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-rwxr-xr-xbin/OpenSim.ini.example41
1 files changed, 32 insertions, 9 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index a820ddf..50366a6 100755
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -36,7 +36,6 @@
36 36
37 37
38[Startup] 38[Startup]
39
40 ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) " 39 ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) "
41 ;; Console prompt 40 ;; Console prompt
42 ;; Certain special characters can be used to customize the prompt 41 ;; Certain special characters can be used to customize the prompt
@@ -173,6 +172,7 @@
173 172
174 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule 173 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
175 ;; Permission modules to use, separated by comma. 174 ;; Permission modules to use, separated by comma.
175 ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
176 ; permissionmodules = DefaultPermissionsModule 176 ; permissionmodules = DefaultPermissionsModule
177 177
178 ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true 178 ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
@@ -194,6 +194,15 @@
194 ; region_manager_is_god = false 194 ; region_manager_is_god = false
195 ; parcel_owner_is_god = true 195 ; parcel_owner_is_god = true
196 196
197 ;; More control over permissions
198 ;; This is definitely not SL!
199 ; Provides a simple control for land owners to give build rights to specific avatars
200 ; in publicly accessible parcels that disallow object creation in general.
201 ; Owners specific avatars by adding them to the Access List of the parcel
202 ; without having to use the Groups feature
203 ; simple_build_permissions = false
204
205
197 ;; Default script engine to use. Currently, we only have XEngine 206 ;; Default script engine to use. Currently, we only have XEngine
198 ; DefaultScriptEngine = "XEngine" 207 ; DefaultScriptEngine = "XEngine"
199 208
@@ -232,6 +241,24 @@
232 ;; server to send mail through. 241 ;; server to send mail through.
233 ; emailmodule = DefaultEmailModule 242 ; emailmodule = DefaultEmailModule
234 243
244[Estates]
245 ; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
246 ; If these values are uncommented then they will be used to create a default estate as necessary.
247 ; New regions will be automatically assigned to that default estate.
248
249 ; DefaultEstateName = My Estate
250 ; DefaultEstateOwnerName = FirstName LastName
251
252 ; The following parameters will only be used on a standalone system to create an estate owner that does not already exist
253
254 ; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random UUID will be assigned.
255 ; This is normally what you want
256 ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000
257
258 ; DefaultEstateOwnerEMail = owner@domain.com
259 ; DefaultEstateOwnerPassword = password
260
261
235[SMTP] 262[SMTP]
236 ;; The SMTP server enabled the email module to send email to external 263 ;; The SMTP server enabled the email module to send email to external
237 ;; destinations. 264 ;; destinations.
@@ -753,8 +780,7 @@
753 ;; groups service if the service is using these keys 780 ;; groups service if the service is using these keys
754 ; XmlRpcServiceReadKey = 1234 781 ; XmlRpcServiceReadKey = 1234
755 ; XmlRpcServiceWriteKey = 1234 782 ; XmlRpcServiceWriteKey = 1234
756 783
757
758[InterestManagement] 784[InterestManagement]
759 ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness 785 ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
760 ;; This section controls how state updates are prioritized for each client 786 ;; This section controls how state updates are prioritized for each client
@@ -773,12 +799,9 @@
773 ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false 799 ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
774 ; Enabled = false 800 ; Enabled = false
775 801
776 802[Terrain]
777[PrimLimitsModule] 803 ;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island
778 ;# {EnforcePrimLimits} {} {Enforce parcel prim limits} {true false} false 804 ; InitialTerrain = "pinhead-island"
779 ;; Enable parcel prim limits. Off by default to emulate pre-existing behavior.
780 ; EnforcePrimLimits = false
781
782 805
783[Architecture] 806[Architecture]
784 ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini 807 ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini