diff options
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r-- | bin/OpenSim.ini.example | 41 |
1 files changed, 27 insertions, 14 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 6757081..7e7b231 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -206,12 +206,13 @@ | |||
206 | ;; Choose one of the physics engines below | 206 | ;; Choose one of the physics engines below |
207 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine | 207 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine |
208 | ;; OpenDynamicsEngine is by some distance the most developed physics engine | 208 | ;; OpenDynamicsEngine is by some distance the most developed physics engine |
209 | ;; BulletSim is incomplete and experimental but in active development | 209 | ;; BulletSim is incomplete and experimental but in active development. BulletSimN is a purely C# version of BulletSim. |
210 | ;; basicphysics effectively does not model physics at all, making all | 210 | ;; basicphysics effectively does not model physics at all, making all |
211 | ;; objects phantom | 211 | ;; objects phantom. |
212 | ;; Default is OpenDynamicsEngine | 212 | ;; Default is OpenDynamicsEngine |
213 | ; physics = OpenDynamicsEngine | 213 | ; physics = OpenDynamicsEngine |
214 | ; physics = BulletSim | 214 | ; physics = BulletSim |
215 | ; physics = BulletSimN | ||
215 | ; physics = basicphysics | 216 | ; physics = basicphysics |
216 | ; physics = POS | 217 | ; physics = POS |
217 | 218 | ||
@@ -264,9 +265,10 @@ | |||
264 | ; DefaultScriptEngine = "XEngine" | 265 | ; DefaultScriptEngine = "XEngine" |
265 | 266 | ||
266 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true | 267 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true |
267 | ;; Map tile options. You can choose to generate no map tiles at all, | 268 | ;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to |
268 | ;; generate normal maptiles, or nominate an uploaded texture to | 269 | ;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in |
269 | ;; be the map tile | 270 | ;; the regions config file(s). If you do not want to upload map tiles at all, then you will need |
271 | ;; to disable the MapImageServiceModule entirely. | ||
270 | ; GenerateMaptiles = true | 272 | ; GenerateMaptiles = true |
271 | 273 | ||
272 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 | 274 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 |
@@ -744,13 +746,6 @@ | |||
744 | ;; The trade-off may be increased memory usage by the script engine. | 746 | ;; The trade-off may be increased memory usage by the script engine. |
745 | ; ThreadStackSize = 262144 | 747 | ; ThreadStackSize = 262144 |
746 | 748 | ||
747 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true | ||
748 | ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false | ||
749 | ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the | ||
750 | ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used | ||
751 | ;; by scripts have changed. | ||
752 | ; DeleteScriptsOnStartup = true | ||
753 | |||
754 | ;; Set this to true (the default) to load each script into a separate | 749 | ;; Set this to true (the default) to load each script into a separate |
755 | ;; AppDomain. | 750 | ;; AppDomain. |
756 | ;; | 751 | ;; |
@@ -763,6 +758,23 @@ | |||
763 | ;; Some Windows users have also reported script loading problems when AppDomainLoading = false | 758 | ;; Some Windows users have also reported script loading problems when AppDomainLoading = false |
764 | ; AppDomainLoading = true | 759 | ; AppDomainLoading = true |
765 | 760 | ||
761 | ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) | ||
762 | ;; co-op will be more stable but this option is currently experimental. | ||
763 | ;; If moving from co-op to abort, existing script DLLs will need to be recompiled. | ||
764 | ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run | ||
765 | ;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ | ||
766 | ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile | ||
767 | ;; Current valid values are "abort" and "co-op" | ||
768 | ; ScriptStopStrategy = abort | ||
769 | |||
770 | |||
771 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true | ||
772 | ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false | ||
773 | ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the | ||
774 | ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used | ||
775 | ;; by scripts have changed. | ||
776 | ; DeleteScriptsOnStartup = true | ||
777 | |||
766 | ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl | 778 | ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl |
767 | ;; Default language for scripts | 779 | ;; Default language for scripts |
768 | ; DefaultCompileLanguage = "lsl" | 780 | ; DefaultCompileLanguage = "lsl" |
@@ -786,8 +798,9 @@ | |||
786 | ;; Allow the use of os* functions (some are dangerous) | 798 | ;; Allow the use of os* functions (some are dangerous) |
787 | ; AllowOSFunctions = false | 799 | ; AllowOSFunctions = false |
788 | 800 | ||
789 | ;# {AllowLightShareFunctions} {Enabled:true [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} true | 801 | ;# {AllowLightShareFunctions} {Enabled:false [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} false |
790 | ; Allow the user of LightShare functions | 802 | ; Allow the use of LightShare functions. |
803 | ; The setting enable_windlight = true must also be enabled in the [LightShare] section. | ||
791 | ; AllowLightShareFunctions = false | 804 | ; AllowLightShareFunctions = false |
792 | 805 | ||
793 | ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow | 806 | ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow |