diff options
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSimDefaults.ini | 103 |
1 files changed, 83 insertions, 20 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index fd5fa0e..c525a6e 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -128,9 +128,16 @@ | |||
128 | ; Increasing this number will increase memory usage. | 128 | ; Increasing this number will increase memory usage. |
129 | MaxPrimUndos = 20 | 129 | MaxPrimUndos = 20 |
130 | 130 | ||
131 | ; Minimum size for non-physical prims.This can be overridden in the region config file (as | ||
132 | ; NonPhysicalPrimMin!). | ||
133 | ; NonPhysicalPrimMin = 0.001 | ||
134 | |||
131 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!). | 135 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!). |
132 | NonPhysicalPrimMax = 256 | 136 | NonPhysicalPrimMax = 256 |
133 | 137 | ||
138 | ; Minimum size where a prim can be physical. This can be overridden in the region config file. | ||
139 | ; PhysicalPrimMin = 0.01 | ||
140 | |||
134 | ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file. | 141 | ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file. |
135 | PhysicalPrimMax = 64 | 142 | PhysicalPrimMax = 64 |
136 | 143 | ||
@@ -304,14 +311,27 @@ | |||
304 | ; ## SCRIPT ENGINE | 311 | ; ## SCRIPT ENGINE |
305 | ; ## | 312 | ; ## |
306 | 313 | ||
314 | ;; Default script engine to use. Currently, we only have XEngine | ||
307 | DefaultScriptEngine = "XEngine" | 315 | DefaultScriptEngine = "XEngine" |
308 | 316 | ||
317 | ; Http proxy setting for llHTTPRequest and dynamic texture loading, if | ||
318 | ; required | ||
319 | ; HttpProxy = "http://proxy.com:8080" | ||
320 | |||
321 | ; If you're using HttpProxy, then you can set HttpProxyExceptions to a | ||
322 | ; list of regular expressions for URLs that you don't want to go through | ||
323 | ; the proxy. | ||
324 | ; For example, servers inside your firewall. | ||
325 | ; Separate patterns with a ';' | ||
326 | ; HttpProxyExceptions = ".mydomain.com;localhost" | ||
327 | |||
309 | ; ## | 328 | ; ## |
310 | ; ## EMAIL MODULE | 329 | ; ## EMAIL MODULE |
311 | ; ## | 330 | ; ## |
312 | 331 | ;; The email module requires some configuration. It needs an SMTP | |
332 | ;; server to send mail through. | ||
313 | ;emailmodule = DefaultEmailModule | 333 | ;emailmodule = DefaultEmailModule |
314 | 334 | ||
315 | ; ## | 335 | ; ## |
316 | ; ## ANIMATIONS | 336 | ; ## ANIMATIONS |
317 | ; ## | 337 | ; ## |
@@ -324,6 +344,10 @@ | |||
324 | ; won't look right until the physics engine supports it | 344 | ; won't look right until the physics engine supports it |
325 | ; (i.e delays takeoff for a moment) | 345 | ; (i.e delays takeoff for a moment) |
326 | 346 | ||
347 | ; # | ||
348 | ; # statistics | ||
349 | ; # | ||
350 | |||
327 | ; Simulator statistics are output to the console periodically at debug level INFO. | 351 | ; Simulator statistics are output to the console periodically at debug level INFO. |
328 | ; Setting this to zero disables this output. | 352 | ; Setting this to zero disables this output. |
329 | ; LogShowStatsSeconds = 3600 | 353 | ; LogShowStatsSeconds = 3600 |
@@ -362,16 +386,41 @@ | |||
362 | ; system with reduced logging | 386 | ; system with reduced logging |
363 | LogOverloads = True | 387 | LogOverloads = True |
364 | 388 | ||
389 | ; # | ||
390 | ; # Telehubs | ||
391 | ; # | ||
392 | |||
393 | ; SpawnPointRouting adjusts the landing for incoming avatars. | ||
394 | ; "closest" will place the avatar at the SpawnPoint located in the closest | ||
395 | ; available spot to the destination (typically map click/landmark). | ||
396 | ; "random" will place the avatar on a randomly selected spawnpoint; | ||
397 | ; "sequence" will place the avatar on the next sequential SpawnPoint | ||
398 | ; SpawnPointRouting = closest | ||
399 | |||
400 | ; TelehubAllowLandmark allows users with landmarks to override telehub | ||
401 | ; routing and land at the landmark coordinates when set to true | ||
402 | ; default is false | ||
403 | ; TelehubAllowLandmark = false | ||
404 | |||
405 | |||
365 | [Map] | 406 | [Map] |
407 | ; Map tile options. | ||
408 | ; If true, then maptiles are generated using the MapImageModule below. | ||
409 | ; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden | ||
410 | ; in individual region config file(s). If you do not want to upload map tiles at all, then you will need | ||
411 | ; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/ | ||
412 | ;GenerateMaptiles = true | ||
413 | |||
366 | ;WorldMapModule = "WorldMap" | 414 | ;WorldMapModule = "WorldMap" |
415 | |||
416 | ; The module to use in order to generate map images. | ||
417 | ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can | ||
418 | ; generate better images. | ||
367 | ;MapImageModule = "MapImageModule" | 419 | ;MapImageModule = "MapImageModule" |
368 | 420 | ||
369 | ; World map blacklist timeout in seconds | 421 | ; World map blacklist timeout in seconds |
370 | ;BlacklistTimeout = 600 | 422 | ;BlacklistTimeout = 600 |
371 | 423 | ||
372 | ; Set to false to not generate any maptiles | ||
373 | ;GenerateMaptiles = true | ||
374 | |||
375 | ; Refresh (in seconds) the map tile periodically | 424 | ; Refresh (in seconds) the map tile periodically |
376 | ;MaptileRefresh = 0 | 425 | ;MaptileRefresh = 0 |
377 | 426 | ||
@@ -399,6 +448,8 @@ | |||
399 | ; ## PERMISSIONS | 448 | ; ## PERMISSIONS |
400 | ; ## | 449 | ; ## |
401 | 450 | ||
451 | ; Permission modules to use, separated by comma. | ||
452 | ; Possible modules are DefaultPermissionsModule, PrimLimitsModule | ||
402 | ;permissionmodules = "DefaultPermissionsModule" | 453 | ;permissionmodules = "DefaultPermissionsModule" |
403 | 454 | ||
404 | ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy | 455 | ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy |
@@ -407,12 +458,22 @@ | |||
407 | ; Default is true | 458 | ; Default is true |
408 | serverside_object_permissions = true | 459 | serverside_object_permissions = true |
409 | 460 | ||
410 | allow_grid_gods = false | 461 | |
411 | 462 | ; This allows some control over permissions | |
412 | ; This allows somne control over permissions | ||
413 | ; please note that this still doesn't duplicate SL, and is not intended to | 463 | ; please note that this still doesn't duplicate SL, and is not intended to |
464 | |||
465 | ; This allows grid users with a UserLevel of 200 or more to assume god | ||
466 | ; powers in the regions in this simulator. | ||
467 | allow_grid_gods = false | ||
468 | |||
469 | ; Allow region owners to assume god powers in their regions | ||
414 | ;region_owner_is_god = true | 470 | ;region_owner_is_god = true |
471 | |||
472 | ; Allow region managers to assume god powers in regions they manage | ||
415 | ;region_manager_is_god = false | 473 | ;region_manager_is_god = false |
474 | |||
475 | ; Allow parcel owners to assume god powers in their parcels | ||
476 | ; you really may not want this... | ||
416 | ;parcel_owner_is_god = false | 477 | ;parcel_owner_is_god = false |
417 | 478 | ||
418 | ; Control user types that are allowed to create new scripts | 479 | ; Control user types that are allowed to create new scripts |
@@ -1079,16 +1140,6 @@ | |||
1079 | mesh_physical_lod = 16 | 1140 | mesh_physical_lod = 16 |
1080 | 1141 | ||
1081 | ; ## | 1142 | ; ## |
1082 | ; ## Joint support | ||
1083 | ; ## | ||
1084 | |||
1085 | ; If you would like physics joints to be enabled through a special naming | ||
1086 | ; convention in the client, set this to true. | ||
1087 | ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) | ||
1088 | ; Default is false | ||
1089 | ;use_NINJA_physics_joints = true | ||
1090 | |||
1091 | ; ## | ||
1092 | ; ## additional meshing options | 1143 | ; ## additional meshing options |
1093 | ; ## | 1144 | ; ## |
1094 | 1145 | ||
@@ -1097,7 +1148,7 @@ | |||
1097 | ; If you would rather have mesh proxies for simple prims, you can set this to | 1148 | ; If you would rather have mesh proxies for simple prims, you can set this to |
1098 | ; true. Note that this will increase memory usage and region startup time. | 1149 | ; true. Note that this will increase memory usage and region startup time. |
1099 | ; Default is false. | 1150 | ; Default is false. |
1100 | ;force_simple_prim_meshing = true | 1151 | ;force_simple_prim_meshing = false |
1101 | 1152 | ||
1102 | 1153 | ||
1103 | [BulletSim] | 1154 | [BulletSim] |
@@ -2075,7 +2126,19 @@ | |||
2075 | [NPC] | 2126 | [NPC] |
2076 | ;; Enable Non Player Character (NPC) facilities | 2127 | ;; Enable Non Player Character (NPC) facilities |
2077 | Enabled = false | 2128 | Enabled = false |
2078 | 2129 | ;; several options to control NPCs creation | |
2130 | |||
2131 | ;; allow NPCs to be created not Owned {true false} default: true | ||
2132 | ; AllowNotOwned = true | ||
2133 | |||
2134 | ;; allow NPCs to set to be sensed as Avatars {true false} default: true | ||
2135 | ; AllowSenseAsAvatar = true | ||
2136 | |||
2137 | ;; allow NPCs to created cloning any avatar in region {true false} default: true | ||
2138 | ; AllowCloneOtherAvatars = true | ||
2139 | |||
2140 | ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true | ||
2141 | ; NoNPCGroup = true | ||
2079 | 2142 | ||
2080 | [Terrain] | 2143 | [Terrain] |
2081 | ; Values can be "pinhead-island" or "flat" | 2144 | ; Values can be "pinhead-island" or "flat" |