diff options
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 79 |
1 files changed, 52 insertions, 27 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 554aafa..042fd3a 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -85,8 +85,8 @@ | |||
85 | ;; from the selected region_info_source. | 85 | ;; from the selected region_info_source. |
86 | allow_regionless = false | 86 | allow_regionless = false |
87 | 87 | ||
88 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). | 88 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!). |
89 | NonphysicalPrimMax = 256 | 89 | NonPhysicalPrimMax = 256 |
90 | 90 | ||
91 | ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file. | 91 | ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file. |
92 | PhysicalPrimMax = 10 | 92 | PhysicalPrimMax = 10 |
@@ -94,6 +94,10 @@ | |||
94 | ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum | 94 | ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum |
95 | ; This can be overriden in the region config file. | 95 | ; This can be overriden in the region config file. |
96 | ClampPrimSize = false | 96 | ClampPrimSize = false |
97 | |||
98 | ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero. | ||
99 | ; This can be overriden in the region config file. | ||
100 | LinksetPrims = 0 | ||
97 | 101 | ||
98 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. | 102 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. |
99 | ; This only applies when crossing to a region running in a different simulator. | 103 | ; This only applies when crossing to a region running in a different simulator. |
@@ -669,8 +673,7 @@ | |||
669 | ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds. | 673 | ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds. |
670 | ; This may help with some situations where avatars are persistently grey, though it will not help | 674 | ; This may help with some situations where avatars are persistently grey, though it will not help |
671 | ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others). | 675 | ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others). |
672 | ; This setting is experimental. | 676 | ResendAppearanceUpdates = true |
673 | ResendAppearanceUpdates = false | ||
674 | 677 | ||
675 | 678 | ||
676 | [Attachments] | 679 | [Attachments] |
@@ -693,6 +696,24 @@ | |||
693 | ;LevelUpload = 0 | 696 | ;LevelUpload = 0 |
694 | 697 | ||
695 | 698 | ||
699 | [Textures] | ||
700 | ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible | ||
701 | ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components | ||
702 | ; (e.g. images pulled from an external HTTP address). | ||
703 | ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture. | ||
704 | ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted. | ||
705 | ; Hence, currently considered experimental. | ||
706 | ; Default is false. | ||
707 | ReuseDynamicTextures = false | ||
708 | |||
709 | ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused | ||
710 | ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache. | ||
711 | ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem. | ||
712 | ; This setting only has an affect is ReuseDynamicTextures = true | ||
713 | ; Default is false | ||
714 | ReuseDynamicLowDataTextures = false | ||
715 | |||
716 | |||
696 | [ODEPhysicsSettings] | 717 | [ODEPhysicsSettings] |
697 | ; ## | 718 | ; ## |
698 | ; ## Physics stats settings | 719 | ; ## Physics stats settings |
@@ -911,10 +932,10 @@ | |||
911 | MaxPersistantManifoldPoolSize = 0 | 932 | MaxPersistantManifoldPoolSize = 0 |
912 | ShouldDisableContactPoolDynamicAllocation = False | 933 | ShouldDisableContactPoolDynamicAllocation = False |
913 | ShouldForceUpdateAllAabbs = False | 934 | ShouldForceUpdateAllAabbs = False |
914 | ShouldRandomizeSolverOrder = False | 935 | ShouldRandomizeSolverOrder = True |
915 | ShouldSplitSimulationIslands = False | 936 | ShouldSplitSimulationIslands = True |
916 | ShouldEnableFrictionCaching = False | 937 | ShouldEnableFrictionCaching = False |
917 | NumberOfSolverIterations = 0; | 938 | NumberOfSolverIterations = 0 |
918 | 939 | ||
919 | ; Linkset constraint parameters | 940 | ; Linkset constraint parameters |
920 | LinkConstraintUseFrameOffset = False | 941 | LinkConstraintUseFrameOffset = False |
@@ -931,6 +952,9 @@ | |||
931 | 952 | ||
932 | ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail | 953 | ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail |
933 | MeshLevelOfDetail = 8 | 954 | MeshLevelOfDetail = 8 |
955 | ; if mesh size is > threshold meters, we need to add more detail because people will notice | ||
956 | MeshLevelOfDetailMegaPrimThreshold = 10 | ||
957 | MeshLevelOfDetailMegaPrim = 16 | ||
934 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | 958 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies |
935 | SculptLevelOfDetail = 32 | 959 | SculptLevelOfDetail = 32 |
936 | 960 | ||
@@ -1009,30 +1033,31 @@ | |||
1009 | ;default_appearance = default_appearance.xml | 1033 | ;default_appearance = default_appearance.xml |
1010 | 1034 | ||
1011 | 1035 | ||
1012 | [RestPlugins] | 1036 | ; RestPlugins are not currently operational. |
1013 | ; Change this to true to enable REST Plugins. This must be true if you wish to use | 1037 | ;[RestPlugins] |
1014 | ; REST Region or REST Asset and Inventory Plugins | 1038 | ; ; Change this to true to enable REST Plugins. This must be true if you wish to use |
1015 | enabled = false | 1039 | ; ; REST Region or REST Asset and Inventory Plugins |
1016 | god_key = SECRET | 1040 | ; enabled = false |
1017 | prefix = /admin | 1041 | ; god_key = SECRET |
1042 | ; prefix = /admin | ||
1018 | 1043 | ||
1019 | 1044 | ||
1020 | [RestRegionPlugin] | 1045 | ;[RestRegionPlugin] |
1021 | ; Change this to true to enable the REST Region Plugin | 1046 | ; ; Change this to true to enable the REST Region Plugin |
1022 | enabled = false | 1047 | ; enabled = false |
1023 | 1048 | ||
1024 | 1049 | ||
1025 | [RestHandler] | 1050 | ;[RestHandler] |
1026 | ; Change this to true to enable the REST Asset and Inventory Plugin | 1051 | ; ; Change this to true to enable the REST Asset and Inventory Plugin |
1027 | enabled = false | 1052 | ; enabled = false |
1028 | authenticate = true | 1053 | ; authenticate = true |
1029 | secured = true | 1054 | ; secured = true |
1030 | extended-escape = true | 1055 | ; extended-escape = true |
1031 | realm = OpenSim REST | 1056 | ; realm = OpenSim REST |
1032 | dump-asset = false | 1057 | ; dump-asset = false |
1033 | path-fill = true | 1058 | ; path-fill = true |
1034 | dump-line-size = 32 | 1059 | ; dump-line-size = 32 |
1035 | flush-on-error = true | 1060 | ; flush-on-error = true |
1036 | 1061 | ||
1037 | 1062 | ||
1038 | ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada | 1063 | ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada |