diff options
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 45 |
1 files changed, 28 insertions, 17 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 60d37fb..342bce6 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -39,6 +39,9 @@ | |||
39 | ;# {save_crashes} {} {Save crashes to disk?} {true false} false | 39 | ;# {save_crashes} {} {Save crashes to disk?} {true false} false |
40 | ;; Set this to true if you want to log crashes to disk | 40 | ;; Set this to true if you want to log crashes to disk |
41 | ;; this can be useful when submitting bug reports. | 41 | ;; this can be useful when submitting bug reports. |
42 | ;; However, this will only log crashes within OpenSimulator that cause the entire program to exit | ||
43 | ;; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures. | ||
44 | ;; You will need to capture these native stack traces by recording the session log itself. | ||
42 | ; save_crashes = false | 45 | ; save_crashes = false |
43 | 46 | ||
44 | ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes | 47 | ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes |
@@ -68,15 +71,6 @@ | |||
68 | ;; in a <Regions> tag. | 71 | ;; in a <Regions> tag. |
69 | ; regionload_webserver_url = "http://example.com/regions.xml"; | 72 | ; regionload_webserver_url = "http://example.com/regions.xml"; |
70 | 73 | ||
71 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} false | ||
72 | ;; Use terrain texture for maptiles if true, use shaded green if false | ||
73 | ; TextureOnMapTile = false | ||
74 | |||
75 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false | ||
76 | ;; Draw objects on maptile. This step might take a long time if you've | ||
77 | ;; got a large number of objects, so you can turn it off here if you'd like. | ||
78 | ; DrawPrimOnMapTile = true | ||
79 | |||
80 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 | 74 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 |
81 | ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). | 75 | ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). |
82 | ; NonPhysicalPrimMax = 256 | 76 | ; NonPhysicalPrimMax = 256 |
@@ -89,9 +83,11 @@ | |||
89 | ;; This can be overriden in the region config file. | 83 | ;; This can be overriden in the region config file. |
90 | ; ClampPrimSize = false | 84 | ; ClampPrimSize = false |
91 | 85 | ||
92 | ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} false | 86 | ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true |
93 | ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. Script code is recompiled on the destination region and the state reloaded. | 87 | ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. |
94 | ; AllowScriptCrossing = false | 88 | ;; This only applies when crossing to a region running in a different simulator. |
89 | ;; For crossings where the regions are on the same simulator the script is always kept running. | ||
90 | ; AllowScriptCrossing = true | ||
95 | 91 | ||
96 | ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false | 92 | ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false |
97 | ;; Allow compiled script binary code to cross region boundaries. | 93 | ;; Allow compiled script binary code to cross region boundaries. |
@@ -155,6 +151,7 @@ | |||
155 | ;; OpenDynamicsEngine is by some distance the most developed physics engine | 151 | ;; OpenDynamicsEngine is by some distance the most developed physics engine |
156 | ;; basicphysics effectively does not model physics at all, making all | 152 | ;; basicphysics effectively does not model physics at all, making all |
157 | ;; objects phantom | 153 | ;; objects phantom |
154 | ;; The Bullet plugins do not work properly right now. A better Bullet plugin is on the way. | ||
158 | ;; Default is OpenDynamicsEngine | 155 | ;; Default is OpenDynamicsEngine |
159 | ; physics = OpenDynamicsEngine | 156 | ; physics = OpenDynamicsEngine |
160 | ; physics = basicphysics | 157 | ; physics = basicphysics |
@@ -190,7 +187,7 @@ | |||
190 | ;; Map tile options. You can choose to generate no map tiles at all, | 187 | ;; Map tile options. You can choose to generate no map tiles at all, |
191 | ;; generate normal maptiles, or nominate an uploaded texture to | 188 | ;; generate normal maptiles, or nominate an uploaded texture to |
192 | ;; be the map tile | 189 | ;; be the map tile |
193 | ; GenerateMaptiles = "true" | 190 | ; GenerateMaptiles = true |
194 | 191 | ||
195 | ;; If desired, a running region can update the map tiles periodically | 192 | ;; If desired, a running region can update the map tiles periodically |
196 | ;; to reflect building activity. This names no sense of you don't have | 193 | ;; to reflect building activity. This names no sense of you don't have |
@@ -200,6 +197,15 @@ | |||
200 | ;; If not generating maptiles, use this static texture asset ID | 197 | ;; If not generating maptiles, use this static texture asset ID |
201 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | 198 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
202 | 199 | ||
200 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true | ||
201 | ;; Use terrain texture for maptiles if true, use shaded green if false | ||
202 | ; TextureOnMapTile = true | ||
203 | |||
204 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false | ||
205 | ;; Draw objects on maptile. This step might take a long time if you've | ||
206 | ;; got a large number of objects, so you can turn it off here if you'd like. | ||
207 | ; DrawPrimOnMapTile = true | ||
208 | |||
203 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required | 209 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required |
204 | ; HttpProxy = "http://proxy.com:8080" | 210 | ; HttpProxy = "http://proxy.com:8080" |
205 | 211 | ||
@@ -218,7 +224,7 @@ | |||
218 | ;; The SMTP server enabled the email module to send email to external | 224 | ;; The SMTP server enabled the email module to send email to external |
219 | ;; destinations. | 225 | ;; destinations. |
220 | 226 | ||
221 | ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} true | 227 | ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false |
222 | ;; Enable sending email via SMTP | 228 | ;; Enable sending email via SMTP |
223 | ; enabled = false | 229 | ; enabled = false |
224 | 230 | ||
@@ -313,8 +319,8 @@ | |||
313 | ; meant to override the MapImage and search server url given at login, and varying | 319 | ; meant to override the MapImage and search server url given at login, and varying |
314 | ; on a sim-basis. | 320 | ; on a sim-basis. |
315 | ; Viewers that don't understand it, will ignore it | 321 | ; Viewers that don't understand it, will ignore it |
316 | ;MapImageServerURI = "http://127.0.0.1:9000/ | 322 | ;MapImageServerURI = "http://127.0.0.1:9000/" |
317 | ;SearchServerURI = "http://127.0.0.1:9000/ | 323 | ;SearchServerURI = "http://127.0.0.1:9000/" |
318 | 324 | ||
319 | 325 | ||
320 | [Chat] | 326 | [Chat] |
@@ -711,6 +717,11 @@ | |||
711 | ; Enabled = true; | 717 | ; Enabled = true; |
712 | 718 | ||
713 | 719 | ||
720 | [NPC] | ||
721 | ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false | ||
722 | ; Enabled = false | ||
723 | |||
724 | |||
714 | [PrimLimitsModule] | 725 | [PrimLimitsModule] |
715 | ;# {EnforcePrimLimits} {} {Enforce parcel prim limits} {true false} false | 726 | ;# {EnforcePrimLimits} {} {Enforce parcel prim limits} {true false} false |
716 | ;; Enable parcel prim limits. Off by default to emulate pre-existing behavior. | 727 | ;; Enable parcel prim limits. Off by default to emulate pre-existing behavior. |
@@ -729,7 +740,7 @@ | |||
729 | ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before | 740 | ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before |
730 | ;; editing it to set the database and backend services that OpenSim will use. | 741 | ;; editing it to set the database and backend services that OpenSim will use. |
731 | ;; | 742 | ;; |
732 | ; Include-Architecture = "config-include/Standalone.ini" | 743 | Include-Architecture = "config-include/Standalone.ini" |
733 | ; Include-Architecture = "config-include/StandaloneHypergrid.ini" | 744 | ; Include-Architecture = "config-include/StandaloneHypergrid.ini" |
734 | ; Include-Architecture = "config-include/Grid.ini" | 745 | ; Include-Architecture = "config-include/Grid.ini" |
735 | ; Include-Architecture = "config-include/GridHypergrid.ini" | 746 | ; Include-Architecture = "config-include/GridHypergrid.ini" |