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-rw-r--r--bin/OpenSimDefaults.ini79
1 files changed, 52 insertions, 27 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 554aafa..042fd3a 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -85,8 +85,8 @@
85 ;; from the selected region_info_source. 85 ;; from the selected region_info_source.
86 allow_regionless = false 86 allow_regionless = false
87 87
88 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). 88 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!).
89 NonphysicalPrimMax = 256 89 NonPhysicalPrimMax = 256
90 90
91 ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file. 91 ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
92 PhysicalPrimMax = 10 92 PhysicalPrimMax = 10
@@ -94,6 +94,10 @@
94 ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum 94 ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
95 ; This can be overriden in the region config file. 95 ; This can be overriden in the region config file.
96 ClampPrimSize = false 96 ClampPrimSize = false
97
98 ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
99 ; This can be overriden in the region config file.
100 LinksetPrims = 0
97 101
98 ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. 102 ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
99 ; This only applies when crossing to a region running in a different simulator. 103 ; This only applies when crossing to a region running in a different simulator.
@@ -669,8 +673,7 @@
669 ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds. 673 ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
670 ; This may help with some situations where avatars are persistently grey, though it will not help 674 ; This may help with some situations where avatars are persistently grey, though it will not help
671 ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others). 675 ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
672 ; This setting is experimental. 676 ResendAppearanceUpdates = true
673 ResendAppearanceUpdates = false
674 677
675 678
676[Attachments] 679[Attachments]
@@ -693,6 +696,24 @@
693 ;LevelUpload = 0 696 ;LevelUpload = 0
694 697
695 698
699[Textures]
700 ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
701 ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
702 ; (e.g. images pulled from an external HTTP address).
703 ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
704 ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
705 ; Hence, currently considered experimental.
706 ; Default is false.
707 ReuseDynamicTextures = false
708
709 ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
710 ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
711 ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
712 ; This setting only has an affect is ReuseDynamicTextures = true
713 ; Default is false
714 ReuseDynamicLowDataTextures = false
715
716
696[ODEPhysicsSettings] 717[ODEPhysicsSettings]
697 ; ## 718 ; ##
698 ; ## Physics stats settings 719 ; ## Physics stats settings
@@ -911,10 +932,10 @@
911 MaxPersistantManifoldPoolSize = 0 932 MaxPersistantManifoldPoolSize = 0
912 ShouldDisableContactPoolDynamicAllocation = False 933 ShouldDisableContactPoolDynamicAllocation = False
913 ShouldForceUpdateAllAabbs = False 934 ShouldForceUpdateAllAabbs = False
914 ShouldRandomizeSolverOrder = False 935 ShouldRandomizeSolverOrder = True
915 ShouldSplitSimulationIslands = False 936 ShouldSplitSimulationIslands = True
916 ShouldEnableFrictionCaching = False 937 ShouldEnableFrictionCaching = False
917 NumberOfSolverIterations = 0; 938 NumberOfSolverIterations = 0
918 939
919 ; Linkset constraint parameters 940 ; Linkset constraint parameters
920 LinkConstraintUseFrameOffset = False 941 LinkConstraintUseFrameOffset = False
@@ -931,6 +952,9 @@
931 952
932 ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail 953 ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail
933 MeshLevelOfDetail = 8 954 MeshLevelOfDetail = 8
955 ; if mesh size is > threshold meters, we need to add more detail because people will notice
956 MeshLevelOfDetailMegaPrimThreshold = 10
957 MeshLevelOfDetailMegaPrim = 16
934 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies 958 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
935 SculptLevelOfDetail = 32 959 SculptLevelOfDetail = 32
936 960
@@ -1009,30 +1033,31 @@
1009 ;default_appearance = default_appearance.xml 1033 ;default_appearance = default_appearance.xml
1010 1034
1011 1035
1012[RestPlugins] 1036; RestPlugins are not currently operational.
1013 ; Change this to true to enable REST Plugins. This must be true if you wish to use 1037;[RestPlugins]
1014 ; REST Region or REST Asset and Inventory Plugins 1038; ; Change this to true to enable REST Plugins. This must be true if you wish to use
1015 enabled = false 1039; ; REST Region or REST Asset and Inventory Plugins
1016 god_key = SECRET 1040; enabled = false
1017 prefix = /admin 1041; god_key = SECRET
1042; prefix = /admin
1018 1043
1019 1044
1020[RestRegionPlugin] 1045;[RestRegionPlugin]
1021 ; Change this to true to enable the REST Region Plugin 1046; ; Change this to true to enable the REST Region Plugin
1022 enabled = false 1047; enabled = false
1023 1048
1024 1049
1025[RestHandler] 1050;[RestHandler]
1026 ; Change this to true to enable the REST Asset and Inventory Plugin 1051; ; Change this to true to enable the REST Asset and Inventory Plugin
1027 enabled = false 1052; enabled = false
1028 authenticate = true 1053; authenticate = true
1029 secured = true 1054; secured = true
1030 extended-escape = true 1055; extended-escape = true
1031 realm = OpenSim REST 1056; realm = OpenSim REST
1032 dump-asset = false 1057; dump-asset = false
1033 path-fill = true 1058; path-fill = true
1034 dump-line-size = 32 1059; dump-line-size = 32
1035 flush-on-error = true 1060; flush-on-error = true
1036 1061
1037 1062
1038; IRC bridge is experimental, so if it breaks... keep both parts... yada yada 1063; IRC bridge is experimental, so if it breaks... keep both parts... yada yada