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-rw-r--r--bin/OpenSimDefaults.ini23
1 files changed, 21 insertions, 2 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index ae7b794..026f285 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -310,6 +310,15 @@
310 ; Use terrain texture for maptiles if true, use shaded green if false 310 ; Use terrain texture for maptiles if true, use shaded green if false
311 TextureOnMapTile = true 311 TextureOnMapTile = true
312 312
313 ; Texture prims
314 TexturePrims = true
315
316 ; Only texture prims that have a diagonal size greater than this number
317 TexturePrimSize = 48
318
319 ; Attempt to render meshes and sculpties on the map
320 RenderMeshes = false;
321
313[Permissions] 322[Permissions]
314 ; ## 323 ; ##
315 ; ## PERMISSIONS 324 ; ## PERMISSIONS
@@ -539,6 +548,16 @@
539 ; 548 ;
540 ;TextureSendLimit = 20 549 ;TextureSendLimit = 20
541 550
551 ; CannibalizeTextureRate allows bandwidth to be moved from the
552 ; UDP texture throttle to the task throttle. Since most viewers
553 ; use HTTP textures, this provides a means of using what is largely
554 ; unused bandwidth in the total throttle. The value is the proportion
555 ; of the texture rate to move to the task queue. It must be between
556 ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the
557 ; bandwidth is grabbed)
558 ;
559 ; CannibalizeTextureRate = 0.5
560
542 ; Quash and remove any light properties from attachments not on the 561 ; Quash and remove any light properties from attachments not on the
543 ; hands. This allows flashlights and lanterns to function, but kills 562 ; hands. This allows flashlights and lanterns to function, but kills
544 ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps 563 ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
@@ -982,10 +1001,10 @@
982 1001
983 ; Terrain implementation can use either Bullet's heightField or BulletSim can build 1002 ; Terrain implementation can use either Bullet's heightField or BulletSim can build
984 ; a mesh. 0=heightField, 1=mesh 1003 ; a mesh. 0=heightField, 1=mesh
985 TerrainImplementation = 1 1004 TerrainImplementation = 0
986 ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield 1005 ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
987 ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher 1006 ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
988 ; magnification uses lots of memory. 1007 ; magnifications use lots of memory.
989 TerrainMeshMagnification = 2 1008 TerrainMeshMagnification = 2
990 1009
991 ; Avatar physics height adjustments. 1010 ; Avatar physics height adjustments.