diff options
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSimDefaults.ini | 36 |
1 files changed, 32 insertions, 4 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 554aafa..109793a 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -85,8 +85,8 @@ | |||
85 | ;; from the selected region_info_source. | 85 | ;; from the selected region_info_source. |
86 | allow_regionless = false | 86 | allow_regionless = false |
87 | 87 | ||
88 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). | 88 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!). |
89 | NonphysicalPrimMax = 256 | 89 | NonPhysicalPrimMax = 256 |
90 | 90 | ||
91 | ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file. | 91 | ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file. |
92 | PhysicalPrimMax = 10 | 92 | PhysicalPrimMax = 10 |
@@ -94,6 +94,10 @@ | |||
94 | ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum | 94 | ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum |
95 | ; This can be overriden in the region config file. | 95 | ; This can be overriden in the region config file. |
96 | ClampPrimSize = false | 96 | ClampPrimSize = false |
97 | |||
98 | ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero. | ||
99 | ; This can be overriden in the region config file. | ||
100 | LinksetPrims = 0 | ||
97 | 101 | ||
98 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. | 102 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. |
99 | ; This only applies when crossing to a region running in a different simulator. | 103 | ; This only applies when crossing to a region running in a different simulator. |
@@ -669,8 +673,7 @@ | |||
669 | ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds. | 673 | ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds. |
670 | ; This may help with some situations where avatars are persistently grey, though it will not help | 674 | ; This may help with some situations where avatars are persistently grey, though it will not help |
671 | ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others). | 675 | ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others). |
672 | ; This setting is experimental. | 676 | ResendAppearanceUpdates = true |
673 | ResendAppearanceUpdates = false | ||
674 | 677 | ||
675 | 678 | ||
676 | [Attachments] | 679 | [Attachments] |
@@ -693,6 +696,24 @@ | |||
693 | ;LevelUpload = 0 | 696 | ;LevelUpload = 0 |
694 | 697 | ||
695 | 698 | ||
699 | [Textures] | ||
700 | ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible | ||
701 | ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components | ||
702 | ; (e.g. images pulled from an external HTTP address). | ||
703 | ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture. | ||
704 | ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted. | ||
705 | ; Hence, currently considered experimental. | ||
706 | ; Default is false. | ||
707 | ReuseDynamicTextures = false | ||
708 | |||
709 | ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused | ||
710 | ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache. | ||
711 | ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem. | ||
712 | ; This setting only has an affect is ReuseDynamicTextures = true | ||
713 | ; Default is false | ||
714 | ReuseDynamicLowDataTextures = false | ||
715 | |||
716 | |||
696 | [ODEPhysicsSettings] | 717 | [ODEPhysicsSettings] |
697 | ; ## | 718 | ; ## |
698 | ; ## Physics stats settings | 719 | ; ## Physics stats settings |
@@ -931,6 +952,9 @@ | |||
931 | 952 | ||
932 | ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail | 953 | ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail |
933 | MeshLevelOfDetail = 8 | 954 | MeshLevelOfDetail = 8 |
955 | ; if mesh size is > threshold meters, we need to add more detail because people will notice | ||
956 | MeshLevelOfDetailMegaPrimThreshold = 10 | ||
957 | MeshLevelOfDetailMegaPrim = 16 | ||
934 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | 958 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies |
935 | SculptLevelOfDetail = 32 | 959 | SculptLevelOfDetail = 32 |
936 | 960 | ||
@@ -1600,6 +1624,10 @@ | |||
1600 | [Terrain] | 1624 | [Terrain] |
1601 | InitialTerrain = "pinhead-island" | 1625 | InitialTerrain = "pinhead-island" |
1602 | 1626 | ||
1627 | [TOSModule] | ||
1628 | ;; Enable TOS facilities | ||
1629 | Enabled = false | ||
1630 | |||
1603 | ;; | 1631 | ;; |
1604 | ;; If you are using a simian grid frontend you can enable | 1632 | ;; If you are using a simian grid frontend you can enable |
1605 | ;; this module to upload tile images for the mapping fn | 1633 | ;; this module to upload tile images for the mapping fn |