTransMotorMaxVel = 5.0 | ||
941 | LinkConstraintTransMotorMaxForce = 0.1 | ||
942 | |||
943 | 932 | ||
944 | ; Whether to mesh sculpties | 933 | ; Whether to mesh sculpties |
945 | MeshSculptedPrim = true | 934 | MeshSculptedPrim = true |
@@ -1367,6 +1356,10 @@ | |||
1367 | ; If a script overruns it's event limit, kill the script? | 1356 | ; If a script overruns it's event limit, kill the script? |
1368 | KillTimedOutScripts = false | 1357 | KillTimedOutScripts = false |
1369 | 1358 | ||
1359 | ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested | ||
1360 | ; before aborting the thread (such as when an object containing scripts is taken into inventory). | ||
1361 | WaitForEventCompletionOnScriptStop = 1000; | ||
1362 | |||
1370 | ; Sets the multiplier for the scripting delays | 1363 | ; Sets the multiplier for the scripting delays |
1371 | ScriptDelayFactor = 1.0 | 1364 | ScriptDelayFactor = 1.0 |
1372 | 1365 | ||
@@ -1582,8 +1575,7 @@ | |||
1582 | 1575 | ||
1583 | ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets. | 1576 | ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets. |
1584 | ; This reduces data churn | 1577 | ; This reduces data churn |
1585 | ; This setting is currently experimental and defaults to false. | 1578 | RecycleBaseUDPPackets = true |
1586 | RecycleBaseUDPPackets = false; | ||
1587 | 1579 | ||
1588 | 1580 | ||
1589 | [InterestManagement] | 1581 | [InterestManagement] |