diff options
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSimDefaults.ini | 106 |
1 files changed, 87 insertions, 19 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 5aeadce..ca4fbfb 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -5,6 +5,9 @@ | |||
5 | [Startup] | 5 | [Startup] |
6 | ; Set this to true if you want to log crashes to disk | 6 | ; Set this to true if you want to log crashes to disk |
7 | ; this can be useful when submitting bug reports. | 7 | ; this can be useful when submitting bug reports. |
8 | ; However, this will only log crashes within OpenSimulator that cause the entire program to exit | ||
9 | ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures. | ||
10 | ; You will need to capture these native stack traces by recording the session log itself. | ||
8 | save_crashes = false | 11 | save_crashes = false |
9 | 12 | ||
10 | ; Directory to save crashes to if above is enabled | 13 | ; Directory to save crashes to if above is enabled |
@@ -67,12 +70,6 @@ | |||
67 | ; except that everything is also enclosed in a <Regions> tag. | 70 | ; except that everything is also enclosed in a <Regions> tag. |
68 | ; regionload_webserver_url = "http://example.com/regions.xml"; | 71 | ; regionload_webserver_url = "http://example.com/regions.xml"; |
69 | 72 | ||
70 | ; Draw objects on maptile. This step might take a long time if you've got a large number of | ||
71 | ; objects, so you can turn it off here if you'd like. | ||
72 | DrawPrimOnMapTile = true | ||
73 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
74 | TextureOnMapTile = false | ||
75 | |||
76 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). | 73 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). |
77 | NonPhysicalPrimMax = 256 | 74 | NonPhysicalPrimMax = 256 |
78 | 75 | ||
@@ -83,8 +80,10 @@ | |||
83 | ; This can be overriden in the region config file. | 80 | ; This can be overriden in the region config file. |
84 | ClampPrimSize = false | 81 | ClampPrimSize = false |
85 | 82 | ||
86 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. Script code is recompiled on the destination region and the state reloaded. | 83 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. |
87 | AllowScriptCrossing = false | 84 | ; This only applies when crossing to a region running in a different simulator. |
85 | ; For crossings where the regions are on the same simulator the script is always kept running. | ||
86 | AllowScriptCrossing = true | ||
88 | 87 | ||
89 | ; Allow compiled script binary code to cross region boundaries. | 88 | ; Allow compiled script binary code to cross region boundaries. |
90 | ; If you set this to "true", any region that can teleport to you can | 89 | ; If you set this to "true", any region that can teleport to you can |
@@ -165,6 +164,7 @@ | |||
165 | ;physics = basicphysics | 164 | ;physics = basicphysics |
166 | ;physics = POS | 165 | ;physics = POS |
167 | ;physics = modified_BulletX | 166 | ;physics = modified_BulletX |
167 | ;physics = BulletSim | ||
168 | 168 | ||
169 | ; ## | 169 | ; ## |
170 | ; ## PERMISSIONS | 170 | ; ## PERMISSIONS |
@@ -175,8 +175,8 @@ | |||
175 | ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy | 175 | ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy |
176 | ; any item, etc. This may not yet be implemented uniformally. | 176 | ; any item, etc. This may not yet be implemented uniformally. |
177 | ; If set to true, then all permissions checks are carried out | 177 | ; If set to true, then all permissions checks are carried out |
178 | ; Default is false | 178 | ; Default is true |
179 | serverside_object_permissions = false | 179 | serverside_object_permissions = true |
180 | 180 | ||
181 | allow_grid_gods = false | 181 | allow_grid_gods = false |
182 | 182 | ||
@@ -216,13 +216,26 @@ | |||
216 | 216 | ||
217 | ;WorldMapModule = "WorldMap" | 217 | ;WorldMapModule = "WorldMap" |
218 | ;MapImageModule = "MapImageModule" | 218 | ;MapImageModule = "MapImageModule" |
219 | |||
220 | ; World map blacklist timeout in seconds | ||
221 | ;BlacklistTimeout = 600 | ||
222 | |||
219 | ; Set to false to not generate any maptiles | 223 | ; Set to false to not generate any maptiles |
220 | ;GenerateMaptiles = "true" | 224 | ;GenerateMaptiles = true |
225 | |||
221 | ; Refresh (in seconds) the map tile periodically | 226 | ; Refresh (in seconds) the map tile periodically |
222 | ;MaptileRefresh = 0 | 227 | ;MaptileRefresh = 0 |
228 | |||
223 | ; If not generating maptiles, use this static texture asset ID | 229 | ; If not generating maptiles, use this static texture asset ID |
224 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | 230 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
225 | 231 | ||
232 | ; Draw objects on maptile. This step might take a long time if you've got a large number of | ||
233 | ; objects, so you can turn it off here if you'd like. | ||
234 | DrawPrimOnMapTile = true | ||
235 | |||
236 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
237 | TextureOnMapTile = true | ||
238 | |||
226 | ; ## | 239 | ; ## |
227 | ; ## EMAIL MODULE | 240 | ; ## EMAIL MODULE |
228 | ; ## | 241 | ; ## |
@@ -273,15 +286,15 @@ | |||
273 | 286 | ||
274 | 287 | ||
275 | [SMTP] | 288 | [SMTP] |
276 | enabled=false | 289 | enabled = false |
277 | 290 | ||
278 | ;enabled=true | 291 | ;enabled = true |
279 | ;internal_object_host=lsl.opensim.local | 292 | ;internal_object_host = lsl.opensim.local |
280 | ;host_domain_header_from=127.0.0.1 | 293 | ;host_domain_header_from = 127.0.0.1 |
281 | ;SMTP_SERVER_HOSTNAME=127.0.0.1 | 294 | ;SMTP_SERVER_HOSTNAME = 127.0.0.1 |
282 | ;SMTP_SERVER_PORT=25 | 295 | ;SMTP_SERVER_PORT = 25 |
283 | ;SMTP_SERVER_LOGIN=foo | 296 | ;SMTP_SERVER_LOGIN = foo |
284 | ;SMTP_SERVER_PASSWORD=bar | 297 | ;SMTP_SERVER_PASSWORD = bar |
285 | 298 | ||
286 | 299 | ||
287 | [Network] | 300 | [Network] |
@@ -721,6 +734,49 @@ | |||
721 | ; true. Note that this will increase memory usage and region startup time. Default is false. | 734 | ; true. Note that this will increase memory usage and region startup time. Default is false. |
722 | ;force_simple_prim_meshing = true | 735 | ;force_simple_prim_meshing = true |
723 | 736 | ||
737 | [BulletSim] | ||
738 | ; World parameters | ||
739 | DefaultFriction = 0.50 | ||
740 | DefaultDensity = 10.000006836 | ||
741 | DefaultRestitution = 0.0 | ||
742 | Gravity = -9.80665 | ||
743 | |||
744 | TerrainFriction = 0.50 | ||
745 | TerrainHitFriction = 0.8 | ||
746 | TerrainRestitution = 0 | ||
747 | AvatarFriction = 0 | ||
748 | AvatarDensity = 60.0 | ||
749 | AvatarCapsuleRadius = 0.37 | ||
750 | AvatarCapsuleHeight = 1.5 | ||
751 | |||
752 | MaxObjectMass = 10000.01 | ||
753 | |||
754 | ; Dynamic parameters | ||
755 | LinearDamping = 0.0 | ||
756 | AngularDamping = 0.0 | ||
757 | DeactivationTime = 0.2 | ||
758 | LinearSleepingThreshold = 0.8 | ||
759 | AngularSleepingThreshold = 1.0 | ||
760 | CcdMotionThreshold = 0.5 | ||
761 | CcdSweptSphereRadius = 0.2 | ||
762 | |||
763 | ; Whether to mesh sculpties | ||
764 | MeshSculptedPrim = true | ||
765 | |||
766 | ; If 'true', force simple prims (box and sphere) to be meshed | ||
767 | ForceSimplePrimMeshing = false | ||
768 | |||
769 | ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail | ||
770 | MeshLevelOfDetail = 8 | ||
771 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | ||
772 | SculptLevelOfDetail = 32 | ||
773 | |||
774 | ; Bullet step parameters | ||
775 | MaxSubSteps = 10; | ||
776 | FixedTimeStep = .01667 | ||
777 | |||
778 | MaxCollisionsPerFrame = 2048 | ||
779 | MaxUpdatesPerFrame = 2048 | ||
724 | 780 | ||
725 | [RemoteAdmin] | 781 | [RemoteAdmin] |
726 | enabled = false | 782 | enabled = false |
@@ -1357,6 +1413,18 @@ | |||
1357 | ; Enable media on a prim facilities | 1413 | ; Enable media on a prim facilities |
1358 | Enabled = true; | 1414 | Enabled = true; |
1359 | 1415 | ||
1416 | [NPC] | ||
1417 | ;; Enable Non Player Character (NPC) facilities | ||
1418 | Enabled = false | ||
1419 | |||
1420 | ;; | ||
1421 | ;; If you are using a simian grid frontend you can enable | ||
1422 | ;; this module to upload tile images for the mapping fn | ||
1423 | ;; | ||
1424 | [SimianGridMaptiles] | ||
1425 | Enabled = False | ||
1426 | MaptileURL = "http://www.mygrid.com/Grid/" | ||
1427 | RefreshTime = 3600 | ||
1360 | 1428 | ||
1361 | ;; | 1429 | ;; |
1362 | ;; These are defaults that are overwritten below in [Architecture]. | 1430 | ;; These are defaults that are overwritten below in [Architecture]. |