diff options
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 55 |
1 files changed, 29 insertions, 26 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index b55ba0d..cf8b3e1 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -264,32 +264,6 @@ | |||
264 | ;; Default script engine to use. Currently, we only have XEngine | 264 | ;; Default script engine to use. Currently, we only have XEngine |
265 | ; DefaultScriptEngine = "XEngine" | 265 | ; DefaultScriptEngine = "XEngine" |
266 | 266 | ||
267 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true | ||
268 | ;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to | ||
269 | ;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in | ||
270 | ;; the regions config file(s). If you do not want to upload map tiles at all, then you will need | ||
271 | ;; to disable the MapImageServiceModule entirely. | ||
272 | ; GenerateMaptiles = true | ||
273 | |||
274 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 | ||
275 | ;; If desired, a running region can update the map tiles periodically | ||
276 | ;; to reflect building activity. This names no sense of you don't have | ||
277 | ;; prims on maptiles. Value is in seconds. | ||
278 | ; MaptileRefresh = 0 | ||
279 | |||
280 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 | ||
281 | ;; If not generating maptiles, use this static texture asset ID | ||
282 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
283 | |||
284 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true | ||
285 | ;; Use terrain texture for maptiles if true, use shaded green if false | ||
286 | ; TextureOnMapTile = true | ||
287 | |||
288 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false | ||
289 | ;; Draw objects on maptile. This step might take a long time if you've | ||
290 | ;; got a large number of objects, so you can turn it off here if you'd like. | ||
291 | ; DrawPrimOnMapTile = true | ||
292 | |||
293 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 | 267 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 |
294 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if | 268 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if |
295 | ;; required | 269 | ;; required |
@@ -358,6 +332,35 @@ | |||
358 | ;; This is a default that can be overwritten in some sections. | 332 | ;; This is a default that can be overwritten in some sections. |
359 | ; GatekeeperURI = "http://127.0.0.1:9000" | 333 | ; GatekeeperURI = "http://127.0.0.1:9000" |
360 | 334 | ||
335 | |||
336 | [Map] | ||
337 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true | ||
338 | ;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to | ||
339 | ;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in | ||
340 | ;; the regions config file(s). If you do not want to upload map tiles at all, then you will need | ||
341 | ;; to disable the MapImageServiceModule entirely. | ||
342 | ; GenerateMaptiles = true | ||
343 | |||
344 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 | ||
345 | ;; If desired, a running region can update the map tiles periodically | ||
346 | ;; to reflect building activity. This names no sense of you don't have | ||
347 | ;; prims on maptiles. Value is in seconds. | ||
348 | ; MaptileRefresh = 0 | ||
349 | |||
350 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 | ||
351 | ;; If not generating maptiles, use this static texture asset ID | ||
352 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
353 | |||
354 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true | ||
355 | ;; Use terrain texture for maptiles if true, use shaded green if false | ||
356 | ; TextureOnMapTile = true | ||
357 | |||
358 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false | ||
359 | ;; Draw objects on maptile. This step might take a long time if you've | ||
360 | ;; got a large number of objects, so you can turn it off here if you'd like. | ||
361 | ; DrawPrimOnMapTile = true | ||
362 | |||
363 | |||
361 | [Estates] | 364 | [Estates] |
362 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). | 365 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). |
363 | ; If these values are uncommented then they will be used to create a default estate as necessary. | 366 | ; If these values are uncommented then they will be used to create a default estate as necessary. |