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-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index eefd0af..b69ca9e 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -268,7 +268,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
268 { 268 {
269 float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; 269 float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
270 270
271 renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f + 1.0f); 271 renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f);
272 renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX * 0.5f, 272 renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX * 0.5f,
273 waterHeight, 273 waterHeight,
274 m_scene.RegionInfo.RegionSizeY * 0.5f); 274 m_scene.RegionInfo.RegionSizeY * 0.5f);