diff options
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSimDefaults.ini (renamed from config/OpenSimDefaults.ini) | 1125 |
1 files changed, 753 insertions, 372 deletions
diff --git a/config/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 12ca68f..a42c831 100644 --- a/config/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -4,13 +4,13 @@ | |||
4 | 4 | ||
5 | [Includes] | 5 | [Includes] |
6 | ; Define your server specific constants in this file. | 6 | ; Define your server specific constants in this file. |
7 | Include-Common = config.ini | 7 | Include-Common = ../../config/config.ini |
8 | 8 | ||
9 | 9 | ||
10 | [Startup] | 10 | [Startup] |
11 | ; Console prompt | 11 | ; Console prompt |
12 | ; Certain special characters can be used to customize the prompt | 12 | ; Certain special characters can be used to customize the prompt |
13 | ; Currently, these are | 13 | ; Currently, these are |
14 | ; \R - substitute region name | 14 | ; \R - substitute region name |
15 | ; \\ - substtitue \ | 15 | ; \\ - substtitue \ |
16 | ConsolePrompt = "Region (\R) " | 16 | ConsolePrompt = "Region (\R) " |
@@ -19,11 +19,11 @@ | |||
19 | ConsoleHistoryFileEnabled = true | 19 | ConsoleHistoryFileEnabled = true |
20 | 20 | ||
21 | ; Log file location. This can be set to a simple file path | 21 | ; Log file location. This can be set to a simple file path |
22 | ; LogFile = "../logs/OpenSim.log | 22 | LogFile = "${Paths|LogPath}/OpenSim.log" |
23 | 23 | ||
24 | ; The history file can be just a filename (relative to OpenSim's bin/ directory | 24 | ; The history file can be just a filename (relative to OpenSim's bin/ directory |
25 | ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/) | 25 | ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/) |
26 | ConsoleHistoryFile = "OpenSimConsoleHistory.txt" | 26 | ConsoleHistoryFile = "${Paths|LogPath}/OpenSimConsoleHistory.txt" |
27 | 27 | ||
28 | ; How many lines of command history should we keep? (default is 100) | 28 | ; How many lines of command history should we keep? (default is 100) |
29 | ConsoleHistoryFileLines = 100 | 29 | ConsoleHistoryFileLines = 100 |
@@ -67,7 +67,7 @@ | |||
67 | ; UnsafeQueueUserWorkItem has been benchmarked with better | 67 | ; UnsafeQueueUserWorkItem has been benchmarked with better |
68 | ; performance on .NET/Windows | 68 | ; performance on .NET/Windows |
69 | ; | 69 | ; |
70 | ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security | 70 | ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security |
71 | ; privileges. However, as calling code is trusted anyway this is safe (if you set | 71 | ; privileges. However, as calling code is trusted anyway this is safe (if you set |
72 | ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons). | 72 | ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons). |
73 | async_call_method = SmartThreadPool | 73 | async_call_method = SmartThreadPool |
@@ -81,13 +81,13 @@ | |||
81 | JobEngineEnabled = true | 81 | JobEngineEnabled = true |
82 | 82 | ||
83 | ; Plugin Registry Location | 83 | ; Plugin Registry Location |
84 | ; Set path to directory for plugin registry. Information about the | 84 | ; Set path to directory for plugin registry. Information about the |
85 | ; registered repositories and installed plugins will be stored here. | 85 | ; registered repositories and installed plugins will be stored here. |
86 | ; The OpenSim.exe process must have R/W access to the location. | 86 | ; The OpenSim.exe process must have R/W access to the location. |
87 | RegistryLocation = "." | 87 | RegistryLocation = "." |
88 | 88 | ||
89 | ; Used by region module addins. You can set this to outside bin, so that addin | 89 | ; Used by region module addins. You can set this to outside bin, so that addin |
90 | ; configurations will survive updates. The OpenSim.exe process must have R/W access | 90 | ; configurations will survive updates. The OpenSim.exe process must have R/W access |
91 | ; to the location. | 91 | ; to the location. |
92 | ConfigDirectory = "." | 92 | ConfigDirectory = "." |
93 | 93 | ||
@@ -109,12 +109,12 @@ | |||
109 | 109 | ||
110 | ; Determines where the region XML files are stored if you are loading these from the filesystem. | 110 | ; Determines where the region XML files are stored if you are loading these from the filesystem. |
111 | ; Defaults to bin/Regions in your OpenSimulator installation directory | 111 | ; Defaults to bin/Regions in your OpenSimulator installation directory |
112 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" | 112 | regionload_regionsdir="Regions" |
113 | 113 | ||
114 | ; Determines the page from which regions xml is retrieved if you are loading these from the web | 114 | ; Determines the page from which regions xml is retrieved if you are loading these from the web |
115 | ; The XML here has the same format as it does on the filesystem (including the <Root> tag), | 115 | ; The XML here has the same format as it does on the filesystem (including the <Root> tag), |
116 | ; except that everything is also enclosed in a <Regions> tag. | 116 | ; except that everything is also enclosed in a <Regions> tag. |
117 | ; regionload_webserver_url = "http://example.com/regions.xml"; | 117 | ; regionload_webserver_url = "http://example.com/regions.xml" |
118 | 118 | ||
119 | ;; Allow the simulator to start up if there are no region configuration available | 119 | ;; Allow the simulator to start up if there are no region configuration available |
120 | ;; from the selected region_info_source. | 120 | ;; from the selected region_info_source. |
@@ -123,22 +123,25 @@ | |||
123 | ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here | 123 | ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here |
124 | see_into_region = false | 124 | see_into_region = false |
125 | 125 | ||
126 | ;; use legacy math for sittarget offset "correction" | ||
127 | ;; set this option to false to use improved math more compatibility with SL. | ||
128 | ;; keep it true if you have many old objects with sits set by scripts. | ||
129 | ;; the offset in question is added to the SitTarget to find the sitting avatar position. | ||
130 | ;; acording to its size, etc. | ||
131 | LegacySitOffsets = false | ||
132 | |||
126 | ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos | 133 | ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos |
127 | ; Increasing this number will increase memory usage. | 134 | ; Increasing this number will increase memory usage. |
128 | MaxPrimUndos = 20 | 135 | MaxPrimUndos = 20 |
129 | 136 | ||
130 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 | 137 | ; Minimum size for non-physical prims.This can be overridden in the region config file (as |
131 | ;; Minimum size for non-physical prims. Affects resizing of existing | 138 | ; NonPhysicalPrimMin!). |
132 | ;; prims. This can be overridden in the region config file (as | ||
133 | ;; NonPhysicalPrimMin!). | ||
134 | ; NonPhysicalPrimMin = 0.001 | 139 | ; NonPhysicalPrimMin = 0.001 |
135 | 140 | ||
136 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!). | 141 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!). |
137 | NonPhysicalPrimMax = 2560 | 142 | NonPhysicalPrimMax = 2560 |
138 | 143 | ||
139 | ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 0.01 | 144 | ; Minimum size where a prim can be physical. This can be overridden in the region config file. |
140 | ;; Minimum size where a prim can be physical. Affects resizing of | ||
141 | ;; existing prims. This can be overridden in the region config file. | ||
142 | ; PhysicalPrimMin = 0.01 | 145 | ; PhysicalPrimMin = 0.01 |
143 | 146 | ||
144 | ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file. | 147 | ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file. |
@@ -148,12 +151,15 @@ | |||
148 | ; This can be overridden in the region config file. | 151 | ; This can be overridden in the region config file. |
149 | ClampPrimSize = false | 152 | ClampPrimSize = false |
150 | 153 | ||
154 | ; If a prim is loaded from an external source, clamp it to Z = 0 if Z is negative. | ||
155 | ClampNegativeZ = false | ||
156 | |||
151 | ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero. | 157 | ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero. |
152 | ; This can be overridden in the region config file. | 158 | ; This can be overridden in the region config file. |
153 | LinksetPrims = 0 | 159 | LinksetPrims = 0 |
154 | 160 | ||
155 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. | 161 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. |
156 | ; This only applies when crossing to a region running in a different simulator. | 162 | ; This only applies when crossing to a region running in a different simulator. |
157 | ; For crossings where the regions are on the same simulator the script is always kept running. | 163 | ; For crossings where the regions are on the same simulator the script is always kept running. |
158 | AllowScriptCrossing = true | 164 | AllowScriptCrossing = true |
159 | 165 | ||
@@ -163,17 +169,18 @@ | |||
163 | ; YOU HAVE BEEN WARNED!!! | 169 | ; YOU HAVE BEEN WARNED!!! |
164 | TrustBinaries = false | 170 | TrustBinaries = false |
165 | 171 | ||
166 | ; Combine all contiguous regions into one large megaregion | 172 | ; the default view range. Viewers override this ( no major effect still ) |
167 | ; Order your regions from South to North, West to East in your regions.ini and then set this to true | 173 | DefaultDrawDistance = 1024.0 |
168 | ; Warning! Don't use this with regions that have existing content!, This will likely break them | 174 | |
169 | CombineContiguousRegions = false | 175 | ; limit the maximum view range ( no effect still (does limit MaxRegionsViewDistance) ) |
176 | MaxDrawDistance = 1024 | ||
170 | 177 | ||
171 | ; Extend the region's draw distance; 255m is the default which includes | 178 | ; the maximum distance to tell a viewer to connect to a neighbour region, so it can be seen |
172 | ; one neighbor on each side of the current region, 767m would go three | 179 | ; (it is limited by MaxDrawDistance above) |
173 | ; neighbors on each side for a total of 49 regions in view. Warning, unless | 180 | ; less than 256 shows imediate neighbours; 512 also second imediate neighbours etc |
174 | ; all the regions have the same drawdistance, you will end up with strange | 181 | ; more than 512m can cause viewers problems specially in case of dense regions. |
175 | ; effects because the agents that get closed may be inconsistent. | 182 | ; curretly this distance is from current region borders. |
176 | DefaultDrawDistance = 767.0 | 183 | MaxRegionsViewDistance = 1024 |
177 | 184 | ||
178 | ; If you have only one region in an instance, or to avoid the many bugs | 185 | ; If you have only one region in an instance, or to avoid the many bugs |
179 | ; that you can trigger in modules by restarting a region, set this to | 186 | ; that you can trigger in modules by restarting a region, set this to |
@@ -193,55 +200,58 @@ | |||
193 | ; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false. | 200 | ; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false. |
194 | ; Normalized55FPS = true | 201 | ; Normalized55FPS = true |
195 | 202 | ||
196 | ; The minimum proportion of a second that any particular frame can take to execute. | 203 | ; Main Frame time |
197 | ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames | 204 | ; This defines the rate of several simulation events. |
198 | ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require | 205 | ; Default value should meet most needs. |
199 | ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill. | 206 | ; It can be reduced to improve the simulation of moving objects, with possible increase of cpu and network loads. |
200 | MinFrameTime = 0.089 | 207 | ; It should not be less than the physics engine step time. |
208 | ; Being a integer multiple of it may reduce some jitter in reported physics FPS. | ||
209 | ; changing this value, you need to change some of the following *EveryNFrames so their actions timing remains the same | ||
210 | FrameTime = 0.0909 | ||
201 | 211 | ||
202 | ; The values below represent the percentage of the target frame time that, | 212 | ; The values below represent the percentage of the target frame time that, |
203 | ; when underrun, should trigger yellow or red in the lag meter. | 213 | ; when underrun, should trigger yellow or red in the lag meter. |
204 | ; Less than 60% of FPS is amber by default, less then 40% is red. | 214 | ; Less than 60% of FPS is amber by default, less then 40% is red. |
205 | ; These values are advisory. Viewers may choose to not use them but it is | 215 | ; These values are advisory. Viewers may choose to not use them but it is |
206 | ; encouraged that they do. | 216 | ; encouraged that they do. |
207 | ; FrameTimeWarnPercent = 60; | 217 | ; FrameTimeWarnPercent = 60 |
208 | ; FrameTimeCritPercent = 40; | 218 | ; FrameTimeCritPercent = 40 |
209 | 219 | ||
210 | ; Send scheduled updates to objects in the scene | 220 | ; Send scheduled updates to objects in the scene |
211 | ; This must be a whole number | 221 | ; This must be a whole number |
212 | UpdateObjectsEveryNFrames = 1; | 222 | UpdateObjectsEveryNFrames = 1 |
213 | 223 | ||
214 | ; Send position/velocity, etc. updates to agents in the scene | 224 | ; Send position/velocity, etc. updates to agents in the scene |
215 | ; This must be a whole number | 225 | ; This must be a whole number |
216 | UpdateAgentsEveryNFrames = 1; | 226 | UpdateAgentsEveryNFrames = 1 |
217 | 227 | ||
218 | ; Apply pending forces from physics calculations to an entity. | 228 | ; Apply pending forces from physics calculations to an entity. |
219 | ; This must be a whole number | 229 | ; This must be a whole number |
220 | UpdateEntityMovementEveryNFrames = 1; | 230 | UpdateEntityMovementEveryNFrames = 1 |
221 | 231 | ||
222 | ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap. | 232 | ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap. |
223 | ; This must be a whole number | 233 | ; This must be a whole number |
224 | UpdateCoarseLocationsEveryNFrames = 50; | 234 | UpdateCoarseLocationsEveryNFrames = 50 |
225 | 235 | ||
226 | ; Update physics. Within each update physics also updates in a series of contigous mini-steps | 236 | ; Physics simulation execution or syncronization, acording to engine. Should be 1 |
227 | ; This must be a whole number | 237 | ; This must be a whole number |
228 | UpdatePhysicsEveryNFrames = 1; | 238 | UpdatePhysicsEveryNFrames = 1 |
229 | 239 | ||
230 | ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1. | 240 | ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1. |
231 | ; This must be a whole number | 241 | ; This must be a whole number |
232 | UpdateEventsEveryNFrames = 1; | 242 | UpdateEventsEveryNFrames = 1 |
233 | 243 | ||
234 | ; Send terrain updates to viewers | 244 | ; Send terrain updates to viewers |
235 | ; This must be a whole number | 245 | ; This must be a whole number |
236 | UpdateTerrainEveryNFrames = 50; | 246 | UpdateTerrainEveryNFrames = 50 |
237 | 247 | ||
238 | ; Persitently store any objects which meet the PRIM STORAGE criteria | 248 | ; Persitently store any objects which meet the PRIM STORAGE criteria |
239 | ; This must be a whole number | 249 | ; This must be a whole number |
240 | UpdateStorageEveryNFrames = 200; | 250 | UpdateStorageEveryNFrames = 200 |
241 | 251 | ||
242 | ; Clean up temp on rez objects. | 252 | ; Clean up temp on rez objects. |
243 | ; This must be a whole number | 253 | ; This must be a whole number |
244 | UpdateTempCleaningEveryNSeconds = 180; | 254 | UpdateTempCleaningEveryNSeconds = 180 |
245 | 255 | ||
246 | ; ## | 256 | ; ## |
247 | ; ## PRIM STORAGE | 257 | ; ## PRIM STORAGE |
@@ -277,8 +287,14 @@ | |||
277 | ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports | 287 | ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports |
278 | ; Usually this is only a box | 288 | ; Usually this is only a box |
279 | 289 | ||
280 | meshing = Meshmerizer | 290 | ;meshing = Meshmerizer |
281 | ;meshing = ZeroMesher | 291 | ;meshing = ZeroMesher |
292 | ;; select ubODEMeshmerizer only with ubOde physics engine | ||
293 | meshing = ubODEMeshmerizer | ||
294 | |||
295 | ; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit | ||
296 | ; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions | ||
297 | ; edit the line ulimit -s 262144, and change this last value | ||
282 | 298 | ||
283 | ; Path to decoded sculpty maps | 299 | ; Path to decoded sculpty maps |
284 | ; Defaults to "j2kDecodeCache | 300 | ; Defaults to "j2kDecodeCache |
@@ -293,26 +309,41 @@ | |||
293 | 309 | ||
294 | ;; BulletSim is the default physics engine. It provides the best performance and most functionality. | 310 | ;; BulletSim is the default physics engine. It provides the best performance and most functionality. |
295 | ;; BulletSim supports varregions. | 311 | ;; BulletSim supports varregions. |
296 | ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. | 312 | ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. |
297 | ;; It continues to provide a workable physics implementation. It does not currently support varregions. | 313 | ;; It continues to provide a workable physics implementation. It does not currently support varregions. |
298 | ;; basicphysics effectively does not model physics at all, making all objects phantom. | 314 | ;; basicphysics effectively does not model physics at all, making all objects phantom. |
299 | ;; Default is OpenDynamicsEngine | 315 | ;; Default is BulletSim |
300 | physics = BulletSim | 316 | ;physics = BulletSim |
301 | ;physics = modified_BulletX | 317 | ;physics = modified_BulletX |
302 | ;physics = OpenDynamicsEngine | 318 | ;physics = OpenDynamicsEngine |
303 | ;physics = basicphysics | 319 | ;physics = basicphysics |
304 | ;physics = POS | 320 | ;physics = POS |
321 | ;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also | ||
322 | physics = ubODE | ||
305 | 323 | ||
306 | ; ## | 324 | ; ## |
307 | ; ## SCRIPT ENGINE | 325 | ; ## SCRIPT ENGINE |
308 | ; ## | 326 | ; ## |
309 | 327 | ||
328 | ;; Default script engine to use. Currently, we only have XEngine | ||
310 | DefaultScriptEngine = "XEngine" | 329 | DefaultScriptEngine = "XEngine" |
311 | 330 | ||
331 | ; Http proxy setting for llHTTPRequest and dynamic texture loading, if | ||
332 | ; required | ||
333 | ; HttpProxy = "http://proxy.com:8080" | ||
334 | |||
335 | ; If you're using HttpProxy, then you can set HttpProxyExceptions to a | ||
336 | ; list of regular expressions for URLs that you don't want to go through | ||
337 | ; the proxy. | ||
338 | ; For example, servers inside your firewall. | ||
339 | ; Separate patterns with a ';' | ||
340 | ; HttpProxyExceptions = ".mydomain.com;localhost" | ||
341 | |||
312 | ; ## | 342 | ; ## |
313 | ; ## EMAIL MODULE | 343 | ; ## EMAIL MODULE |
314 | ; ## | 344 | ; ## |
315 | 345 | ;; The email module requires some configuration. It needs an SMTP | |
346 | ;; server to send mail through. | ||
316 | ;emailmodule = DefaultEmailModule | 347 | ;emailmodule = DefaultEmailModule |
317 | 348 | ||
318 | ; ## | 349 | ; ## |
@@ -327,6 +358,10 @@ | |||
327 | ; won't look right until the physics engine supports it | 358 | ; won't look right until the physics engine supports it |
328 | ; (i.e delays takeoff for a moment) | 359 | ; (i.e delays takeoff for a moment) |
329 | 360 | ||
361 | ; # | ||
362 | ; # statistics | ||
363 | ; # | ||
364 | |||
330 | ; Simulator statistics are output to the console periodically at debug level INFO. | 365 | ; Simulator statistics are output to the console periodically at debug level INFO. |
331 | ; Setting this to zero disables this output. | 366 | ; Setting this to zero disables this output. |
332 | LogShowStatsSeconds = 0 | 367 | LogShowStatsSeconds = 0 |
@@ -365,16 +400,47 @@ | |||
365 | ; system with reduced logging | 400 | ; system with reduced logging |
366 | LogOverloads = True | 401 | LogOverloads = True |
367 | 402 | ||
403 | ; # | ||
404 | ; # Telehubs | ||
405 | ; # | ||
406 | |||
407 | ; SpawnPointRouting adjusts the landing for incoming avatars. | ||
408 | ; "closest" will place the avatar at the SpawnPoint located in the closest | ||
409 | ; available spot to the destination (typically map click/landmark). | ||
410 | ; "random" will place the avatar on a randomly selected spawnpoint; | ||
411 | ; "sequence" will place the avatar on the next sequential SpawnPoint | ||
412 | SpawnPointRouting = random | ||
413 | |||
414 | ; TelehubAllowLandmark allows users with landmarks to override telehub | ||
415 | ; routing and land at the landmark coordinates when set to true | ||
416 | ; default is false | ||
417 | TelehubAllowLandmark = true | ||
418 | |||
419 | |||
420 | ; Normally this section goes in the ThisSim.ini file, but this is common for all. | ||
421 | [Region] | ||
422 | InternalAddress = "0.0.0.0" | ||
423 | ExternalHostName = "${Const|HostName}" | ||
424 | |||
425 | |||
368 | [Map] | 426 | [Map] |
427 | ; Map tile options. | ||
428 | ; If true, then maptiles are generated using the MapImageModule below. | ||
429 | ; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden | ||
430 | ; in individual region config file(s). If you do not want to upload map tiles at all, then you will need | ||
431 | ; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/ | ||
432 | GenerateMaptiles = true | ||
433 | |||
369 | ;WorldMapModule = "WorldMap" | 434 | ;WorldMapModule = "WorldMap" |
435 | |||
436 | ; The module to use in order to generate map images. | ||
437 | ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can | ||
438 | ; generate better images. | ||
370 | MapImageModule = "Warp3DImageModule" | 439 | MapImageModule = "Warp3DImageModule" |
371 | 440 | ||
372 | ; World map blacklist timeout in seconds | 441 | ; World map blacklist timeout in seconds |
373 | ;BlacklistTimeout = 600 | 442 | ;BlacklistTimeout = 600 |
374 | 443 | ||
375 | ; Set to false to not generate any maptiles | ||
376 | ;GenerateMaptiles = true | ||
377 | |||
378 | ; Refresh (in seconds) the map tile periodically | 444 | ; Refresh (in seconds) the map tile periodically |
379 | MaptileRefresh = 0 | 445 | MaptileRefresh = 0 |
380 | 446 | ||
@@ -392,17 +458,44 @@ | |||
392 | TexturePrims = true | 458 | TexturePrims = true |
393 | 459 | ||
394 | ; Only texture prims that have a diagonal size greater than this number | 460 | ; Only texture prims that have a diagonal size greater than this number |
395 | TexturePrimSize = 24 | 461 | TexturePrimSize = 1 |
396 | 462 | ||
397 | ; Attempt to render meshes and sculpties on the map | 463 | ; Attempt to render meshes and sculpties on the map |
398 | RenderMeshes = true; | 464 | RenderMeshes = true; |
399 | 465 | ||
466 | ; where to store cached map tiles. | ||
467 | CacheDirectory = "${Paths|CachePath}/MapImageCache" | ||
468 | |||
469 | ; Draw map position at bottom right. | ||
470 | enablePosition = true | ||
471 | |||
472 | ; Refresh the cached map tile once a month. | ||
473 | ;RefreshEveryMonth = true | ||
474 | |||
475 | ;# {MapColorWater} {} {Water color for textured and shaded maps} {"#1D475F"} | ||
476 | ; MapColorWater = "#3399FF" | ||
477 | |||
478 | ;# {MapColor1} {} {Terrain color 1 for textured maps} {"#A58976"} | ||
479 | ; MapColor1 = "#A58976" | ||
480 | |||
481 | ;# {MapColor2} {} {Terrain color 2 for textured maps} {"#455931"} | ||
482 | ; MapColor2 = "#455931" | ||
483 | |||
484 | ;# {MapColor3} {} {Terrain color 3 for textured maps} {"#A29A8D"} | ||
485 | ; MapColor3 = "#A29A8D" | ||
486 | |||
487 | ;# {MapColor4} {} {Terrain color 4 for textured maps} {"#C8C8C8"} | ||
488 | ; MapColor4 = "#C8C8C8" | ||
489 | |||
490 | |||
400 | [Permissions] | 491 | [Permissions] |
401 | ; ## | 492 | ; ## |
402 | ; ## PERMISSIONS | 493 | ; ## PERMISSIONS |
403 | ; ## | 494 | ; ## |
404 | 495 | ||
405 | ;permissionmodules = "DefaultPermissionsModule" | 496 | ; Permission modules to use, separated by comma. |
497 | ; Possible modules are DefaultPermissionsModule, PrimLimitsModule | ||
498 | permissionmodules = "DefaultPermissionsModule" | ||
406 | 499 | ||
407 | ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy | 500 | ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy |
408 | ; any item, etc. This may not yet be implemented uniformally. | 501 | ; any item, etc. This may not yet be implemented uniformally. |
@@ -410,13 +503,29 @@ | |||
410 | ; Default is true | 503 | ; Default is true |
411 | serverside_object_permissions = true | 504 | serverside_object_permissions = true |
412 | 505 | ||
413 | allow_grid_gods = true | ||
414 | 506 | ||
415 | ; This allows somne control over permissions | 507 | ; This allows some control over permissions |
416 | ; please note that this still doesn't duplicate SL, and is not intended to | 508 | ; please note that this still doesn't duplicate SL, and is not intended to |
417 | region_owner_is_god = true | 509 | |
418 | region_manager_is_god = true | 510 | ; This allows grid users with a UserLevel of 200 or more to assume god |
419 | parcel_owner_is_god = false | 511 | ; powers in the regions in this simulator. |
512 | allow_grid_gods = true | ||
513 | |||
514 | ; Allow region owners to assume god powers in their regions | ||
515 | ;region_owner_is_god = true | ||
516 | |||
517 | ; Allow region managers to assume god powers in regions they manage | ||
518 | ;region_manager_is_god = false | ||
519 | |||
520 | ; God mode should be turned on in the viewer whenever | ||
521 | ; the user has god rights somewhere. They may choose | ||
522 | ; to turn it off again, though. | ||
523 | automatic_gods = false | ||
524 | |||
525 | ; The user can execute any and all god functions, as | ||
526 | ; permitted by the viewer UI, without actually "godding | ||
527 | ; up". This is the default state in 0.8.2. | ||
528 | implicit_gods = true | ||
420 | 529 | ||
421 | ; Control user types that are allowed to create new scripts | 530 | ; Control user types that are allowed to create new scripts |
422 | ; Only enforced if serviceside_object_permissions is true | 531 | ; Only enforced if serviceside_object_permissions is true |
@@ -437,7 +546,7 @@ | |||
437 | ; allowed_script_editors = all | 546 | ; allowed_script_editors = all |
438 | 547 | ||
439 | ; Provides a simple control for land owners to give build rights to specific avatars | 548 | ; Provides a simple control for land owners to give build rights to specific avatars |
440 | ; in publicly accessible parcels that disallow object creation in general. | 549 | ; in publicly accessible parcels that disallow object creation in general. |
441 | ; Owners specific avatars by adding them to the Access List of the parcel | 550 | ; Owners specific avatars by adding them to the Access List of the parcel |
442 | ; without having to use the Groups feature | 551 | ; without having to use the Groups feature |
443 | ; Disabled by default | 552 | ; Disabled by default |
@@ -473,24 +582,99 @@ | |||
473 | AllowRegionRestartFromClient = true | 582 | AllowRegionRestartFromClient = true |
474 | 583 | ||
475 | 584 | ||
585 | [Estates] | ||
586 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). | ||
587 | ; If these values are uncommented then they will be used to create a default estate as necessary. | ||
588 | ; New regions will be automatically assigned to that default estate. | ||
589 | |||
590 | ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate | ||
591 | ;; Name for the default estate | ||
592 | ; DefaultEstateName = My Estate | ||
593 | |||
594 | ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName | ||
595 | ;; Name for default estate owner | ||
596 | ; DefaultEstateOwnerName = FirstName LastName | ||
597 | |||
598 | |||
599 | ; ** Standalone Estate Settings ** | ||
600 | ; The following parameters will only be used on a standalone system to | ||
601 | ; create an estate owner that does not already exist | ||
602 | |||
603 | ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000 | ||
604 | ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random | ||
605 | ;; UUID will be assigned. This is normally what you want | ||
606 | ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000 | ||
607 | |||
608 | ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {} | ||
609 | ;; Email address for the default estate owner | ||
610 | ; DefaultEstateOwnerEMail = owner@domain.com | ||
611 | |||
612 | ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {} | ||
613 | ;; Password for the default estate owner | ||
614 | ; DefaultEstateOwnerPassword = password | ||
615 | |||
616 | |||
617 | [UserProfiles] | ||
618 | ;; Set the value of the url to your UserProfilesService | ||
619 | ;; If un-set / "" the module is disabled | ||
620 | ;; If the ProfileServiceURL is not set, then very BASIC | ||
621 | ;; profile support will be configured. If the ProfileServiceURL is set to a | ||
622 | ;; valid URL, then full profile support will be configured. The URL | ||
623 | ;; points to your grid's Robust user profiles service | ||
624 | ;; | ||
625 | ProfileServiceURL = ${Const|GridURL}:${Const|PublicPort} | ||
626 | |||
627 | ;; set this to false to prevent your users to be sent to unknown | ||
628 | ;; web sites by other users on their profiles | ||
629 | ; AllowUserProfileWebURLs = true | ||
630 | |||
631 | |||
476 | [SMTP] | 632 | [SMTP] |
633 | ;; The SMTP server enabled the email module to send email to external | ||
634 | ;; destinations. | ||
635 | |||
636 | ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false | ||
637 | ;; Enable sending email via SMTP | ||
477 | enabled = false | 638 | enabled = false |
478 | 639 | ||
479 | ;enabled = true | 640 | ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local |
480 | ;internal_object_host = lsl.opensim.local | 641 | ; internal_object_host = lsl.opensim.local |
481 | ;host_domain_header_from = 127.0.0.1 | 642 | |
482 | ;SMTP_SERVER_HOSTNAME = 127.0.0.1 | 643 | ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1 |
483 | ;SMTP_SERVER_PORT = 25 | 644 | ; host_domain_header_from = "127.0.0.1" |
484 | ;SMTP_SERVER_LOGIN = foo | 645 | |
485 | ;SMTP_SERVER_PASSWORD = bar | 646 | ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20 |
647 | ; email_pause_time = 20 | ||
648 | |||
649 | ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096 | ||
650 | ; email_max_size = 4096 | ||
651 | |||
652 | ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1 | ||
653 | ; SMTP_SERVER_HOSTNAME = "127.0.0.1" | ||
654 | |||
655 | ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25 | ||
656 | ; SMTP_SERVER_PORT = 25 | ||
657 | |||
658 | ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {} | ||
659 | ; SMTP_SERVER_LOGIN = "" | ||
660 | |||
661 | ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {} | ||
662 | ; SMTP_SERVER_PASSWORD = "" | ||
486 | 663 | ||
487 | 664 | ||
488 | [Network] | 665 | [Network] |
666 | ;; Configure the remote console user here. This will not actually be used | ||
667 | ;; unless you use -console=rest at startup. | ||
489 | ;ConsoleUser = "Test" | 668 | ;ConsoleUser = "Test" |
490 | ;ConsolePass = "secret" | 669 | ;ConsolePass = "secret" |
491 | ;http_listener_port = 9000 | ||
492 | ;console_port = 0 | 670 | ;console_port = 0 |
493 | 671 | ||
672 | ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000 | ||
673 | ;; Simulator HTTP port. This is not the region port, but the port the | ||
674 | ;; entire simulator listens on. This port uses the TCP protocol, while | ||
675 | ;; the region ports use UDP. | ||
676 | ;http_listener_port = 9000 | ||
677 | |||
494 | ; ssl config: Experimental! The auto https config only really works definately on windows XP now | 678 | ; ssl config: Experimental! The auto https config only really works definately on windows XP now |
495 | ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below | 679 | ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below |
496 | ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now | 680 | ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now |
@@ -499,7 +683,7 @@ | |||
499 | http_listener_sslport = 9001 ; Use this port for SSL connections | 683 | http_listener_sslport = 9001 ; Use this port for SSL connections |
500 | http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer | 684 | http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer |
501 | 685 | ||
502 | ; HTTPS for "Out of band" management applications such as the remote | 686 | ; HTTPS for "Out of band" management applications such as the remote |
503 | ; admin module | 687 | ; admin module |
504 | ; | 688 | ; |
505 | ; Create https_listener = "True" will create a listener on the port | 689 | ; Create https_listener = "True" will create a listener on the port |
@@ -513,9 +697,46 @@ | |||
513 | ; Password for cert | 697 | ; Password for cert |
514 | ; cert_pass = "password" | 698 | ; cert_pass = "password" |
515 | 699 | ||
700 | ; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN. | ||
701 | ; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter. | ||
702 | ; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below. | ||
703 | ; We recommend that you do not override OutboundDisallowForUserScripts directly unless you are very sure about what you're doing. | ||
704 | ; | ||
705 | ; You can whitelist individual endpoints by IP or FQDN, e.g. | ||
706 | ; | ||
707 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003 | ||
708 | ; | ||
709 | ; You can specify multiple addresses by separating them with a bar. For example, | ||
710 | ; | ||
711 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003|myinternalserver:8000 | ||
712 | ; | ||
713 | ; If an address if given without a port number then port 80 is assumed | ||
714 | ; | ||
715 | ; You can also specify a network range in CIDR notation to whitelist, e.g. | ||
716 | ; | ||
717 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.0/24 | ||
718 | ; | ||
719 | ; to whitelist all ports on addresses 192.168.1.0 to 192.168.1.255 | ||
720 | ; To specify an individual IP address use the /32 netmask | ||
721 | ; | ||
722 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.2/32 | ||
723 | ; | ||
724 | ; See http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation for more information on CIDR notation | ||
725 | |||
726 | ; Maximum bytes allowed for HTTP_BODY_MAXLENGTH. | ||
727 | ; By default, llHTTPRequest limits the response body to 2048 bytes. | ||
728 | ; This limit can be extended using HTTP_BODY_MAXLENGTH to a maximum | ||
729 | ; of HttpBodyMaxLenMAX bytes. | ||
730 | ; Please be aware that the limit can be set to insanely high values, | ||
731 | ; effectively removing any limitation. This will expose your sim to a | ||
732 | ; known attack. It is not recommended to set this limit higher than | ||
733 | ; the highest value that is actually needed by existing applications! | ||
734 | ; 16384 is the SL compatible value. | ||
735 | ; HttpBodyMaxLenMAX=16384 | ||
736 | |||
516 | ; Hostname to use in llRequestURL/llRequestSecureURL | 737 | ; Hostname to use in llRequestURL/llRequestSecureURL |
517 | ; if not defined - default machine name is being used | 738 | ; if not defined - llRequestURL/llRequestSecureURL are disabled |
518 | ; (on Windows this mean NETBIOS name - useably only inside local network) | 739 | ; ExternalHostNameForLSL=127.0.0.1 |
519 | ExternalHostNameForLSL = "${Const|HostName}" | 740 | ExternalHostNameForLSL = "${Const|HostName}" |
520 | 741 | ||
521 | ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest()) | 742 | ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest()) |
@@ -549,29 +770,65 @@ | |||
549 | ; " (Mozilla Compatible)" to the text where there are problems with a web server | 770 | ; " (Mozilla Compatible)" to the text where there are problems with a web server |
550 | ;user_agent = "OpenSim LSL (Mozilla Compatible)" | 771 | ;user_agent = "OpenSim LSL (Mozilla Compatible)" |
551 | 772 | ||
773 | ;; The following 3 variables are for HTTP Basic Authentication for the Robust services. | ||
774 | ;; Use this if your central services in port 8003 need to be accessible on the Internet | ||
775 | ;; but you want to protect them from unauthorized access. The username and password | ||
776 | ;; here need to match the ones in the Robust service configuration. | ||
777 | ; AuthType = "BasicHttpAuthentication" | ||
778 | ; HttpAuthUsername = "some_username" | ||
779 | ; HttpAuthPassword = "some_password" | ||
780 | ;; | ||
781 | ;; Any of these 3 variables above can be overriden in any of the service sections. | ||
782 | |||
552 | ; OpenSim can send multiple simultaneous requests for services such as asset | 783 | ; OpenSim can send multiple simultaneous requests for services such as asset |
553 | ; retrieval. However, some versions of mono appear to hang when there are too | 784 | ; retrieval. However, some versions of mono appear to hang when there are too |
554 | ; many simultaneous requests, default is 30 and is currently applied only to assets | 785 | ; many simultaneous requests, default is 30 and is currently applied only to assets |
555 | ;MaxRequestConcurrency = 30 | 786 | ;MaxRequestConcurrency = 30 |
556 | 787 | ||
788 | |||
557 | [AccessControl] | 789 | [AccessControl] |
558 | ; Viewer-based access control. |-separated list of allowed viewers. | 790 | ; Viewer-based access control. |-separated list of allowed viewers. |
791 | ;; One can use a substring of the viewer name to enable only certain | ||
792 | ;; versions | ||
793 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | ||
794 | ;; - "Imprudence" has access | ||
795 | ;; - "Imprudence 1.3" has access | ||
796 | ;; - "Imprudence 1.3.1" has no access | ||
559 | ; AllowedClients = "" | 797 | ; AllowedClients = "" |
560 | 798 | ||
561 | ; Viewer-based access control. |-separated list of denied viewers. | 799 | ; Viewer-based access control. |-separated list of denied viewers. |
800 | ;; One can use a Substring of the viewer name to disable only certain | ||
801 | ;; versions | ||
802 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | ||
803 | ;; - "Imprudence" has no access | ||
804 | ;; - "Imprudence 1.3" has no access | ||
805 | ;; - "Imprudence 1.3.1" has access | ||
562 | ; No restrictions by default. | 806 | ; No restrictions by default. |
563 | ; DeniedClients = "" | 807 | ; DeniedClients = "" |
564 | 808 | ||
565 | 809 | ||
566 | [ClientStack.LindenUDP] | 810 | [XMLRPC] |
567 | ; Set this to true to process incoming packets asynchronously. Networking is | 811 | ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule |
568 | ; already separated from packet handling with a queue, so this will only | 812 | ;; If enabled and set to XmlRpcRouterModule, this will post an event, |
569 | ; affect whether networking internals such as packet decoding and | 813 | ;; "xmlrpc_uri(string)" to the script concurrently with the first |
570 | ; acknowledgement accounting are done synchronously or asynchronously | 814 | ;; remote_data event. This will contain the fully qualified URI an |
571 | ; Default is true. | 815 | ;; external site needs to use to send XMLRPC requests to that script |
572 | ; | 816 | ;; |
573 | ;async_packet_handling = true | 817 | ;; If enabled and set to XmlRpcGridRouterModule, newly created channels |
818 | ;; will be registered with an external service via a configured uri | ||
819 | ;XmlRpcRouterModule = "XmlRpcRouterModule" | ||
820 | |||
821 | ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800 | ||
822 | ;XmlRpcPort = 20800 | ||
574 | 823 | ||
824 | ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com | ||
825 | ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator | ||
826 | ;; will use this address to register xmlrpc channels on the external | ||
827 | ;; service | ||
828 | ; XmlRpcHubURI = http://example.com | ||
829 | |||
830 | |||
831 | [ClientStack.LindenUDP] | ||
575 | ; The client socket receive buffer size determines how many | 832 | ; The client socket receive buffer size determines how many |
576 | ; incoming requests we can process; the default on .NET is 8192 | 833 | ; incoming requests we can process; the default on .NET is 8192 |
577 | ; which is about 2 4k-sized UDP datagrams. On mono this is | 834 | ; which is about 2 4k-sized UDP datagrams. On mono this is |
@@ -604,7 +861,7 @@ | |||
604 | ;client_throttle_max_bps = 187500 | 861 | ;client_throttle_max_bps = 187500 |
605 | 862 | ||
606 | ; Minimum bytes per second to send to any single client as a result of | 863 | ; Minimum bytes per second to send to any single client as a result of |
607 | ; adaptive throttling. Viewer preferences set to a lower number will | 864 | ; adaptive throttling. Viewer preferences set to a lower number will |
608 | ; override the settin. The example given here ensures that adaptive | 865 | ; override the settin. The example given here ensures that adaptive |
609 | ; throttling will never decrease per client bandwidth below 256 kbps. | 866 | ; throttling will never decrease per client bandwidth below 256 kbps. |
610 | ; | 867 | ; |
@@ -681,11 +938,17 @@ | |||
681 | 938 | ||
682 | 939 | ||
683 | [ClientStack.LindenCaps] | 940 | [ClientStack.LindenCaps] |
684 | ;; Long list of capabilities taken from | 941 | ;; Long list of capabilities taken from |
685 | ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities | 942 | ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities |
686 | ;; Not all are supported by OpenSim. The ones supported are | 943 | ;; Not all are supported by OpenSim. The ones supported are |
687 | ;; set to localhost. These defaults can be overwritten | 944 | ;; set to localhost. These defaults can be overwritten |
688 | ;; in OpenSim.ini | 945 | ;; in OpenSim.ini |
946 | ;; Possible values are: | ||
947 | ;; "" -- empty, capability disabled | ||
948 | ;; "localhost" -- capability enabled and served by the simulator | ||
949 | ;; "<url>" -- capability enabled and served by some other server | ||
950 | ;; | ||
951 | ; These are enabled by default to localhost. Change if you see fit. | ||
689 | ;; | 952 | ;; |
690 | Cap_AttachmentResources = "" | 953 | Cap_AttachmentResources = "" |
691 | Cap_ChatSessionRequest = "" | 954 | Cap_ChatSessionRequest = "" |
@@ -705,7 +968,8 @@ | |||
705 | Cap_GetObjectCost = "" | 968 | Cap_GetObjectCost = "" |
706 | Cap_GetObjectPhysicsData = "" | 969 | Cap_GetObjectPhysicsData = "" |
707 | Cap_GroupProposalBallot = "" | 970 | Cap_GroupProposalBallot = "" |
708 | Cap_HomeLocation = "" | 971 | Cap_GroupMemberData = "localhost" |
972 | Cap_HomeLocation = "localhost" | ||
709 | Cap_LandResources = "" | 973 | Cap_LandResources = "" |
710 | Cap_MapLayer = "localhost" | 974 | Cap_MapLayer = "localhost" |
711 | Cap_MapLayerGod = "localhost" | 975 | Cap_MapLayerGod = "localhost" |
@@ -756,31 +1020,42 @@ | |||
756 | Cap_AvatarPickerSearch = "localhost" | 1020 | Cap_AvatarPickerSearch = "localhost" |
757 | 1021 | ||
758 | 1022 | ||
1023 | [SimulatorFeatures] | ||
1024 | ;# {SearchServerURI} {} {URL of the search server} {} | ||
1025 | ;; Optional. If given this serves the same purpose as the grid wide | ||
1026 | ;; [LoginServices] SearchURL setting and will override that where | ||
1027 | ;; supported by viewers. | ||
1028 | ;SearchServerURI = "http://127.0.0.1:9000/" | ||
1029 | |||
1030 | ;# {DestinationGuideURI} {} {URL of the destination guide} {} | ||
1031 | ;; Optional. If given this serves the same purpose as the grid wide | ||
1032 | ;; [LoginServices] DestinationGuide setting and will override that where | ||
1033 | ;; supported by viewers. | ||
1034 | ;DestinationGuideURI = "http://127.0.0.1:9000/guide" | ||
1035 | |||
1036 | |||
759 | [Chat] | 1037 | [Chat] |
760 | ; Controls whether the chat module is enabled. Default is true. | 1038 | ; Controls whether the chat module is enabled. Default is true. |
761 | enabled = true; | 1039 | enabled = true |
762 | 1040 | ||
763 | ; Distance in meters that whispers should travel. Default is 10m | 1041 | ; Distance in meters that whispers should travel. Default is 10m |
764 | whisper_distance = 10 | 1042 | whisper_distance = 15 |
765 | 1043 | ||
766 | ; Distance in meters that ordinary chat should travel. Default is 20m | 1044 | ; Distance in meters that ordinary chat should travel. Default is 20m |
767 | say_distance = 20 | 1045 | say_distance = 40 |
768 | 1046 | ||
769 | ; Distance in meters that shouts should travel. Default is 100m | 1047 | ; Distance in meters that shouts should travel. Default is 100m |
770 | shout_distance = 100 | 1048 | shout_distance = 256 |
771 | 1049 | ||
772 | 1050 | ||
773 | [EntityTransfer] | 1051 | [EntityTransfer] |
774 | ; The maximum distance in regions that an agent is allowed to teleport | ||
775 | ; along the x or y axis. This is set to 65535 because current viewers | ||
776 | ; can't handle teleports that are greater than this distance | ||
777 | ; Setting to 0 will allow teleports of any distance | ||
778 | ; | ||
779 | max_distance = 0 | ||
780 | |||
781 | ; Allow avatars to cross into and out of the region. | 1052 | ; Allow avatars to cross into and out of the region. |
782 | AllowAvatarCrossing = true | 1053 | AllowAvatarCrossing = true |
783 | 1054 | ||
1055 | ; This disables border transfers for objects. When true, objects can be placed outside | ||
1056 | ; the region's border without being transferred to another simulator. | ||
1057 | DisableObjectTransfer = false | ||
1058 | |||
784 | ; Minimum user level required for HyperGrid teleports | 1059 | ; Minimum user level required for HyperGrid teleports |
785 | LevelHGTeleport = 0 | 1060 | LevelHGTeleport = 0 |
786 | 1061 | ||
@@ -789,14 +1064,18 @@ | |||
789 | ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed. | 1064 | ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed. |
790 | DisableInterRegionTeleportCancellation = false | 1065 | DisableInterRegionTeleportCancellation = false |
791 | 1066 | ||
1067 | ;; This option exists to control the behavior of teleporting gods into places that have landing points | ||
1068 | ;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for | ||
1069 | ;; avatars with god permissions; SL lets gods land wherever they want. | ||
1070 | LandingPointBehavior = LandingPointBehavior_SL | ||
1071 | |||
792 | 1072 | ||
793 | [Messaging] | 1073 | [Messaging] |
794 | ; Control which region module is used for instant messaging. | 1074 | ; Control which region module is used for instant messaging. |
795 | ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting) | 1075 | ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting) |
796 | InstantMessageModule = InstantMessageModule | 1076 | |
1077 | ; InstantMessageModule = InstantMessageModule | ||
797 | ; MessageTransferModule = MessageTransferModule | 1078 | ; MessageTransferModule = MessageTransferModule |
798 | ; OfflineMessageURL = http://yourserver/Offline.php | ||
799 | ; MuteListURL = http://yourserver/Mute.php | ||
800 | 1079 | ||
801 | ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *} | 1080 | ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *} |
802 | ;; Module to handle offline messaging. The core module requires an external | 1081 | ;; Module to handle offline messaging. The core module requires an external |
@@ -807,22 +1086,24 @@ | |||
807 | 1086 | ||
808 | ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {} | 1087 | ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {} |
809 | ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim. | 1088 | ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim. |
810 | ; OfflineMessageURL = ${Const|GridURL}/Offline.php | 1089 | ;OfflineMessageURL = ${Const|BaseURL}/Offline.php |
811 | OfflineMessageURL = ${Const|GridURL}:${Const|PrivatePort} | 1090 | OfflineMessageURL = ${Const|BaseURL}:${Const|PrivatePort} |
812 | 1091 | ||
813 | ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll} | 1092 | ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll} |
814 | ;; For standalones, this is the storage dll. | 1093 | ;; For standalones, this is the storage dll. |
815 | StorageProvider = OpenSim.Data.MySQL.dll | 1094 | StorageProvider = "${Const|DataProvider}" |
816 | 1095 | ||
817 | ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule | 1096 | ; Mute list handler |
818 | ;; Mute list handler (not yet implemented). MUST BE SET to allow offline | 1097 | ; the provided MuteListModule is just a Dummy |
819 | ;; messages to work | 1098 | ; you will need a external module for proper suport. |
1099 | ; if you keep both 2 following settings comment, viewers will use mutes in their caches | ||
1100 | ; if you uncoment both (url is ignored) the mutes will be deleted at login on this instance regions | ||
1101 | ; WARNING: viewers mutes cache seems to shared by all grids, including SL | ||
1102 | ; this may cause some confusion. | ||
1103 | ;# {MuteListModule} {MuteListModule:MuteListModule} {} {} None | ||
820 | MuteListModule = MuteListModule | 1104 | MuteListModule = MuteListModule |
821 | 1105 | ;# {MuteListURL} {MuteListModule:MuteListModule} {} {} http://yourserver/Mute.php | |
822 | ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php | 1106 | MuteListURL = ${Const|BaseURL}/Mute.php |
823 | ;; URL of the web service that serves mute lists. Not currently used, but | ||
824 | ;; must be set to allow offline messaging to work. | ||
825 | MuteListURL = "${Const|GridURL}/opensim/mute.php" | ||
826 | 1107 | ||
827 | ;; Control whether group invites and notices are stored for offline users. | 1108 | ;; Control whether group invites and notices are stored for offline users. |
828 | ;; Default is true. | 1109 | ;; Default is true. |
@@ -839,7 +1120,7 @@ | |||
839 | 1120 | ||
840 | [Appearance] | 1121 | [Appearance] |
841 | ; Persist avatar baked textures | 1122 | ; Persist avatar baked textures |
842 | ; Persisting baked textures can speed up login and region border | 1123 | ; Persisting baked textures can speed up login and region border |
843 | ; crossings especially with large numbers of users, though it | 1124 | ; crossings especially with large numbers of users, though it |
844 | ; will store potentially large numbers of textures in your asset | 1125 | ; will store potentially large numbers of textures in your asset |
845 | ; database | 1126 | ; database |
@@ -850,13 +1131,14 @@ | |||
850 | ; by the very chatty dialog that sets appearance when an avatar | 1131 | ; by the very chatty dialog that sets appearance when an avatar |
851 | ; logs in or teleports into a region; values are in seconds | 1132 | ; logs in or teleports into a region; values are in seconds |
852 | DelayBeforeAppearanceSave = 5 | 1133 | DelayBeforeAppearanceSave = 5 |
1134 | DelayBeforeAppearanceSend = 2 | ||
853 | 1135 | ||
854 | ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds. | 1136 | ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds. |
855 | ; This may help with some situations where avatars are persistently grey, though it will not help | 1137 | ; This may help with some situations where avatars are persistently grey, though it will not help |
856 | ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others). | 1138 | ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others). |
857 | ResendAppearanceUpdates = true | 1139 | ResendAppearanceUpdates = true |
858 | 1140 | ||
859 | ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar | 1141 | ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar |
860 | ; on every login | 1142 | ; on every login |
861 | ReuseTextures = true | 1143 | ReuseTextures = true |
862 | 1144 | ||
@@ -870,22 +1152,38 @@ | |||
870 | ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit | 1152 | ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit |
871 | ; or when multiple avatars with medium level attachments login/change outfit simultaneously. | 1153 | ; or when multiple avatars with medium level attachments login/change outfit simultaneously. |
872 | ; If 0 then no throttling is performed. | 1154 | ; If 0 then no throttling is performed. |
873 | ThrottlePer100PrimsRezzed = 0; | 1155 | ThrottlePer100PrimsRezzed = 0 |
874 | 1156 | ||
875 | 1157 | ||
876 | [Mesh] | 1158 | [Mesh] |
877 | ; enable / disable Collada mesh support | 1159 | ; enable / disable mesh asset uploads |
1160 | ; mesh asset must conform to standard mesh format, with OpenSim extensions | ||
878 | ; default is true | 1161 | ; default is true |
879 | AllowMeshUpload = true | 1162 | AllowMeshUpload = true |
880 | 1163 | ||
881 | ; if you use Meshmerizer and want collisions for meshies, setting this to true | ||
882 | ; will cause OpenSim to attempt to decode meshies assets, extract the physics | ||
883 | ; mesh, and use it for collisions. | ||
884 | UseMeshiesPhysicsMesh = true | ||
885 | |||
886 | ; Minimum user level required to upload meshes | 1164 | ; Minimum user level required to upload meshes |
887 | ;LevelUpload = 0 | 1165 | ;LevelUpload = 0 |
888 | 1166 | ||
1167 | ; support meshes on physics | ||
1168 | UseMeshiesPhysicsMesh = true | ||
1169 | |||
1170 | ;support convex shape type on normal prims | ||
1171 | ; (ubOde only) | ||
1172 | ;ConvexPrims = true | ||
1173 | |||
1174 | ;support convex shape type on sculpts | ||
1175 | ; (ubOde only) | ||
1176 | ;ConvexSculpts = true | ||
1177 | |||
1178 | ; mesh cache settings: | ||
1179 | ; (ubOde only) | ||
1180 | ; do cache (keep true) | ||
1181 | ;MeshFileCache = true | ||
1182 | ; cache folder name relative to bin/ or absolute path | ||
1183 | ;MeshFileCachePath = MeshCache | ||
1184 | ;MeshFileCacheDoExpire = true | ||
1185 | ;MeshFileCacheExpireHours = 48 | ||
1186 | |||
889 | 1187 | ||
890 | [Textures] | 1188 | [Textures] |
891 | ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible | 1189 | ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible |
@@ -905,93 +1203,9 @@ | |||
905 | ReuseDynamicLowDataTextures = false | 1203 | ReuseDynamicLowDataTextures = false |
906 | 1204 | ||
907 | 1205 | ||
908 | [BulletSim] | ||
909 | ; All the BulletSim parameters can be displayed with the console command | ||
910 | ; "physics get all" and all are defined in the source file | ||
911 | ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs. | ||
912 | |||
913 | ; There are two bullet physics libraries, bulletunmanaged is the default and is a | ||
914 | ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality | ||
915 | ; but the c++ one is much faster. | ||
916 | BulletEngine = "bulletunmanaged" | ||
917 | ; BulletEngine = "bulletxna" | ||
918 | |||
919 | ; BulletSim can run on its own thread independent of the simulator's heartbeat | ||
920 | ; thread. Enabling this will not let the physics engine slow down avatar movement, etc. | ||
921 | UseSeparatePhysicsThread = true | ||
922 | |||
923 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build | ||
924 | ; a mesh. 0=heightField, 1=mesh | ||
925 | TerrainImplementation = 1 | ||
926 | ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield | ||
927 | ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher | ||
928 | ; magnifications use lots of memory. | ||
929 | TerrainMeshMagnification = 3 | ||
930 | |||
931 | ; Should avatars collide with each other? | ||
932 | AvatarToAvatarCollisionsByDefault = true | ||
933 | |||
934 | ; Avatar physics height adjustments. | ||
935 | ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height | ||
936 | AvatarHeightLowFudge = 0 ; Adjustment at low end of height range | ||
937 | AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range | ||
938 | AvatarHeightHighFudge = 0 ; Adjustment at high end of height range | ||
939 | |||
940 | ; Avatar walk-up-stairs parameters | ||
941 | ; If an avatar collides with an object 'close to its feet', the avatar will be | ||
942 | ; moved/pushed up do simulate stepping up. | ||
943 | ; Has trouble with the lighthouse stairs, but all others work fine, can even climb over some fences. Which is odd. | ||
944 | AvatarStepHeight = 0.6 ; The height, below which is considered a step collision. | ||
945 | AvatarStepAngle = 0.3 ; The angle from vertical (in radians) to consider a surface a step | ||
946 | AvatarStepApproachFactor = 2 ; Approach angle factor. O=straight on, .6=~45 degrees. | ||
947 | AvatarStepGroundFudge = 0.1 ; Fudge added to bottom of avatar below which step collisions happen | ||
948 | AvatarStepForceFactor = 0 ; Avatar is pushed up by its mass times this factor | ||
949 | AvatarStepUpCorrectionFactor = 1.1 ; Avatar is displaced up the collision height times this factor | ||
950 | AvatarStepSmoothingSteps = 3 ; Number of frames after a step collision that up correction is applied | ||
951 | |||
952 | ; Terminal velocity of a falling avatar | ||
953 | ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples | ||
954 | ; negative for a downward speed. | ||
955 | AvatarTerminalVelocity = -54 | ||
956 | |||
957 | ; Default linkset implmentation | ||
958 | ; 'Constraint' uses physics constraints to hold linkset together. 'Compound' | ||
959 | ; builds a compound shape from the children shapes to create a single physical | ||
960 | ; shape. 'Compound' uses a lot less CPU time. | ||
961 | LinkImplementation = 1 ; 0=constraint, 1=compound | ||
962 | |||
963 | ; If 'true', offset a linkset's origin based on mass of linkset parts. | ||
964 | LinksetOffsetCenterOfMass = false | ||
965 | |||
966 | ; If 'true', turn scuplties into meshes | ||
967 | MeshSculptedPrim = true | ||
968 | |||
969 | ; If 'true', force simple prims (box and sphere) to be meshed | ||
970 | ; If 'false', the Bullet native special case shape is used for square rectangles | ||
971 | ; and even dimensioned spheres. | ||
972 | ForceSimplePrimMeshing = false | ||
973 | |||
974 | ; If 'true', when creating meshes, remove all triangles that have two equal vertexes. | ||
975 | ; Happens often in sculpties. If turned off, there will be some doorways | ||
976 | ; that cannot be walked through. | ||
977 | ShouldRemoveZeroWidthTriangles = true | ||
978 | |||
979 | ; If 'true', use convex hull definition in mesh asset if present. | ||
980 | ShouldUseAssetHulls = true | ||
981 | |||
982 | ; If there are thousands of physical objects, these maximums should be increased. | ||
983 | MaxCollisionsPerFrame = 2048 | ||
984 | MaxUpdatesPerFrame = 8192 | ||
985 | |||
986 | ; Detailed physics debug logging. Very verbose. | ||
987 | PhysicsLoggingEnabled = False | ||
988 | PhysicsLoggingDir = "." | ||
989 | VehicleLoggingEnabled = False | ||
990 | |||
991 | |||
992 | [ODEPhysicsSettings] | 1206 | [ODEPhysicsSettings] |
993 | ; ## | 1207 | ; ## |
994 | ; ## Physics stats settings | 1208 | ; ## Physics stats settings ( most ignored by ubOde ) |
995 | ; | 1209 | ; |
996 | 1210 | ||
997 | ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule | 1211 | ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule |
@@ -1023,19 +1237,24 @@ | |||
1023 | ; Max value is 255, min value is 0 | 1237 | ; Max value is 255, min value is 0 |
1024 | avatar_terminal_velocity = 54 | 1238 | avatar_terminal_velocity = 54 |
1025 | 1239 | ||
1026 | ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) | 1240 | ; World Step size. |
1027 | ; reference: fps = (0.089/ODE_STEPSIZE) * 1000; | 1241 | ; with legacy ODE this value needs to be close to 0.02s |
1028 | world_stepsize = 0.0178 | 1242 | ; with ubOde this value can be reduced to improve simulation quality with the cost of higher cpu load |
1029 | world_internal_steps_without_collisions = 10 | 1243 | ; you will need to test acording to you needs |
1030 | 1244 | ; choosing a value that is a integer sub multiple of FrameRate reduces some jitter on reported physics FPS | |
1031 | ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim | 1245 | world_stepsize = 0.01818 |
1032 | world_hashspace_size_low = -4 | 1246 | ; number of iterations of constrains solver, higher should improve results |
1033 | world_hashSpace_size_high = 128 | 1247 | ; up to a point where acumulated math errors eliminate the improvement |
1248 | ; more steps may increase CPU load. No real gain in changing | ||
1249 | world_solver_iterations = 10 | ||
1250 | |||
1251 | ;Spaces level settings. Affects memory consumption vs Collider CPU time for avatar and physical prim | ||
1252 | ; defines spaces partition cells min and max sizes == 2^value | ||
1253 | world_hashspace_level_low = -5 | ||
1254 | world_hashSpace_level_high = 12 | ||
1034 | 1255 | ||
1035 | ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim | ||
1036 | meters_in_small_space = 29.9 | 1256 | meters_in_small_space = 29.9 |
1037 | small_hashspace_size_low = -4 | 1257 | |
1038 | small_hashspace_size_high = 66 | ||
1039 | 1258 | ||
1040 | ; ## | 1259 | ; ## |
1041 | ; ## Contact properties. (the stuff that happens when things come in contact with each other) | 1260 | ; ## Contact properties. (the stuff that happens when things come in contact with each other) |
@@ -1074,18 +1293,14 @@ | |||
1074 | ; desired velocity | 1293 | ; desired velocity |
1075 | ; See http://en.wikipedia.org/wiki/PID_controller | 1294 | ; See http://en.wikipedia.org/wiki/PID_controller |
1076 | 1295 | ||
1077 | av_pid_derivative_linux = 2200.0 | 1296 | av_pid_derivative = 2200.0 |
1078 | av_pid_proportional_linux = 900.0; | 1297 | av_pid_proportional = 900.0 |
1079 | |||
1080 | av_pid_derivative_win = 2200.0 | ||
1081 | av_pid_proportional_win = 900.0; | ||
1082 | 1298 | ||
1083 | ;girth of the avatar. Adds radius to the height also | 1299 | ;girth of the avatar. Adds radius to the height also |
1084 | av_capsule_radius = 0.37 | 1300 | av_capsule_radius = 0.37 |
1085 | 1301 | ||
1086 | ; Max force permissible to use to keep the avatar standing up straight | 1302 | ; Max force permissible to use to keep the avatar standing up straight |
1087 | av_capsule_standup_tensor_win = 550000 | 1303 | av_capsule_standup_tensor = 550000 |
1088 | av_capsule_standup_tensor_linux = 550000 | ||
1089 | 1304 | ||
1090 | ; specifies if the capsule should be tilted (=true; old compatibility mode) | 1305 | ; specifies if the capsule should be tilted (=true; old compatibility mode) |
1091 | ; or straight up-and-down (=false; better and more consistent physics behavior) | 1306 | ; or straight up-and-down (=false; better and more consistent physics behavior) |
@@ -1112,8 +1327,8 @@ | |||
1112 | minimum_ground_flight_offset = 3.0 | 1327 | minimum_ground_flight_offset = 3.0 |
1113 | 1328 | ||
1114 | ; Plant avatar. This reduces the effect of physical contacts with the avatar. | 1329 | ; Plant avatar. This reduces the effect of physical contacts with the avatar. |
1115 | ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive. | 1330 | ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive. |
1116 | ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active | 1331 | ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active |
1117 | ; will lock the avatar in place | 1332 | ; will lock the avatar in place |
1118 | av_planted = false | 1333 | av_planted = false |
1119 | 1334 | ||
@@ -1137,19 +1352,12 @@ | |||
1137 | ; maximum number of contact points to generate per collision | 1352 | ; maximum number of contact points to generate per collision |
1138 | contacts_per_collision = 80 | 1353 | contacts_per_collision = 80 |
1139 | 1354 | ||
1140 | ; amount of time a geom/body will try to cross a region border before it gets disabled | ||
1141 | geom_crossing_failures_before_outofbounds = 5 | ||
1142 | |||
1143 | ; start throttling the object updates if object comes in contact with 3 or more other objects | 1355 | ; start throttling the object updates if object comes in contact with 3 or more other objects |
1144 | geom_contactpoints_start_throttling = 3 | 1356 | geom_contactpoints_start_throttling = 3 |
1145 | 1357 | ||
1146 | ; send 1 update for every x updates below when throttled | 1358 | ; send 1 update for every x updates below when throttled |
1147 | geom_updates_before_throttled_update = 15 | 1359 | geom_updates_before_throttled_update = 15 |
1148 | 1360 | ||
1149 | ; Used for llSetStatus. How rigid the object rotation is held on the axis specified | ||
1150 | body_motor_joint_maxforce_tensor_linux = 5 | ||
1151 | body_motor_joint_maxforce_tensor_win = 5 | ||
1152 | |||
1153 | ; Maximum mass an object can be before it is clamped | 1361 | ; Maximum mass an object can be before it is clamped |
1154 | maximum_mass_object = 10000.01 | 1362 | maximum_mass_object = 10000.01 |
1155 | 1363 | ||
@@ -1158,6 +1366,9 @@ | |||
1158 | ; ## | 1366 | ; ## |
1159 | 1367 | ||
1160 | ; Do we want to mesh sculpted prim to collide like they look? | 1368 | ; Do we want to mesh sculpted prim to collide like they look? |
1369 | ; If you are seeing sculpt texture decode problems | ||
1370 | ; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception") | ||
1371 | ; then you might want to try setting this to false. | ||
1161 | mesh_sculpted_prim = true | 1372 | mesh_sculpted_prim = true |
1162 | 1373 | ||
1163 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | 1374 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies |
@@ -1167,28 +1378,107 @@ | |||
1167 | mesh_physical_lod = 16 | 1378 | mesh_physical_lod = 16 |
1168 | 1379 | ||
1169 | ; ## | 1380 | ; ## |
1170 | ; ## Joint support | 1381 | ; ## additional meshing options |
1171 | ; ## | 1382 | ; ## |
1172 | 1383 | ||
1173 | ; If you would like physics joints to be enabled through a special naming | 1384 | ; Physics needs to create internal meshs (or convert the object meshs or scultps) |
1174 | ; convention in the client, set this to true. | 1385 | ; for all prims except simple boxes and spheres. |
1175 | ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) | ||
1176 | ; Default is false | ||
1177 | use_NINJA_physics_joints = true | ||
1178 | 1386 | ||
1179 | ; ## | 1387 | ; collisions of small objects againts larger ones can have a increased CPU load cost |
1180 | ; ## additional meshing options | 1388 | ; so this are represented by a simple BOX |
1181 | ; ## | 1389 | ; if all their scale dimensions are lower or equal to this option. Default is 0.1m |
1390 | ; (ubOde only) | ||
1391 | ; MinSizeToMeshmerize = 0.1 | ||
1182 | 1392 | ||
1183 | ; Physical collision mesh proxies are normally created for complex prim shapes, | 1393 | |
1184 | ; and collisions for simple boxes and spheres are computed algorithmically. | 1394 | [BulletSim] |
1185 | ; If you would rather have mesh proxies for simple prims, you can set this to | 1395 | ; All the BulletSim parameters can be displayed with the console command |
1186 | ; true. Note that this will increase memory usage and region startup time. | 1396 | ; "physics get all" and all are defined in the source file |
1187 | ; Default is false. | 1397 | ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs. |
1188 | ;force_simple_prim_meshing = false | 1398 | |
1399 | ; There are two bullet physics libraries, bulletunmanaged is the default and is a | ||
1400 | ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality | ||
1401 | ; but the c++ one is much faster. | ||
1402 | BulletEngine = "bulletunmanaged" | ||
1403 | ; BulletEngine = "bulletxna" | ||
1404 | |||
1405 | ; BulletSim can run on its own thread independent of the simulator's heartbeat | ||
1406 | ; thread. Enabling this will not let the physics engine slow down avatar movement, etc. | ||
1407 | UseSeparatePhysicsThread = true | ||
1408 | |||
1409 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build | ||
1410 | ; a mesh. 0=heightField, 1=mesh | ||
1411 | TerrainImplementation = 1 | ||
1412 | ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield | ||
1413 | ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher | ||
1414 | ; magnifications use lots of memory. | ||
1415 | TerrainMeshMagnification = 3 | ||
1416 | |||
1417 | ; Should avatars collide with each other? | ||
1418 | AvatarToAvatarCollisionsByDefault = true | ||
1419 | |||
1420 | ; Avatar physics height adjustments. | ||
1421 | ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height | ||
1422 | AvatarHeightLowFudge = 0 ; Adjustment at low end of height range | ||
1423 | AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range | ||
1424 | AvatarHeightHighFudge = 0 ; Adjustment at high end of height range | ||
1425 | |||
1426 | ; Avatar walk-up-stairs parameters | ||
1427 | ; If an avatar collides with an object 'close to its feet', the avatar will be | ||
1428 | ; moved/pushed up do simulate stepping up. | ||
1429 | ;;;; Has trouble with the lighthouse stairs, but all others work fine, can even climb over some fences. Which is odd. | ||
1430 | AvatarStepHeight = 0.6 ; The height, below which is considered a step collision. | ||
1431 | AvatarStepAngle = 0.3 ; The angle from vertical (in radians) to consider a surface a step | ||
1432 | AvatarStepApproachFactor = 2 ; Approach angle factor. O=straight on, .6=~45 degrees. | ||
1433 | AvatarStepGroundFudge = 0.1 ; Fudge added to bottom of avatar below which step collisions happen | ||
1434 | AvatarStepForceFactor = 0 ; Avatar is pushed up by its mass times this factor | ||
1435 | AvatarStepUpCorrectionFactor = 1.1 ; Avatar is displaced up the collision height times this factor | ||
1436 | AvatarStepSmoothingSteps = 3 ; Number of frames after a step collision that up correction is applied | ||
1437 | |||
1438 | ; Terminal velocity of a falling avatar | ||
1439 | ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples | ||
1440 | ; negative for a downward speed. | ||
1441 | AvatarTerminalVelocity = -54 | ||
1442 | |||
1443 | ; Default linkset implmentation | ||
1444 | ; 'Constraint' uses physics constraints to hold linkset together. 'Compound' | ||
1445 | ; builds a compound shape from the children shapes to create a single physical | ||
1446 | ; shape. 'Compound' uses a lot less CPU time. | ||
1447 | LinkImplementation = 1 ; 0=constraint, 1=compound | ||
1448 | |||
1449 | ; If 'true', offset a linkset's origin based on mass of linkset parts. | ||
1450 | LinksetOffsetCenterOfMass = false | ||
1451 | |||
1452 | ; If 'true', turn scuplties into meshes | ||
1453 | MeshSculptedPrim = true | ||
1454 | |||
1455 | ; If 'true', force simple prims (box and sphere) to be meshed | ||
1456 | ; If 'false', the Bullet native special case shape is used for square rectangles | ||
1457 | ; and even dimensioned spheres. | ||
1458 | ForceSimplePrimMeshing = false | ||
1459 | |||
1460 | ; If 'true', when creating meshes, remove all triangles that have two equal vertexes. | ||
1461 | ; Happens often in sculpties. If turned off, there will be some doorways | ||
1462 | ; that cannot be walked through. | ||
1463 | ShouldRemoveZeroWidthTriangles = true | ||
1464 | |||
1465 | ; If 'true', use convex hull definition in mesh asset if present. | ||
1466 | ShouldUseAssetHulls = true | ||
1467 | |||
1468 | ; If there are thousands of physical objects, these maximums should be increased. | ||
1469 | MaxCollisionsPerFrame = 2048 | ||
1470 | MaxUpdatesPerFrame = 8192 | ||
1471 | |||
1472 | ; Detailed physics debug logging. Very verbose. | ||
1473 | PhysicsLoggingEnabled = False | ||
1474 | PhysicsLoggingDir = "." | ||
1475 | VehicleLoggingEnabled = False | ||
1189 | 1476 | ||
1190 | 1477 | ||
1191 | [RemoteAdmin] | 1478 | [RemoteAdmin] |
1479 | ;; This is the remote admin module, which uses XMLRPC requests to | ||
1480 | ;; manage regions from a web interface. | ||
1481 | |||
1192 | enabled = false | 1482 | enabled = false |
1193 | 1483 | ||
1194 | ; Set this to a nonzero value to have remote admin use a different port | 1484 | ; Set this to a nonzero value to have remote admin use a different port |
@@ -1248,7 +1538,7 @@ | |||
1248 | copy_folders = true | 1538 | copy_folders = true |
1249 | 1539 | ||
1250 | ; path to default appearance XML file that specifies the look of the default avatars | 1540 | ; path to default appearance XML file that specifies the look of the default avatars |
1251 | ;default_appearance = default_appearance.xml | 1541 | ;default_appearance = default_appearance.xml |
1252 | 1542 | ||
1253 | 1543 | ||
1254 | ; RestPlugins are not currently operational. | 1544 | ; RestPlugins are not currently operational. |
@@ -1278,9 +1568,9 @@ | |||
1278 | ; flush-on-error = true | 1568 | ; flush-on-error = true |
1279 | 1569 | ||
1280 | 1570 | ||
1281 | ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada | ||
1282 | ; also, not good error detection when it fails | ||
1283 | [IRC] | 1571 | [IRC] |
1572 | ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada | ||
1573 | ; also, not good error detection when it fails | ||
1284 | enabled = false; you need to set this to true otherwise it won't connect | 1574 | enabled = false; you need to set this to true otherwise it won't connect |
1285 | ;server = name.of.irc.server.on.the.net | 1575 | ;server = name.of.irc.server.on.the.net |
1286 | ;; user password - only use this if the server requires one | 1576 | ;; user password - only use this if the server requires one |
@@ -1349,9 +1639,9 @@ | |||
1349 | ;alert_msg_post = "Everything you say in public chat can be listened." | 1639 | ;alert_msg_post = "Everything you say in public chat can be listened." |
1350 | 1640 | ||
1351 | 1641 | ||
1352 | ; The following settings control the progression of daytime | ||
1353 | ; in the Sim. The defaults are the same as the commented out settings | ||
1354 | [Sun] | 1642 | [Sun] |
1643 | ; The following settings control the progression of daytime | ||
1644 | ; in the Sim. The defaults are the same as the commented out settings | ||
1355 | ; number of wall clock hours for an opensim day. 24.0 would mean realtime | 1645 | ; number of wall clock hours for an opensim day. 24.0 would mean realtime |
1356 | day_length = 24 | 1646 | day_length = 24 |
1357 | ; Year length in days | 1647 | ; Year length in days |
@@ -1399,13 +1689,28 @@ | |||
1399 | cloud_update_rate = 1000 | 1689 | cloud_update_rate = 1000 |
1400 | 1690 | ||
1401 | 1691 | ||
1692 | [LightShare] | ||
1693 | ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer. | ||
1694 | ; It has no ill effect on viewers which do not support server-side windlight settings. | ||
1695 | enable_windlight = true | ||
1696 | |||
1697 | |||
1402 | [Trees] | 1698 | [Trees] |
1403 | ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying | 1699 | ; enable the trees module. default true |
1404 | ; default is false | 1700 | enabled = true |
1701 | |||
1702 | ; active_trees allows module to change its trees in time. | ||
1703 | ; some will be deleted, others created and rest may grow | ||
1704 | ; default is false. You can change it with console command tree active true | false later | ||
1405 | active_trees = false | 1705 | active_trees = false |
1706 | ; the trees change execution time rate (in ms) | ||
1707 | update_rate = 1000 | ||
1406 | 1708 | ||
1407 | ; Density of tree population | 1709 | ; allow the trees to grow. |
1408 | tree_density = 1000.0 | 1710 | ; DANGER |
1711 | ; this option causes high network use on the order of | ||
1712 | ; NumberOfTrees * NumberAvatars * 1000 / update_rate udp packets per second | ||
1713 | allowGrow = false | ||
1409 | 1714 | ||
1410 | 1715 | ||
1411 | [VectorRender] | 1716 | [VectorRender] |
@@ -1582,9 +1887,6 @@ | |||
1582 | ; Report ray intersections with surfaces on exits from a prim as hits in llCastRay V3 if true | 1887 | ; Report ray intersections with surfaces on exits from a prim as hits in llCastRay V3 if true |
1583 | DetectExitHitsInLlCastRay = false | 1888 | DetectExitHitsInLlCastRay = false |
1584 | 1889 | ||
1585 | ; Filter on parts instead of groups in llCastRay V3 if true | ||
1586 | FilterPartsInLlCastRay = false | ||
1587 | |||
1588 | ; Detect attachments in llCastRay V3 if true | 1890 | ; Detect attachments in llCastRay V3 if true |
1589 | DoAttachmentsInLlCastRay = false | 1891 | DoAttachmentsInLlCastRay = false |
1590 | 1892 | ||
@@ -1629,7 +1931,7 @@ | |||
1629 | default_snapshot_period = 1200 | 1931 | default_snapshot_period = 1200 |
1630 | 1932 | ||
1631 | ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. | 1933 | ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. |
1632 | snapshot_cache_directory = "DataSnapshot" | 1934 | snapshot_cache_directory = "${Paths|CachePath}/DataSnapshot" |
1633 | 1935 | ||
1634 | ; Uncomment if you want to index your data with this and/or other search providers. One entry per | 1936 | ; Uncomment if you want to index your data with this and/or other search providers. One entry per |
1635 | ; data service | 1937 | ; data service |
@@ -1637,6 +1939,15 @@ | |||
1637 | 1939 | ||
1638 | 1940 | ||
1639 | [Economy] | 1941 | [Economy] |
1942 | ; the economy module in use | ||
1943 | ; default is the provided BetaGridLikeMoneyModule | ||
1944 | ; - This module is for demonstration only - | ||
1945 | ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). | ||
1946 | ; There is no intention to implement anything further in core OpenSimulator. | ||
1947 | ; This functionality has to be provided by third party modules. | ||
1948 | ; To use other modules you need to override this setting on OpenSim.ini Economy (or startup) section | ||
1949 | ; economymodule = BetaGridLikeMoneyModule | ||
1950 | |||
1640 | ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - | 1951 | ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - |
1641 | ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). | 1952 | ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). |
1642 | ; There is no intention to implement anything further in core OpenSimulator. | 1953 | ; There is no intention to implement anything further in core OpenSimulator. |
@@ -1646,28 +1957,28 @@ | |||
1646 | SellEnabled = true | 1957 | SellEnabled = true |
1647 | 1958 | ||
1648 | ;; Money Unit fee to upload textures, animations etc. Default is 0. | 1959 | ;; Money Unit fee to upload textures, animations etc. Default is 0. |
1649 | PriceUpload = 0 | 1960 | PriceUpload = 0 |
1650 | 1961 | ||
1651 | ;; Money Unit fee to create groups. Default is 0. | 1962 | ;; Money Unit fee to create groups. Default is 0. |
1652 | PriceGroupCreate = 0 | 1963 | PriceGroupCreate = 0 |
1653 | 1964 | ||
1654 | ; We don't really know what the rest of these values do. These get sent to the client | 1965 | ; We don't really know what the rest of these values do. These get sent to the client |
1655 | ; These taken from Agni at a Public Telehub. Change at your own risk. | 1966 | ; These taken from Agni at a Public Telehub. Change at your own risk. |
1656 | ObjectCount = 0 | 1967 | ;ObjectCount = 0 |
1657 | PriceEnergyUnit = 100 | 1968 | ;PriceEnergyUnit = 0 |
1658 | PriceObjectClaim = 10 | 1969 | ;PriceObjectClaim = 0 |
1659 | PricePublicObjectDecay = 4 | 1970 | ;PricePublicObjectDecay = 0 |
1660 | PricePublicObjectDelete = 4 | 1971 | ;PricePublicObjectDelete = 0 |
1661 | PriceParcelClaim = 1 | 1972 | ;PriceParcelClaim = 0 |
1662 | PriceParcelClaimFactor = 1 | 1973 | ;PriceParcelClaimFactor = 1 |
1663 | 1974 | ||
1664 | PriceRentLight = 5 | 1975 | ;PriceRentLight = 0 |
1665 | TeleportMinPrice = 2 | 1976 | ;TeleportMinPrice = 0 |
1666 | TeleportPriceExponent = 2 | 1977 | ;TeleportPriceExponent = 2 |
1667 | EnergyEfficiency = 1 | 1978 | ;EnergyEfficiency = 1 |
1668 | PriceObjectRent = 1 | 1979 | ;PriceObjectRent = 0 |
1669 | PriceObjectScaleFactor = 10 | 1980 | ;PriceObjectScaleFactor = 10 |
1670 | PriceParcelRent = 1 | 1981 | ;PriceParcelRent = 0 |
1671 | 1982 | ||
1672 | 1983 | ||
1673 | [XEngine] | 1984 | [XEngine] |
@@ -1692,20 +2003,35 @@ | |||
1692 | ; Stack size per thread created | 2003 | ; Stack size per thread created |
1693 | ThreadStackSize = 262144 | 2004 | ThreadStackSize = 262144 |
1694 | 2005 | ||
1695 | ; Set this to true (the default) to load each script into a separate | 2006 | ; Set this to true to load each script into a separate |
1696 | ; AppDomain. Setting this to false will load all script assemblies into the | 2007 | ; AppDomain. Setting this to false will load all script assemblies into the |
1697 | ; current AppDomain, which will reduce the per-script overhead at the | 2008 | ; current AppDomain, which will reduce the initial per-script memory overhead, |
1698 | ; expense of reduced security and the inability to garbage collect the | 2009 | ; but deleted scripts stay inactive using memory. |
1699 | ; script assemblies | 2010 | ; Significantly improving script loading times. |
1700 | AppDomainLoading = true | 2011 | ; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted. |
1701 | 2012 | ; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region. | |
1702 | ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false | 2013 | ; This may only be a problem if regions stay alive for a long time with lots of scripts added or edited. |
1703 | ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the | 2014 | ; At this time some mono versions seem to have problems with the true option, |
1704 | ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used | 2015 | ; so default is now false until a fix is found, to simply life of less technical skilled users. |
1705 | ; by scripts have changed. | 2016 | ; WARNING this makes OpenSim use four times as much memory! |
2017 | AppDomainLoading = false | ||
2018 | |||
2019 | ; Controls whether previously compiled scripts DLLs are deleted on sim restart. | ||
2020 | ; If you set this to false then startup will be considerably faster since scripts won't need to be recompiled. | ||
2021 | ; It should be true on first run after updating opensim binary version | ||
2022 | ; after first run you can change to false. | ||
2023 | ; You can also set it to false and delete the script DLLs by hand | ||
2024 | ; This does not delete cached scripts state. | ||
1706 | DeleteScriptsOnStartup = false | 2025 | DeleteScriptsOnStartup = false |
1707 | 2026 | ||
1708 | ; Controls whether scripts are stopped by aborting their threads externally (abort) | 2027 | ; CompactMemOnLoad |
2028 | ; forces calls to memory garbage collector before loading each script DLL during region startup. | ||
2029 | ; Peak memory usage is reduced and region starts with a more compacted memory allocation. | ||
2030 | ; But this costs a lot of time, so region load will take a lot longer. | ||
2031 | ; it is more usefull if there are no previously compiled scripts DLLs (or DeleteScriptsOnStartup = true) | ||
2032 | ; CompactMemOnLoad = false | ||
2033 | |||
2034 | ; Controls whether scripts are stopped by aborting their threads externally (abort) | ||
1709 | ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op). | 2035 | ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op). |
1710 | ; co-op will be more stable as aborting threads can cause instability. | 2036 | ; co-op will be more stable as aborting threads can cause instability. |
1711 | ; abort was the default option in OpenSimulator 0.8 and before. | 2037 | ; abort was the default option in OpenSimulator 0.8 and before. |
@@ -1721,25 +2047,53 @@ | |||
1721 | ; Save the source of all compiled scripts | 2047 | ; Save the source of all compiled scripts |
1722 | WriteScriptSourceToDebugFile = false | 2048 | WriteScriptSourceToDebugFile = false |
1723 | 2049 | ||
1724 | ; Default language for scripts | ||
1725 | DefaultCompileLanguage = lsl | ||
1726 | |||
1727 | ; List of allowed languages (lsl,vb,cs) | ||
1728 | ; AllowedCompilers=lsl,cs,vb | ||
1729 | ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. | ||
1730 | AllowedCompilers=lsl | ||
1731 | |||
1732 | ; Compile debug info (line numbers) into the script assemblies | 2050 | ; Compile debug info (line numbers) into the script assemblies |
1733 | CompileWithDebugInformation = true | 2051 | CompileWithDebugInformation = true |
1734 | 2052 | ||
2053 | ; Don't include stack traces in silly threat level errors, and don't bother with "OSSL Runtime Error: " either. | ||
2054 | ; On the other hand, having this true stops the official OpenSim OhSilly detection script from working. | ||
2055 | DebuggerSafe = true | ||
2056 | |||
1735 | ; Allow the user of mod* functions. This allows a script to pass messages | 2057 | ; Allow the user of mod* functions. This allows a script to pass messages |
1736 | ; to a region module via the modSendCommand() function | 2058 | ; to a region module via the modSendCommand() function |
1737 | ; Default is false | 2059 | ; Default is false |
1738 | AllowMODFunctions = true | 2060 | AllowMODFunctions = true |
1739 | 2061 | ||
2062 | ; Allow the use of os* functions (some are dangerous) | ||
2063 | AllowOSFunctions = true | ||
2064 | |||
1740 | ; Allow the user of LightShare functions | 2065 | ; Allow the user of LightShare functions |
1741 | AllowLightShareFunctions = true | 2066 | AllowLightShareFunctions = true |
1742 | 2067 | ||
2068 | ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe | ||
2069 | OSFunctionThreatLevel = Moderate | ||
2070 | |||
2071 | ; OS Functions enable/disable | ||
2072 | ; For each function, you can add one line, as shown | ||
2073 | ; The default for all functions allows them if below threat level | ||
2074 | |||
2075 | ; true allows the use of the function unconditionally | ||
2076 | ; Allow_osSetRegionWaterHeight = true | ||
2077 | |||
2078 | ; false disables the function completely | ||
2079 | ; Allow_osSetRegionWaterHeight = false | ||
2080 | |||
2081 | ; Comma separated list of UUIDS allows the function for that list of UUIDS | ||
2082 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb | ||
2083 | |||
2084 | ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are | ||
2085 | ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel | ||
2086 | ; - PARCEL_OWNER: allow if the objectowner is parcelowner | ||
2087 | ; - ESTATE_MANAGER: allow if the object owner is a estate manager | ||
2088 | ; - ESTATE_OWNER: allow if objectowner is estateowner | ||
2089 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ... | ||
2090 | |||
2091 | ; You can also use script creators as the uuid | ||
2092 | ; Creators_osSetRegionWaterHeight = <uuid>, ... | ||
2093 | |||
2094 | ; If both Allow_ and Creators_ are given, effective permissions | ||
2095 | ; are the union of the two. | ||
2096 | |||
1743 | ; Interval (s) between background save of script states | 2097 | ; Interval (s) between background save of script states |
1744 | SaveInterval = 120 | 2098 | SaveInterval = 120 |
1745 | 2099 | ||
@@ -1754,7 +2108,7 @@ | |||
1754 | 2108 | ||
1755 | ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested | 2109 | ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested |
1756 | ; before aborting the thread (such as when an object containing scripts is taken into inventory). | 2110 | ; before aborting the thread (such as when an object containing scripts is taken into inventory). |
1757 | WaitForEventCompletionOnScriptStop = 1000; | 2111 | WaitForEventCompletionOnScriptStop = 1000 |
1758 | 2112 | ||
1759 | ; Maximum length of notecard line read | 2113 | ; Maximum length of notecard line read |
1760 | ; Increasing this to large values potentially opens | 2114 | ; Increasing this to large values potentially opens |
@@ -1778,8 +2132,10 @@ | |||
1778 | ; prims | 2132 | ; prims |
1779 | DisableUndergroundMovement = false | 2133 | DisableUndergroundMovement = false |
1780 | 2134 | ||
1781 | ;; Path to script assemblies | 2135 | ;; Path to script assemblies |
1782 | ; ScriptEnginesPath = "ScriptEngines" | 2136 | ScriptEnginesPath = "${Paths|CachePath}/ScriptEngines" |
2137 | |||
2138 | ; ==== Settings for MOD and OSSL functions have been moved to the [OSSL] section | ||
1783 | 2139 | ||
1784 | 2140 | ||
1785 | [OSSL] | 2141 | [OSSL] |
@@ -1802,7 +2158,8 @@ | |||
1802 | 2158 | ||
1803 | ; regex specifying for which regions concierge service is desired; if | 2159 | ; regex specifying for which regions concierge service is desired; if |
1804 | ; empty, then for all | 2160 | ; empty, then for all |
1805 | regions = "^MeetingSpace-" | 2161 | ;regions = "^MeetingSpace-" |
2162 | regions = "" | ||
1806 | 2163 | ||
1807 | ; for each region that matches the regions regexp you can provide | 2164 | ; for each region that matches the regions regexp you can provide |
1808 | ; (optionally) a welcome template using format substitution: | 2165 | ; (optionally) a welcome template using format substitution: |
@@ -1810,14 +2167,14 @@ | |||
1810 | ; {1} is replaced with the name of the region | 2167 | ; {1} is replaced with the name of the region |
1811 | ; {2} is replaced with the name of the concierge (whoami variable above) | 2168 | ; {2} is replaced with the name of the concierge (whoami variable above) |
1812 | 2169 | ||
1813 | welcomes = /path/to/welcome/template/directory | 2170 | ;welcomes = /path/to/welcome/template/directory |
1814 | 2171 | ||
1815 | ; Concierge can send attendee lists to an event broker whenever an | 2172 | ; Concierge can send attendee lists to an event broker whenever an |
1816 | ; avatar enters or leaves a concierged region. the URL is subject | 2173 | ; avatar enters or leaves a concierged region. the URL is subject |
1817 | ; to format substitution: | 2174 | ; to format substitution: |
1818 | ; {0} is replaced with the region's name | 2175 | ; {0} is replaced with the region's name |
1819 | ; {1} is replaced with the region's UUID | 2176 | ; {1} is replaced with the region's UUID |
1820 | broker = "http://broker.place.com/{1}" | 2177 | ;broker = "http://broker.place.com/{1}" |
1821 | 2178 | ||
1822 | 2179 | ||
1823 | [MRM] | 2180 | [MRM] |
@@ -1926,17 +2283,21 @@ | |||
1926 | 2283 | ||
1927 | [Groups] | 2284 | [Groups] |
1928 | Enabled = true | 2285 | Enabled = true |
1929 | |||
1930 | ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default | 2286 | ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default |
1931 | ;; The default module can use a PHP XmlRpc server from the Flotsam project at | 2287 | ;; The default module can use a PHP XmlRpc server from the Flotsam project at |
1932 | ;; http://code.google.com/p/flotsam/ | 2288 | ;; http://code.google.com/p/flotsam/ |
1933 | ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse | 2289 | ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse |
2290 | ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really | ||
2291 | ; apply to the Flotsam/SimianGrid GroupsModule | ||
1934 | ; Module = Default | 2292 | ; Module = Default |
2293 | ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/ | ||
2294 | ; or from the SimianGrid project at http://code.google.com/p/openmetaverse | ||
2295 | ;Module = GroupsModule | ||
1935 | ;; or... use Groups Module V2, which works for standalones and robust grids | 2296 | ;; or... use Groups Module V2, which works for standalones and robust grids |
1936 | Module = "Groups Module V2" | 2297 | Module = "Groups Module V2" |
1937 | 2298 | ||
1938 | ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll} | 2299 | ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll} |
1939 | StorageProvider = OpenSim.Data.MySQL.dll | 2300 | StorageProvider = "${Const|DataProvider}" |
1940 | 2301 | ||
1941 | ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector | 2302 | ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector |
1942 | ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows: | 2303 | ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows: |
@@ -1953,24 +2314,39 @@ | |||
1953 | LocalService = remote | 2314 | LocalService = remote |
1954 | 2315 | ||
1955 | ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} "" | 2316 | ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} "" |
1956 | ;; Used for V2 in Remote only. | 2317 | ;; Used for V2 in Remote only. |
1957 | ; SecretKey = "" | 2318 | ; SecretKey = "sEcReTkEy" |
1958 | 2319 | ||
1959 | ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {} | 2320 | ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {} |
1960 | ;; URI for the groups services of this grid | 2321 | ;; URI for the groups services of this grid |
1961 | ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc | 2322 | ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc |
1962 | ;; or http://mygridserver.com:82/Grid/ for SimianGrid | 2323 | ;; or http://mygridserver.com:82/Grid/ for SimianGrid |
1963 | ;; or ${Const|GridURL}:${Const|PrivatePort} for robust, V2 | 2324 | ;; or ${Const|BaseURL}:${Const|PrivatePort} for robust, V2 |
1964 | ;; Leave it commented for standalones, V2 | 2325 | ;; Leave it commented for standalones, V2 |
1965 | GroupsServerURI = "${Const|GridURL}:${Const|PrivatePort}" | 2326 | GroupsServerURI = "${Const|BaseURL}:${Const|PrivatePort}" |
1966 | 2327 | ||
1967 | ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {} | 2328 | ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {} |
1968 | ;; Used for V2 in HG only. For example | 2329 | ;; Used for V2 in HG only. For example |
1969 | ;; http://mygridserver.com:9000 or http://mygridserver.com:8002 | 2330 | ;; http://mygridserver.com:9000 or http://mygridserver.com:8002 |
1970 | ;; If you have this set under [Startup], no need to set it here, leave it commented | 2331 | ;; If you have this set under [Startup], no need to set it here, leave it commented |
1971 | ; HomeURI = "" | 2332 | HomeURI = ${Const|BaseURL}:${Const|PublicPort} |
2333 | |||
2334 | ; Enable Group Notices | ||
2335 | NoticesEnabled = true | ||
2336 | |||
2337 | ; This makes the Group module very chatty on the console. | ||
2338 | DebugEnabled = false | ||
2339 | |||
2340 | ; This makes the Groups Messaging module very chatty on the console. | ||
2341 | DebugMessagingEnabled = false | ||
1972 | 2342 | ||
1973 | ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true | 2343 | ; Groups data is cached for this number of seconds before another request is made to the groups service |
2344 | ; Set to 0 to disable the cache. | ||
2345 | ; Default is 30 seconds | ||
2346 | GroupsCacheTimeout = 30 | ||
2347 | |||
2348 | ; Specify which messaging module to use for groups messaging and if it's enabled | ||
2349 | ;MessagingModule = GroupsMessagingModule | ||
1974 | MessagingEnabled = true | 2350 | MessagingEnabled = true |
1975 | 2351 | ||
1976 | ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule | 2352 | ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule |
@@ -1978,45 +2354,36 @@ | |||
1978 | ; or use "Groups Messaging Module V2" for Groups V2 | 2354 | ; or use "Groups Messaging Module V2" for Groups V2 |
1979 | MessagingModule = "Groups Messaging Module V2" | 2355 | MessagingModule = "Groups Messaging Module V2" |
1980 | 2356 | ||
1981 | ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true | 2357 | ; Experimental option to only message cached online users rather than all users |
1982 | ;; Enable Group Notices | 2358 | ; Should make large group with few online members messaging faster, at the expense of more calls to ROBUST presence service |
1983 | NoticesEnabled = true | 2359 | ; (Flotsam groups only; in V2 this is always on) |
1984 | |||
1985 | ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false | ||
1986 | ; Experimental option to only message online users rather than all users | ||
1987 | ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service | ||
1988 | ; Applies Flotsam Group only. V2 has this always on, no other option | ||
1989 | MessageOnlineUsersOnly = true | 2360 | MessageOnlineUsersOnly = true |
1990 | 2361 | ||
1991 | ;; This makes the Group module very chatty on the console. | 2362 | ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend |
1992 | ; DebugEnabled = false | ||
1993 | 2363 | ||
1994 | ; This makes the Group Messaging module very chatty on the console. | 2364 | ; SimianGrid Service for Groups |
1995 | ; DebugMessagingEnabled = false | 2365 | ;ServicesConnectorModule = SimianGroupsServicesConnector |
2366 | ;GroupsServerURI = http://mygridserver.com:82/Grid/ | ||
1996 | 2367 | ||
1997 | ;; XmlRpc Security settings. These must match those set on your backend | 2368 | ; Flotsam XmlRpc Service for Groups |
1998 | ;; groups service if the service is using these keys | 2369 | ;ServicesConnectorModule = XmlRpcGroupsServicesConnector |
1999 | ; XmlRpcServiceReadKey = 1234 | 2370 | ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php |
2000 | ; XmlRpcServiceWriteKey = 1234 | ||
2001 | 2371 | ||
2002 | ; Groups data is cached for this number of seconds before another request is made to the groups service | 2372 | ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys |
2003 | ; Set to 0 to disable the cache. | 2373 | ;XmlRpcServiceReadKey = 1234 |
2004 | ; Default is 30 seconds | 2374 | ;XmlRpcServiceWriteKey = 1234 |
2005 | GroupsCacheTimeout = 30 | ||
2006 | 2375 | ||
2007 | ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, | 2376 | ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, |
2008 | ; this is a work around for a problem discovered on some Windows based region servers. | 2377 | ; only set to false it if you absolute sure regions and groups server support it. |
2009 | ; Only disable keep alive if you see a large number (dozens) of the following Exceptions: | 2378 | ; XmlRpcDisableKeepAlive = true |
2010 | ; System.Net.WebException: The request was aborted: The request was canceled. | ||
2011 | ; XmlRpcDisableKeepAlive = false | ||
2012 | 2379 | ||
2013 | ; Minimum user level required to create groups | 2380 | ; Minimum user level required to create groups |
2014 | LevelGroupCreate = 0 | 2381 | LevelGroupCreate = 0 |
2015 | 2382 | ||
2016 | 2383 | ||
2017 | [PacketPool] | 2384 | [PacketPool] |
2018 | ;RecyclePackets = true; | 2385 | ;RecyclePackets = true |
2019 | ;RecycleDataBlocks = true; | 2386 | ;RecycleDataBlocks = true |
2020 | 2387 | ||
2021 | ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets. | 2388 | ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets. |
2022 | ; This reduces data churn | 2389 | ; This reduces data churn |
@@ -2033,6 +2400,10 @@ | |||
2033 | RootReprioritizationDistance = 10.0 | 2400 | RootReprioritizationDistance = 10.0 |
2034 | ChildReprioritizationDistance = 20.0 | 2401 | ChildReprioritizationDistance = 20.0 |
2035 | 2402 | ||
2403 | ; TEST OPTION KEEP AS FALSE | ||
2404 | ; if true, don't send object updates if outside view range | ||
2405 | ObjectsCullingByDistance = false | ||
2406 | |||
2036 | ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region | 2407 | ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region |
2037 | ; Updates will always be sent to the avatar that the update addresses and if av velocity is effectively zero (to prevent drift due to missing updates). | 2408 | ; Updates will always be sent to the avatar that the update addresses and if av velocity is effectively zero (to prevent drift due to missing updates). |
2038 | ; n > 1 will reduce UDP traffic but will lead to laggier movement observed in other avatars. | 2409 | ; n > 1 will reduce UDP traffic but will lead to laggier movement observed in other avatars. |
@@ -2057,6 +2428,8 @@ | |||
2057 | ; If true, this will print out an error if more than a minute has passed since the last simulator frame | 2428 | ; If true, this will print out an error if more than a minute has passed since the last simulator frame |
2058 | ; Also is another source of region statistics provided via the regionstats URL | 2429 | ; Also is another source of region statistics provided via the regionstats URL |
2059 | Enabled = true | 2430 | Enabled = true |
2431 | ; next option may still use framework performance monitors designed for debug only, so avoid it | ||
2432 | ;ServerStatsEnabled = false | ||
2060 | 2433 | ||
2061 | 2434 | ||
2062 | [WebStats] | 2435 | [WebStats] |
@@ -2068,46 +2441,32 @@ | |||
2068 | 2441 | ||
2069 | 2442 | ||
2070 | [Statistics] | 2443 | [Statistics] |
2071 | ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames | 2444 | ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames |
2072 | ; to include in the averaging calculations | 2445 | ; to include in the averaging calculations |
2073 | NumberOfFrames=10 | 2446 | NumberOfFrames=10 |
2074 | 2447 | ||
2075 | 2448 | ||
2076 | [MediaOnAPrim] | 2449 | [MediaOnAPrim] |
2077 | ; Enable media on a prim facilities | 2450 | ; Enable media on a prim facilities |
2078 | Enabled = true; | 2451 | Enabled = true |
2079 | 2452 | ||
2080 | 2453 | ||
2081 | [UserProfiles] | 2454 | [NPC] |
2082 | ;# {ProfileURL} {} {Set url to UserProfilesService} {} | 2455 | ;; Enable Non Player Character (NPC) facilities |
2083 | ;; Set the value of the url to your UserProfilesService | 2456 | Enabled = true |
2084 | ;; If un-set / "" the module is disabled | 2457 | ;; several options to control NPCs creation |
2085 | ;; If the ProfileURL is not set, then very BASIC | ||
2086 | ;; profile support will be configured. If the ProfileURL is set to a | ||
2087 | ;; valid URL, then full profile support will be configured. The URL | ||
2088 | ;; points to your grid's Robust user profiles service | ||
2089 | ;; | ||
2090 | ; ProfileURL = http://127.0.0.1:9000 | ||
2091 | ProfileServiceURL = ${Const|GridURL}:${Const|PublicPort} | ||
2092 | 2458 | ||
2459 | ;; allow NPCs to be created not Owned {true false} default: true | ||
2460 | AllowNotOwned = true | ||
2093 | 2461 | ||
2094 | [XBakes] | 2462 | ;; allow NPCs to set to be sensed as Avatars {true false} default: true |
2095 | ;# {URL} {} {Set URL for Baked texture service} {} | 2463 | AllowSenseAsAvatar = true |
2096 | ;; Sets the URL for the baked texture ROBUST service. | ||
2097 | ;; Disabled when unset. | ||
2098 | URL = ${Const|GridURL}:${Const|PrivatePort} | ||
2099 | 2464 | ||
2465 | ;; allow NPCs to created cloning any avatar in region {true false} default: true | ||
2466 | AllowCloneOtherAvatars = true | ||
2100 | 2467 | ||
2101 | ;; | 2468 | ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true |
2102 | ;; Optional module to highlight God names in the viewer. | 2469 | NoNPCGroup = false |
2103 | ;; Uncomment and customize appropriately if you want this behavior. | ||
2104 | ;; Alas IG uses first names for gods, not sure if that will work. | ||
2105 | ;; | ||
2106 | ;[GodNames] | ||
2107 | ; Enabled = false | ||
2108 | ; FullNames = "Test User, Foo Bar" | ||
2109 | ; Surnames = "Kryztlsk" | ||
2110 | |||
2111 | 2470 | ||
2112 | [Terrain] | 2471 | [Terrain] |
2113 | ; Values can be "pinhead-island" or "flat" | 2472 | ; Values can be "pinhead-island" or "flat" |
@@ -2117,7 +2476,6 @@ | |||
2117 | ; the avatar outward. | 2476 | ; the avatar outward. |
2118 | SendTerrainUpdatesByViewDistance = True | 2477 | SendTerrainUpdatesByViewDistance = True |
2119 | 2478 | ||
2120 | |||
2121 | [LandManagement] | 2479 | [LandManagement] |
2122 | ; When editing terrain or objects, parcel layer info is updated in the viewer. | 2480 | ; When editing terrain or objects, parcel layer info is updated in the viewer. |
2123 | ; This can be expensive for large regions. If this variable is 'true', only the | 2481 | ; This can be expensive for large regions. If this variable is 'true', only the |
@@ -2130,8 +2488,10 @@ | |||
2130 | LimitParcelLayerUpdateDistance = false | 2488 | LimitParcelLayerUpdateDistance = false |
2131 | ParcelLayerViewDistance = 1024 | 2489 | ParcelLayerViewDistance = 1024 |
2132 | 2490 | ||
2491 | ; set this to false to not display parcel ban lines | ||
2492 | ShowParcelBansLines = true | ||
2493 | |||
2133 | 2494 | ||
2134 | ;; | ||
2135 | ;; If you are using a simian grid frontend you can enable | 2495 | ;; If you are using a simian grid frontend you can enable |
2136 | ;; this module to upload tile images for the mapping fn | 2496 | ;; this module to upload tile images for the mapping fn |
2137 | ;; | 2497 | ;; |
@@ -2142,8 +2502,8 @@ | |||
2142 | 2502 | ||
2143 | 2503 | ||
2144 | ;; | 2504 | ;; |
2145 | ;; JsonStore module provides structured store for scripts | 2505 | ;; JsonStore module provides structured store for scripts |
2146 | ;; | 2506 | ;; |
2147 | [JsonStore] | 2507 | [JsonStore] |
2148 | Enabled = true | 2508 | Enabled = true |
2149 | 2509 | ||
@@ -2196,3 +2556,24 @@ | |||
2196 | 2556 | ||
2197 | [Modules] | 2557 | [Modules] |
2198 | Include-modules = "addon-modules/*/config/*.ini" | 2558 | Include-modules = "addon-modules/*/config/*.ini" |
2559 | |||
2560 | |||
2561 | [Materials] | ||
2562 | ;; This enables the use of Materials. | ||
2563 | enable_materials = true | ||
2564 | MaxMaterialsPerTransaction = 50 | ||
2565 | |||
2566 | |||
2567 | [XBakes] | ||
2568 | ;; Sets the URL for the baked texture ROBUST service. | ||
2569 | ;; Disabled when unset. | ||
2570 | URL = ${Const|BaseURL}:${Const|PrivatePort} | ||
2571 | |||
2572 | |||
2573 | ;; Optional module to highlight God names in the viewer. | ||
2574 | ;; Uncomment and customize appropriately if you want this behavior. | ||
2575 | ;; | ||
2576 | ;[GodNames] | ||
2577 | ; Enabled = false | ||
2578 | ; FullNames = "Test User, Foo Bar" | ||
2579 | ; Surnames = "Kryztlsk" | ||