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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs16
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs11
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs7
3 files changed, 27 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index fc6bec1..0cc8829 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4641,7 +4641,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4641 if (UUID.TryParse(agent, out agentId)) 4641 if (UUID.TryParse(agent, out agentId))
4642 { 4642 {
4643 ScenePresence presence = World.GetScenePresence(agentId); 4643 ScenePresence presence = World.GetScenePresence(agentId);
4644 if (presence != null) 4644 if (presence != null && presence.PresenceType != PresenceType.Npc)
4645 { 4645 {
4646 // agent must not be a god 4646 // agent must not be a god
4647 if (presence.UserLevel >= 200) return; 4647 if (presence.UserLevel >= 200) return;
@@ -4650,7 +4650,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4650 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4650 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4651 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4651 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
4652 { 4652 {
4653 World.TeleportClientHome(agentId, presence.ControllingClient); 4653 if (!World.TeleportClientHome(agentId, presence.ControllingClient))
4654 {
4655 // They can't be teleported home for some reason
4656 GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6"));
4657 if (regionInfo != null)
4658 {
4659 World.RequestTeleportLocation(
4660 presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero,
4661 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
4662 }
4663 }
4654 } 4664 }
4655 } 4665 }
4656 } 4666 }
@@ -4664,7 +4674,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4664 if (UUID.TryParse(agent, out agentId)) 4674 if (UUID.TryParse(agent, out agentId))
4665 { 4675 {
4666 ScenePresence presence = World.GetScenePresence(agentId); 4676 ScenePresence presence = World.GetScenePresence(agentId);
4667 if (presence != null) 4677 if (presence != null && presence.PresenceType != PresenceType.Npc)
4668 { 4678 {
4669 // agent must not be a god 4679 // agent must not be a god
4670 if (presence.UserLevel >= 200) return; 4680 if (presence.UserLevel >= 200) return;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 2424130..a9b8e04 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2265,6 +2265,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2265 2265
2266 string groupTitle = String.Empty; 2266 string groupTitle = String.Empty;
2267 2267
2268 if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z)))
2269 return new LSL_Key(UUID.Zero.ToString());
2270
2268 if (firstname != String.Empty || lastname != String.Empty) 2271 if (firstname != String.Empty || lastname != String.Empty)
2269 { 2272 {
2270 if (firstname != "Shown outfit:") 2273 if (firstname != "Shown outfit:")
@@ -2594,8 +2597,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2594 { 2597 {
2595 UUID npcId = new UUID(npc.m_string); 2598 UUID npcId = new UUID(npc.m_string);
2596 2599
2597 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2600 ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y);
2598 return; 2601 if (l == null || m_host.OwnerID != l.LandData.OwnerID)
2602 {
2603 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2604 return;
2605 }
2599 2606
2600 module.DeleteNPC(npcId, World); 2607 module.DeleteNPC(npcId, World);
2601 } 2608 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index 9e6752c..8adf4c5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -858,7 +858,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
858 ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); 858 ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r));
859 } 859 }
860 860
861 if (ascending == 0) 861 if (ascending != 1)
862 { 862 {
863 ret = 0 - ret; 863 ret = 0 - ret;
864 } 864 }
@@ -891,6 +891,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
891 stride = 1; 891 stride = 1;
892 } 892 }
893 893
894 if ((Data.Length % stride) != 0)
895 return new list(ret);
896
894 // we can optimize here in the case where stride == 1 and the list 897 // we can optimize here in the case where stride == 1 and the list
895 // consists of homogeneous types 898 // consists of homogeneous types
896 899
@@ -910,7 +913,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
910 if (homogeneous) 913 if (homogeneous)
911 { 914 {
912 Array.Sort(ret, new HomogeneousComparer()); 915 Array.Sort(ret, new HomogeneousComparer());
913 if (ascending == 0) 916 if (ascending != 1)
914 { 917 {
915 Array.Reverse(ret); 918 Array.Reverse(ret);
916 } 919 }