diff options
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 266 |
1 files changed, 162 insertions, 104 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 6757081..842043e 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -206,88 +206,19 @@ | |||
206 | ;; Choose one of the physics engines below | 206 | ;; Choose one of the physics engines below |
207 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine | 207 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine |
208 | ;; OpenDynamicsEngine is by some distance the most developed physics engine | 208 | ;; OpenDynamicsEngine is by some distance the most developed physics engine |
209 | ;; BulletSim is incomplete and experimental but in active development | 209 | ;; BulletSim is experimental and in active development. |
210 | ;; basicphysics effectively does not model physics at all, making all | 210 | ;; basicphysics effectively does not model physics at all, making all |
211 | ;; objects phantom | 211 | ;; objects phantom. |
212 | ;; Default is OpenDynamicsEngine | 212 | ;; Default is OpenDynamicsEngine |
213 | ; physics = OpenDynamicsEngine | 213 | ; physics = OpenDynamicsEngine |
214 | ; physics = BulletSim | 214 | ; physics = BulletSim |
215 | ; physics = basicphysics | 215 | ; physics = basicphysics |
216 | ; physics = POS | 216 | ; physics = POS |
217 | 217 | ||
218 | ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule | ||
219 | ;; Permission modules to use, separated by comma. | ||
220 | ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule | ||
221 | ; permissionmodules = DefaultPermissionsModule | ||
222 | |||
223 | ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true | ||
224 | ;; These are the parameters for the default permissions module | ||
225 | ;; | ||
226 | ;; If set to false, then, in theory, the server never carries out | ||
227 | ;; permission checks (allowing anybody to copy | ||
228 | ;; any item, etc. This may not yet be implemented uniformally. | ||
229 | ;; If set to true, then all permissions checks are carried out | ||
230 | ; serverside_object_permissions = true | ||
231 | |||
232 | ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false | ||
233 | ;; This allows users with a UserLevel of 200 or more to assume god | ||
234 | ;; powers in the regions in this simulator. | ||
235 | ; allow_grid_gods = false | ||
236 | |||
237 | ;; This allows some control over permissions | ||
238 | ;; please note that this still doesn't duplicate SL, and is not intended to | ||
239 | ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true | ||
240 | ;; Allow region owners to assume god powers in their regions | ||
241 | ; region_owner_is_god = true | ||
242 | |||
243 | ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false | ||
244 | ;; Allow region managers to assume god powers in regions they manage | ||
245 | ; region_manager_is_god = false | ||
246 | |||
247 | ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true | ||
248 | ;; Allow parcel owners to assume god powers in their parcels | ||
249 | ; parcel_owner_is_god = true | ||
250 | |||
251 | ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false | ||
252 | ;; More control over permissions | ||
253 | ;; This is definitely not SL! | ||
254 | ;; Provides a simple control for land owners to give build rights to | ||
255 | ;; specific avatars in publicly accessible parcels that disallow object | ||
256 | ;; creation in general. | ||
257 | ;; Owners specific avatars by adding them to the Access List of the parcel | ||
258 | ;; without having to use the Groups feature | ||
259 | ; simple_build_permissions = false | ||
260 | |||
261 | |||
262 | ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine | 218 | ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine |
263 | ;; Default script engine to use. Currently, we only have XEngine | 219 | ;; Default script engine to use. Currently, we only have XEngine |
264 | ; DefaultScriptEngine = "XEngine" | 220 | ; DefaultScriptEngine = "XEngine" |
265 | 221 | ||
266 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true | ||
267 | ;; Map tile options. You can choose to generate no map tiles at all, | ||
268 | ;; generate normal maptiles, or nominate an uploaded texture to | ||
269 | ;; be the map tile | ||
270 | ; GenerateMaptiles = true | ||
271 | |||
272 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 | ||
273 | ;; If desired, a running region can update the map tiles periodically | ||
274 | ;; to reflect building activity. This names no sense of you don't have | ||
275 | ;; prims on maptiles. Value is in seconds. | ||
276 | ; MaptileRefresh = 0 | ||
277 | |||
278 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 | ||
279 | ;; If not generating maptiles, use this static texture asset ID | ||
280 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
281 | |||
282 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true | ||
283 | ;; Use terrain texture for maptiles if true, use shaded green if false | ||
284 | ; TextureOnMapTile = true | ||
285 | |||
286 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false | ||
287 | ;; Draw objects on maptile. This step might take a long time if you've | ||
288 | ;; got a large number of objects, so you can turn it off here if you'd like. | ||
289 | ; DrawPrimOnMapTile = true | ||
290 | |||
291 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 | 222 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 |
292 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if | 223 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if |
293 | ;; required | 224 | ;; required |
@@ -320,6 +251,8 @@ | |||
320 | ;; default is false | 251 | ;; default is false |
321 | ; TelehubAllowLandmark = false | 252 | ; TelehubAllowLandmark = false |
322 | 253 | ||
254 | |||
255 | [AccessControl] | ||
323 | ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} | 256 | ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} |
324 | ;; Bar (|) separated list of viewers which may gain access to the regions. | 257 | ;; Bar (|) separated list of viewers which may gain access to the regions. |
325 | ;; One can use a substring of the viewer name to enable only certain | 258 | ;; One can use a substring of the viewer name to enable only certain |
@@ -328,7 +261,7 @@ | |||
328 | ;; - "Imprudence" has access | 261 | ;; - "Imprudence" has access |
329 | ;; - "Imprudence 1.3" has access | 262 | ;; - "Imprudence 1.3" has access |
330 | ;; - "Imprudence 1.3.1" has no access | 263 | ;; - "Imprudence 1.3.1" has no access |
331 | ; AllowedViewerList = | 264 | ; AllowedClients = |
332 | 265 | ||
333 | ;# {BannedClients} {} {Bar (|) separated list of banned clients} {} | 266 | ;# {BannedClients} {} {Bar (|) separated list of banned clients} {} |
334 | ;# Bar (|) separated list of viewers which may not gain access to the regions. | 267 | ;# Bar (|) separated list of viewers which may not gain access to the regions. |
@@ -338,7 +271,87 @@ | |||
338 | ;; - "Imprudence" has no access | 271 | ;; - "Imprudence" has no access |
339 | ;; - "Imprudence 1.3" has no access | 272 | ;; - "Imprudence 1.3" has no access |
340 | ;; - "Imprudence 1.3.1" has access | 273 | ;; - "Imprudence 1.3.1" has access |
341 | ; BannedViewerList = | 274 | ; BannedClients = |
275 | |||
276 | |||
277 | [Map] | ||
278 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true | ||
279 | ;; Map tile options. | ||
280 | ;; If true, then maptiles are generated using the MapImageModule below. | ||
281 | ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overriden | ||
282 | ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need | ||
283 | ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/ | ||
284 | ; GenerateMaptiles = true | ||
285 | |||
286 | ;# {MapImageModule} [] {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule | ||
287 | ;; The module to use in order to generate map images. | ||
288 | ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can | ||
289 | ;; generate better images. | ||
290 | ;MapImageModule = "MapImageModule" | ||
291 | |||
292 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 | ||
293 | ;; If desired, a running region can update the map tiles periodically | ||
294 | ;; to reflect building activity. This names no sense of you don't have | ||
295 | ;; prims on maptiles. Value is in seconds. | ||
296 | ; MaptileRefresh = 0 | ||
297 | |||
298 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 | ||
299 | ;; If not generating maptiles, use this static texture asset ID | ||
300 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
301 | |||
302 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true | ||
303 | ;; Use terrain texture for maptiles if true, use shaded green if false | ||
304 | ; TextureOnMapTile = true | ||
305 | |||
306 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false | ||
307 | ;; Draw objects on maptile. This step might take a long time if you've | ||
308 | ;; got a large number of objects, so you can turn it off here if you'd like. | ||
309 | ; DrawPrimOnMapTile = true | ||
310 | |||
311 | |||
312 | [Permissions] | ||
313 | ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule | ||
314 | ;; Permission modules to use, separated by comma. | ||
315 | ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule | ||
316 | ; permissionmodules = DefaultPermissionsModule | ||
317 | |||
318 | ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true | ||
319 | ;; These are the parameters for the default permissions module | ||
320 | ;; | ||
321 | ;; If set to false, then, in theory, the server never carries out | ||
322 | ;; permission checks (allowing anybody to copy | ||
323 | ;; any item, etc. This may not yet be implemented uniformally. | ||
324 | ;; If set to true, then all permissions checks are carried out | ||
325 | ; serverside_object_permissions = true | ||
326 | |||
327 | ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false | ||
328 | ;; This allows users with a UserLevel of 200 or more to assume god | ||
329 | ;; powers in the regions in this simulator. | ||
330 | ; allow_grid_gods = false | ||
331 | |||
332 | ;; This allows some control over permissions | ||
333 | ;; please note that this still doesn't duplicate SL, and is not intended to | ||
334 | ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true | ||
335 | ;; Allow region owners to assume god powers in their regions | ||
336 | ; region_owner_is_god = true | ||
337 | |||
338 | ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false | ||
339 | ;; Allow region managers to assume god powers in regions they manage | ||
340 | ; region_manager_is_god = false | ||
341 | |||
342 | ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true | ||
343 | ;; Allow parcel owners to assume god powers in their parcels | ||
344 | ; parcel_owner_is_god = true | ||
345 | |||
346 | ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false | ||
347 | ;; More control over permissions | ||
348 | ;; This is definitely not SL! | ||
349 | ;; Provides a simple control for land owners to give build rights to | ||
350 | ;; specific avatars in publicly accessible parcels that disallow object | ||
351 | ;; creation in general. | ||
352 | ;; Owners specific avatars by adding them to the Access List of the parcel | ||
353 | ;; without having to use the Groups feature | ||
354 | ; simple_build_permissions = false | ||
342 | 355 | ||
343 | 356 | ||
344 | [Estates] | 357 | [Estates] |
@@ -524,15 +537,28 @@ | |||
524 | ; shout_distance = 100 | 537 | ; shout_distance = 100 |
525 | 538 | ||
526 | 539 | ||
540 | [EntityTransfer] | ||
541 | ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false | ||
542 | ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.) | ||
543 | ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed. | ||
544 | ;DisableInterRegionTeleportCancellation = false | ||
545 | |||
546 | |||
527 | [Messaging] | 547 | [Messaging] |
528 | ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule *} | 548 | ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *} |
529 | ;; Module to handle offline messaging. The core module requires an external | 549 | ;; Module to handle offline messaging. The core module requires an external |
530 | ;; web service to do this. See OpenSim wiki. | 550 | ;; web service to do this. See OpenSim wiki. |
531 | ; OfflineMessageModule = OfflineMessageModule | 551 | ; OfflineMessageModule = OfflineMessageModule |
552 | ;; Or, alternatively, use this one, which works for both standalones and grids | ||
553 | ; OfflineMessageModule = "Offline Message Module V2" | ||
554 | |||
555 | ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {} | ||
556 | ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim. | ||
557 | ; OfflineMessageURL = http://yourserver/Offline.php or http://yourrobustserver:8003 | ||
532 | 558 | ||
533 | ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule} {URL of offline messaging service} {} | 559 | ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll} |
534 | ;; URL of web service for offline message storage | 560 | ;; For standalones, this is the storage dll. |
535 | ; OfflineMessageURL = http://yourserver/Offline.php | 561 | ; StorageProvider = OpenSim.Data.MySQL.dll |
536 | 562 | ||
537 | ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule | 563 | ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule |
538 | ;; Mute list handler (not yet implemented). MUST BE SET to allow offline | 564 | ;; Mute list handler (not yet implemented). MUST BE SET to allow offline |
@@ -744,13 +770,6 @@ | |||
744 | ;; The trade-off may be increased memory usage by the script engine. | 770 | ;; The trade-off may be increased memory usage by the script engine. |
745 | ; ThreadStackSize = 262144 | 771 | ; ThreadStackSize = 262144 |
746 | 772 | ||
747 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true | ||
748 | ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false | ||
749 | ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the | ||
750 | ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used | ||
751 | ;; by scripts have changed. | ||
752 | ; DeleteScriptsOnStartup = true | ||
753 | |||
754 | ;; Set this to true (the default) to load each script into a separate | 773 | ;; Set this to true (the default) to load each script into a separate |
755 | ;; AppDomain. | 774 | ;; AppDomain. |
756 | ;; | 775 | ;; |
@@ -763,6 +782,23 @@ | |||
763 | ;; Some Windows users have also reported script loading problems when AppDomainLoading = false | 782 | ;; Some Windows users have also reported script loading problems when AppDomainLoading = false |
764 | ; AppDomainLoading = true | 783 | ; AppDomainLoading = true |
765 | 784 | ||
785 | ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) | ||
786 | ;; co-op will be more stable but this option is currently experimental. | ||
787 | ;; If moving from co-op to abort, existing script DLLs will need to be recompiled. | ||
788 | ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run | ||
789 | ;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ | ||
790 | ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile | ||
791 | ;; Current valid values are "abort" and "co-op" | ||
792 | ; ScriptStopStrategy = abort | ||
793 | |||
794 | |||
795 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true | ||
796 | ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false | ||
797 | ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the | ||
798 | ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used | ||
799 | ;; by scripts have changed. | ||
800 | ; DeleteScriptsOnStartup = true | ||
801 | |||
766 | ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl | 802 | ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl |
767 | ;; Default language for scripts | 803 | ;; Default language for scripts |
768 | ; DefaultCompileLanguage = "lsl" | 804 | ; DefaultCompileLanguage = "lsl" |
@@ -786,8 +822,9 @@ | |||
786 | ;; Allow the use of os* functions (some are dangerous) | 822 | ;; Allow the use of os* functions (some are dangerous) |
787 | ; AllowOSFunctions = false | 823 | ; AllowOSFunctions = false |
788 | 824 | ||
789 | ;# {AllowLightShareFunctions} {Enabled:true [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} true | 825 | ;# {AllowLightShareFunctions} {Enabled:false [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} false |
790 | ; Allow the user of LightShare functions | 826 | ; Allow the use of LightShare functions. |
827 | ; The setting enable_windlight = true must also be enabled in the [LightShare] section. | ||
791 | ; AllowLightShareFunctions = false | 828 | ; AllowLightShareFunctions = false |
792 | 829 | ||
793 | ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow | 830 | ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow |
@@ -908,33 +945,54 @@ | |||
908 | ;; Enables the groups module | 945 | ;; Enables the groups module |
909 | ; Enabled = false | 946 | ; Enabled = false |
910 | 947 | ||
911 | ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {} Default | 948 | ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default |
912 | ;; This is the current groups stub in Region.CoreModules.Avatar.Groups. | 949 | ;; The default module can use a PHP XmlRpc server from the Flotsam project at |
913 | ;; All the other settings below only really apply to the Flotsam/SimianGrid | ||
914 | ;; GroupsModule. | ||
915 | ;; This module can use a PHP XmlRpc server from the Flotsam project at | ||
916 | ;; http://code.google.com/p/flotsam/ | 950 | ;; http://code.google.com/p/flotsam/ |
917 | ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse | 951 | ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse |
918 | ; Module = Default | 952 | ; Module = Default |
919 | 953 | ;; or... use Groups Module V2, which works for standalones and robust grids | |
920 | ;# {MessagingEnabled} {Module:GroupsModule} {Is groups messaging enabled?} {true false} true | 954 | ; Module = "Groups Module V2" |
921 | ; MessagingEnabled = true | 955 | |
922 | 956 | ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll} | |
923 | ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule} GroupsMessagingModule | 957 | ; StorageProvider = OpenSim.Data.MySQL.dll |
924 | ; MessagingModule = GroupsMessagingModule | 958 | |
925 | 959 | ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector | |
926 | ;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector | 960 | ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows: |
927 | ;; Service connectors to the Groups Service as used in the GroupsModule. Select one depending on | 961 | ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector |
928 | ;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend | 962 | ;; -- for Simian Groups use SimianGroupsServicesConnector |
963 | ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector" | ||
964 | ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector" | ||
965 | ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector" | ||
966 | ;; Note that the quotes "" around the words are important! | ||
929 | ; ServicesConnectorModule = XmlRpcGroupsServicesConnector | 967 | ; ServicesConnectorModule = XmlRpcGroupsServicesConnector |
930 | 968 | ||
931 | ;# {GroupsServerURI} {Module:GroupsModule} {Groups Server URI} {} | 969 | ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local |
932 | ;; URI for the groups services | 970 | ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote |
971 | ; LocalService = local | ||
972 | |||
973 | ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {} | ||
974 | ;; URI for the groups services of this grid | ||
933 | ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc | 975 | ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc |
934 | ;; or http://mygridserver.com:82/Grid/ for SimianGrid | 976 | ;; or http://mygridserver.com:82/Grid/ for SimianGrid |
977 | ;; or http:://mygridserver.com:8003 for robust, V2 | ||
978 | ;; Leave it commented for standalones, V2 | ||
935 | ; GroupsServerURI = "" | 979 | ; GroupsServerURI = "" |
936 | 980 | ||
937 | ;# {NoticesEnabled} {Module:GroupsModule} {Enable group notices?} {true false} true | 981 | ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {} |
982 | ;; Used for V2 in HG only. For example | ||
983 | ;; http://mygridserver.com:9000 or http://mygridserver.com:8002 | ||
984 | ;; If you have this set under [Startup], no need to set it here, leave it commented | ||
985 | ; HomeURI = "" | ||
986 | |||
987 | ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true | ||
988 | ; MessagingEnabled = true | ||
989 | |||
990 | ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule | ||
991 | ; MessagingModule = GroupsMessagingModule | ||
992 | ;; or use V2 for Groups V2 | ||
993 | ; MessagingModule = "Groups Messaging Module V2" | ||
994 | |||
995 | ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true | ||
938 | ;; Enable Group Notices | 996 | ;; Enable Group Notices |
939 | ; NoticesEnabled = true | 997 | ; NoticesEnabled = true |
940 | 998 | ||