diff options
Diffstat (limited to 'ThirdParty/3Di')
-rw-r--r-- | ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs | 6 | ||||
-rw-r--r-- | ThirdParty/3Di/LoadBalancer/TcpServer.cs | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs b/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs index 3ef0ef7..2732751 100644 --- a/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs +++ b/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs | |||
@@ -147,7 +147,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer | |||
147 | foreach (ScenePresence pre in presences) | 147 | foreach (ScenePresence pre in presences) |
148 | { | 148 | { |
149 | IClientAPI client = pre.ControllingClient; | 149 | IClientAPI client = pre.ControllingClient; |
150 | //if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) { | 150 | //if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) { |
151 | if (client.IsActive) | 151 | if (client.IsActive) |
152 | { | 152 | { |
153 | get_scene_presence_filter++; | 153 | get_scene_presence_filter++; |
@@ -160,7 +160,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer | |||
160 | foreach (ScenePresence pre in avatars) | 160 | foreach (ScenePresence pre in avatars) |
161 | { | 161 | { |
162 | IClientAPI client = pre.ControllingClient; | 162 | IClientAPI client = pre.ControllingClient; |
163 | //if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) { | 163 | //if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) { |
164 | if (client.IsActive) | 164 | if (client.IsActive) |
165 | { | 165 | { |
166 | get_avatar_filter++; | 166 | get_avatar_filter++; |
@@ -884,7 +884,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer | |||
884 | 884 | ||
885 | // Because data changes by the physics simulation when the client doesn't move, | 885 | // Because data changes by the physics simulation when the client doesn't move, |
886 | // if MovementFlag is false, It is necessary to synchronize. | 886 | // if MovementFlag is false, It is necessary to synchronize. |
887 | //if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) | 887 | //if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) |
888 | if (client.IsActive) | 888 | if (client.IsActive) |
889 | { | 889 | { |
890 | //m_log.Info("[SPLITSCENE] "+String.Format("Client moving in {0} {1}", scene.RegionInfo.RegionID, pre.AbsolutePosition)); | 890 | //m_log.Info("[SPLITSCENE] "+String.Format("Client moving in {0} {1}", scene.RegionInfo.RegionID, pre.AbsolutePosition)); |
diff --git a/ThirdParty/3Di/LoadBalancer/TcpServer.cs b/ThirdParty/3Di/LoadBalancer/TcpServer.cs index 9722a1b..eb57b2d 100644 --- a/ThirdParty/3Di/LoadBalancer/TcpServer.cs +++ b/ThirdParty/3Di/LoadBalancer/TcpServer.cs | |||
@@ -150,7 +150,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer | |||
150 | state.ms_ptr.Read(packet, 0, state.header.numbytes); | 150 | state.ms_ptr.Read(packet, 0, state.header.numbytes); |
151 | 151 | ||
152 | /* | 152 | /* |
153 | for(int i=0; i<state.header.numbytes; i++) { | 153 | for (int i=0; i<state.header.numbytes; i++) { |
154 | System.Console.Write(packet[i] + " "); | 154 | System.Console.Write(packet[i] + " "); |
155 | } | 155 | } |
156 | System.Console.WriteLine(); | 156 | System.Console.WriteLine(); |