diff options
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 165 |
1 files changed, 46 insertions, 119 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 3524585..a7e1351 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -19,38 +19,31 @@ | |||
19 | ; inside your firewall, separate patterns with a ';' | 19 | ; inside your firewall, separate patterns with a ';' |
20 | ; HttpProxyExceptions = ".mydomain.com;localhost" | 20 | ; HttpProxyExceptions = ".mydomain.com;localhost" |
21 | 21 | ||
22 | ; Set this to true if you are connecting your regions to a grid | ||
23 | ; Set this to false if you are running in standalone mode | ||
24 | gridmode = false | ||
25 | |||
26 | ; Set this to true if you want Hypergrid functionality | ||
27 | hypergrid = false | ||
28 | |||
29 | startup_console_commands_file = "startup_commands.txt" | 22 | startup_console_commands_file = "startup_commands.txt" |
30 | shutdown_console_commands_file = "shutdown_commands.txt" | 23 | shutdown_console_commands_file = "shutdown_commands.txt" |
31 | 24 | ||
32 | ; To run a script every few minutes, set the script filename here | 25 | ; To run a script every few minutes, set the script filename here |
33 | ; timer_Script = "filename" | 26 | ; timer_Script = "filename" |
34 | 27 | ||
35 | ; ## | 28 | ; ## |
36 | ; ## SYSTEM | 29 | ; ## SYSTEM |
37 | ; ## | 30 | ; ## |
38 | 31 | ||
39 | ; Sets the method that OpenSim will use to fire asynchronous | 32 | ; Sets the method that OpenSim will use to fire asynchronous |
40 | ; events. Valid values are UnsafeQueueUserWorkItem, | 33 | ; events. Valid values are UnsafeQueueUserWorkItem, |
41 | ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread. | 34 | ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread. |
42 | ; SmartThreadPool is reported to work well on Mono/Linux, but | 35 | ; SmartThreadPool is reported to work well on Mono/Linux, but |
43 | ; UnsafeQueueUserWorkItem has been benchmarked with better | 36 | ; UnsafeQueueUserWorkItem has been benchmarked with better |
44 | ; performance on .NET/Windows | 37 | ; performance on .NET/Windows |
45 | async_call_method = SmartThreadPool | 38 | async_call_method = SmartThreadPool |
46 | 39 | ||
47 | ; There are several operations on large collections (such as | 40 | ; There are several operations on large collections (such as |
48 | ; the current avatar list) that can be run synchronously or | 41 | ; the current avatar list) that can be run synchronously or |
49 | ; in parallel. Running in parallel should increase performance | 42 | ; in parallel. Running in parallel should increase performance |
50 | ; on a multi-core system, but will make debugging more | 43 | ; on a multi-core system, but will make debugging more |
51 | ; difficult if something deadlocks or times out | 44 | ; difficult if something deadlocks or times out |
52 | use_async_when_possible = false | 45 | use_async_when_possible = false |
53 | 46 | ||
54 | ; Max threads to allocate on the FireAndForget thread pool | 47 | ; Max threads to allocate on the FireAndForget thread pool |
55 | ; when running with the SmartThreadPool option above | 48 | ; when running with the SmartThreadPool option above |
56 | MaxPoolThreads = 15 | 49 | MaxPoolThreads = 15 |
@@ -103,7 +96,7 @@ | |||
103 | 96 | ||
104 | ; How many prims to send to each avatar in the scene on each Update() | 97 | ; How many prims to send to each avatar in the scene on each Update() |
105 | ; MaxPrimsPerFrame = 200 | 98 | ; MaxPrimsPerFrame = 200 |
106 | 99 | ||
107 | ; Combine all contiguous regions into one large region | 100 | ; Combine all contiguous regions into one large region |
108 | ; Order your regions from South to North, West to East in your regions.ini and then set this to true | 101 | ; Order your regions from South to North, West to East in your regions.ini and then set this to true |
109 | ; Warning! Don't use this with regions that have existing content!, This will likely break them | 102 | ; Warning! Don't use this with regions that have existing content!, This will likely break them |
@@ -118,7 +111,7 @@ | |||
118 | ;InworldRestartShutsDown = false | 111 | ;InworldRestartShutsDown = false |
119 | 112 | ||
120 | ; ## | 113 | ; ## |
121 | ; ## STORAGE | 114 | ; ## PRIM STORAGE |
122 | ; ## | 115 | ; ## |
123 | 116 | ||
124 | ; *** Prim Storage - only leave one storage_plugin uncommented *** | 117 | ; *** Prim Storage - only leave one storage_plugin uncommented *** |
@@ -134,7 +127,7 @@ | |||
134 | ; --- To use MySQL storage, supply your own connection string (this is only an example): | 127 | ; --- To use MySQL storage, supply your own connection string (this is only an example): |
135 | ; note that the supplied account needs create privilegies if you want it to auto-create needed tables. | 128 | ; note that the supplied account needs create privilegies if you want it to auto-create needed tables. |
136 | ; | 129 | ; |
137 | ; -->>> There are multiple connection strings defined in several places in this file. Check it carefully! | 130 | ; -->>> There are multiple connection strings defined in several places. Check it carefully! |
138 | ; | 131 | ; |
139 | ; storage_plugin="OpenSim.Data.MySQL.dll" | 132 | ; storage_plugin="OpenSim.Data.MySQL.dll" |
140 | ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; | 133 | ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; |
@@ -142,15 +135,6 @@ | |||
142 | ; uncomment and change this connect string. Defaults to the above if not set | 135 | ; uncomment and change this connect string. Defaults to the above if not set |
143 | ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; | 136 | ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; |
144 | 137 | ||
145 | ; Select whether you want to use local or grid asset storage. | ||
146 | ; | ||
147 | ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should | ||
148 | ; really be eliminated). The database itself is defined in asset_plugin below | ||
149 | ; | ||
150 | ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the | ||
151 | ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets | ||
152 | ; locally. This will mean you won't be able to take items using your assets to other people's regions. | ||
153 | |||
154 | ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to | 138 | ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to |
155 | ; prevent frequently changing objects from heavily loading the region data store. | 139 | ; prevent frequently changing objects from heavily loading the region data store. |
156 | ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. | 140 | ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. |
@@ -284,63 +268,11 @@ | |||
284 | ;SMTP_SERVER_LOGIN=foo | 268 | ;SMTP_SERVER_LOGIN=foo |
285 | ;SMTP_SERVER_PASSWORD=bar | 269 | ;SMTP_SERVER_PASSWORD=bar |
286 | 270 | ||
287 | |||
288 | [Communications] | ||
289 | ;InterregionComms = "LocalComms" | ||
290 | InterregionComms = "RESTComms" | ||
291 | |||
292 | |||
293 | [StandAlone] | ||
294 | ; If this is set to true then OpenSim only allows in users who already have accounts. | ||
295 | ; An account can be created using the "create user" console command. | ||
296 | ; | ||
297 | ; If this is set to false then an account is automatically created for a user who logs in | ||
298 | ; without one. PLEASE NOTE THAT IN THIS MODE NO PASSWORD CHECKS ARE PERFORMED. | ||
299 | ; Therefore, any user can log into any account. If accounts_authenticate is later switched to | ||
300 | ; true then the passwords will need to be reset (using the "reset user password" console command) since | ||
301 | ; automatically created accounts have their password set to the string "test". | ||
302 | ; | ||
303 | ; This setting applies to standalone mode only, not grid or other modes. Default is true. | ||
304 | accounts_authenticate = true | ||
305 | |||
306 | welcome_message = "Welcome to OpenSimulator" | ||
307 | |||
308 | ; Inventory database provider | ||
309 | inventory_plugin = "OpenSim.Data.SQLite.dll" | ||
310 | ; inventory_plugin = "OpenSim.Data.MySQL.dll" | ||
311 | |||
312 | ; Inventory source SQLite example | ||
313 | inventory_source = "URI=file:inventoryStore.db,version=3" | ||
314 | ; Inventory Source MySQL example | ||
315 | ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" | ||
316 | |||
317 | ; User Data Database provider | ||
318 | ; | ||
319 | ; Multiple providers can be specified by separating them with commas (whitespace is unimportant) | ||
320 | ; If multiple providers are specified then if a profile is requested, each is queried until one | ||
321 | ; provides a valid profile, or until all providers have been queried. | ||
322 | ; Unfortunately the order of querying is currently undefined (it may not be the order in which | ||
323 | ; providers are specified here). This needs to be fixed | ||
324 | ; | ||
325 | userDatabase_plugin = "OpenSim.Data.SQLite.dll" | ||
326 | ; userDatabase_plugin = "OpenSim.Data.MySQL.dll" | ||
327 | |||
328 | ; User source SQLite example | ||
329 | user_source = "URI=file:userprofiles.db,version=3" | ||
330 | ; User Source MySQL example | ||
331 | ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" | ||
332 | |||
333 | ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute | ||
334 | ; Default is ./inventory/Libraries.xml | ||
335 | LibrariesXMLFile="./inventory/Libraries.xml" | ||
336 | |||
337 | [Network] | 271 | [Network] |
338 | ConsoleUser = "Test" | 272 | ConsoleUser = "Test" |
339 | ConsolePass = "secret" | 273 | ConsolePass = "secret" |
340 | http_listener_port = 9000 | 274 | http_listener_port = 9000 |
341 | console_port = 0 | 275 | console_port = 0 |
342 | default_location_x = 1000 | ||
343 | default_location_y = 1000 | ||
344 | 276 | ||
345 | ; ssl config: Experimental! The auto https config only really works definately on windows XP now | 277 | ; ssl config: Experimental! The auto https config only really works definately on windows XP now |
346 | ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below | 278 | ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below |
@@ -351,27 +283,12 @@ | |||
351 | http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer | 283 | http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer |
352 | 284 | ||
353 | ; Hostname to use in llRequestURL/llRequestSecureURL | 285 | ; Hostname to use in llRequestURL/llRequestSecureURL |
354 | ; if not defined - default machine name is being used | 286 | ; if not defined - default machine name is being used |
355 | ; (on Windows this mean NETBIOS name - useably only inside local network) | 287 | ; (on Windows this mean NETBIOS name - useably only inside local network) |
356 | ; ExternalHostNameForLSL=127.0.0.1 | 288 | ; ExternalHostNameForLSL=127.0.0.1 |
357 | ; Uncomment below to enable llRemoteData/remote channels | 289 | ; Uncomment below to enable llRemoteData/remote channels |
358 | ; remoteDataPort = 20800 | 290 | ; remoteDataPort = 20800 |
359 | 291 | ||
360 | grid_server_url = "http://127.0.0.1:8003" | ||
361 | grid_send_key = "null" | ||
362 | grid_recv_key = "null" | ||
363 | |||
364 | user_server_url = "http://127.0.0.1:8002" | ||
365 | user_send_key = "null" | ||
366 | user_recv_key = "null" | ||
367 | |||
368 | asset_server_url = "http://127.0.0.1:8003" | ||
369 | |||
370 | inventory_server_url = "http://127.0.0.1:8003" | ||
371 | |||
372 | ; The MessagingServer is a companion of the UserServer. It uses | ||
373 | ; user_send_key and user_recv_key, too | ||
374 | messaging_server_url = "http://127.0.0.1:8006" | ||
375 | 292 | ||
376 | ; What is reported as the "X-Secondlife-Shard" | 293 | ; What is reported as the "X-Secondlife-Shard" |
377 | ; Defaults to the user server url if not set | 294 | ; Defaults to the user server url if not set |
@@ -388,11 +305,11 @@ | |||
388 | [ClientStack.LindenUDP] | 305 | [ClientStack.LindenUDP] |
389 | ; Set this to true to process incoming packets asynchronously. Networking is | 306 | ; Set this to true to process incoming packets asynchronously. Networking is |
390 | ; already separated from packet handling with a queue, so this will only | 307 | ; already separated from packet handling with a queue, so this will only |
391 | ; affect whether networking internals such as packet decoding and | 308 | ; affect whether networking internals such as packet decoding and |
392 | ; acknowledgement accounting are done synchronously or asynchronously | 309 | ; acknowledgement accounting are done synchronously or asynchronously |
393 | ; | 310 | ; |
394 | ;async_packet_handling = false | 311 | ;async_packet_handling = false |
395 | 312 | ||
396 | ; The client socket receive buffer size determines how many | 313 | ; The client socket receive buffer size determines how many |
397 | ; incoming requests we can process; the default on .NET is 8192 | 314 | ; incoming requests we can process; the default on .NET is 8192 |
398 | ; which is about 2 4k-sized UDP datagrams. On mono this is | 315 | ; which is about 2 4k-sized UDP datagrams. On mono this is |
@@ -409,7 +326,7 @@ | |||
409 | ; net.core.rmem_max=X") | 326 | ; net.core.rmem_max=X") |
410 | ; | 327 | ; |
411 | ;client_socket_rcvbuf_size = 8388608 | 328 | ;client_socket_rcvbuf_size = 8388608 |
412 | 329 | ||
413 | ; Maximum outbound bytes per second for a single scene. This can be used to | 330 | ; Maximum outbound bytes per second for a single scene. This can be used to |
414 | ; throttle total outbound UDP traffic for a simulator. The default value is | 331 | ; throttle total outbound UDP traffic for a simulator. The default value is |
415 | ; 0, meaning no throttling at the scene level. The example given here is | 332 | ; 0, meaning no throttling at the scene level. The example given here is |
@@ -417,13 +334,13 @@ | |||
417 | ; | 334 | ; |
418 | ;scene_throttle_max_bps = 2621440 | 335 | ;scene_throttle_max_bps = 2621440 |
419 | 336 | ||
420 | ; Maximum bits per second to send to any single client. This will override | 337 | ; Maximum bits per second to send to any single client. This will override |
421 | ; the user's viewer preference settings. The default value is 0, meaning no | 338 | ; the user's viewer preference settings. The default value is 0, meaning no |
422 | ; aggregate throttling on clients (only per-category throttling). The | 339 | ; aggregate throttling on clients (only per-category throttling). The |
423 | ; example given here is 1.5 megabits | 340 | ; example given here is 1.5 megabits |
424 | ; | 341 | ; |
425 | ;client_throttle_max_bps = 196608 | 342 | ;client_throttle_max_bps = 196608 |
426 | 343 | ||
427 | ; Per-client bytes per second rates for the various throttle categories. | 344 | ; Per-client bytes per second rates for the various throttle categories. |
428 | ; These are default values that will be overriden by clients | 345 | ; These are default values that will be overriden by clients |
429 | ; | 346 | ; |
@@ -435,7 +352,7 @@ | |||
435 | ;texture_default = 1000 | 352 | ;texture_default = 1000 |
436 | ;asset_default = 1000 | 353 | ;asset_default = 1000 |
437 | ;state_default = 1000 | 354 | ;state_default = 1000 |
438 | 355 | ||
439 | ; Per-client maximum burst rates in bytes per second for the various | 356 | ; Per-client maximum burst rates in bytes per second for the various |
440 | ; throttle categories. These are default values that will be overriden by | 357 | ; throttle categories. These are default values that will be overriden by |
441 | ; clients | 358 | ; clients |
@@ -448,10 +365,10 @@ | |||
448 | ;texture_limit = 55750 | 365 | ;texture_limit = 55750 |
449 | ;asset_limit = 27500 | 366 | ;asset_limit = 27500 |
450 | ;state_limit = 37000 | 367 | ;state_limit = 37000 |
451 | 368 | ||
452 | ; Configures how ObjectUpdates are aggregated. These numbers | 369 | ; Configures how ObjectUpdates are aggregated. These numbers |
453 | ; do not literally mean how many updates will be put in each | 370 | ; do not literally mean how many updates will be put in each |
454 | ; packet that goes over the wire, as packets are | 371 | ; packet that goes over the wire, as packets are |
455 | ; automatically split on a 1400 byte boundary. These control | 372 | ; automatically split on a 1400 byte boundary. These control |
456 | ; the balance between responsiveness of interest list updates | 373 | ; the balance between responsiveness of interest list updates |
457 | ; and total throughput. Higher numbers will ensure more full- | 374 | ; and total throughput. Higher numbers will ensure more full- |
@@ -612,7 +529,7 @@ | |||
612 | ; used to control llMove2Target | 529 | ; used to control llMove2Target |
613 | body_pid_derivative = 35 | 530 | body_pid_derivative = 35 |
614 | body_pid_gain = 25 | 531 | body_pid_gain = 25 |
615 | 532 | ||
616 | ; maximum number of contact points to generate per collision | 533 | ; maximum number of contact points to generate per collision |
617 | contacts_per_collision = 80 | 534 | contacts_per_collision = 80 |
618 | 535 | ||
@@ -801,7 +718,7 @@ | |||
801 | ;;arrival and departure of certain users. For example: admins, bots. | 718 | ;;arrival and departure of certain users. For example: admins, bots. |
802 | 719 | ||
803 | ;exclude_list=User 1,User 2,User 3 | 720 | ;exclude_list=User 1,User 2,User 3 |
804 | 721 | ||
805 | 722 | ||
806 | ;[CMS] | 723 | ;[CMS] |
807 | ;enabled = true | 724 | ;enabled = true |
@@ -984,7 +901,7 @@ | |||
984 | 901 | ||
985 | ; Stack size per thread created | 902 | ; Stack size per thread created |
986 | ThreadStackSize = 262144 | 903 | ThreadStackSize = 262144 |
987 | 904 | ||
988 | ; Set this to true (the default) to load each script into a separate | 905 | ; Set this to true (the default) to load each script into a separate |
989 | ; AppDomain. Setting this to false will load all script assemblies into the | 906 | ; AppDomain. Setting this to false will load all script assemblies into the |
990 | ; current AppDomain, which will reduce the per-script overhead at the | 907 | ; current AppDomain, which will reduce the per-script overhead at the |
@@ -1074,7 +991,7 @@ | |||
1074 | ; DisableUndergroundMovement = true | 991 | ; DisableUndergroundMovement = true |
1075 | 992 | ||
1076 | 993 | ||
1077 | [GridInfo] | 994 | [GridInfoService] |
1078 | ; These settings are used to return information on a get_grid_info call. | 995 | ; These settings are used to return information on a get_grid_info call. |
1079 | ; Client launcher scripts and third-party clients make use of this to | 996 | ; Client launcher scripts and third-party clients make use of this to |
1080 | ; autoconfigure the client and to provide a nice user experience. If you | 997 | ; autoconfigure the client and to provide a nice user experience. If you |
@@ -1179,25 +1096,25 @@ | |||
1179 | ; Enables the Mini Region Modules Script Engine. | 1096 | ; Enables the Mini Region Modules Script Engine. |
1180 | ; default is false | 1097 | ; default is false |
1181 | Enabled = false | 1098 | Enabled = false |
1182 | 1099 | ||
1183 | ; Runs MRM in a Security Sandbox | 1100 | ; Runs MRM in a Security Sandbox |
1184 | ; WARNING: DISABLING IS A SECURITY RISK. | 1101 | ; WARNING: DISABLING IS A SECURITY RISK. |
1185 | Sandboxed = true | 1102 | Sandboxed = true |
1186 | 1103 | ||
1187 | ; The level sandbox to use, adjust at your OWN RISK. | 1104 | ; The level sandbox to use, adjust at your OWN RISK. |
1188 | ; Valid values are: | 1105 | ; Valid values are: |
1189 | ; * FullTrust | 1106 | ; * FullTrust |
1190 | ; * SkipVerification | 1107 | ; * SkipVerification |
1191 | ; * Execution | 1108 | ; * Execution |
1192 | ; * Nothing | 1109 | ; * Nothing |
1193 | ; * LocalIntranet | 1110 | ; * LocalIntranet |
1194 | ; * Internet | 1111 | ; * Internet |
1195 | ; * Everything | 1112 | ; * Everything |
1196 | SandboxLevel = "Internet" | 1113 | SandboxLevel = "Internet" |
1197 | 1114 | ||
1198 | ; Only allow Region Owners to run MRMs | 1115 | ; Only allow Region Owners to run MRMs |
1199 | ; May represent a security risk if you disable this. | 1116 | ; May represent a security risk if you disable this. |
1200 | OwnerOnly = true | 1117 | OwnerOnly = true |
1201 | 1118 | ||
1202 | [Hypergrid] | 1119 | [Hypergrid] |
1203 | ; Keep it false for now. Making it true requires the use of a special client in order to access inventory | 1120 | ; Keep it false for now. Making it true requires the use of a special client in order to access inventory |
@@ -1347,7 +1264,7 @@ | |||
1347 | 1264 | ||
1348 | [WebStats] | 1265 | [WebStats] |
1349 | ; View region statistics via a web page | 1266 | ; View region statistics via a web page |
1350 | ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page | 1267 | ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page |
1351 | ; Use a web browser and type in the "Login URI" + "/SStats/" | 1268 | ; Use a web browser and type in the "Login URI" + "/SStats/" |
1352 | ; For example- http://127.0.0.1:9000/SStats/ | 1269 | ; For example- http://127.0.0.1:9000/SStats/ |
1353 | ; enabled=false | 1270 | ; enabled=false |
@@ -1369,14 +1286,14 @@ | |||
1369 | [AssetService] | 1286 | [AssetService] |
1370 | DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" | 1287 | DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" |
1371 | AssetLoaderArgs = "assets/AssetSets.xml" | 1288 | AssetLoaderArgs = "assets/AssetSets.xml" |
1372 | 1289 | ||
1373 | ; Disable this to prevent the default asset set from being inserted into the | 1290 | ; Disable this to prevent the default asset set from being inserted into the |
1374 | ; asset store each time the region starts | 1291 | ; asset store each time the region starts |
1375 | AssetLoaderEnabled = true | 1292 | AssetLoaderEnabled = true |
1376 | 1293 | ||
1377 | [GridService] | 1294 | [GridService] |
1378 | ;; default standalone, overridable in StandaloneCommon.ini | 1295 | ;; default standalone, overridable in StandaloneCommon.ini |
1379 | StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" | 1296 | StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" |
1380 | 1297 | ||
1381 | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | 1298 | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; |
1382 | ;; The following is the configuration section for the new style services | 1299 | ;; The following is the configuration section for the new style services |
@@ -1414,3 +1331,13 @@ | |||
1414 | 1331 | ||
1415 | ;XmlRpcRouterModule = "XmlRpcRouterModule" | 1332 | ;XmlRpcRouterModule = "XmlRpcRouterModule" |
1416 | ;XmlRpcPort = 20800 | 1333 | ;XmlRpcPort = 20800 |
1334 | |||
1335 | [Friends] | ||
1336 | ; The port the friendslist interregion comms will listen on | ||
1337 | ; Defaults to the simulator's TCP port | ||
1338 | ;Port = 0 | ||
1339 | |||
1340 | ; Uncomment one of the lines below. Use FriendsService for local | ||
1341 | ; operation, Connectors for remote operation | ||
1342 | ;Connector = "OpenSim.Services.FriendsService.dll" | ||
1343 | Connector = "OpenSim.Services.Connectors.dll" | ||