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Diffstat (limited to '')
-rw-r--r-- | ThirdParty/SmartThreadPool/SmartThreadPool.cs | 3180 |
1 files changed, 1732 insertions, 1448 deletions
diff --git a/ThirdParty/SmartThreadPool/SmartThreadPool.cs b/ThirdParty/SmartThreadPool/SmartThreadPool.cs index 19a0007..9256777 100644 --- a/ThirdParty/SmartThreadPool/SmartThreadPool.cs +++ b/ThirdParty/SmartThreadPool/SmartThreadPool.cs | |||
@@ -1,1448 +1,1732 @@ | |||
1 | // Ami Bar | 1 | #region Release History |
2 | // amibar@gmail.com | 2 | |
3 | // | 3 | // Smart Thread Pool |
4 | // Smart thread pool in C#. | 4 | // 7 Aug 2004 - Initial release |
5 | // 7 Aug 2004 - Initial release | 5 | // |
6 | // 14 Sep 2004 - Bug fixes | 6 | // 14 Sep 2004 - Bug fixes |
7 | // 15 Oct 2004 - Added new features | 7 | // |
8 | // - Work items return result. | 8 | // 15 Oct 2004 - Added new features |
9 | // - Support waiting synchronization for multiple work items. | 9 | // - Work items return result. |
10 | // - Work items can be cancelled. | 10 | // - Support waiting synchronization for multiple work items. |
11 | // - Passage of the caller thread’s context to the thread in the pool. | 11 | // - Work items can be cancelled. |
12 | // - Minimal usage of WIN32 handles. | 12 | // - Passage of the caller thread’s context to the thread in the pool. |
13 | // - Minor bug fixes. | 13 | // - Minimal usage of WIN32 handles. |
14 | // 26 Dec 2004 - Changes: | 14 | // - Minor bug fixes. |
15 | // - Removed static constructors. | 15 | // |
16 | // - Added finalizers. | 16 | // 26 Dec 2004 - Changes: |
17 | // - Changed Exceptions so they are serializable. | 17 | // - Removed static constructors. |
18 | // - Fixed the bug in one of the SmartThreadPool constructors. | 18 | // - Added finalizers. |
19 | // - Changed the SmartThreadPool.WaitAll() so it will support any number of waiters. | 19 | // - Changed Exceptions so they are serializable. |
20 | // The SmartThreadPool.WaitAny() is still limited by the .NET Framework. | 20 | // - Fixed the bug in one of the SmartThreadPool constructors. |
21 | // - Added PostExecute with options on which cases to call it. | 21 | // - Changed the SmartThreadPool.WaitAll() so it will support any number of waiters. |
22 | // - Added option to dispose of the state objects. | 22 | // The SmartThreadPool.WaitAny() is still limited by the .NET Framework. |
23 | // - Added a WaitForIdle() method that waits until the work items queue is empty. | 23 | // - Added PostExecute with options on which cases to call it. |
24 | // - Added an STPStartInfo class for the initialization of the thread pool. | 24 | // - Added option to dispose of the state objects. |
25 | // - Changed exception handling so if a work item throws an exception it | 25 | // - Added a WaitForIdle() method that waits until the work items queue is empty. |
26 | // is rethrown at GetResult(), rather then firing an UnhandledException event. | 26 | // - Added an STPStartInfo class for the initialization of the thread pool. |
27 | // Note that PostExecute exception are always ignored. | 27 | // - Changed exception handling so if a work item throws an exception it |
28 | // 25 Mar 2005 - Changes: | 28 | // is rethrown at GetResult(), rather then firing an UnhandledException event. |
29 | // - Fixed lost of work items bug | 29 | // Note that PostExecute exception are always ignored. |
30 | // 3 Jul 2005: Changes. | 30 | // |
31 | // - Fixed bug where Enqueue() throws an exception because PopWaiter() returned null, hardly reconstructed. | 31 | // 25 Mar 2005 - Changes: |
32 | // 16 Aug 2005: Changes. | 32 | // - Fixed lost of work items bug |
33 | // - Fixed bug where the InUseThreads becomes negative when canceling work items. | 33 | // |
34 | // | 34 | // 3 Jul 2005: Changes. |
35 | // 31 Jan 2006 - Changes: | 35 | // - Fixed bug where Enqueue() throws an exception because PopWaiter() returned null, hardly reconstructed. |
36 | // - Added work items priority | 36 | // |
37 | // - Removed support of chained delegates in callbacks and post executes (nobody really use this) | 37 | // 16 Aug 2005: Changes. |
38 | // - Added work items groups | 38 | // - Fixed bug where the InUseThreads becomes negative when canceling work items. |
39 | // - Added work items groups idle event | 39 | // |
40 | // - Changed SmartThreadPool.WaitAll() behavior so when it gets empty array | 40 | // 31 Jan 2006 - Changes: |
41 | // it returns true rather then throwing an exception. | 41 | // - Added work items priority |
42 | // - Added option to start the STP and the WIG as suspended | 42 | // - Removed support of chained delegates in callbacks and post executes (nobody really use this) |
43 | // - Exception behavior changed, the real exception is returned by an | 43 | // - Added work items groups |
44 | // inner exception | 44 | // - Added work items groups idle event |
45 | // - Added option to keep the Http context of the caller thread. (Thanks to Steven T.) | 45 | // - Changed SmartThreadPool.WaitAll() behavior so when it gets empty array |
46 | // - Added performance counters | 46 | // it returns true rather then throwing an exception. |
47 | // - Added priority to the threads in the pool | 47 | // - Added option to start the STP and the WIG as suspended |
48 | // | 48 | // - Exception behavior changed, the real exception is returned by an |
49 | // 13 Feb 2006 - Changes: | 49 | // inner exception |
50 | // - Added a call to the dispose of the Performance Counter so | 50 | // - Added option to keep the Http context of the caller thread. (Thanks to Steven T.) |
51 | // their won't be a Performance Counter leak. | 51 | // - Added performance counters |
52 | // - Added exception catch in case the Performance Counters cannot | 52 | // - Added priority to the threads in the pool |
53 | // be created. | 53 | // |
54 | 54 | // 13 Feb 2006 - Changes: | |
55 | using System; | 55 | // - Added a call to the dispose of the Performance Counter so |
56 | using System.Security; | 56 | // their won't be a Performance Counter leak. |
57 | using System.Threading; | 57 | // - Added exception catch in case the Performance Counters cannot |
58 | using System.Collections; | 58 | // be created. |
59 | using System.Diagnostics; | 59 | // |
60 | using System.Runtime.CompilerServices; | 60 | // 17 May 2008 - Changes: |
61 | 61 | // - Changed the dispose behavior and removed the Finalizers. | |
62 | using Amib.Threading.Internal; | 62 | // - Enabled the change of the MaxThreads and MinThreads at run time. |
63 | 63 | // - Enabled the change of the Concurrency of a IWorkItemsGroup at run | |
64 | namespace Amib.Threading | 64 | // time If the IWorkItemsGroup is a SmartThreadPool then the Concurrency |
65 | { | 65 | // refers to the MaxThreads. |
66 | #region SmartThreadPool class | 66 | // - Improved the cancel behavior. |
67 | /// <summary> | 67 | // - Added events for thread creation and termination. |
68 | /// Smart thread pool class. | 68 | // - Fixed the HttpContext context capture. |
69 | /// </summary> | 69 | // - Changed internal collections so they use generic collections |
70 | public class SmartThreadPool : IWorkItemsGroup, IDisposable | 70 | // - Added IsIdle flag to the SmartThreadPool and IWorkItemsGroup |
71 | { | 71 | // - Added support for WinCE |
72 | #region Default Constants | 72 | // - Added support for Action<T> and Func<T> |
73 | 73 | // | |
74 | /// <summary> | 74 | // 07 April 2009 - Changes: |
75 | /// Default minimum number of threads the thread pool contains. (0) | 75 | // - Added support for Silverlight and Mono |
76 | /// </summary> | 76 | // - Added Join, Choice, and Pipe to SmartThreadPool. |
77 | public const int DefaultMinWorkerThreads = 0; | 77 | // - Added local performance counters (for Mono, Silverlight, and WindowsCE) |
78 | 78 | // - Changed duration measures from DateTime.Now to Stopwatch. | |
79 | /// <summary> | 79 | // - Queues changed from System.Collections.Queue to System.Collections.Generic.LinkedList<T>. |
80 | /// Default maximum number of threads the thread pool contains. (25) | 80 | // |
81 | /// </summary> | 81 | // 21 December 2009 - Changes: |
82 | public const int DefaultMaxWorkerThreads = 25; | 82 | // - Added work item timeout (passive) |
83 | 83 | // | |
84 | /// <summary> | 84 | // 20 August 2012 - Changes: |
85 | /// Default idle timeout in milliseconds. (One minute) | 85 | // - Added set name to threads |
86 | /// </summary> | 86 | // - Fixed the WorkItemsQueue.Dequeue. |
87 | public const int DefaultIdleTimeout = 60*1000; // One minute | 87 | // Replaced while (!Monitor.TryEnter(this)); with lock(this) { ... } |
88 | 88 | // - Fixed SmartThreadPool.Pipe | |
89 | /// <summary> | 89 | // - Added IsBackground option to threads |
90 | /// Indicate to copy the security context of the caller and then use it in the call. (false) | 90 | // - Added ApartmentState to threads |
91 | /// </summary> | 91 | // - Fixed thread creation when queuing many work items at the same time. |
92 | public const bool DefaultUseCallerCallContext = false; | 92 | // |
93 | 93 | // 24 August 2012 - Changes: | |
94 | /// <summary> | 94 | // - Enabled cancel abort after cancel. See: http://smartthreadpool.codeplex.com/discussions/345937 by alecswan |
95 | /// Indicate to copy the HTTP context of the caller and then use it in the call. (false) | 95 | // - Added option to set MaxStackSize of threads |
96 | /// </summary> | 96 | |
97 | public const bool DefaultUseCallerHttpContext = false; | 97 | #endregion |
98 | 98 | ||
99 | /// <summary> | 99 | using System; |
100 | /// Indicate to dispose of the state objects if they support the IDispose interface. (false) | 100 | using System.Security; |
101 | /// </summary> | 101 | using System.Threading; |
102 | public const bool DefaultDisposeOfStateObjects = false; | 102 | using System.Collections; |
103 | 103 | using System.Collections.Generic; | |
104 | /// <summary> | 104 | using System.Diagnostics; |
105 | /// The default option to run the post execute | 105 | using System.Runtime.CompilerServices; |
106 | /// </summary> | 106 | |
107 | public const CallToPostExecute DefaultCallToPostExecute = CallToPostExecute.Always; | 107 | using Amib.Threading.Internal; |
108 | 108 | ||
109 | /// <summary> | 109 | namespace Amib.Threading |
110 | /// The default post execute method to run. | 110 | { |
111 | /// When null it means not to call it. | 111 | #region SmartThreadPool class |
112 | /// </summary> | 112 | /// <summary> |
113 | public static readonly PostExecuteWorkItemCallback DefaultPostExecuteWorkItemCallback = null; | 113 | /// Smart thread pool class. |
114 | 114 | /// </summary> | |
115 | /// <summary> | 115 | public partial class SmartThreadPool : WorkItemsGroupBase, IDisposable |
116 | /// The default work item priority | 116 | { |
117 | /// </summary> | 117 | #region Public Default Constants |
118 | public const WorkItemPriority DefaultWorkItemPriority = WorkItemPriority.Normal; | 118 | |
119 | 119 | /// <summary> | |
120 | /// <summary> | 120 | /// Default minimum number of threads the thread pool contains. (0) |
121 | /// The default is to work on work items as soon as they arrive | 121 | /// </summary> |
122 | /// and not to wait for the start. | 122 | public const int DefaultMinWorkerThreads = 0; |
123 | /// </summary> | 123 | |
124 | public const bool DefaultStartSuspended = false; | 124 | /// <summary> |
125 | 125 | /// Default maximum number of threads the thread pool contains. (25) | |
126 | /// <summary> | 126 | /// </summary> |
127 | /// The default is not to use the performance counters | 127 | public const int DefaultMaxWorkerThreads = 25; |
128 | /// </summary> | 128 | |
129 | public static readonly string DefaultPerformanceCounterInstanceName = null; | 129 | /// <summary> |
130 | 130 | /// Default idle timeout in milliseconds. (One minute) | |
131 | public static readonly int DefaultStackSize = 0; | 131 | /// </summary> |
132 | 132 | public const int DefaultIdleTimeout = 60*1000; // One minute | |
133 | /// <summary> | 133 | |
134 | /// The default thread priority | 134 | /// <summary> |
135 | /// </summary> | 135 | /// Indicate to copy the security context of the caller and then use it in the call. (false) |
136 | public const ThreadPriority DefaultThreadPriority = ThreadPriority.Normal; | 136 | /// </summary> |
137 | 137 | public const bool DefaultUseCallerCallContext = false; | |
138 | /// <summary> | 138 | |
139 | /// The default thread pool name | 139 | /// <summary> |
140 | /// </summary> | 140 | /// Indicate to copy the HTTP context of the caller and then use it in the call. (false) |
141 | public const string DefaultThreadPoolName = "SmartThreadPool"; | 141 | /// </summary> |
142 | 142 | public const bool DefaultUseCallerHttpContext = false; | |
143 | #endregion | 143 | |
144 | 144 | /// <summary> | |
145 | #region Member Variables | 145 | /// Indicate to dispose of the state objects if they support the IDispose interface. (false) |
146 | 146 | /// </summary> | |
147 | /// <summary> | 147 | public const bool DefaultDisposeOfStateObjects = false; |
148 | /// Contains the name of this instance of SmartThreadPool. | 148 | |
149 | /// Can be changed by the user. | 149 | /// <summary> |
150 | /// </summary> | 150 | /// The default option to run the post execute (CallToPostExecute.Always) |
151 | private string _name = DefaultThreadPoolName; | 151 | /// </summary> |
152 | 152 | public const CallToPostExecute DefaultCallToPostExecute = CallToPostExecute.Always; | |
153 | /// <summary> | 153 | |
154 | /// Hashtable of all the threads in the thread pool. | 154 | /// <summary> |
155 | /// </summary> | 155 | /// The default post execute method to run. (None) |
156 | private Hashtable _workerThreads = Hashtable.Synchronized(new Hashtable()); | 156 | /// When null it means not to call it. |
157 | 157 | /// </summary> | |
158 | /// <summary> | 158 | public static readonly PostExecuteWorkItemCallback DefaultPostExecuteWorkItemCallback; |
159 | /// Queue of work items. | 159 | |
160 | /// </summary> | 160 | /// <summary> |
161 | private WorkItemsQueue _workItemsQueue = new WorkItemsQueue(); | 161 | /// The default work item priority (WorkItemPriority.Normal) |
162 | 162 | /// </summary> | |
163 | /// <summary> | 163 | public const WorkItemPriority DefaultWorkItemPriority = WorkItemPriority.Normal; |
164 | /// Count the work items handled. | 164 | |
165 | /// Used by the performance counter. | 165 | /// <summary> |
166 | /// </summary> | 166 | /// The default is to work on work items as soon as they arrive |
167 | private long _workItemsProcessed = 0; | 167 | /// and not to wait for the start. (false) |
168 | 168 | /// </summary> | |
169 | /// <summary> | 169 | public const bool DefaultStartSuspended = false; |
170 | /// Number of threads that currently work (not idle). | 170 | |
171 | /// </summary> | 171 | /// <summary> |
172 | private int _inUseWorkerThreads = 0; | 172 | /// The default name to use for the performance counters instance. (null) |
173 | 173 | /// </summary> | |
174 | /// <summary> | 174 | public static readonly string DefaultPerformanceCounterInstanceName; |
175 | /// Start information to use. | 175 | |
176 | /// It is simpler than providing many constructors. | 176 | #if !(WINDOWS_PHONE) |
177 | /// </summary> | 177 | |
178 | private STPStartInfo _stpStartInfo = new STPStartInfo(); | 178 | /// <summary> |
179 | 179 | /// The default thread priority (ThreadPriority.Normal) | |
180 | /// <summary> | 180 | /// </summary> |
181 | /// Total number of work items that are stored in the work items queue | 181 | public const ThreadPriority DefaultThreadPriority = ThreadPriority.Normal; |
182 | /// plus the work items that the threads in the pool are working on. | 182 | #endif |
183 | /// </summary> | 183 | /// <summary> |
184 | private int _currentWorkItemsCount = 0; | 184 | /// The default thread pool name. (SmartThreadPool) |
185 | 185 | /// </summary> | |
186 | /// <summary> | 186 | public const string DefaultThreadPoolName = "SmartThreadPool"; |
187 | /// Signaled when the thread pool is idle, i.e. no thread is busy | 187 | |
188 | /// and the work items queue is empty | 188 | /// <summary> |
189 | /// </summary> | 189 | /// The default Max Stack Size. (SmartThreadPool) |
190 | private ManualResetEvent _isIdleWaitHandle = new ManualResetEvent(true); | 190 | /// </summary> |
191 | 191 | public static readonly int? DefaultMaxStackSize = null; | |
192 | /// <summary> | 192 | |
193 | /// An event to signal all the threads to quit immediately. | 193 | /// <summary> |
194 | /// </summary> | 194 | /// The default fill state with params. (false) |
195 | private ManualResetEvent _shuttingDownEvent = new ManualResetEvent(false); | 195 | /// It is relevant only to QueueWorkItem of Action<...>/Func<...> |
196 | 196 | /// </summary> | |
197 | /// <summary> | 197 | public const bool DefaultFillStateWithArgs = false; |
198 | /// A flag to indicate the threads to quit. | 198 | |
199 | /// </summary> | 199 | /// <summary> |
200 | private bool _shutdown = false; | 200 | /// The default thread backgroundness. (true) |
201 | 201 | /// </summary> | |
202 | /// <summary> | 202 | public const bool DefaultAreThreadsBackground = true; |
203 | /// Counts the threads created in the pool. | 203 | |
204 | /// It is used to name the threads. | 204 | #if !(_SILVERLIGHT) && !(WINDOWS_PHONE) |
205 | /// </summary> | 205 | /// <summary> |
206 | private int _threadCounter = 0; | 206 | /// The default apartment state of a thread in the thread pool. |
207 | 207 | /// The default is ApartmentState.Unknown which means the STP will not | |
208 | /// <summary> | 208 | /// set the apartment of the thread. It will use the .NET default. |
209 | /// Indicate that the SmartThreadPool has been disposed | 209 | /// </summary> |
210 | /// </summary> | 210 | public const ApartmentState DefaultApartmentState = ApartmentState.Unknown; |
211 | private bool _isDisposed = false; | 211 | #endif |
212 | 212 | ||
213 | /// <summary> | 213 | #endregion |
214 | /// Event to send that the thread pool is idle | 214 | |
215 | /// </summary> | 215 | #region Member Variables |
216 | private event EventHandler _stpIdle; | 216 | |
217 | 217 | /// <summary> | |
218 | /// <summary> | 218 | /// Dictionary of all the threads in the thread pool. |
219 | /// On idle event | 219 | /// </summary> |
220 | /// </summary> | 220 | private readonly SynchronizedDictionary<Thread, ThreadEntry> _workerThreads = new SynchronizedDictionary<Thread, ThreadEntry>(); |
221 | //private event WorkItemsGroupIdleHandler _onIdle; | 221 | |
222 | 222 | /// <summary> | |
223 | /// <summary> | 223 | /// Queue of work items. |
224 | /// Holds all the WorkItemsGroup instaces that have at least one | 224 | /// </summary> |
225 | /// work item int the SmartThreadPool | 225 | private readonly WorkItemsQueue _workItemsQueue = new WorkItemsQueue(); |
226 | /// This variable is used in case of Shutdown | 226 | |
227 | /// </summary> | 227 | /// <summary> |
228 | private Hashtable _workItemsGroups = Hashtable.Synchronized(new Hashtable()); | 228 | /// Count the work items handled. |
229 | 229 | /// Used by the performance counter. | |
230 | /// <summary> | 230 | /// </summary> |
231 | /// A reference from each thread in the thread pool to its SmartThreadPool | 231 | private int _workItemsProcessed; |
232 | /// object container. | 232 | |
233 | /// With this variable a thread can know whatever it belongs to a | 233 | /// <summary> |
234 | /// SmartThreadPool. | 234 | /// Number of threads that currently work (not idle). |
235 | /// </summary> | 235 | /// </summary> |
236 | [ThreadStatic] | 236 | private int _inUseWorkerThreads; |
237 | private static SmartThreadPool _smartThreadPool; | 237 | |
238 | 238 | /// <summary> | |
239 | /// <summary> | 239 | /// Stores a copy of the original STPStartInfo. |
240 | /// A reference to the current work item a thread from the thread pool | 240 | /// It is used to change the MinThread and MaxThreads |
241 | /// is executing. | 241 | /// </summary> |
242 | /// </summary> | 242 | private STPStartInfo _stpStartInfo; |
243 | [ThreadStatic] | 243 | |
244 | private static WorkItem _currentWorkItem; | 244 | /// <summary> |
245 | 245 | /// Total number of work items that are stored in the work items queue | |
246 | /// <summary> | 246 | /// plus the work items that the threads in the pool are working on. |
247 | /// STP performance counters | 247 | /// </summary> |
248 | /// </summary> | 248 | private int _currentWorkItemsCount; |
249 | private ISTPInstancePerformanceCounters _pcs = NullSTPInstancePerformanceCounters.Instance; | 249 | |
250 | 250 | /// <summary> | |
251 | #endregion | 251 | /// Signaled when the thread pool is idle, i.e. no thread is busy |
252 | 252 | /// and the work items queue is empty | |
253 | #region Construction and Finalization | 253 | /// </summary> |
254 | 254 | //private ManualResetEvent _isIdleWaitHandle = new ManualResetEvent(true); | |
255 | /// <summary> | 255 | private ManualResetEvent _isIdleWaitHandle = EventWaitHandleFactory.CreateManualResetEvent(true); |
256 | /// Constructor | 256 | |
257 | /// </summary> | 257 | /// <summary> |
258 | public SmartThreadPool() | 258 | /// An event to signal all the threads to quit immediately. |
259 | { | 259 | /// </summary> |
260 | Initialize(); | 260 | //private ManualResetEvent _shuttingDownEvent = new ManualResetEvent(false); |
261 | } | 261 | private ManualResetEvent _shuttingDownEvent = EventWaitHandleFactory.CreateManualResetEvent(false); |
262 | 262 | ||
263 | /// <summary> | 263 | /// <summary> |
264 | /// Constructor | 264 | /// A flag to indicate if the Smart Thread Pool is now suspended. |
265 | /// </summary> | 265 | /// </summary> |
266 | /// <param name="idleTimeout">Idle timeout in milliseconds</param> | 266 | private bool _isSuspended; |
267 | public SmartThreadPool(int idleTimeout) | 267 | |
268 | { | 268 | /// <summary> |
269 | _stpStartInfo.IdleTimeout = idleTimeout; | 269 | /// A flag to indicate the threads to quit. |
270 | Initialize(); | 270 | /// </summary> |
271 | } | 271 | private bool _shutdown; |
272 | 272 | ||
273 | /// <summary> | 273 | /// <summary> |
274 | /// Constructor | 274 | /// Counts the threads created in the pool. |
275 | /// </summary> | 275 | /// It is used to name the threads. |
276 | /// <param name="idleTimeout">Idle timeout in milliseconds</param> | 276 | /// </summary> |
277 | /// <param name="maxWorkerThreads">Upper limit of threads in the pool</param> | 277 | private int _threadCounter; |
278 | public SmartThreadPool( | 278 | |
279 | int idleTimeout, | 279 | /// <summary> |
280 | int maxWorkerThreads) | 280 | /// Indicate that the SmartThreadPool has been disposed |
281 | { | 281 | /// </summary> |
282 | _stpStartInfo.IdleTimeout = idleTimeout; | 282 | private bool _isDisposed; |
283 | _stpStartInfo.MaxWorkerThreads = maxWorkerThreads; | 283 | |
284 | Initialize(); | 284 | /// <summary> |
285 | } | 285 | /// Holds all the WorkItemsGroup instaces that have at least one |
286 | 286 | /// work item int the SmartThreadPool | |
287 | /// <summary> | 287 | /// This variable is used in case of Shutdown |
288 | /// Constructor | 288 | /// </summary> |
289 | /// </summary> | 289 | private readonly SynchronizedDictionary<IWorkItemsGroup, IWorkItemsGroup> _workItemsGroups = new SynchronizedDictionary<IWorkItemsGroup, IWorkItemsGroup>(); |
290 | /// <param name="idleTimeout">Idle timeout in milliseconds</param> | 290 | |
291 | /// <param name="maxWorkerThreads">Upper limit of threads in the pool</param> | 291 | /// <summary> |
292 | /// <param name="minWorkerThreads">Lower limit of threads in the pool</param> | 292 | /// A common object for all the work items int the STP |
293 | public SmartThreadPool( | 293 | /// so we can mark them to cancel in O(1) |
294 | int idleTimeout, | 294 | /// </summary> |
295 | int maxWorkerThreads, | 295 | private CanceledWorkItemsGroup _canceledSmartThreadPool = new CanceledWorkItemsGroup(); |
296 | int minWorkerThreads) | 296 | |
297 | { | 297 | /// <summary> |
298 | _stpStartInfo.IdleTimeout = idleTimeout; | 298 | /// Windows STP performance counters |
299 | _stpStartInfo.MaxWorkerThreads = maxWorkerThreads; | 299 | /// </summary> |
300 | _stpStartInfo.MinWorkerThreads = minWorkerThreads; | 300 | private ISTPInstancePerformanceCounters _windowsPCs = NullSTPInstancePerformanceCounters.Instance; |
301 | Initialize(); | 301 | |
302 | } | 302 | /// <summary> |
303 | 303 | /// Local STP performance counters | |
304 | /// <summary> | 304 | /// </summary> |
305 | /// Constructor | 305 | private ISTPInstancePerformanceCounters _localPCs = NullSTPInstancePerformanceCounters.Instance; |
306 | /// </summary> | 306 | |
307 | public SmartThreadPool(STPStartInfo stpStartInfo) | 307 | |
308 | { | 308 | #if (WINDOWS_PHONE) |
309 | _stpStartInfo = new STPStartInfo(stpStartInfo); | 309 | private static readonly Dictionary<int, ThreadEntry> _threadEntries = new Dictionary<int, ThreadEntry>(); |
310 | Initialize(); | 310 | #elif (_WINDOWS_CE) |
311 | } | 311 | private static LocalDataStoreSlot _threadEntrySlot = Thread.AllocateDataSlot(); |
312 | 312 | #else | |
313 | private void Initialize() | 313 | [ThreadStatic] |
314 | { | 314 | private static ThreadEntry _threadEntry; |
315 | Name = _stpStartInfo.ThreadPoolName; | 315 | |
316 | ValidateSTPStartInfo(); | 316 | #endif |
317 | 317 | ||
318 | if (null != _stpStartInfo.PerformanceCounterInstanceName) | 318 | /// <summary> |
319 | { | 319 | /// An event to call after a thread is created, but before |
320 | try | 320 | /// it's first use. |
321 | { | 321 | /// </summary> |
322 | _pcs = new STPInstancePerformanceCounters(_stpStartInfo.PerformanceCounterInstanceName); | 322 | private event ThreadInitializationHandler _onThreadInitialization; |
323 | } | 323 | |
324 | catch(Exception e) | 324 | /// <summary> |
325 | { | 325 | /// An event to call when a thread is about to exit, after |
326 | Debug.WriteLine("Unable to create Performance Counters: " + e.ToString()); | 326 | /// it is no longer belong to the pool. |
327 | _pcs = NullSTPInstancePerformanceCounters.Instance; | 327 | /// </summary> |
328 | } | 328 | private event ThreadTerminationHandler _onThreadTermination; |
329 | } | 329 | |
330 | 330 | #endregion | |
331 | StartOptimalNumberOfThreads(); | 331 | |
332 | } | 332 | #region Per thread properties |
333 | 333 | ||
334 | private void StartOptimalNumberOfThreads() | 334 | /// <summary> |
335 | { | 335 | /// A reference to the current work item a thread from the thread pool |
336 | int threadsCount = Math.Max(_workItemsQueue.Count, _stpStartInfo.MinWorkerThreads); | 336 | /// is executing. |
337 | threadsCount = Math.Min(threadsCount, _stpStartInfo.MaxWorkerThreads); | 337 | /// </summary> |
338 | StartThreads(threadsCount); | 338 | internal static ThreadEntry CurrentThreadEntry |
339 | } | 339 | { |
340 | 340 | #if (WINDOWS_PHONE) | |
341 | private void ValidateSTPStartInfo() | 341 | get |
342 | { | 342 | { |
343 | if (_stpStartInfo.MinWorkerThreads < 0) | 343 | lock(_threadEntries) |
344 | { | 344 | { |
345 | throw new ArgumentOutOfRangeException( | 345 | ThreadEntry threadEntry; |
346 | "MinWorkerThreads", "MinWorkerThreads cannot be negative"); | 346 | if (_threadEntries.TryGetValue(Thread.CurrentThread.ManagedThreadId, out threadEntry)) |
347 | } | 347 | { |
348 | 348 | return threadEntry; | |
349 | if (_stpStartInfo.MaxWorkerThreads <= 0) | 349 | } |
350 | { | 350 | } |
351 | throw new ArgumentOutOfRangeException( | 351 | return null; |
352 | "MaxWorkerThreads", "MaxWorkerThreads must be greater than zero"); | 352 | } |
353 | } | 353 | set |
354 | 354 | { | |
355 | if (_stpStartInfo.MinWorkerThreads > _stpStartInfo.MaxWorkerThreads) | 355 | lock(_threadEntries) |
356 | { | 356 | { |
357 | throw new ArgumentOutOfRangeException( | 357 | _threadEntries[Thread.CurrentThread.ManagedThreadId] = value; |
358 | "MinWorkerThreads, maxWorkerThreads", | 358 | } |
359 | "MaxWorkerThreads must be greater or equal to MinWorkerThreads"); | 359 | } |
360 | } | 360 | #elif (_WINDOWS_CE) |
361 | } | 361 | get |
362 | 362 | { | |
363 | private void ValidateCallback(Delegate callback) | 363 | //Thread.CurrentThread.ManagedThreadId |
364 | { | 364 | return Thread.GetData(_threadEntrySlot) as ThreadEntry; |
365 | if(callback.GetInvocationList().Length > 1) | 365 | } |
366 | { | 366 | set |
367 | throw new NotSupportedException("SmartThreadPool doesn't support delegates chains"); | 367 | { |
368 | } | 368 | Thread.SetData(_threadEntrySlot, value); |
369 | } | 369 | } |
370 | 370 | #else | |
371 | #endregion | 371 | get |
372 | 372 | { | |
373 | #region Thread Processing | 373 | return _threadEntry; |
374 | 374 | } | |
375 | /// <summary> | 375 | set |
376 | /// Waits on the queue for a work item, shutdown, or timeout. | 376 | { |
377 | /// </summary> | 377 | _threadEntry = value; |
378 | /// <returns> | 378 | } |
379 | /// Returns the WaitingCallback or null in case of timeout or shutdown. | 379 | #endif |
380 | /// </returns> | 380 | } |
381 | private WorkItem Dequeue() | 381 | #endregion |
382 | { | 382 | |
383 | WorkItem workItem = | 383 | #region Construction and Finalization |
384 | _workItemsQueue.DequeueWorkItem(_stpStartInfo.IdleTimeout, _shuttingDownEvent); | 384 | |
385 | 385 | /// <summary> | |
386 | return workItem; | 386 | /// Constructor |
387 | } | 387 | /// </summary> |
388 | 388 | public SmartThreadPool() | |
389 | /// <summary> | 389 | { |
390 | /// Put a new work item in the queue | 390 | _stpStartInfo = new STPStartInfo(); |
391 | /// </summary> | 391 | Initialize(); |
392 | /// <param name="workItem">A work item to queue</param> | 392 | } |
393 | private void Enqueue(WorkItem workItem) | 393 | |
394 | { | 394 | /// <summary> |
395 | Enqueue(workItem, true); | 395 | /// Constructor |
396 | } | 396 | /// </summary> |
397 | 397 | /// <param name="idleTimeout">Idle timeout in milliseconds</param> | |
398 | /// <summary> | 398 | public SmartThreadPool(int idleTimeout) |
399 | /// Put a new work item in the queue | 399 | { |
400 | /// </summary> | 400 | _stpStartInfo = new STPStartInfo |
401 | /// <param name="workItem">A work item to queue</param> | 401 | { |
402 | internal void Enqueue(WorkItem workItem, bool incrementWorkItems) | 402 | IdleTimeout = idleTimeout, |
403 | { | 403 | }; |
404 | // Make sure the workItem is not null | 404 | Initialize(); |
405 | Debug.Assert(null != workItem); | 405 | } |
406 | 406 | ||
407 | if (incrementWorkItems) | 407 | /// <summary> |
408 | { | 408 | /// Constructor |
409 | IncrementWorkItemsCount(); | 409 | /// </summary> |
410 | } | 410 | /// <param name="idleTimeout">Idle timeout in milliseconds</param> |
411 | 411 | /// <param name="maxWorkerThreads">Upper limit of threads in the pool</param> | |
412 | _workItemsQueue.EnqueueWorkItem(workItem); | 412 | public SmartThreadPool( |
413 | workItem.WorkItemIsQueued(); | 413 | int idleTimeout, |
414 | 414 | int maxWorkerThreads) | |
415 | // If all the threads are busy then try to create a new one | 415 | { |
416 | if ((InUseThreads + WaitingCallbacks) > _workerThreads.Count) | 416 | _stpStartInfo = new STPStartInfo |
417 | { | 417 | { |
418 | StartThreads(1); | 418 | IdleTimeout = idleTimeout, |
419 | } | 419 | MaxWorkerThreads = maxWorkerThreads, |
420 | } | 420 | }; |
421 | 421 | Initialize(); | |
422 | private void IncrementWorkItemsCount() | 422 | } |
423 | { | 423 | |
424 | _pcs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed); | 424 | /// <summary> |
425 | 425 | /// Constructor | |
426 | int count = Interlocked.Increment(ref _currentWorkItemsCount); | 426 | /// </summary> |
427 | //Trace.WriteLine("WorkItemsCount = " + _currentWorkItemsCount.ToString()); | 427 | /// <param name="idleTimeout">Idle timeout in milliseconds</param> |
428 | if (count == 1) | 428 | /// <param name="maxWorkerThreads">Upper limit of threads in the pool</param> |
429 | { | 429 | /// <param name="minWorkerThreads">Lower limit of threads in the pool</param> |
430 | //Trace.WriteLine("STP is NOT idle"); | 430 | public SmartThreadPool( |
431 | _isIdleWaitHandle.Reset(); | 431 | int idleTimeout, |
432 | } | 432 | int maxWorkerThreads, |
433 | } | 433 | int minWorkerThreads) |
434 | 434 | { | |
435 | private void DecrementWorkItemsCount() | 435 | _stpStartInfo = new STPStartInfo |
436 | { | 436 | { |
437 | ++_workItemsProcessed; | 437 | IdleTimeout = idleTimeout, |
438 | 438 | MaxWorkerThreads = maxWorkerThreads, | |
439 | // The counter counts even if the work item was cancelled | 439 | MinWorkerThreads = minWorkerThreads, |
440 | _pcs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed); | 440 | }; |
441 | 441 | Initialize(); | |
442 | int count = Interlocked.Decrement(ref _currentWorkItemsCount); | 442 | } |
443 | //Trace.WriteLine("WorkItemsCount = " + _currentWorkItemsCount.ToString()); | 443 | |
444 | if (count == 0) | 444 | /// <summary> |
445 | { | 445 | /// Constructor |
446 | //Trace.WriteLine("STP is idle"); | 446 | /// </summary> |
447 | _isIdleWaitHandle.Set(); | 447 | /// <param name="stpStartInfo">A SmartThreadPool configuration that overrides the default behavior</param> |
448 | } | 448 | public SmartThreadPool(STPStartInfo stpStartInfo) |
449 | } | 449 | { |
450 | 450 | _stpStartInfo = new STPStartInfo(stpStartInfo); | |
451 | internal void RegisterWorkItemsGroup(IWorkItemsGroup workItemsGroup) | 451 | Initialize(); |
452 | { | 452 | } |
453 | _workItemsGroups[workItemsGroup] = workItemsGroup; | 453 | |
454 | } | 454 | private void Initialize() |
455 | 455 | { | |
456 | internal void UnregisterWorkItemsGroup(IWorkItemsGroup workItemsGroup) | 456 | Name = _stpStartInfo.ThreadPoolName; |
457 | { | 457 | ValidateSTPStartInfo(); |
458 | if (_workItemsGroups.Contains(workItemsGroup)) | 458 | |
459 | { | 459 | // _stpStartInfoRW stores a read/write copy of the STPStartInfo. |
460 | _workItemsGroups.Remove(workItemsGroup); | 460 | // Actually only MaxWorkerThreads and MinWorkerThreads are overwritten |
461 | } | 461 | |
462 | } | 462 | _isSuspended = _stpStartInfo.StartSuspended; |
463 | 463 | ||
464 | /// <summary> | 464 | #if (_WINDOWS_CE) || (_SILVERLIGHT) || (_MONO) || (WINDOWS_PHONE) |
465 | /// Inform that the current thread is about to quit or quiting. | 465 | if (null != _stpStartInfo.PerformanceCounterInstanceName) |
466 | /// The same thread may call this method more than once. | 466 | { |
467 | /// </summary> | 467 | throw new NotSupportedException("Performance counters are not implemented for Compact Framework/Silverlight/Mono, instead use StpStartInfo.EnableLocalPerformanceCounters"); |
468 | private void InformCompleted() | 468 | } |
469 | { | 469 | #else |
470 | // There is no need to lock the two methods together | 470 | if (null != _stpStartInfo.PerformanceCounterInstanceName) |
471 | // since only the current thread removes itself | 471 | { |
472 | // and the _workerThreads is a synchronized hashtable | 472 | try |
473 | if (_workerThreads.Contains(Thread.CurrentThread)) | 473 | { |
474 | { | 474 | _windowsPCs = new STPInstancePerformanceCounters(_stpStartInfo.PerformanceCounterInstanceName); |
475 | _workerThreads.Remove(Thread.CurrentThread); | 475 | } |
476 | _pcs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads); | 476 | catch (Exception e) |
477 | } | 477 | { |
478 | } | 478 | Debug.WriteLine("Unable to create Performance Counters: " + e); |
479 | 479 | _windowsPCs = NullSTPInstancePerformanceCounters.Instance; | |
480 | /// <summary> | 480 | } |
481 | /// Starts new threads | 481 | } |
482 | /// </summary> | 482 | #endif |
483 | /// <param name="threadsCount">The number of threads to start</param> | 483 | |
484 | private void StartThreads(int threadsCount) | 484 | if (_stpStartInfo.EnableLocalPerformanceCounters) |
485 | { | 485 | { |
486 | if (_stpStartInfo.StartSuspended) | 486 | _localPCs = new LocalSTPInstancePerformanceCounters(); |
487 | { | 487 | } |
488 | return; | 488 | |
489 | } | 489 | // If the STP is not started suspended then start the threads. |
490 | 490 | if (!_isSuspended) | |
491 | lock(_workerThreads.SyncRoot) | 491 | { |
492 | { | 492 | StartOptimalNumberOfThreads(); |
493 | // Don't start threads on shut down | 493 | } |
494 | if (_shutdown) | 494 | } |
495 | { | 495 | |
496 | return; | 496 | private void StartOptimalNumberOfThreads() |
497 | } | 497 | { |
498 | 498 | int threadsCount = Math.Max(_workItemsQueue.Count, _stpStartInfo.MinWorkerThreads); | |
499 | for(int i = 0; i < threadsCount; ++i) | 499 | threadsCount = Math.Min(threadsCount, _stpStartInfo.MaxWorkerThreads); |
500 | { | 500 | threadsCount -= _workerThreads.Count; |
501 | // Don't create more threads then the upper limit | 501 | if (threadsCount > 0) |
502 | if (_workerThreads.Count >= _stpStartInfo.MaxWorkerThreads) | 502 | { |
503 | { | 503 | StartThreads(threadsCount); |
504 | return; | 504 | } |
505 | } | 505 | } |
506 | 506 | ||
507 | // Create a new thread | 507 | private void ValidateSTPStartInfo() |
508 | Thread workerThread; | 508 | { |
509 | if (_stpStartInfo.StackSize > 0) | 509 | if (_stpStartInfo.MinWorkerThreads < 0) |
510 | workerThread = new Thread(ProcessQueuedItems, _stpStartInfo.StackSize); | 510 | { |
511 | else | 511 | throw new ArgumentOutOfRangeException( |
512 | workerThread = new Thread(ProcessQueuedItems); | 512 | "MinWorkerThreads", "MinWorkerThreads cannot be negative"); |
513 | 513 | } | |
514 | // Configure the new thread and start it | 514 | |
515 | workerThread.Name = "STP " + Name + " Thread #" + _threadCounter; | 515 | if (_stpStartInfo.MaxWorkerThreads <= 0) |
516 | workerThread.IsBackground = true; | 516 | { |
517 | workerThread.Priority = _stpStartInfo.ThreadPriority; | 517 | throw new ArgumentOutOfRangeException( |
518 | workerThread.Start(); | 518 | "MaxWorkerThreads", "MaxWorkerThreads must be greater than zero"); |
519 | ++_threadCounter; | 519 | } |
520 | 520 | ||
521 | // Add the new thread to the hashtable and update its creation | 521 | if (_stpStartInfo.MinWorkerThreads > _stpStartInfo.MaxWorkerThreads) |
522 | // time. | 522 | { |
523 | _workerThreads[workerThread] = DateTime.Now; | 523 | throw new ArgumentOutOfRangeException( |
524 | _pcs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads); | 524 | "MinWorkerThreads, maxWorkerThreads", |
525 | } | 525 | "MaxWorkerThreads must be greater or equal to MinWorkerThreads"); |
526 | } | 526 | } |
527 | } | 527 | } |
528 | 528 | ||
529 | /// <summary> | 529 | private static void ValidateCallback(Delegate callback) |
530 | /// A worker thread method that processes work items from the work items queue. | 530 | { |
531 | /// </summary> | 531 | if(callback.GetInvocationList().Length > 1) |
532 | private void ProcessQueuedItems() | 532 | { |
533 | { | 533 | throw new NotSupportedException("SmartThreadPool doesn't support delegates chains"); |
534 | // Initialize the _smartThreadPool variable | 534 | } |
535 | _smartThreadPool = this; | 535 | } |
536 | 536 | ||
537 | try | 537 | #endregion |
538 | { | 538 | |
539 | bool bInUseWorkerThreadsWasIncremented = false; | 539 | #region Thread Processing |
540 | 540 | ||
541 | // Process until shutdown. | 541 | /// <summary> |
542 | while(!_shutdown) | 542 | /// Waits on the queue for a work item, shutdown, or timeout. |
543 | { | 543 | /// </summary> |
544 | // Update the last time this thread was seen alive. | 544 | /// <returns> |
545 | // It's good for debugging. | 545 | /// Returns the WaitingCallback or null in case of timeout or shutdown. |
546 | _workerThreads[Thread.CurrentThread] = DateTime.Now; | 546 | /// </returns> |
547 | 547 | private WorkItem Dequeue() | |
548 | // Wait for a work item, shutdown, or timeout | 548 | { |
549 | WorkItem workItem = Dequeue(); | 549 | WorkItem workItem = |
550 | 550 | _workItemsQueue.DequeueWorkItem(_stpStartInfo.IdleTimeout, _shuttingDownEvent); | |
551 | // Update the last time this thread was seen alive. | 551 | |
552 | // It's good for debugging. | 552 | return workItem; |
553 | _workerThreads[Thread.CurrentThread] = DateTime.Now; | 553 | } |
554 | 554 | ||
555 | // On timeout or shut down. | 555 | /// <summary> |
556 | if (null == workItem) | 556 | /// Put a new work item in the queue |
557 | { | 557 | /// </summary> |
558 | // Double lock for quit. | 558 | /// <param name="workItem">A work item to queue</param> |
559 | if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads) | 559 | internal override void Enqueue(WorkItem workItem) |
560 | { | 560 | { |
561 | lock(_workerThreads.SyncRoot) | 561 | // Make sure the workItem is not null |
562 | { | 562 | Debug.Assert(null != workItem); |
563 | if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads) | 563 | |
564 | { | 564 | IncrementWorkItemsCount(); |
565 | // Inform that the thread is quiting and then quit. | 565 | |
566 | // This method must be called within this lock or else | 566 | workItem.CanceledSmartThreadPool = _canceledSmartThreadPool; |
567 | // more threads will quit and the thread pool will go | 567 | _workItemsQueue.EnqueueWorkItem(workItem); |
568 | // below the lower limit. | 568 | workItem.WorkItemIsQueued(); |
569 | InformCompleted(); | 569 | |
570 | break; | 570 | // If all the threads are busy then try to create a new one |
571 | } | 571 | if (_currentWorkItemsCount > _workerThreads.Count) |
572 | } | 572 | { |
573 | } | 573 | StartThreads(1); |
574 | } | 574 | } |
575 | 575 | } | |
576 | // If we didn't quit then skip to the next iteration. | 576 | |
577 | if (null == workItem) | 577 | private void IncrementWorkItemsCount() |
578 | { | 578 | { |
579 | continue; | 579 | _windowsPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed); |
580 | } | 580 | _localPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed); |
581 | 581 | ||
582 | try | 582 | int count = Interlocked.Increment(ref _currentWorkItemsCount); |
583 | { | 583 | //Trace.WriteLine("WorkItemsCount = " + _currentWorkItemsCount.ToString()); |
584 | // Initialize the value to false | 584 | if (count == 1) |
585 | bInUseWorkerThreadsWasIncremented = false; | 585 | { |
586 | 586 | IsIdle = false; | |
587 | // Change the state of the work item to 'in progress' if possible. | 587 | _isIdleWaitHandle.Reset(); |
588 | // We do it here so if the work item has been canceled we won't | 588 | } |
589 | // increment the _inUseWorkerThreads. | 589 | } |
590 | // The cancel mechanism doesn't delete items from the queue, | 590 | |
591 | // it marks the work item as canceled, and when the work item | 591 | private void DecrementWorkItemsCount() |
592 | // is dequeued, we just skip it. | 592 | { |
593 | // If the post execute of work item is set to always or to | 593 | int count = Interlocked.Decrement(ref _currentWorkItemsCount); |
594 | // call when the work item is canceled then the StartingWorkItem() | 594 | //Trace.WriteLine("WorkItemsCount = " + _currentWorkItemsCount.ToString()); |
595 | // will return true, so the post execute can run. | 595 | if (count == 0) |
596 | if (!workItem.StartingWorkItem()) | 596 | { |
597 | { | 597 | IsIdle = true; |
598 | continue; | 598 | _isIdleWaitHandle.Set(); |
599 | } | 599 | } |
600 | 600 | ||
601 | // Execute the callback. Make sure to accurately | 601 | Interlocked.Increment(ref _workItemsProcessed); |
602 | // record how many callbacks are currently executing. | 602 | |
603 | int inUseWorkerThreads = Interlocked.Increment(ref _inUseWorkerThreads); | 603 | if (!_shutdown) |
604 | _pcs.SampleThreads(_workerThreads.Count, inUseWorkerThreads); | 604 | { |
605 | 605 | // The counter counts even if the work item was cancelled | |
606 | // Mark that the _inUseWorkerThreads incremented, so in the finally{} | 606 | _windowsPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed); |
607 | // statement we will decrement it correctly. | 607 | _localPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed); |
608 | bInUseWorkerThreadsWasIncremented = true; | 608 | } |
609 | 609 | ||
610 | // Set the _currentWorkItem to the current work item | 610 | } |
611 | _currentWorkItem = workItem; | 611 | |
612 | 612 | internal void RegisterWorkItemsGroup(IWorkItemsGroup workItemsGroup) | |
613 | lock(workItem) | 613 | { |
614 | { | 614 | _workItemsGroups[workItemsGroup] = workItemsGroup; |
615 | workItem.currentThread = Thread.CurrentThread; | 615 | } |
616 | } | 616 | |
617 | 617 | internal void UnregisterWorkItemsGroup(IWorkItemsGroup workItemsGroup) | |
618 | ExecuteWorkItem(workItem); | 618 | { |
619 | 619 | if (_workItemsGroups.Contains(workItemsGroup)) | |
620 | lock(workItem) | 620 | { |
621 | { | 621 | _workItemsGroups.Remove(workItemsGroup); |
622 | workItem.currentThread = null; | 622 | } |
623 | } | 623 | } |
624 | 624 | ||
625 | } | 625 | /// <summary> |
626 | catch(ThreadAbortException ex) | 626 | /// Inform that the current thread is about to quit or quiting. |
627 | { | 627 | /// The same thread may call this method more than once. |
628 | lock(workItem) | 628 | /// </summary> |
629 | { | 629 | private void InformCompleted() |
630 | workItem.currentThread = null; | 630 | { |
631 | } | 631 | // There is no need to lock the two methods together |
632 | ex.GetHashCode(); | 632 | // since only the current thread removes itself |
633 | Thread.ResetAbort(); | 633 | // and the _workerThreads is a synchronized dictionary |
634 | } | 634 | if (_workerThreads.Contains(Thread.CurrentThread)) |
635 | catch(Exception ex) | 635 | { |
636 | { | 636 | _workerThreads.Remove(Thread.CurrentThread); |
637 | ex.GetHashCode(); | 637 | _windowsPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads); |
638 | // Do nothing | 638 | _localPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads); |
639 | } | 639 | } |
640 | finally | 640 | } |
641 | { | 641 | |
642 | lock(workItem) | 642 | /// <summary> |
643 | { | 643 | /// Starts new threads |
644 | workItem.currentThread = null; | 644 | /// </summary> |
645 | } | 645 | /// <param name="threadsCount">The number of threads to start</param> |
646 | 646 | private void StartThreads(int threadsCount) | |
647 | if (null != workItem) | 647 | { |
648 | { | 648 | if (_isSuspended) |
649 | workItem.DisposeOfState(); | 649 | { |
650 | } | 650 | return; |
651 | 651 | } | |
652 | // Set the _currentWorkItem to null, since we | 652 | |
653 | // no longer run user's code. | 653 | lock(_workerThreads.SyncRoot) |
654 | _currentWorkItem = null; | 654 | { |
655 | 655 | // Don't start threads on shut down | |
656 | // Decrement the _inUseWorkerThreads only if we had | 656 | if (_shutdown) |
657 | // incremented it. Note the cancelled work items don't | 657 | { |
658 | // increment _inUseWorkerThreads. | 658 | return; |
659 | if (bInUseWorkerThreadsWasIncremented) | 659 | } |
660 | { | 660 | |
661 | int inUseWorkerThreads = Interlocked.Decrement(ref _inUseWorkerThreads); | 661 | for(int i = 0; i < threadsCount; ++i) |
662 | _pcs.SampleThreads(_workerThreads.Count, inUseWorkerThreads); | 662 | { |
663 | } | 663 | // Don't create more threads then the upper limit |
664 | 664 | if (_workerThreads.Count >= _stpStartInfo.MaxWorkerThreads) | |
665 | // Notify that the work item has been completed. | 665 | { |
666 | // WorkItemsGroup may enqueue their next work item. | 666 | return; |
667 | workItem.FireWorkItemCompleted(); | 667 | } |
668 | 668 | ||
669 | // Decrement the number of work items here so the idle | 669 | // Create a new thread |
670 | // ManualResetEvent won't fluctuate. | 670 | |
671 | DecrementWorkItemsCount(); | 671 | #if (_SILVERLIGHT) || (WINDOWS_PHONE) |
672 | } | 672 | Thread workerThread = new Thread(ProcessQueuedItems); |
673 | } | 673 | #else |
674 | } | 674 | Thread workerThread = |
675 | catch(ThreadAbortException tae) | 675 | _stpStartInfo.MaxStackSize.HasValue |
676 | { | 676 | ? new Thread(ProcessQueuedItems, _stpStartInfo.MaxStackSize.Value) |
677 | tae.GetHashCode(); | 677 | : new Thread(ProcessQueuedItems); |
678 | // Handle the abort exception gracfully. | 678 | #endif |
679 | Thread.ResetAbort(); | 679 | // Configure the new thread and start it |
680 | } | 680 | workerThread.Name = "STP " + Name + " Thread #" + _threadCounter; |
681 | catch(Exception e) | 681 | workerThread.IsBackground = _stpStartInfo.AreThreadsBackground; |
682 | { | 682 | |
683 | Debug.Assert(null != e); | 683 | #if !(_SILVERLIGHT) && !(_WINDOWS_CE) && !(WINDOWS_PHONE) |
684 | } | 684 | if (_stpStartInfo.ApartmentState != ApartmentState.Unknown) |
685 | finally | 685 | { |
686 | { | 686 | workerThread.SetApartmentState(_stpStartInfo.ApartmentState); |
687 | InformCompleted(); | 687 | } |
688 | } | 688 | #endif |
689 | } | 689 | |
690 | 690 | #if !(_SILVERLIGHT) && !(WINDOWS_PHONE) | |
691 | private void ExecuteWorkItem(WorkItem workItem) | 691 | workerThread.Priority = _stpStartInfo.ThreadPriority; |
692 | { | 692 | #endif |
693 | _pcs.SampleWorkItemsWaitTime(workItem.WaitingTime); | 693 | workerThread.Start(); |
694 | try | 694 | ++_threadCounter; |
695 | { | 695 | |
696 | workItem.Execute(); | 696 | // Add it to the dictionary and update its creation time. |
697 | } | 697 | _workerThreads[workerThread] = new ThreadEntry(this); |
698 | catch | 698 | |
699 | { | 699 | _windowsPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads); |
700 | throw; | 700 | _localPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads); |
701 | } | 701 | } |
702 | finally | 702 | } |
703 | { | 703 | } |
704 | _pcs.SampleWorkItemsProcessTime(workItem.ProcessTime); | 704 | |
705 | } | 705 | /// <summary> |
706 | } | 706 | /// A worker thread method that processes work items from the work items queue. |
707 | 707 | /// </summary> | |
708 | 708 | private void ProcessQueuedItems() | |
709 | #endregion | 709 | { |
710 | 710 | // Keep the entry of the dictionary as thread's variable to avoid the synchronization locks | |
711 | #region Public Methods | 711 | // of the dictionary. |
712 | 712 | CurrentThreadEntry = _workerThreads[Thread.CurrentThread]; | |
713 | /// <summary> | 713 | |
714 | /// Queue a work item | 714 | FireOnThreadInitialization(); |
715 | /// </summary> | 715 | |
716 | /// <param name="callback">A callback to execute</param> | 716 | try |
717 | /// <returns>Returns a work item result</returns> | 717 | { |
718 | public IWorkItemResult QueueWorkItem(WorkItemCallback callback) | 718 | bool bInUseWorkerThreadsWasIncremented = false; |
719 | { | 719 | |
720 | ValidateNotDisposed(); | 720 | // Process until shutdown. |
721 | ValidateCallback(callback); | 721 | while(!_shutdown) |
722 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback); | 722 | { |
723 | Enqueue(workItem); | 723 | // Update the last time this thread was seen alive. |
724 | return workItem.GetWorkItemResult(); | 724 | // It's good for debugging. |
725 | } | 725 | CurrentThreadEntry.IAmAlive(); |
726 | 726 | ||
727 | /// <summary> | 727 | // The following block handles the when the MaxWorkerThreads has been |
728 | /// Queue a work item | 728 | // incremented by the user at run-time. |
729 | /// </summary> | 729 | // Double lock for quit. |
730 | /// <param name="callback">A callback to execute</param> | 730 | if (_workerThreads.Count > _stpStartInfo.MaxWorkerThreads) |
731 | /// <param name="workItemPriority">The priority of the work item</param> | 731 | { |
732 | /// <returns>Returns a work item result</returns> | 732 | lock (_workerThreads.SyncRoot) |
733 | public IWorkItemResult QueueWorkItem(WorkItemCallback callback, WorkItemPriority workItemPriority) | 733 | { |
734 | { | 734 | if (_workerThreads.Count > _stpStartInfo.MaxWorkerThreads) |
735 | ValidateNotDisposed(); | 735 | { |
736 | ValidateCallback(callback); | 736 | // Inform that the thread is quiting and then quit. |
737 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, workItemPriority); | 737 | // This method must be called within this lock or else |
738 | Enqueue(workItem); | 738 | // more threads will quit and the thread pool will go |
739 | return workItem.GetWorkItemResult(); | 739 | // below the lower limit. |
740 | } | 740 | InformCompleted(); |
741 | 741 | break; | |
742 | /// <summary> | 742 | } |
743 | /// Queue a work item | 743 | } |
744 | /// </summary> | 744 | } |
745 | /// <param name="workItemInfo">Work item info</param> | 745 | |
746 | /// <param name="callback">A callback to execute</param> | 746 | // Wait for a work item, shutdown, or timeout |
747 | /// <returns>Returns a work item result</returns> | 747 | WorkItem workItem = Dequeue(); |
748 | public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback) | 748 | |
749 | { | 749 | // Update the last time this thread was seen alive. |
750 | ValidateNotDisposed(); | 750 | // It's good for debugging. |
751 | ValidateCallback(callback); | 751 | CurrentThreadEntry.IAmAlive(); |
752 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, workItemInfo, callback); | 752 | |
753 | Enqueue(workItem); | 753 | // On timeout or shut down. |
754 | return workItem.GetWorkItemResult(); | 754 | if (null == workItem) |
755 | } | 755 | { |
756 | 756 | // Double lock for quit. | |
757 | /// <summary> | 757 | if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads) |
758 | /// Queue a work item | 758 | { |
759 | /// </summary> | 759 | lock(_workerThreads.SyncRoot) |
760 | /// <param name="callback">A callback to execute</param> | 760 | { |
761 | /// <param name="state"> | 761 | if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads) |
762 | /// The context object of the work item. Used for passing arguments to the work item. | 762 | { |
763 | /// </param> | 763 | // Inform that the thread is quiting and then quit. |
764 | /// <returns>Returns a work item result</returns> | 764 | // This method must be called within this lock or else |
765 | public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state) | 765 | // more threads will quit and the thread pool will go |
766 | { | 766 | // below the lower limit. |
767 | ValidateNotDisposed(); | 767 | InformCompleted(); |
768 | ValidateCallback(callback); | 768 | break; |
769 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, state); | 769 | } |
770 | Enqueue(workItem); | 770 | } |
771 | return workItem.GetWorkItemResult(); | 771 | } |
772 | } | 772 | } |
773 | 773 | ||
774 | /// <summary> | 774 | // If we didn't quit then skip to the next iteration. |
775 | /// Queue a work item | 775 | if (null == workItem) |
776 | /// </summary> | 776 | { |
777 | /// <param name="callback">A callback to execute</param> | 777 | continue; |
778 | /// <param name="state"> | 778 | } |
779 | /// The context object of the work item. Used for passing arguments to the work item. | 779 | |
780 | /// </param> | 780 | try |
781 | /// <param name="workItemPriority">The work item priority</param> | 781 | { |
782 | /// <returns>Returns a work item result</returns> | 782 | // Initialize the value to false |
783 | public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, WorkItemPriority workItemPriority) | 783 | bInUseWorkerThreadsWasIncremented = false; |
784 | { | 784 | |
785 | ValidateNotDisposed(); | 785 | // Set the Current Work Item of the thread. |
786 | ValidateCallback(callback); | 786 | // Store the Current Work Item before the workItem.StartingWorkItem() is called, |
787 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, state, workItemPriority); | 787 | // so WorkItem.Cancel can work when the work item is between InQueue and InProgress |
788 | Enqueue(workItem); | 788 | // states. |
789 | return workItem.GetWorkItemResult(); | 789 | // If the work item has been cancelled BEFORE the workItem.StartingWorkItem() |
790 | } | 790 | // (work item is in InQueue state) then workItem.StartingWorkItem() will return false. |
791 | 791 | // If the work item has been cancelled AFTER the workItem.StartingWorkItem() then | |
792 | /// <summary> | 792 | // (work item is in InProgress state) then the thread will be aborted |
793 | /// Queue a work item | 793 | CurrentThreadEntry.CurrentWorkItem = workItem; |
794 | /// </summary> | 794 | |
795 | /// <param name="workItemInfo">Work item information</param> | 795 | // Change the state of the work item to 'in progress' if possible. |
796 | /// <param name="callback">A callback to execute</param> | 796 | // We do it here so if the work item has been canceled we won't |
797 | /// <param name="state"> | 797 | // increment the _inUseWorkerThreads. |
798 | /// The context object of the work item. Used for passing arguments to the work item. | 798 | // The cancel mechanism doesn't delete items from the queue, |
799 | /// </param> | 799 | // it marks the work item as canceled, and when the work item |
800 | /// <returns>Returns a work item result</returns> | 800 | // is dequeued, we just skip it. |
801 | public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback, object state) | 801 | // If the post execute of work item is set to always or to |
802 | { | 802 | // call when the work item is canceled then the StartingWorkItem() |
803 | ValidateNotDisposed(); | 803 | // will return true, so the post execute can run. |
804 | ValidateCallback(callback); | 804 | if (!workItem.StartingWorkItem()) |
805 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, workItemInfo, callback, state); | 805 | { |
806 | Enqueue(workItem); | 806 | continue; |
807 | return workItem.GetWorkItemResult(); | 807 | } |
808 | } | 808 | |
809 | 809 | // Execute the callback. Make sure to accurately | |
810 | /// <summary> | 810 | // record how many callbacks are currently executing. |
811 | /// Queue a work item | 811 | int inUseWorkerThreads = Interlocked.Increment(ref _inUseWorkerThreads); |
812 | /// </summary> | 812 | _windowsPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads); |
813 | /// <param name="callback">A callback to execute</param> | 813 | _localPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads); |
814 | /// <param name="state"> | 814 | |
815 | /// The context object of the work item. Used for passing arguments to the work item. | 815 | // Mark that the _inUseWorkerThreads incremented, so in the finally{} |
816 | /// </param> | 816 | // statement we will decrement it correctly. |
817 | /// <param name="postExecuteWorkItemCallback"> | 817 | bInUseWorkerThreadsWasIncremented = true; |
818 | /// A delegate to call after the callback completion | 818 | |
819 | /// </param> | 819 | workItem.FireWorkItemStarted(); |
820 | /// <returns>Returns a work item result</returns> | 820 | |
821 | public IWorkItemResult QueueWorkItem( | 821 | ExecuteWorkItem(workItem); |
822 | WorkItemCallback callback, | 822 | } |
823 | object state, | 823 | catch(Exception ex) |
824 | PostExecuteWorkItemCallback postExecuteWorkItemCallback) | 824 | { |
825 | { | 825 | ex.GetHashCode(); |
826 | ValidateNotDisposed(); | 826 | // Do nothing |
827 | ValidateCallback(callback); | 827 | } |
828 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, state, postExecuteWorkItemCallback); | 828 | finally |
829 | Enqueue(workItem); | 829 | { |
830 | return workItem.GetWorkItemResult(); | 830 | workItem.DisposeOfState(); |
831 | } | 831 | |
832 | 832 | // Set the CurrentWorkItem to null, since we | |
833 | /// <summary> | 833 | // no longer run user's code. |
834 | /// Queue a work item | 834 | CurrentThreadEntry.CurrentWorkItem = null; |
835 | /// </summary> | 835 | |
836 | /// <param name="callback">A callback to execute</param> | 836 | // Decrement the _inUseWorkerThreads only if we had |
837 | /// <param name="state"> | 837 | // incremented it. Note the cancelled work items don't |
838 | /// The context object of the work item. Used for passing arguments to the work item. | 838 | // increment _inUseWorkerThreads. |
839 | /// </param> | 839 | if (bInUseWorkerThreadsWasIncremented) |
840 | /// <param name="postExecuteWorkItemCallback"> | 840 | { |
841 | /// A delegate to call after the callback completion | 841 | int inUseWorkerThreads = Interlocked.Decrement(ref _inUseWorkerThreads); |
842 | /// </param> | 842 | _windowsPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads); |
843 | /// <param name="workItemPriority">The work item priority</param> | 843 | _localPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads); |
844 | /// <returns>Returns a work item result</returns> | 844 | } |
845 | public IWorkItemResult QueueWorkItem( | 845 | |
846 | WorkItemCallback callback, | 846 | // Notify that the work item has been completed. |
847 | object state, | 847 | // WorkItemsGroup may enqueue their next work item. |
848 | PostExecuteWorkItemCallback postExecuteWorkItemCallback, | 848 | workItem.FireWorkItemCompleted(); |
849 | WorkItemPriority workItemPriority) | 849 | |
850 | { | 850 | // Decrement the number of work items here so the idle |
851 | ValidateNotDisposed(); | 851 | // ManualResetEvent won't fluctuate. |
852 | ValidateCallback(callback); | 852 | DecrementWorkItemsCount(); |
853 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, state, postExecuteWorkItemCallback, workItemPriority); | 853 | } |
854 | Enqueue(workItem); | 854 | } |
855 | return workItem.GetWorkItemResult(); | 855 | } |
856 | } | 856 | catch(ThreadAbortException tae) |
857 | 857 | { | |
858 | /// <summary> | 858 | tae.GetHashCode(); |
859 | /// Queue a work item | 859 | // Handle the abort exception gracfully. |
860 | /// </summary> | 860 | #if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE) |
861 | /// <param name="callback">A callback to execute</param> | 861 | Thread.ResetAbort(); |
862 | /// <param name="state"> | 862 | #endif |
863 | /// The context object of the work item. Used for passing arguments to the work item. | 863 | } |
864 | /// </param> | 864 | catch(Exception e) |
865 | /// <param name="postExecuteWorkItemCallback"> | 865 | { |
866 | /// A delegate to call after the callback completion | 866 | Debug.Assert(null != e); |
867 | /// </param> | 867 | } |
868 | /// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param> | 868 | finally |
869 | /// <returns>Returns a work item result</returns> | 869 | { |
870 | public IWorkItemResult QueueWorkItem( | 870 | InformCompleted(); |
871 | WorkItemCallback callback, | 871 | FireOnThreadTermination(); |
872 | object state, | 872 | } |
873 | PostExecuteWorkItemCallback postExecuteWorkItemCallback, | 873 | } |
874 | CallToPostExecute callToPostExecute) | 874 | |
875 | { | 875 | private void ExecuteWorkItem(WorkItem workItem) |
876 | ValidateNotDisposed(); | 876 | { |
877 | ValidateCallback(callback); | 877 | _windowsPCs.SampleWorkItemsWaitTime(workItem.WaitingTime); |
878 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute); | 878 | _localPCs.SampleWorkItemsWaitTime(workItem.WaitingTime); |
879 | Enqueue(workItem); | 879 | try |
880 | return workItem.GetWorkItemResult(); | 880 | { |
881 | } | 881 | workItem.Execute(); |
882 | 882 | } | |
883 | /// <summary> | 883 | finally |
884 | /// Queue a work item | 884 | { |
885 | /// </summary> | 885 | _windowsPCs.SampleWorkItemsProcessTime(workItem.ProcessTime); |
886 | /// <param name="callback">A callback to execute</param> | 886 | _localPCs.SampleWorkItemsProcessTime(workItem.ProcessTime); |
887 | /// <param name="state"> | 887 | } |
888 | /// The context object of the work item. Used for passing arguments to the work item. | 888 | } |
889 | /// </param> | 889 | |
890 | /// <param name="postExecuteWorkItemCallback"> | 890 | |
891 | /// A delegate to call after the callback completion | 891 | #endregion |
892 | /// </param> | 892 | |
893 | /// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param> | 893 | #region Public Methods |
894 | /// <param name="workItemPriority">The work item priority</param> | 894 | |
895 | /// <returns>Returns a work item result</returns> | 895 | private void ValidateWaitForIdle() |
896 | public IWorkItemResult QueueWorkItem( | 896 | { |
897 | WorkItemCallback callback, | 897 | if (null != CurrentThreadEntry && CurrentThreadEntry.AssociatedSmartThreadPool == this) |
898 | object state, | 898 | { |
899 | PostExecuteWorkItemCallback postExecuteWorkItemCallback, | 899 | throw new NotSupportedException( |
900 | CallToPostExecute callToPostExecute, | 900 | "WaitForIdle cannot be called from a thread on its SmartThreadPool, it causes a deadlock"); |
901 | WorkItemPriority workItemPriority) | 901 | } |
902 | { | 902 | } |
903 | ValidateNotDisposed(); | 903 | |
904 | ValidateCallback(callback); | 904 | internal static void ValidateWorkItemsGroupWaitForIdle(IWorkItemsGroup workItemsGroup) |
905 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute, workItemPriority); | 905 | { |
906 | Enqueue(workItem); | 906 | if (null == CurrentThreadEntry) |
907 | return workItem.GetWorkItemResult(); | 907 | { |
908 | } | 908 | return; |
909 | 909 | } | |
910 | /// <summary> | 910 | |
911 | /// Wait for the thread pool to be idle | 911 | WorkItem workItem = CurrentThreadEntry.CurrentWorkItem; |
912 | /// </summary> | 912 | ValidateWorkItemsGroupWaitForIdleImpl(workItemsGroup, workItem); |
913 | public void WaitForIdle() | 913 | if ((null != workItemsGroup) && |
914 | { | 914 | (null != workItem) && |
915 | WaitForIdle(Timeout.Infinite); | 915 | CurrentThreadEntry.CurrentWorkItem.WasQueuedBy(workItemsGroup)) |
916 | } | 916 | { |
917 | 917 | throw new NotSupportedException("WaitForIdle cannot be called from a thread on its SmartThreadPool, it causes a deadlock"); | |
918 | /// <summary> | 918 | } |
919 | /// Wait for the thread pool to be idle | 919 | } |
920 | /// </summary> | 920 | |
921 | public bool WaitForIdle(TimeSpan timeout) | 921 | [MethodImpl(MethodImplOptions.NoInlining)] |
922 | { | 922 | private static void ValidateWorkItemsGroupWaitForIdleImpl(IWorkItemsGroup workItemsGroup, WorkItem workItem) |
923 | return WaitForIdle((int)timeout.TotalMilliseconds); | 923 | { |
924 | } | 924 | if ((null != workItemsGroup) && |
925 | 925 | (null != workItem) && | |
926 | /// <summary> | 926 | workItem.WasQueuedBy(workItemsGroup)) |
927 | /// Wait for the thread pool to be idle | 927 | { |
928 | /// </summary> | 928 | throw new NotSupportedException("WaitForIdle cannot be called from a thread on its SmartThreadPool, it causes a deadlock"); |
929 | public bool WaitForIdle(int millisecondsTimeout) | 929 | } |
930 | { | 930 | } |
931 | ValidateWaitForIdle(); | 931 | |
932 | return _isIdleWaitHandle.WaitOne(millisecondsTimeout, false); | 932 | /// <summary> |
933 | } | 933 | /// Force the SmartThreadPool to shutdown |
934 | 934 | /// </summary> | |
935 | private void ValidateWaitForIdle() | 935 | public void Shutdown() |
936 | { | 936 | { |
937 | if(_smartThreadPool == this) | 937 | Shutdown(true, 0); |
938 | { | 938 | } |
939 | throw new NotSupportedException( | 939 | |
940 | "WaitForIdle cannot be called from a thread on its SmartThreadPool, it will cause may cause a deadlock"); | 940 | /// <summary> |
941 | } | 941 | /// Force the SmartThreadPool to shutdown with timeout |
942 | } | 942 | /// </summary> |
943 | 943 | public void Shutdown(bool forceAbort, TimeSpan timeout) | |
944 | internal void ValidateWorkItemsGroupWaitForIdle(IWorkItemsGroup workItemsGroup) | 944 | { |
945 | { | 945 | Shutdown(forceAbort, (int)timeout.TotalMilliseconds); |
946 | ValidateWorkItemsGroupWaitForIdleImpl(workItemsGroup, SmartThreadPool._currentWorkItem); | 946 | } |
947 | if ((null != workItemsGroup) && | 947 | |
948 | (null != SmartThreadPool._currentWorkItem) && | 948 | /// <summary> |
949 | SmartThreadPool._currentWorkItem.WasQueuedBy(workItemsGroup)) | 949 | /// Empties the queue of work items and abort the threads in the pool. |
950 | { | 950 | /// </summary> |
951 | throw new NotSupportedException("WaitForIdle cannot be called from a thread on its SmartThreadPool, it will cause may cause a deadlock"); | 951 | public void Shutdown(bool forceAbort, int millisecondsTimeout) |
952 | } | 952 | { |
953 | } | 953 | ValidateNotDisposed(); |
954 | 954 | ||
955 | [MethodImpl(MethodImplOptions.NoInlining)] | 955 | ISTPInstancePerformanceCounters pcs = _windowsPCs; |
956 | private void ValidateWorkItemsGroupWaitForIdleImpl(IWorkItemsGroup workItemsGroup, WorkItem workItem) | 956 | |
957 | { | 957 | if (NullSTPInstancePerformanceCounters.Instance != _windowsPCs) |
958 | if ((null != workItemsGroup) && | 958 | { |
959 | (null != workItem) && | 959 | // Set the _pcs to "null" to stop updating the performance |
960 | workItem.WasQueuedBy(workItemsGroup)) | 960 | // counters |
961 | { | 961 | _windowsPCs = NullSTPInstancePerformanceCounters.Instance; |
962 | throw new NotSupportedException("WaitForIdle cannot be called from a thread on its SmartThreadPool, it will cause may cause a deadlock"); | 962 | |
963 | } | 963 | pcs.Dispose(); |
964 | } | 964 | } |
965 | 965 | ||
966 | 966 | Thread [] threads; | |
967 | 967 | lock(_workerThreads.SyncRoot) | |
968 | /// <summary> | 968 | { |
969 | /// Force the SmartThreadPool to shutdown | 969 | // Shutdown the work items queue |
970 | /// </summary> | 970 | _workItemsQueue.Dispose(); |
971 | public void Shutdown() | 971 | |
972 | { | 972 | // Signal the threads to exit |
973 | Shutdown(true, 0); | 973 | _shutdown = true; |
974 | } | 974 | _shuttingDownEvent.Set(); |
975 | 975 | ||
976 | public void Shutdown(bool forceAbort, TimeSpan timeout) | 976 | // Make a copy of the threads' references in the pool |
977 | { | 977 | threads = new Thread [_workerThreads.Count]; |
978 | Shutdown(forceAbort, (int)timeout.TotalMilliseconds); | 978 | _workerThreads.Keys.CopyTo(threads, 0); |
979 | } | 979 | } |
980 | 980 | ||
981 | /// <summary> | 981 | int millisecondsLeft = millisecondsTimeout; |
982 | /// Empties the queue of work items and abort the threads in the pool. | 982 | Stopwatch stopwatch = Stopwatch.StartNew(); |
983 | /// </summary> | 983 | //DateTime start = DateTime.UtcNow; |
984 | public void Shutdown(bool forceAbort, int millisecondsTimeout) | 984 | bool waitInfinitely = (Timeout.Infinite == millisecondsTimeout); |
985 | { | 985 | bool timeout = false; |
986 | ValidateNotDisposed(); | 986 | |
987 | 987 | // Each iteration we update the time left for the timeout. | |
988 | ISTPInstancePerformanceCounters pcs = _pcs; | 988 | foreach(Thread thread in threads) |
989 | 989 | { | |
990 | if (NullSTPInstancePerformanceCounters.Instance != _pcs) | 990 | // Join don't work with negative numbers |
991 | { | 991 | if (!waitInfinitely && (millisecondsLeft < 0)) |
992 | _pcs.Dispose(); | 992 | { |
993 | // Set the _pcs to "null" to stop updating the performance | 993 | timeout = true; |
994 | // counters | 994 | break; |
995 | _pcs = NullSTPInstancePerformanceCounters.Instance; | 995 | } |
996 | } | 996 | |
997 | 997 | // Wait for the thread to terminate | |
998 | Thread [] threads = null; | 998 | bool success = thread.Join(millisecondsLeft); |
999 | lock(_workerThreads.SyncRoot) | 999 | if(!success) |
1000 | { | 1000 | { |
1001 | // Shutdown the work items queue | 1001 | timeout = true; |
1002 | _workItemsQueue.Dispose(); | 1002 | break; |
1003 | 1003 | } | |
1004 | // Signal the threads to exit | 1004 | |
1005 | _shutdown = true; | 1005 | if(!waitInfinitely) |
1006 | _shuttingDownEvent.Set(); | 1006 | { |
1007 | 1007 | // Update the time left to wait | |
1008 | // Make a copy of the threads' references in the pool | 1008 | //TimeSpan ts = DateTime.UtcNow - start; |
1009 | threads = new Thread [_workerThreads.Count]; | 1009 | millisecondsLeft = millisecondsTimeout - (int)stopwatch.ElapsedMilliseconds; |
1010 | _workerThreads.Keys.CopyTo(threads, 0); | 1010 | } |
1011 | } | 1011 | } |
1012 | 1012 | ||
1013 | int millisecondsLeft = millisecondsTimeout; | 1013 | if (timeout && forceAbort) |
1014 | DateTime start = DateTime.Now; | 1014 | { |
1015 | bool waitInfinitely = (Timeout.Infinite == millisecondsTimeout); | 1015 | // Abort the threads in the pool |
1016 | bool timeout = false; | 1016 | foreach(Thread thread in threads) |
1017 | 1017 | { | |
1018 | // Each iteration we update the time left for the timeout. | 1018 | |
1019 | foreach(Thread thread in threads) | 1019 | if ((thread != null) |
1020 | { | 1020 | #if !(_WINDOWS_CE) |
1021 | // Join don't work with negative numbers | 1021 | && thread.IsAlive |
1022 | if (!waitInfinitely && (millisecondsLeft < 0)) | 1022 | #endif |
1023 | { | 1023 | ) |
1024 | timeout = true; | 1024 | { |
1025 | break; | 1025 | try |
1026 | } | 1026 | { |
1027 | 1027 | thread.Abort(); // Shutdown | |
1028 | // Wait for the thread to terminate | 1028 | } |
1029 | bool success = thread.Join(millisecondsLeft); | 1029 | catch(SecurityException e) |
1030 | if(!success) | 1030 | { |
1031 | { | 1031 | e.GetHashCode(); |
1032 | timeout = true; | 1032 | } |
1033 | break; | 1033 | catch(ThreadStateException ex) |
1034 | } | 1034 | { |
1035 | 1035 | ex.GetHashCode(); | |
1036 | if(!waitInfinitely) | 1036 | // In case the thread has been terminated |
1037 | { | 1037 | // after the check if it is alive. |
1038 | // Update the time left to wait | 1038 | } |
1039 | TimeSpan ts = DateTime.Now - start; | 1039 | } |
1040 | millisecondsLeft = millisecondsTimeout - (int)ts.TotalMilliseconds; | 1040 | } |
1041 | } | 1041 | } |
1042 | } | 1042 | } |
1043 | 1043 | ||
1044 | if (timeout && forceAbort) | 1044 | /// <summary> |
1045 | { | 1045 | /// Wait for all work items to complete |
1046 | // Abort the threads in the pool | 1046 | /// </summary> |
1047 | foreach(Thread thread in threads) | 1047 | /// <param name="waitableResults">Array of work item result objects</param> |
1048 | { | 1048 | /// <returns> |
1049 | if ((thread != null) && thread.IsAlive) | 1049 | /// true when every work item in workItemResults has completed; otherwise false. |
1050 | { | 1050 | /// </returns> |
1051 | try | 1051 | public static bool WaitAll( |
1052 | { | 1052 | IWaitableResult [] waitableResults) |
1053 | thread.Abort("Shutdown"); | 1053 | { |
1054 | } | 1054 | return WaitAll(waitableResults, Timeout.Infinite, true); |
1055 | catch(SecurityException e) | 1055 | } |
1056 | { | 1056 | |
1057 | e.GetHashCode(); | 1057 | /// <summary> |
1058 | } | 1058 | /// Wait for all work items to complete |
1059 | catch(ThreadStateException ex) | 1059 | /// </summary> |
1060 | { | 1060 | /// <param name="waitableResults">Array of work item result objects</param> |
1061 | ex.GetHashCode(); | 1061 | /// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param> |
1062 | // In case the thread has been terminated | 1062 | /// <param name="exitContext"> |
1063 | // after the check if it is alive. | 1063 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. |
1064 | } | 1064 | /// </param> |
1065 | } | 1065 | /// <returns> |
1066 | } | 1066 | /// true when every work item in workItemResults has completed; otherwise false. |
1067 | } | 1067 | /// </returns> |
1068 | 1068 | public static bool WaitAll( | |
1069 | // Dispose of the performance counters | 1069 | IWaitableResult [] waitableResults, |
1070 | pcs.Dispose(); | 1070 | TimeSpan timeout, |
1071 | } | 1071 | bool exitContext) |
1072 | 1072 | { | |
1073 | /// <summary> | 1073 | return WaitAll(waitableResults, (int)timeout.TotalMilliseconds, exitContext); |
1074 | /// Wait for all work items to complete | 1074 | } |
1075 | /// </summary> | 1075 | |
1076 | /// <param name="workItemResults">Array of work item result objects</param> | 1076 | /// <summary> |
1077 | /// <returns> | 1077 | /// Wait for all work items to complete |
1078 | /// true when every work item in workItemResults has completed; otherwise false. | 1078 | /// </summary> |
1079 | /// </returns> | 1079 | /// <param name="waitableResults">Array of work item result objects</param> |
1080 | public static bool WaitAll( | 1080 | /// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param> |
1081 | IWorkItemResult [] workItemResults) | 1081 | /// <param name="exitContext"> |
1082 | { | 1082 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. |
1083 | return WaitAll(workItemResults, Timeout.Infinite, true); | 1083 | /// </param> |
1084 | } | 1084 | /// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param> |
1085 | 1085 | /// <returns> | |
1086 | /// <summary> | 1086 | /// true when every work item in workItemResults has completed; otherwise false. |
1087 | /// Wait for all work items to complete | 1087 | /// </returns> |
1088 | /// </summary> | 1088 | public static bool WaitAll( |
1089 | /// <param name="workItemResults">Array of work item result objects</param> | 1089 | IWaitableResult[] waitableResults, |
1090 | /// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param> | 1090 | TimeSpan timeout, |
1091 | /// <param name="exitContext"> | 1091 | bool exitContext, |
1092 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. | 1092 | WaitHandle cancelWaitHandle) |
1093 | /// </param> | 1093 | { |
1094 | /// <returns> | 1094 | return WaitAll(waitableResults, (int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle); |
1095 | /// true when every work item in workItemResults has completed; otherwise false. | 1095 | } |
1096 | /// </returns> | 1096 | |
1097 | public static bool WaitAll( | 1097 | /// <summary> |
1098 | IWorkItemResult [] workItemResults, | 1098 | /// Wait for all work items to complete |
1099 | TimeSpan timeout, | 1099 | /// </summary> |
1100 | bool exitContext) | 1100 | /// <param name="waitableResults">Array of work item result objects</param> |
1101 | { | 1101 | /// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param> |
1102 | return WaitAll(workItemResults, (int)timeout.TotalMilliseconds, exitContext); | 1102 | /// <param name="exitContext"> |
1103 | } | 1103 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. |
1104 | 1104 | /// </param> | |
1105 | /// <summary> | 1105 | /// <returns> |
1106 | /// Wait for all work items to complete | 1106 | /// true when every work item in workItemResults has completed; otherwise false. |
1107 | /// </summary> | 1107 | /// </returns> |
1108 | /// <param name="workItemResults">Array of work item result objects</param> | 1108 | public static bool WaitAll( |
1109 | /// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param> | 1109 | IWaitableResult [] waitableResults, |
1110 | /// <param name="exitContext"> | 1110 | int millisecondsTimeout, |
1111 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. | 1111 | bool exitContext) |
1112 | /// </param> | 1112 | { |
1113 | /// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param> | 1113 | return WorkItem.WaitAll(waitableResults, millisecondsTimeout, exitContext, null); |
1114 | /// <returns> | 1114 | } |
1115 | /// true when every work item in workItemResults has completed; otherwise false. | 1115 | |
1116 | /// </returns> | 1116 | /// <summary> |
1117 | public static bool WaitAll( | 1117 | /// Wait for all work items to complete |
1118 | IWorkItemResult [] workItemResults, | 1118 | /// </summary> |
1119 | TimeSpan timeout, | 1119 | /// <param name="waitableResults">Array of work item result objects</param> |
1120 | bool exitContext, | 1120 | /// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param> |
1121 | WaitHandle cancelWaitHandle) | 1121 | /// <param name="exitContext"> |
1122 | { | 1122 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. |
1123 | return WaitAll(workItemResults, (int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle); | 1123 | /// </param> |
1124 | } | 1124 | /// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param> |
1125 | 1125 | /// <returns> | |
1126 | /// <summary> | 1126 | /// true when every work item in workItemResults has completed; otherwise false. |
1127 | /// Wait for all work items to complete | 1127 | /// </returns> |
1128 | /// </summary> | 1128 | public static bool WaitAll( |
1129 | /// <param name="workItemResults">Array of work item result objects</param> | 1129 | IWaitableResult[] waitableResults, |
1130 | /// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param> | 1130 | int millisecondsTimeout, |
1131 | /// <param name="exitContext"> | 1131 | bool exitContext, |
1132 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. | 1132 | WaitHandle cancelWaitHandle) |
1133 | /// </param> | 1133 | { |
1134 | /// <returns> | 1134 | return WorkItem.WaitAll(waitableResults, millisecondsTimeout, exitContext, cancelWaitHandle); |
1135 | /// true when every work item in workItemResults has completed; otherwise false. | 1135 | } |
1136 | /// </returns> | 1136 | |
1137 | public static bool WaitAll( | 1137 | |
1138 | IWorkItemResult [] workItemResults, | 1138 | /// <summary> |
1139 | int millisecondsTimeout, | 1139 | /// Waits for any of the work items in the specified array to complete, cancel, or timeout |
1140 | bool exitContext) | 1140 | /// </summary> |
1141 | { | 1141 | /// <param name="waitableResults">Array of work item result objects</param> |
1142 | return WorkItem.WaitAll(workItemResults, millisecondsTimeout, exitContext, null); | 1142 | /// <returns> |
1143 | } | 1143 | /// The array index of the work item result that satisfied the wait, or WaitTimeout if any of the work items has been canceled. |
1144 | 1144 | /// </returns> | |
1145 | /// <summary> | 1145 | public static int WaitAny( |
1146 | /// Wait for all work items to complete | 1146 | IWaitableResult [] waitableResults) |
1147 | /// </summary> | 1147 | { |
1148 | /// <param name="workItemResults">Array of work item result objects</param> | 1148 | return WaitAny(waitableResults, Timeout.Infinite, true); |
1149 | /// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param> | 1149 | } |
1150 | /// <param name="exitContext"> | 1150 | |
1151 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. | 1151 | /// <summary> |
1152 | /// </param> | 1152 | /// Waits for any of the work items in the specified array to complete, cancel, or timeout |
1153 | /// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param> | 1153 | /// </summary> |
1154 | /// <returns> | 1154 | /// <param name="waitableResults">Array of work item result objects</param> |
1155 | /// true when every work item in workItemResults has completed; otherwise false. | 1155 | /// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param> |
1156 | /// </returns> | 1156 | /// <param name="exitContext"> |
1157 | public static bool WaitAll( | 1157 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. |
1158 | IWorkItemResult [] workItemResults, | 1158 | /// </param> |
1159 | int millisecondsTimeout, | 1159 | /// <returns> |
1160 | bool exitContext, | 1160 | /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled. |
1161 | WaitHandle cancelWaitHandle) | 1161 | /// </returns> |
1162 | { | 1162 | public static int WaitAny( |
1163 | return WorkItem.WaitAll(workItemResults, millisecondsTimeout, exitContext, cancelWaitHandle); | 1163 | IWaitableResult[] waitableResults, |
1164 | } | 1164 | TimeSpan timeout, |
1165 | 1165 | bool exitContext) | |
1166 | 1166 | { | |
1167 | /// <summary> | 1167 | return WaitAny(waitableResults, (int)timeout.TotalMilliseconds, exitContext); |
1168 | /// Waits for any of the work items in the specified array to complete, cancel, or timeout | 1168 | } |
1169 | /// </summary> | 1169 | |
1170 | /// <param name="workItemResults">Array of work item result objects</param> | 1170 | /// <summary> |
1171 | /// <returns> | 1171 | /// Waits for any of the work items in the specified array to complete, cancel, or timeout |
1172 | /// The array index of the work item result that satisfied the wait, or WaitTimeout if any of the work items has been canceled. | 1172 | /// </summary> |
1173 | /// </returns> | 1173 | /// <param name="waitableResults">Array of work item result objects</param> |
1174 | public static int WaitAny( | 1174 | /// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param> |
1175 | IWorkItemResult [] workItemResults) | 1175 | /// <param name="exitContext"> |
1176 | { | 1176 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. |
1177 | return WaitAny(workItemResults, Timeout.Infinite, true); | 1177 | /// </param> |
1178 | } | 1178 | /// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param> |
1179 | 1179 | /// <returns> | |
1180 | /// <summary> | 1180 | /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled. |
1181 | /// Waits for any of the work items in the specified array to complete, cancel, or timeout | 1181 | /// </returns> |
1182 | /// </summary> | 1182 | public static int WaitAny( |
1183 | /// <param name="workItemResults">Array of work item result objects</param> | 1183 | IWaitableResult [] waitableResults, |
1184 | /// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param> | 1184 | TimeSpan timeout, |
1185 | /// <param name="exitContext"> | 1185 | bool exitContext, |
1186 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. | 1186 | WaitHandle cancelWaitHandle) |
1187 | /// </param> | 1187 | { |
1188 | /// <returns> | 1188 | return WaitAny(waitableResults, (int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle); |
1189 | /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled. | 1189 | } |
1190 | /// </returns> | 1190 | |
1191 | public static int WaitAny( | 1191 | /// <summary> |
1192 | IWorkItemResult [] workItemResults, | 1192 | /// Waits for any of the work items in the specified array to complete, cancel, or timeout |
1193 | TimeSpan timeout, | 1193 | /// </summary> |
1194 | bool exitContext) | 1194 | /// <param name="waitableResults">Array of work item result objects</param> |
1195 | { | 1195 | /// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param> |
1196 | return WaitAny(workItemResults, (int)timeout.TotalMilliseconds, exitContext); | 1196 | /// <param name="exitContext"> |
1197 | } | 1197 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. |
1198 | 1198 | /// </param> | |
1199 | /// <summary> | 1199 | /// <returns> |
1200 | /// Waits for any of the work items in the specified array to complete, cancel, or timeout | 1200 | /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled. |
1201 | /// </summary> | 1201 | /// </returns> |
1202 | /// <param name="workItemResults">Array of work item result objects</param> | 1202 | public static int WaitAny( |
1203 | /// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param> | 1203 | IWaitableResult [] waitableResults, |
1204 | /// <param name="exitContext"> | 1204 | int millisecondsTimeout, |
1205 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. | 1205 | bool exitContext) |
1206 | /// </param> | 1206 | { |
1207 | /// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param> | 1207 | return WorkItem.WaitAny(waitableResults, millisecondsTimeout, exitContext, null); |
1208 | /// <returns> | 1208 | } |
1209 | /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled. | 1209 | |
1210 | /// </returns> | 1210 | /// <summary> |
1211 | public static int WaitAny( | 1211 | /// Waits for any of the work items in the specified array to complete, cancel, or timeout |
1212 | IWorkItemResult [] workItemResults, | 1212 | /// </summary> |
1213 | TimeSpan timeout, | 1213 | /// <param name="waitableResults">Array of work item result objects</param> |
1214 | bool exitContext, | 1214 | /// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param> |
1215 | WaitHandle cancelWaitHandle) | 1215 | /// <param name="exitContext"> |
1216 | { | 1216 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. |
1217 | return WaitAny(workItemResults, (int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle); | 1217 | /// </param> |
1218 | } | 1218 | /// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param> |
1219 | 1219 | /// <returns> | |
1220 | /// <summary> | 1220 | /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled. |
1221 | /// Waits for any of the work items in the specified array to complete, cancel, or timeout | 1221 | /// </returns> |
1222 | /// </summary> | 1222 | public static int WaitAny( |
1223 | /// <param name="workItemResults">Array of work item result objects</param> | 1223 | IWaitableResult [] waitableResults, |
1224 | /// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param> | 1224 | int millisecondsTimeout, |
1225 | /// <param name="exitContext"> | 1225 | bool exitContext, |
1226 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. | 1226 | WaitHandle cancelWaitHandle) |
1227 | /// </param> | 1227 | { |
1228 | /// <returns> | 1228 | return WorkItem.WaitAny(waitableResults, millisecondsTimeout, exitContext, cancelWaitHandle); |
1229 | /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled. | 1229 | } |
1230 | /// </returns> | 1230 | |
1231 | public static int WaitAny( | 1231 | /// <summary> |
1232 | IWorkItemResult [] workItemResults, | 1232 | /// Creates a new WorkItemsGroup. |
1233 | int millisecondsTimeout, | 1233 | /// </summary> |
1234 | bool exitContext) | 1234 | /// <param name="concurrency">The number of work items that can be run concurrently</param> |
1235 | { | 1235 | /// <returns>A reference to the WorkItemsGroup</returns> |
1236 | return WorkItem.WaitAny(workItemResults, millisecondsTimeout, exitContext, null); | 1236 | public IWorkItemsGroup CreateWorkItemsGroup(int concurrency) |
1237 | } | 1237 | { |
1238 | 1238 | IWorkItemsGroup workItemsGroup = new WorkItemsGroup(this, concurrency, _stpStartInfo); | |
1239 | /// <summary> | 1239 | return workItemsGroup; |
1240 | /// Waits for any of the work items in the specified array to complete, cancel, or timeout | 1240 | } |
1241 | /// </summary> | 1241 | |
1242 | /// <param name="workItemResults">Array of work item result objects</param> | 1242 | /// <summary> |
1243 | /// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param> | 1243 | /// Creates a new WorkItemsGroup. |
1244 | /// <param name="exitContext"> | 1244 | /// </summary> |
1245 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. | 1245 | /// <param name="concurrency">The number of work items that can be run concurrently</param> |
1246 | /// </param> | 1246 | /// <param name="wigStartInfo">A WorkItemsGroup configuration that overrides the default behavior</param> |
1247 | /// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param> | 1247 | /// <returns>A reference to the WorkItemsGroup</returns> |
1248 | /// <returns> | 1248 | public IWorkItemsGroup CreateWorkItemsGroup(int concurrency, WIGStartInfo wigStartInfo) |
1249 | /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled. | 1249 | { |
1250 | /// </returns> | 1250 | IWorkItemsGroup workItemsGroup = new WorkItemsGroup(this, concurrency, wigStartInfo); |
1251 | public static int WaitAny( | 1251 | return workItemsGroup; |
1252 | IWorkItemResult [] workItemResults, | 1252 | } |
1253 | int millisecondsTimeout, | 1253 | |
1254 | bool exitContext, | 1254 | #region Fire Thread's Events |
1255 | WaitHandle cancelWaitHandle) | 1255 | |
1256 | { | 1256 | private void FireOnThreadInitialization() |
1257 | return WorkItem.WaitAny(workItemResults, millisecondsTimeout, exitContext, cancelWaitHandle); | 1257 | { |
1258 | } | 1258 | if (null != _onThreadInitialization) |
1259 | 1259 | { | |
1260 | public IWorkItemsGroup CreateWorkItemsGroup(int concurrency) | 1260 | foreach (ThreadInitializationHandler tih in _onThreadInitialization.GetInvocationList()) |
1261 | { | 1261 | { |
1262 | IWorkItemsGroup workItemsGroup = new WorkItemsGroup(this, concurrency, _stpStartInfo); | 1262 | try |
1263 | return workItemsGroup; | 1263 | { |
1264 | } | 1264 | tih(); |
1265 | 1265 | } | |
1266 | public IWorkItemsGroup CreateWorkItemsGroup(int concurrency, WIGStartInfo wigStartInfo) | 1266 | catch (Exception e) |
1267 | { | 1267 | { |
1268 | IWorkItemsGroup workItemsGroup = new WorkItemsGroup(this, concurrency, wigStartInfo); | 1268 | e.GetHashCode(); |
1269 | return workItemsGroup; | 1269 | Debug.Assert(false); |
1270 | } | 1270 | throw; |
1271 | 1271 | } | |
1272 | public event WorkItemsGroupIdleHandler OnIdle | 1272 | } |
1273 | { | 1273 | } |
1274 | add | 1274 | } |
1275 | { | 1275 | |
1276 | throw new NotImplementedException("This event is not implemented in the SmartThreadPool class. Please create a WorkItemsGroup in order to use this feature."); | 1276 | private void FireOnThreadTermination() |
1277 | //_onIdle += value; | 1277 | { |
1278 | } | 1278 | if (null != _onThreadTermination) |
1279 | remove | 1279 | { |
1280 | { | 1280 | foreach (ThreadTerminationHandler tth in _onThreadTermination.GetInvocationList()) |
1281 | throw new NotImplementedException("This event is not implemented in the SmartThreadPool class. Please create a WorkItemsGroup in order to use this feature."); | 1281 | { |
1282 | //_onIdle -= value; | 1282 | try |
1283 | } | 1283 | { |
1284 | } | 1284 | tth(); |
1285 | 1285 | } | |
1286 | public void Cancel() | 1286 | catch (Exception e) |
1287 | { | 1287 | { |
1288 | ICollection workItemsGroups = _workItemsGroups.Values; | 1288 | e.GetHashCode(); |
1289 | foreach(WorkItemsGroup workItemsGroup in workItemsGroups) | 1289 | Debug.Assert(false); |
1290 | { | 1290 | throw; |
1291 | workItemsGroup.Cancel(); | 1291 | } |
1292 | } | 1292 | } |
1293 | } | 1293 | } |
1294 | 1294 | } | |
1295 | public void Start() | 1295 | |
1296 | { | 1296 | #endregion |
1297 | lock (this) | 1297 | |
1298 | { | 1298 | /// <summary> |
1299 | if (!this._stpStartInfo.StartSuspended) | 1299 | /// This event is fired when a thread is created. |
1300 | { | 1300 | /// Use it to initialize a thread before the work items use it. |
1301 | return; | 1301 | /// </summary> |
1302 | } | 1302 | public event ThreadInitializationHandler OnThreadInitialization |
1303 | _stpStartInfo.StartSuspended = false; | 1303 | { |
1304 | } | 1304 | add { _onThreadInitialization += value; } |
1305 | 1305 | remove { _onThreadInitialization -= value; } | |
1306 | ICollection workItemsGroups = _workItemsGroups.Values; | 1306 | } |
1307 | foreach(WorkItemsGroup workItemsGroup in workItemsGroups) | 1307 | |
1308 | { | 1308 | /// <summary> |
1309 | workItemsGroup.OnSTPIsStarting(); | 1309 | /// This event is fired when a thread is terminating. |
1310 | } | 1310 | /// Use it for cleanup. |
1311 | 1311 | /// </summary> | |
1312 | StartOptimalNumberOfThreads(); | 1312 | public event ThreadTerminationHandler OnThreadTermination |
1313 | } | 1313 | { |
1314 | 1314 | add { _onThreadTermination += value; } | |
1315 | #endregion | 1315 | remove { _onThreadTermination -= value; } |
1316 | 1316 | } | |
1317 | #region Properties | 1317 | |
1318 | 1318 | ||
1319 | /// <summary> | 1319 | internal void CancelAbortWorkItemsGroup(WorkItemsGroup wig) |
1320 | /// Get/Set the name of the SmartThreadPool instance | 1320 | { |
1321 | /// </summary> | 1321 | foreach (ThreadEntry threadEntry in _workerThreads.Values) |
1322 | public string Name | 1322 | { |
1323 | { | 1323 | WorkItem workItem = threadEntry.CurrentWorkItem; |
1324 | get | 1324 | if (null != workItem && |
1325 | { | 1325 | workItem.WasQueuedBy(wig) && |
1326 | return _name; | 1326 | !workItem.IsCanceled) |
1327 | } | 1327 | { |
1328 | 1328 | threadEntry.CurrentWorkItem.GetWorkItemResult().Cancel(true); | |
1329 | set | 1329 | } |
1330 | { | 1330 | } |
1331 | _name = value; | 1331 | } |
1332 | } | 1332 | |
1333 | } | 1333 | |
1334 | 1334 | ||
1335 | /// <summary> | 1335 | #endregion |
1336 | /// Get the lower limit of threads in the pool. | 1336 | |
1337 | /// </summary> | 1337 | #region Properties |
1338 | public int MinThreads | 1338 | |
1339 | { | 1339 | /// <summary> |
1340 | get | 1340 | /// Get/Set the lower limit of threads in the pool. |
1341 | { | 1341 | /// </summary> |
1342 | ValidateNotDisposed(); | 1342 | public int MinThreads |
1343 | return _stpStartInfo.MinWorkerThreads; | 1343 | { |
1344 | } | 1344 | get |
1345 | } | 1345 | { |
1346 | 1346 | ValidateNotDisposed(); | |
1347 | /// <summary> | 1347 | return _stpStartInfo.MinWorkerThreads; |
1348 | /// Get the upper limit of threads in the pool. | 1348 | } |
1349 | /// </summary> | 1349 | set |
1350 | public int MaxThreads | 1350 | { |
1351 | { | 1351 | Debug.Assert(value >= 0); |
1352 | get | 1352 | Debug.Assert(value <= _stpStartInfo.MaxWorkerThreads); |
1353 | { | 1353 | if (_stpStartInfo.MaxWorkerThreads < value) |
1354 | ValidateNotDisposed(); | 1354 | { |
1355 | return _stpStartInfo.MaxWorkerThreads; | 1355 | _stpStartInfo.MaxWorkerThreads = value; |
1356 | } | 1356 | } |
1357 | } | 1357 | _stpStartInfo.MinWorkerThreads = value; |
1358 | /// <summary> | 1358 | StartOptimalNumberOfThreads(); |
1359 | /// Get the number of threads in the thread pool. | 1359 | } |
1360 | /// Should be between the lower and the upper limits. | 1360 | } |
1361 | /// </summary> | 1361 | |
1362 | public int ActiveThreads | 1362 | /// <summary> |
1363 | { | 1363 | /// Get/Set the upper limit of threads in the pool. |
1364 | get | 1364 | /// </summary> |
1365 | { | 1365 | public int MaxThreads |
1366 | ValidateNotDisposed(); | 1366 | { |
1367 | return _workerThreads.Count; | 1367 | get |
1368 | } | 1368 | { |
1369 | } | 1369 | ValidateNotDisposed(); |
1370 | 1370 | return _stpStartInfo.MaxWorkerThreads; | |
1371 | /// <summary> | 1371 | } |
1372 | /// Get the number of busy (not idle) threads in the thread pool. | 1372 | |
1373 | /// </summary> | 1373 | set |
1374 | public int InUseThreads | 1374 | { |
1375 | { | 1375 | Debug.Assert(value > 0); |
1376 | get | 1376 | Debug.Assert(value >= _stpStartInfo.MinWorkerThreads); |
1377 | { | 1377 | if (_stpStartInfo.MinWorkerThreads > value) |
1378 | ValidateNotDisposed(); | 1378 | { |
1379 | return _inUseWorkerThreads; | 1379 | _stpStartInfo.MinWorkerThreads = value; |
1380 | } | 1380 | } |
1381 | } | 1381 | _stpStartInfo.MaxWorkerThreads = value; |
1382 | 1382 | StartOptimalNumberOfThreads(); | |
1383 | /// <summary> | 1383 | } |
1384 | /// Get the number of work items in the queue. | 1384 | } |
1385 | /// </summary> | 1385 | /// <summary> |
1386 | public int WaitingCallbacks | 1386 | /// Get the number of threads in the thread pool. |
1387 | { | 1387 | /// Should be between the lower and the upper limits. |
1388 | get | 1388 | /// </summary> |
1389 | { | 1389 | public int ActiveThreads |
1390 | ValidateNotDisposed(); | 1390 | { |
1391 | return _workItemsQueue.Count; | 1391 | get |
1392 | } | 1392 | { |
1393 | } | 1393 | ValidateNotDisposed(); |
1394 | 1394 | return _workerThreads.Count; | |
1395 | 1395 | } | |
1396 | public event EventHandler Idle | 1396 | } |
1397 | { | 1397 | |
1398 | add | 1398 | /// <summary> |
1399 | { | 1399 | /// Get the number of busy (not idle) threads in the thread pool. |
1400 | _stpIdle += value; | 1400 | /// </summary> |
1401 | } | 1401 | public int InUseThreads |
1402 | 1402 | { | |
1403 | remove | 1403 | get |
1404 | { | 1404 | { |
1405 | _stpIdle -= value; | 1405 | ValidateNotDisposed(); |
1406 | } | 1406 | return _inUseWorkerThreads; |
1407 | } | 1407 | } |
1408 | 1408 | } | |
1409 | #endregion | 1409 | |
1410 | 1410 | /// <summary> | |
1411 | #region IDisposable Members | 1411 | /// Returns true if the current running work item has been cancelled. |
1412 | 1412 | /// Must be used within the work item's callback method. | |
1413 | // ~SmartThreadPool() | 1413 | /// The work item should sample this value in order to know if it |
1414 | // { | 1414 | /// needs to quit before its completion. |
1415 | // Dispose(); | 1415 | /// </summary> |
1416 | // } | 1416 | public static bool IsWorkItemCanceled |
1417 | 1417 | { | |
1418 | public void Dispose() | 1418 | get |
1419 | { | 1419 | { |
1420 | if (!_isDisposed) | 1420 | return CurrentThreadEntry.CurrentWorkItem.IsCanceled; |
1421 | { | 1421 | } |
1422 | if (!_shutdown) | 1422 | } |
1423 | { | 1423 | |
1424 | Shutdown(); | 1424 | /// <summary> |
1425 | } | 1425 | /// Checks if the work item has been cancelled, and if yes then abort the thread. |
1426 | 1426 | /// Can be used with Cancel and timeout | |
1427 | if (null != _shuttingDownEvent) | 1427 | /// </summary> |
1428 | { | 1428 | public static void AbortOnWorkItemCancel() |
1429 | _shuttingDownEvent.Close(); | 1429 | { |
1430 | _shuttingDownEvent = null; | 1430 | if (IsWorkItemCanceled) |
1431 | } | 1431 | { |
1432 | _workerThreads.Clear(); | 1432 | Thread.CurrentThread.Abort(); |
1433 | _isDisposed = true; | 1433 | } |
1434 | GC.SuppressFinalize(this); | 1434 | } |
1435 | } | 1435 | |
1436 | } | 1436 | /// <summary> |
1437 | 1437 | /// Thread Pool start information (readonly) | |
1438 | private void ValidateNotDisposed() | 1438 | /// </summary> |
1439 | { | 1439 | public STPStartInfo STPStartInfo |
1440 | if(_isDisposed) | 1440 | { |
1441 | { | 1441 | get |
1442 | throw new ObjectDisposedException(GetType().ToString(), "The SmartThreadPool has been shutdown"); | 1442 | { |
1443 | } | 1443 | return _stpStartInfo.AsReadOnly(); |
1444 | } | 1444 | } |
1445 | #endregion | 1445 | } |
1446 | } | 1446 | |
1447 | #endregion | 1447 | public bool IsShuttingdown |
1448 | } | 1448 | { |
1449 | get { return _shutdown; } | ||
1450 | } | ||
1451 | |||
1452 | /// <summary> | ||
1453 | /// Return the local calculated performance counters | ||
1454 | /// Available only if STPStartInfo.EnableLocalPerformanceCounters is true. | ||
1455 | /// </summary> | ||
1456 | public ISTPPerformanceCountersReader PerformanceCountersReader | ||
1457 | { | ||
1458 | get { return (ISTPPerformanceCountersReader)_localPCs; } | ||
1459 | } | ||
1460 | |||
1461 | #endregion | ||
1462 | |||
1463 | #region IDisposable Members | ||
1464 | |||
1465 | public void Dispose() | ||
1466 | { | ||
1467 | if (!_isDisposed) | ||
1468 | { | ||
1469 | if (!_shutdown) | ||
1470 | { | ||
1471 | Shutdown(); | ||
1472 | } | ||
1473 | |||
1474 | if (null != _shuttingDownEvent) | ||
1475 | { | ||
1476 | _shuttingDownEvent.Close(); | ||
1477 | _shuttingDownEvent = null; | ||
1478 | } | ||
1479 | _workerThreads.Clear(); | ||
1480 | |||
1481 | if (null != _isIdleWaitHandle) | ||
1482 | { | ||
1483 | _isIdleWaitHandle.Close(); | ||
1484 | _isIdleWaitHandle = null; | ||
1485 | } | ||
1486 | |||
1487 | _isDisposed = true; | ||
1488 | } | ||
1489 | } | ||
1490 | |||
1491 | private void ValidateNotDisposed() | ||
1492 | { | ||
1493 | if(_isDisposed) | ||
1494 | { | ||
1495 | throw new ObjectDisposedException(GetType().ToString(), "The SmartThreadPool has been shutdown"); | ||
1496 | } | ||
1497 | } | ||
1498 | #endregion | ||
1499 | |||
1500 | #region WorkItemsGroupBase Overrides | ||
1501 | |||
1502 | /// <summary> | ||
1503 | /// Get/Set the maximum number of work items that execute cocurrency on the thread pool | ||
1504 | /// </summary> | ||
1505 | public override int Concurrency | ||
1506 | { | ||
1507 | get { return MaxThreads; } | ||
1508 | set { MaxThreads = value; } | ||
1509 | } | ||
1510 | |||
1511 | /// <summary> | ||
1512 | /// Get the number of work items in the queue. | ||
1513 | /// </summary> | ||
1514 | public override int WaitingCallbacks | ||
1515 | { | ||
1516 | get | ||
1517 | { | ||
1518 | ValidateNotDisposed(); | ||
1519 | return _workItemsQueue.Count; | ||
1520 | } | ||
1521 | } | ||
1522 | |||
1523 | /// <summary> | ||
1524 | /// Get an array with all the state objects of the currently running items. | ||
1525 | /// The array represents a snap shot and impact performance. | ||
1526 | /// </summary> | ||
1527 | public override object[] GetStates() | ||
1528 | { | ||
1529 | object[] states = _workItemsQueue.GetStates(); | ||
1530 | return states; | ||
1531 | } | ||
1532 | |||
1533 | /// <summary> | ||
1534 | /// WorkItemsGroup start information (readonly) | ||
1535 | /// </summary> | ||
1536 | public override WIGStartInfo WIGStartInfo | ||
1537 | { | ||
1538 | get { return _stpStartInfo.AsReadOnly(); } | ||
1539 | } | ||
1540 | |||
1541 | /// <summary> | ||
1542 | /// Start the thread pool if it was started suspended. | ||
1543 | /// If it is already running, this method is ignored. | ||
1544 | /// </summary> | ||
1545 | public override void Start() | ||
1546 | { | ||
1547 | if (!_isSuspended) | ||
1548 | { | ||
1549 | return; | ||
1550 | } | ||
1551 | _isSuspended = false; | ||
1552 | |||
1553 | ICollection workItemsGroups = _workItemsGroups.Values; | ||
1554 | foreach (WorkItemsGroup workItemsGroup in workItemsGroups) | ||
1555 | { | ||
1556 | workItemsGroup.OnSTPIsStarting(); | ||
1557 | } | ||
1558 | |||
1559 | StartOptimalNumberOfThreads(); | ||
1560 | } | ||
1561 | |||
1562 | /// <summary> | ||
1563 | /// Cancel all work items using thread abortion | ||
1564 | /// </summary> | ||
1565 | /// <param name="abortExecution">True to stop work items by raising ThreadAbortException</param> | ||
1566 | public override void Cancel(bool abortExecution) | ||
1567 | { | ||
1568 | _canceledSmartThreadPool.IsCanceled = true; | ||
1569 | _canceledSmartThreadPool = new CanceledWorkItemsGroup(); | ||
1570 | |||
1571 | ICollection workItemsGroups = _workItemsGroups.Values; | ||
1572 | foreach (WorkItemsGroup workItemsGroup in workItemsGroups) | ||
1573 | { | ||
1574 | workItemsGroup.Cancel(abortExecution); | ||
1575 | } | ||
1576 | |||
1577 | if (abortExecution) | ||
1578 | { | ||
1579 | foreach (ThreadEntry threadEntry in _workerThreads.Values) | ||
1580 | { | ||
1581 | WorkItem workItem = threadEntry.CurrentWorkItem; | ||
1582 | if (null != workItem && | ||
1583 | threadEntry.AssociatedSmartThreadPool == this && | ||
1584 | !workItem.IsCanceled) | ||
1585 | { | ||
1586 | threadEntry.CurrentWorkItem.GetWorkItemResult().Cancel(true); | ||
1587 | } | ||
1588 | } | ||
1589 | } | ||
1590 | } | ||
1591 | |||
1592 | /// <summary> | ||
1593 | /// Wait for the thread pool to be idle | ||
1594 | /// </summary> | ||
1595 | public override bool WaitForIdle(int millisecondsTimeout) | ||
1596 | { | ||
1597 | ValidateWaitForIdle(); | ||
1598 | return STPEventWaitHandle.WaitOne(_isIdleWaitHandle, millisecondsTimeout, false); | ||
1599 | } | ||
1600 | |||
1601 | /// <summary> | ||
1602 | /// This event is fired when all work items are completed. | ||
1603 | /// (When IsIdle changes to true) | ||
1604 | /// This event only work on WorkItemsGroup. On SmartThreadPool | ||
1605 | /// it throws the NotImplementedException. | ||
1606 | /// </summary> | ||
1607 | public override event WorkItemsGroupIdleHandler OnIdle | ||
1608 | { | ||
1609 | add | ||
1610 | { | ||
1611 | throw new NotImplementedException("This event is not implemented in the SmartThreadPool class. Please create a WorkItemsGroup in order to use this feature."); | ||
1612 | //_onIdle += value; | ||
1613 | } | ||
1614 | remove | ||
1615 | { | ||
1616 | throw new NotImplementedException("This event is not implemented in the SmartThreadPool class. Please create a WorkItemsGroup in order to use this feature."); | ||
1617 | //_onIdle -= value; | ||
1618 | } | ||
1619 | } | ||
1620 | |||
1621 | internal override void PreQueueWorkItem() | ||
1622 | { | ||
1623 | ValidateNotDisposed(); | ||
1624 | } | ||
1625 | |||
1626 | #endregion | ||
1627 | |||
1628 | #region Join, Choice, Pipe, etc. | ||
1629 | |||
1630 | /// <summary> | ||
1631 | /// Executes all actions in parallel. | ||
1632 | /// Returns when they all finish. | ||
1633 | /// </summary> | ||
1634 | /// <param name="actions">Actions to execute</param> | ||
1635 | public void Join(IEnumerable<Action> actions) | ||
1636 | { | ||
1637 | WIGStartInfo wigStartInfo = new WIGStartInfo { StartSuspended = true }; | ||
1638 | IWorkItemsGroup workItemsGroup = CreateWorkItemsGroup(int.MaxValue, wigStartInfo); | ||
1639 | foreach (Action action in actions) | ||
1640 | { | ||
1641 | workItemsGroup.QueueWorkItem(action); | ||
1642 | } | ||
1643 | workItemsGroup.Start(); | ||
1644 | workItemsGroup.WaitForIdle(); | ||
1645 | } | ||
1646 | |||
1647 | /// <summary> | ||
1648 | /// Executes all actions in parallel. | ||
1649 | /// Returns when they all finish. | ||
1650 | /// </summary> | ||
1651 | /// <param name="actions">Actions to execute</param> | ||
1652 | public void Join(params Action[] actions) | ||
1653 | { | ||
1654 | Join((IEnumerable<Action>)actions); | ||
1655 | } | ||
1656 | |||
1657 | private class ChoiceIndex | ||
1658 | { | ||
1659 | public int _index = -1; | ||
1660 | } | ||
1661 | |||
1662 | /// <summary> | ||
1663 | /// Executes all actions in parallel | ||
1664 | /// Returns when the first one completes | ||
1665 | /// </summary> | ||
1666 | /// <param name="actions">Actions to execute</param> | ||
1667 | public int Choice(IEnumerable<Action> actions) | ||
1668 | { | ||
1669 | WIGStartInfo wigStartInfo = new WIGStartInfo { StartSuspended = true }; | ||
1670 | IWorkItemsGroup workItemsGroup = CreateWorkItemsGroup(int.MaxValue, wigStartInfo); | ||
1671 | |||
1672 | ManualResetEvent anActionCompleted = new ManualResetEvent(false); | ||
1673 | |||
1674 | ChoiceIndex choiceIndex = new ChoiceIndex(); | ||
1675 | |||
1676 | int i = 0; | ||
1677 | foreach (Action action in actions) | ||
1678 | { | ||
1679 | Action act = action; | ||
1680 | int value = i; | ||
1681 | workItemsGroup.QueueWorkItem(() => { act(); Interlocked.CompareExchange(ref choiceIndex._index, value, -1); anActionCompleted.Set(); }); | ||
1682 | ++i; | ||
1683 | } | ||
1684 | workItemsGroup.Start(); | ||
1685 | anActionCompleted.WaitOne(); | ||
1686 | |||
1687 | return choiceIndex._index; | ||
1688 | } | ||
1689 | |||
1690 | /// <summary> | ||
1691 | /// Executes all actions in parallel | ||
1692 | /// Returns when the first one completes | ||
1693 | /// </summary> | ||
1694 | /// <param name="actions">Actions to execute</param> | ||
1695 | public int Choice(params Action[] actions) | ||
1696 | { | ||
1697 | return Choice((IEnumerable<Action>)actions); | ||
1698 | } | ||
1699 | |||
1700 | /// <summary> | ||
1701 | /// Executes actions in sequence asynchronously. | ||
1702 | /// Returns immediately. | ||
1703 | /// </summary> | ||
1704 | /// <param name="pipeState">A state context that passes </param> | ||
1705 | /// <param name="actions">Actions to execute in the order they should run</param> | ||
1706 | public void Pipe<T>(T pipeState, IEnumerable<Action<T>> actions) | ||
1707 | { | ||
1708 | WIGStartInfo wigStartInfo = new WIGStartInfo { StartSuspended = true }; | ||
1709 | IWorkItemsGroup workItemsGroup = CreateWorkItemsGroup(1, wigStartInfo); | ||
1710 | foreach (Action<T> action in actions) | ||
1711 | { | ||
1712 | Action<T> act = action; | ||
1713 | workItemsGroup.QueueWorkItem(() => act(pipeState)); | ||
1714 | } | ||
1715 | workItemsGroup.Start(); | ||
1716 | workItemsGroup.WaitForIdle(); | ||
1717 | } | ||
1718 | |||
1719 | /// <summary> | ||
1720 | /// Executes actions in sequence asynchronously. | ||
1721 | /// Returns immediately. | ||
1722 | /// </summary> | ||
1723 | /// <param name="pipeState"></param> | ||
1724 | /// <param name="actions">Actions to execute in the order they should run</param> | ||
1725 | public void Pipe<T>(T pipeState, params Action<T>[] actions) | ||
1726 | { | ||
1727 | Pipe(pipeState, (IEnumerable<Action<T>>)actions); | ||
1728 | } | ||
1729 | #endregion | ||
1730 | } | ||
1731 | #endregion | ||
1732 | } | ||