diff options
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index dca6413..d9671f4 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -1,6 +1,6 @@ | |||
1 | ;; This is the main configuration file for OpenSimulator. | 1 | ;; This is the main configuration file for OpenSimulator. |
2 | ;; If it's named OpenSim.ini then it will be loaded by OpenSimulator. | 2 | ;; If it's named OpenSim.ini then it will be loaded by OpenSimulator. |
3 | ;; If it's named OpenSim.ini.example then you will need to copy it to | 3 | ;; If it's named OpenSim.ini.example then you will need to copy it to |
4 | ;; OpenSim.ini first (if that file does not already exist) | 4 | ;; OpenSim.ini first (if that file does not already exist) |
5 | ;; | 5 | ;; |
6 | ;; Once you have copied OpenSim.ini.example to OpenSim.ini you will at least | 6 | ;; Once you have copied OpenSim.ini.example to OpenSim.ini you will at least |
@@ -10,19 +10,19 @@ | |||
10 | ;; StandaloneCommon.ini or GridCommon.ini which you can copy and modify from the | 10 | ;; StandaloneCommon.ini or GridCommon.ini which you can copy and modify from the |
11 | ;; available .example files. | 11 | ;; available .example files. |
12 | ;; | 12 | ;; |
13 | ;; The settings in this file are in the form "<key> = <value>". For example, | 13 | ;; The settings in this file are in the form "<key> = <value>". For example, |
14 | ;; save_crashes = false in the [Startup] section below. | 14 | ;; save_crashes = false in the [Startup] section below. |
15 | ;; | 15 | ;; |
16 | ;; All settings are initially commented out and the default value used, as | 16 | ;; All settings are initially commented out and the default value used, as |
17 | ;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by | 17 | ;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by |
18 | ;; deleting the initial semicolon (;) and then change the value. This will | 18 | ;; deleting the initial semicolon (;) and then change the value. This will |
19 | ;; override the value in OpenSimDefaults.ini | 19 | ;; override the value in OpenSimDefaults.ini |
20 | ;; | 20 | ;; |
21 | ;; If you want to find out what configuration OpenSimulator has finished with | 21 | ;; If you want to find out what configuration OpenSimulator has finished with |
22 | ;; once all the configuration files are loaded then type "config show" on the | 22 | ;; once all the configuration files are loaded then type "config show" on the |
23 | ;; region console command line. | 23 | ;; region console command line. |
24 | ;; | 24 | ;; |
25 | ;; | 25 | ;; |
26 | ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE | 26 | ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE |
27 | ;; | 27 | ;; |
28 | ;; All leading white space is ignored, but preserved. | 28 | ;; All leading white space is ignored, but preserved. |
@@ -41,7 +41,7 @@ | |||
41 | ;; satisfied. | 41 | ;; satisfied. |
42 | ;; | 42 | ;; |
43 | ;; ; denotes a commented out option. | 43 | ;; ; denotes a commented out option. |
44 | ;; Any options added to OpenSim.ini.example should be initially commented | 44 | ;; Any options added to OpenSim.ini.example should be initially commented |
45 | ;; out. | 45 | ;; out. |
46 | 46 | ||
47 | 47 | ||
@@ -51,10 +51,10 @@ | |||
51 | 51 | ||
52 | ;# {BaseHostname} {} {BaseHostname} {"example.com" "127.0.0.1"} "127.0.0.1" | 52 | ;# {BaseHostname} {} {BaseHostname} {"example.com" "127.0.0.1"} "127.0.0.1" |
53 | BaseHostname = "127.0.0.1" | 53 | BaseHostname = "127.0.0.1" |
54 | 54 | ||
55 | ;# {BaseURL} {} {BaseURL} {"http://${Const|BaseHostname}} "http://${Const|BaseHostname}" | 55 | ;# {BaseURL} {} {BaseURL} {"http://${Const|BaseHostname}} "http://${Const|BaseHostname}" |
56 | BaseURL = http://${Const|BaseHostname} | 56 | BaseURL = http://${Const|BaseHostname} |
57 | 57 | ||
58 | ;# {PublicPort} {} {PublicPort} {8002 9000} "8002" | 58 | ;# {PublicPort} {} {PublicPort} {8002 9000} "8002" |
59 | PublicPort = "8002" | 59 | PublicPort = "8002" |
60 | 60 | ||
@@ -108,14 +108,14 @@ | |||
108 | ; PIDFile = "/tmp/OpenSim.exe.pid" | 108 | ; PIDFile = "/tmp/OpenSim.exe.pid" |
109 | 109 | ||
110 | ;# {RegistryLocation} {} {Addins Registry Location} {} | 110 | ;# {RegistryLocation} {} {Addins Registry Location} {} |
111 | ; Set path to directory for addin registry if you want addins outside of bin. | 111 | ; Set path to directory for addin registry if you want addins outside of bin. |
112 | ; Information about the registered repositories and installed plugins will | 112 | ; Information about the registered repositories and installed plugins will |
113 | ; be stored here. The OpenSim.exe process must have R/W access to the location. | 113 | ; be stored here. The OpenSim.exe process must have R/W access to the location. |
114 | ; RegistryLocation = "." | 114 | ; RegistryLocation = "." |
115 | 115 | ||
116 | ;# {ConfigDirectory} {} {Set path to directory for modular ini files} {} | 116 | ;# {ConfigDirectory} {} {Set path to directory for modular ini files} {} |
117 | ; Used by region module addins. You can set this to outside bin, so that addin | 117 | ; Used by region module addins. You can set this to outside bin, so that addin |
118 | ; configurations will survive updates. The OpenSim.exe process must have R/W access | 118 | ; configurations will survive updates. The OpenSim.exe process must have R/W access |
119 | ; to the location. | 119 | ; to the location. |
120 | ; ConfigDirectory = "." | 120 | ; ConfigDirectory = "." |
121 | 121 | ||
@@ -125,7 +125,7 @@ | |||
125 | ;; Default is "filesystem" | 125 | ;; Default is "filesystem" |
126 | ; region_info_source = "filesystem" | 126 | ; region_info_source = "filesystem" |
127 | ; region_info_source = "web" | 127 | ; region_info_source = "web" |
128 | 128 | ||
129 | ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions | 129 | ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions |
130 | ;; Determines where the region XML files are stored if you are loading | 130 | ;; Determines where the region XML files are stored if you are loading |
131 | ;; these from the filesystem. | 131 | ;; these from the filesystem. |
@@ -146,14 +146,14 @@ | |||
146 | ; allow_regionless = false | 146 | ; allow_regionless = false |
147 | 147 | ||
148 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 | 148 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 |
149 | ;; Minimum size for non-physical prims. Affects resizing of existing | 149 | ;; Minimum size for non-physical prims. Affects resizing of existing |
150 | ;; prims. This can be overridden in the region config file (as | 150 | ;; prims. This can be overridden in the region config file (as |
151 | ;; NonPhysicalPrimMin!). | 151 | ;; NonPhysicalPrimMin!). |
152 | ; NonPhysicalPrimMin = 0.001 | 152 | ; NonPhysicalPrimMin = 0.001 |
153 | 153 | ||
154 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 | 154 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 |
155 | ;; Maximum size for non-physical prims. Affects resizing of existing | 155 | ;; Maximum size for non-physical prims. Affects resizing of existing |
156 | ;; prims. This can be overridden in the region config file (as | 156 | ;; prims. This can be overridden in the region config file (as |
157 | ;; NonPhysicalPrimMax!). | 157 | ;; NonPhysicalPrimMax!). |
158 | ; NonPhysicalPrimMax = 256 | 158 | ; NonPhysicalPrimMax = 256 |
159 | 159 | ||
@@ -183,7 +183,7 @@ | |||
183 | ;; Allow scripts to keep running when they cross region boundaries, rather | 183 | ;; Allow scripts to keep running when they cross region boundaries, rather |
184 | ;; than being restarted. State is reloaded on the destination region. | 184 | ;; than being restarted. State is reloaded on the destination region. |
185 | ;; This only applies when crossing to a region running in a different | 185 | ;; This only applies when crossing to a region running in a different |
186 | ;; simulator. | 186 | ;; simulator. |
187 | ;; For crossings where the regions are on the same simulator the script is | 187 | ;; For crossings where the regions are on the same simulator the script is |
188 | ;; always kept running. | 188 | ;; always kept running. |
189 | ; AllowScriptCrossing = true | 189 | ; AllowScriptCrossing = true |
@@ -240,14 +240,14 @@ | |||
240 | ; meshing = ZeroMesher | 240 | ; meshing = ZeroMesher |
241 | ;; select ubODEMeshmerizer only with ubOde physics engine | 241 | ;; select ubODEMeshmerizer only with ubOde physics engine |
242 | ; meshing = ubODEMeshmerizer | 242 | ; meshing = ubODEMeshmerizer |
243 | 243 | ||
244 | ;; Choose one of the physics engines below | 244 | ;; Choose one of the physics engines below |
245 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim | 245 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim |
246 | ;; BulletSim is the default physics engine. It provides the best performance and most functionality. | 246 | ;; BulletSim is the default physics engine. It provides the best performance and most functionality. |
247 | ;; BulletSim supports varregions. | 247 | ;; BulletSim supports varregions. |
248 | ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. | 248 | ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. |
249 | ;; It continues to provide a workable physics implementation. It does not currently support varregions. | 249 | ;; It continues to provide a workable physics implementation. It does not currently support varregions. |
250 | ;; basicphysics effectively does not model physics at all, making all objects phantom. | 250 | ;; basicphysics effectively does not model physics at all, making all objects phantom. |
251 | ;; Default is BulletSim | 251 | ;; Default is BulletSim |
252 | ; physics = OpenDynamicsEngine | 252 | ; physics = OpenDynamicsEngine |
253 | ; physics = BulletSim | 253 | ; physics = BulletSim |
@@ -259,7 +259,7 @@ | |||
259 | ; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit | 259 | ; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit |
260 | ; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions | 260 | ; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions |
261 | ; edit the line ulimit -s 262144, and change this last value | 261 | ; edit the line ulimit -s 262144, and change this last value |
262 | 262 | ||
263 | ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine | 263 | ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine |
264 | ;; Default script engine to use (Xengine if all commented) | 264 | ;; Default script engine to use (Xengine if all commented) |
265 | ; DefaultScriptEngine = "XEngine" | 265 | ; DefaultScriptEngine = "XEngine" |
@@ -337,16 +337,16 @@ | |||
337 | 337 | ||
338 | [Map] | 338 | [Map] |
339 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true | 339 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true |
340 | ;; Map tile options. | 340 | ;; Map tile options. |
341 | ;; If true, then maptiles are generated using the MapImageModule below. | 341 | ;; If true, then maptiles are generated using the MapImageModule below. |
342 | ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden | 342 | ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden |
343 | ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need | 343 | ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need |
344 | ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/ | 344 | ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/ |
345 | ; GenerateMaptiles = true | 345 | ; GenerateMaptiles = true |
346 | 346 | ||
347 | ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule | 347 | ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule |
348 | ;; The module to use in order to generate map images. | 348 | ;; The module to use in order to generate map images. |
349 | ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can | 349 | ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can |
350 | ;; generate better images. | 350 | ;; generate better images. |
351 | ;MapImageModule = "MapImageModule" | 351 | ;MapImageModule = "MapImageModule" |
352 | 352 | ||
@@ -433,7 +433,7 @@ | |||
433 | ;; This is definitely not SL! | 433 | ;; This is definitely not SL! |
434 | ;; Provides a simple control for land owners to give build rights to | 434 | ;; Provides a simple control for land owners to give build rights to |
435 | ;; specific avatars in publicly accessible parcels that disallow object | 435 | ;; specific avatars in publicly accessible parcels that disallow object |
436 | ;; creation in general. | 436 | ;; creation in general. |
437 | ;; Owners specific avatars by adding them to the Access List of the parcel | 437 | ;; Owners specific avatars by adding them to the Access List of the parcel |
438 | ;; without having to use the Groups feature | 438 | ;; without having to use the Groups feature |
439 | ; simple_build_permissions = false | 439 | ; simple_build_permissions = false |
@@ -454,12 +454,12 @@ | |||
454 | 454 | ||
455 | 455 | ||
456 | ; ** Standalone Estate Settings ** | 456 | ; ** Standalone Estate Settings ** |
457 | ; The following parameters will only be used on a standalone system to | 457 | ; The following parameters will only be used on a standalone system to |
458 | ; create an estate owner that does not already exist | 458 | ; create an estate owner that does not already exist |
459 | 459 | ||
460 | ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000 | 460 | ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000 |
461 | ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random | 461 | ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random |
462 | ;; UUID will be assigned. This is normally what you want | 462 | ;; UUID will be assigned. This is normally what you want |
463 | ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000 | 463 | ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000 |
464 | 464 | ||
465 | ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {} | 465 | ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {} |
@@ -555,11 +555,11 @@ | |||
555 | ; You can whitelist individual endpoints by IP or FQDN, e.g. | 555 | ; You can whitelist individual endpoints by IP or FQDN, e.g. |
556 | ; | 556 | ; |
557 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003 | 557 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003 |
558 | ; | 558 | ; |
559 | ; You can specify multiple addresses by separating them with a bar. For example, | 559 | ; You can specify multiple addresses by separating them with a bar. For example, |
560 | ; | 560 | ; |
561 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003|myinternalserver:8000 | 561 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003|myinternalserver:8000 |
562 | ; | 562 | ; |
563 | ; If an address if given without a port number then port 80 is assumed | 563 | ; If an address if given without a port number then port 80 is assumed |
564 | ; | 564 | ; |
565 | ; You can also specify a network range in CIDR notation to whitelist, e.g. | 565 | ; You can also specify a network range in CIDR notation to whitelist, e.g. |
@@ -576,7 +576,7 @@ | |||
576 | ;# {HttpBodyMaxLenMAX} {} {Maximum bytes allowed for HTTP_BODY_MAXLENGTH} {} 16384 | 576 | ;# {HttpBodyMaxLenMAX} {} {Maximum bytes allowed for HTTP_BODY_MAXLENGTH} {} 16384 |
577 | ;; By default, llHTTPRequest limits the response body to 2048 bytes. | 577 | ;; By default, llHTTPRequest limits the response body to 2048 bytes. |
578 | ;; This limit can be extended using HTTP_BODY_MAXLENGTH to a maximum | 578 | ;; This limit can be extended using HTTP_BODY_MAXLENGTH to a maximum |
579 | ;; of HttpBodyMaxLenMAX bytes. | 579 | ;; of HttpBodyMaxLenMAX bytes. |
580 | ;; Please be aware that the limit can be set to insanely high values, | 580 | ;; Please be aware that the limit can be set to insanely high values, |
581 | ;; effectively removing any limitation. This will expose your sim to a | 581 | ;; effectively removing any limitation. This will expose your sim to a |
582 | ;; known attack. It is not recommended to set this limit higher than | 582 | ;; known attack. It is not recommended to set this limit higher than |
@@ -588,7 +588,7 @@ | |||
588 | ;; Hostname to use in llRequestURL/llRequestSecureURL | 588 | ;; Hostname to use in llRequestURL/llRequestSecureURL |
589 | ;; if not defined - llRequestURL/llRequestSecureURL are disabled | 589 | ;; if not defined - llRequestURL/llRequestSecureURL are disabled |
590 | ExternalHostNameForLSL = ${Const|BaseHostname} | 590 | ExternalHostNameForLSL = ${Const|BaseHostname} |
591 | 591 | ||
592 | ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim | 592 | ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim |
593 | ;; What is reported as the "X-Secondlife-Shard" | 593 | ;; What is reported as the "X-Secondlife-Shard" |
594 | ;; Defaults to the user server url if not set | 594 | ;; Defaults to the user server url if not set |
@@ -600,7 +600,7 @@ | |||
600 | ;; What is reported as the "User-Agent" when using llHTTPRequest | 600 | ;; What is reported as the "User-Agent" when using llHTTPRequest |
601 | ;; Defaults to not sent if not set here. See the notes section in the wiki | 601 | ;; Defaults to not sent if not set here. See the notes section in the wiki |
602 | ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding | 602 | ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding |
603 | ;; " (Mozilla Compatible)" to the text where there are problems with a | 603 | ;; " (Mozilla Compatible)" to the text where there are problems with a |
604 | ;; web server | 604 | ;; web server |
605 | ; user_agent = "OpenSim LSL (Mozilla Compatible)" | 605 | ; user_agent = "OpenSim LSL (Mozilla Compatible)" |
606 | 606 | ||
@@ -617,9 +617,9 @@ | |||
617 | 617 | ||
618 | [XMLRPC] | 618 | [XMLRPC] |
619 | ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule | 619 | ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule |
620 | ;; If enabled and set to XmlRpcRouterModule, this will post an event, | 620 | ;; If enabled and set to XmlRpcRouterModule, this will post an event, |
621 | ;; "xmlrpc_uri(string)" to the script concurrently with the first | 621 | ;; "xmlrpc_uri(string)" to the script concurrently with the first |
622 | ;; remote_data event. This will contain the fully qualified URI an | 622 | ;; remote_data event. This will contain the fully qualified URI an |
623 | ;; external site needs to use to send XMLRPC requests to that script | 623 | ;; external site needs to use to send XMLRPC requests to that script |
624 | ;; | 624 | ;; |
625 | ;; If enabled and set to XmlRpcGridRouterModule, newly created channels | 625 | ;; If enabled and set to XmlRpcGridRouterModule, newly created channels |
@@ -632,7 +632,7 @@ | |||
632 | ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com | 632 | ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com |
633 | ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator | 633 | ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator |
634 | ;; will use this address to register xmlrpc channels on the external | 634 | ;; will use this address to register xmlrpc channels on the external |
635 | ;; service | 635 | ;; service |
636 | ; XmlRpcHubURI = http://example.com | 636 | ; XmlRpcHubURI = http://example.com |
637 | 637 | ||
638 | 638 | ||
@@ -732,7 +732,7 @@ | |||
732 | ; if you uncoment both (url is ignored) the mutes will be deleted at login on this instance regions | 732 | ; if you uncoment both (url is ignored) the mutes will be deleted at login on this instance regions |
733 | ; WARNING: viewers mutes cache seems to shared by all grids, including SL | 733 | ; WARNING: viewers mutes cache seems to shared by all grids, including SL |
734 | ; this may cause some confusion. | 734 | ; this may cause some confusion. |
735 | 735 | ||
736 | ;# {MuteListModule} {MuteListModule:MuteListModule} {} {} None | 736 | ;# {MuteListModule} {MuteListModule:MuteListModule} {} {} None |
737 | ; MuteListModule = MuteListModule | 737 | ; MuteListModule = MuteListModule |
738 | 738 | ||
@@ -753,7 +753,7 @@ | |||
753 | [ODEPhysicsSettings] | 753 | [ODEPhysicsSettings] |
754 | ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true | 754 | ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true |
755 | ;; Do we want to mesh sculpted prim to collide like they look? | 755 | ;; Do we want to mesh sculpted prim to collide like they look? |
756 | ;; If you are seeing sculpt texture decode problems | 756 | ;; If you are seeing sculpt texture decode problems |
757 | ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception") | 757 | ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception") |
758 | ;; then you might want to try setting this to false. | 758 | ;; then you might want to try setting this to false. |
759 | ; mesh_sculpted_prim = true | 759 | ; mesh_sculpted_prim = true |
@@ -906,7 +906,7 @@ | |||
906 | ; the economy module in use | 906 | ; the economy module in use |
907 | ; To use other modules you need to override this setting | 907 | ; To use other modules you need to override this setting |
908 | ; economymodule = BetaGridLikeMoneyModule | 908 | ; economymodule = BetaGridLikeMoneyModule |
909 | 909 | ||
910 | ;# {SellEnabled} {} {Enable selling for 0?} {true false} true | 910 | ;# {SellEnabled} {} {Enable selling for 0?} {true false} true |
911 | ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). | 911 | ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). |
912 | ; There is no intention to implement anything further in core OpenSimulator. | 912 | ; There is no intention to implement anything further in core OpenSimulator. |
@@ -956,7 +956,7 @@ | |||
956 | 956 | ||
957 | ;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable | 957 | ;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable |
958 | ; MinTimerInterval = 0.5 | 958 | ; MinTimerInterval = 0.5 |
959 | 959 | ||
960 | ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal | 960 | ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal |
961 | ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", | 961 | ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", |
962 | ;; "Highest") | 962 | ;; "Highest") |
@@ -971,7 +971,7 @@ | |||
971 | ; ThreadStackSize = 262144 | 971 | ; ThreadStackSize = 262144 |
972 | 972 | ||
973 | ;; Set this to true to load each script into a separate | 973 | ;; Set this to true to load each script into a separate |
974 | ;; AppDomain. | 974 | ;; AppDomain. |
975 | ;; | 975 | ;; |
976 | ;; Setting this to false will load all script assemblies into the | 976 | ;; Setting this to false will load all script assemblies into the |
977 | ;; current AppDomain, which will significantly improve script loading times. | 977 | ;; current AppDomain, which will significantly improve script loading times. |
@@ -984,15 +984,15 @@ | |||
984 | ;; this should only be a issue if regions stay alive for a long time with lots of scripts added or edited. | 984 | ;; this should only be a issue if regions stay alive for a long time with lots of scripts added or edited. |
985 | ; AppDomainLoading = false | 985 | ; AppDomainLoading = false |
986 | 986 | ||
987 | ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) | 987 | ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) |
988 | ;; co-op will be more stable but this option is currently experimental. | 988 | ;; co-op will be more stable but this option is currently experimental. |
989 | ;; If moving from co-op to abort, existing script DLLs will need to be recompiled. | 989 | ;; If moving from co-op to abort, existing script DLLs will need to be recompiled. |
990 | ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run | 990 | ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run |
991 | ;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ | 991 | ;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ |
992 | ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile | 992 | ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile |
993 | ;; Current valid values are "abort" and "co-op" | 993 | ;; Current valid values are "abort" and "co-op" |
994 | ; ScriptStopStrategy = co-op | 994 | ; ScriptStopStrategy = co-op |
995 | 995 | ||
996 | 996 | ||
997 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true | 997 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true |
998 | ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false | 998 | ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false |
@@ -1007,7 +1007,7 @@ | |||
1007 | ;; But this costs a lot of time, so region load will take a lot longer. | 1007 | ;; But this costs a lot of time, so region load will take a lot longer. |
1008 | ;; it is more usefull if there are no previously compiled scripts DLLs (as with DeleteScriptsOnStartup = true) | 1008 | ;; it is more usefull if there are no previously compiled scripts DLLs (as with DeleteScriptsOnStartup = true) |
1009 | ;CompactMemOnLoad = false | 1009 | ;CompactMemOnLoad = false |
1010 | 1010 | ||
1011 | ;; Compile debug info (line numbers) into the script assemblies | 1011 | ;; Compile debug info (line numbers) into the script assemblies |
1012 | ; CompileWithDebugInformation = true | 1012 | ; CompileWithDebugInformation = true |
1013 | 1013 | ||
@@ -1115,7 +1115,7 @@ | |||
1115 | ;; or... use Groups Module V2, which works for standalones and robust grids | 1115 | ;; or... use Groups Module V2, which works for standalones and robust grids |
1116 | ; Module = "Groups Module V2" | 1116 | ; Module = "Groups Module V2" |
1117 | 1117 | ||
1118 | ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll} | 1118 | ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll} |
1119 | ; StorageProvider = OpenSim.Data.MySQL.dll | 1119 | ; StorageProvider = OpenSim.Data.MySQL.dll |
1120 | 1120 | ||
1121 | ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector | 1121 | ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector |
@@ -1133,7 +1133,7 @@ | |||
1133 | ; LocalService = local | 1133 | ; LocalService = local |
1134 | 1134 | ||
1135 | ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} "" | 1135 | ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} "" |
1136 | ;; Used for V2 in Remote only. | 1136 | ;; Used for V2 in Remote only. |
1137 | ; SecretKey = "" | 1137 | ; SecretKey = "" |
1138 | 1138 | ||
1139 | ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {} | 1139 | ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {} |
@@ -1144,11 +1144,11 @@ | |||
1144 | ;; Leave it commented for standalones, V2 | 1144 | ;; Leave it commented for standalones, V2 |
1145 | ; GroupsServerURI = "" | 1145 | ; GroupsServerURI = "" |
1146 | 1146 | ||
1147 | ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {} | 1147 | ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {} |
1148 | ;; Used for V2 in HG only. For example | 1148 | ;; Used for V2 in HG only. For example |
1149 | ;; http://mygridserver.com:9000 or http://mygridserver.com:8002 | 1149 | ;; http://mygridserver.com:9000 or http://mygridserver.com:8002 |
1150 | ;; If you have this set under [Startup], no need to set it here, leave it commented | 1150 | ;; If you have this set under [Startup], no need to set it here, leave it commented |
1151 | ; HomeURI = "" | 1151 | ; HomeURI = "" |
1152 | 1152 | ||
1153 | ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true | 1153 | ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true |
1154 | ; MessagingEnabled = true | 1154 | ; MessagingEnabled = true |
@@ -1189,7 +1189,7 @@ | |||
1189 | 1189 | ||
1190 | ; TEST OPTION KEEP AS FALSE | 1190 | ; TEST OPTION KEEP AS FALSE |
1191 | ; if true, don't send object updates if outside view range | 1191 | ; if true, don't send object updates if outside view range |
1192 | ; ObjectsCullingByDistance = false | 1192 | ; ObjectsCullingByDistance = false |
1193 | 1193 | ||
1194 | [MediaOnAPrim] | 1194 | [MediaOnAPrim] |
1195 | ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true | 1195 | ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true |
@@ -1200,24 +1200,24 @@ | |||
1200 | [NPC] | 1200 | [NPC] |
1201 | ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false | 1201 | ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false |
1202 | ; Enabled = false | 1202 | ; Enabled = false |
1203 | 1203 | ||
1204 | ;; several options to control NPCs creation | 1204 | ;; several options to control NPCs creation |
1205 | 1205 | ||
1206 | ;# {AllowNotOwned} {} {allow NPCs to be created not Owned} {true false} true | 1206 | ;# {AllowNotOwned} {} {allow NPCs to be created not Owned} {true false} true |
1207 | ;; allow NPCs to be created not Owned {true false} default: true | 1207 | ;; allow NPCs to be created not Owned {true false} default: true |
1208 | ; AllowNotOwned = true | 1208 | ; AllowNotOwned = true |
1209 | 1209 | ||
1210 | ;# {AllowSenseAsAvatar} {} {allow NPCs to set to be sensed as Avatars} {true false} true | 1210 | ;# {AllowSenseAsAvatar} {} {allow NPCs to set to be sensed as Avatars} {true false} true |
1211 | ;; allow NPCs to set to be sensed as Avatars {true false} default: true | 1211 | ;; allow NPCs to set to be sensed as Avatars {true false} default: true |
1212 | ; AllowSenseAsAvatar = true | 1212 | ; AllowSenseAsAvatar = true |
1213 | 1213 | ||
1214 | ;# {AllowCloneOtherAvatars} {} {allow NPCs to created cloning any avatar in region} {true false} true | 1214 | ;# {AllowCloneOtherAvatars} {} {allow NPCs to created cloning any avatar in region} {true false} true |
1215 | ;; allow NPCs to created cloning any avatar in region {true false} default: true | 1215 | ;; allow NPCs to created cloning any avatar in region {true false} default: true |
1216 | ; AllowCloneOtherAvatars = true | 1216 | ; AllowCloneOtherAvatars = true |
1217 | 1217 | ||
1218 | ;# {NoNPCGroup} {} {if true NPCs will have no group title, if false display "- NPC -"} {true false} true | 1218 | ;# {NoNPCGroup} {} {if true NPCs will have no group title, if false display "- NPC -"} {true false} true |
1219 | ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true | 1219 | ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true |
1220 | ; NoNPCGroup = true | 1220 | ; NoNPCGroup = true |
1221 | 1221 | ||
1222 | 1222 | ||
1223 | [Terrain] | 1223 | [Terrain] |
@@ -1227,13 +1227,13 @@ | |||
1227 | [LandManagement] | 1227 | [LandManagement] |
1228 | ;; set this to false to not display parcel ban lines | 1228 | ;; set this to false to not display parcel ban lines |
1229 | ;ShowParcelBansLines = true | 1229 | ;ShowParcelBansLines = true |
1230 | 1230 | ||
1231 | [UserProfiles] | 1231 | [UserProfiles] |
1232 | ;# {ProfileServiceURL} {} {Set url to UserProfilesService} {} | 1232 | ;# {ProfileServiceURL} {} {Set url to UserProfilesService} {} |
1233 | ;; Set the value of the url to your UserProfilesService | 1233 | ;; Set the value of the url to your UserProfilesService |
1234 | ;; If un-set / "" the module is disabled | 1234 | ;; If un-set / "" the module is disabled |
1235 | ;; ProfileServiceURL = ${Const|BaseURL}:${Const|PublicPort} | 1235 | ;; ProfileServiceURL = ${Const|BaseURL}:${Const|PublicPort} |
1236 | 1236 | ||
1237 | ;# {AllowUserProfileWebURLs} {} {allow user profiles web urls} {true false} true | 1237 | ;# {AllowUserProfileWebURLs} {} {allow user profiles web urls} {true false} true |
1238 | ;; set this to false to prevent your users to be sent to unknown | 1238 | ;; set this to false to prevent your users to be sent to unknown |
1239 | ;; web sites by other users on their profiles | 1239 | ;; web sites by other users on their profiles |
@@ -1258,11 +1258,11 @@ | |||
1258 | ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini | 1258 | ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini |
1259 | ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim, | 1259 | ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim, |
1260 | ;; uncomment Include-Architecture = "config-include/Standalone.ini" | 1260 | ;; uncomment Include-Architecture = "config-include/Standalone.ini" |
1261 | ;; | 1261 | ;; |
1262 | ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/ | 1262 | ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/ |
1263 | ;; that the referenced .ini file goes on to include. | 1263 | ;; that the referenced .ini file goes on to include. |
1264 | ;; | 1264 | ;; |
1265 | ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy | 1265 | ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy |
1266 | ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before | 1266 | ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before |
1267 | ;; editing it to set the database and backend services that OpenSim will use. | 1267 | ;; editing it to set the database and backend services that OpenSim will use. |
1268 | ;; | 1268 | ;; |