diff options
Diffstat (limited to 'OpenSim')
6 files changed, 74 insertions, 23 deletions
diff --git a/OpenSim/Capabilities/LLSDAssetUploadComplete.cs b/OpenSim/Capabilities/LLSDAssetUploadComplete.cs index ae8eb09..476cf6e 100644 --- a/OpenSim/Capabilities/LLSDAssetUploadComplete.cs +++ b/OpenSim/Capabilities/LLSDAssetUploadComplete.cs | |||
@@ -40,6 +40,10 @@ namespace OpenSim.Framework.Capabilities | |||
40 | public string state = String.Empty; | 40 | public string state = String.Empty; |
41 | public LLSDAssetUploadError error = null; | 41 | public LLSDAssetUploadError error = null; |
42 | //public bool success = false; | 42 | //public bool success = false; |
43 | public int new_next_owner_mask = 0; | ||
44 | public int new_group_mask = 0; | ||
45 | public int new_everyone_mask = 0; | ||
46 | public int inventory_item_flags = 0; | ||
43 | 47 | ||
44 | public LLSDAssetUploadComplete() | 48 | public LLSDAssetUploadComplete() |
45 | { | 49 | { |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 66b9f06..39ba708 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
58 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, | 58 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, |
59 | byte[] data, string inventoryType, string assetType, | 59 | byte[] data, string inventoryType, string assetType, |
60 | int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | 60 | int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, |
61 | bool IsAtestUpload, ref string error); | 61 | bool IsAtestUpload, ref string error, ref int nextOwnerMask, ref int groupMask, ref int everyoneMask); |
62 | 62 | ||
63 | public delegate UUID UpdateItem(UUID itemID, byte[] data); | 63 | public delegate UUID UpdateItem(UUID itemID, byte[] data); |
64 | 64 | ||
@@ -666,7 +666,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
666 | AssetUploader uploader = | 666 | AssetUploader uploader = |
667 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 667 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
668 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost, | 668 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost, |
669 | texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload); | 669 | texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload, |
670 | llsdRequest.next_owner_mask, llsdRequest.group_mask, llsdRequest.everyone_mask); | ||
670 | 671 | ||
671 | m_HostCapsObj.HttpListener.AddStreamHandler( | 672 | m_HostCapsObj.HttpListener.AddStreamHandler( |
672 | new BinaryStreamHandler( | 673 | new BinaryStreamHandler( |
@@ -713,9 +714,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
713 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 714 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
714 | string assetType, int cost, | 715 | string assetType, int cost, |
715 | UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | 716 | UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, |
716 | bool IsAtestUpload, ref string error) | 717 | bool IsAtestUpload, ref string error, |
718 | ref int nextOwnerMask, ref int groupMask, ref int everyoneMask) | ||
717 | { | 719 | { |
718 | |||
719 | lock (m_ModelCost) | 720 | lock (m_ModelCost) |
720 | m_FileAgentInventoryState = FileAgentInventoryState.processUpload; | 721 | m_FileAgentInventoryState = FileAgentInventoryState.processUpload; |
721 | 722 | ||
@@ -1081,7 +1082,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1081 | { | 1082 | { |
1082 | prim.BaseMask = (uint)PermissionMask.All | (uint)PermissionMask.Export; | 1083 | prim.BaseMask = (uint)PermissionMask.All | (uint)PermissionMask.Export; |
1083 | prim.OwnerMask = (uint)PermissionMask.All | (uint)PermissionMask.Export; | 1084 | prim.OwnerMask = (uint)PermissionMask.All | (uint)PermissionMask.Export; |
1084 | prim.NextOwnerMask = (uint)PermissionMask.Transfer; | 1085 | prim.GroupMask = prim.BaseMask & (uint)groupMask; |
1086 | prim.EveryoneMask = prim.BaseMask & (uint)everyoneMask; | ||
1087 | prim.NextOwnerMask = prim.BaseMask & (uint)nextOwnerMask; | ||
1088 | // If the viewer gives us bogus permissions, revert to the SL | ||
1089 | // default of transfer only. | ||
1090 | if ((prim.NextOwnerMask & (uint)PermissionMask.All) == 0) | ||
1091 | prim.NextOwnerMask = (uint)PermissionMask.Transfer; | ||
1085 | } | 1092 | } |
1086 | 1093 | ||
1087 | if(istest) | 1094 | if(istest) |
@@ -1191,6 +1198,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1191 | { | 1198 | { |
1192 | item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); | 1199 | item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); |
1193 | item.CurrentPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); | 1200 | item.CurrentPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); |
1201 | item.GroupPermissions = 0; | ||
1194 | item.EveryOnePermissions = 0; | 1202 | item.EveryOnePermissions = 0; |
1195 | item.NextPermissions = 0; | 1203 | item.NextPermissions = 0; |
1196 | } | 1204 | } |
@@ -1198,12 +1206,19 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1198 | { | 1206 | { |
1199 | item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | 1207 | item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; |
1200 | item.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | 1208 | item.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; |
1201 | item.EveryOnePermissions = 0; | 1209 | item.GroupPermissions = item.BasePermissions & (uint)groupMask; |
1202 | item.NextPermissions = (uint)PermissionMask.Transfer; | 1210 | item.EveryOnePermissions = item.BasePermissions & (uint)everyoneMask; |
1211 | item.NextPermissions = item.BasePermissions & (uint)nextOwnerMask; | ||
1212 | if ((item.NextPermissions & (uint)PermissionMask.All) == 0) | ||
1213 | item.NextPermissions = (uint)PermissionMask.Transfer; | ||
1203 | } | 1214 | } |
1204 | 1215 | ||
1205 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 1216 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
1206 | 1217 | ||
1218 | everyoneMask = (int)item.EveryOnePermissions; | ||
1219 | groupMask = (int)item.GroupPermissions; | ||
1220 | nextOwnerMask = (int)item.NextPermissions; | ||
1221 | |||
1207 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | 1222 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); |
1208 | 1223 | ||
1209 | if (AddNewInventoryItem != null) | 1224 | if (AddNewInventoryItem != null) |
@@ -1592,12 +1607,17 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1592 | private int m_nreqmeshs; | 1607 | private int m_nreqmeshs; |
1593 | private int m_nreqinstances; | 1608 | private int m_nreqinstances; |
1594 | private bool m_IsAtestUpload; | 1609 | private bool m_IsAtestUpload; |
1610 | |||
1611 | private int m_nextOwnerMask; | ||
1612 | private int m_groupMask; | ||
1613 | private int m_everyoneMask; | ||
1614 | |||
1595 | 1615 | ||
1596 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, | 1616 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, |
1597 | UUID parentFolderID, string invType, string assetType, string path, | 1617 | UUID parentFolderID, string invType, string assetType, string path, |
1598 | IHttpServer httpServer, bool dumpAssetsToFile, | 1618 | IHttpServer httpServer, bool dumpAssetsToFile, |
1599 | int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | 1619 | int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, |
1600 | bool IsAtestUpload) | 1620 | bool IsAtestUpload, int nextOwnerMask, int groupMask, int everyoneMask) |
1601 | { | 1621 | { |
1602 | m_assetName = assetName; | 1622 | m_assetName = assetName; |
1603 | m_assetDes = description; | 1623 | m_assetDes = description; |
@@ -1621,6 +1641,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1621 | m_timeoutTimer.Interval = 120000; | 1641 | m_timeoutTimer.Interval = 120000; |
1622 | m_timeoutTimer.AutoReset = false; | 1642 | m_timeoutTimer.AutoReset = false; |
1623 | m_timeoutTimer.Start(); | 1643 | m_timeoutTimer.Start(); |
1644 | |||
1645 | m_nextOwnerMask = nextOwnerMask; | ||
1646 | m_groupMask = groupMask; | ||
1647 | m_everyoneMask = everyoneMask; | ||
1624 | } | 1648 | } |
1625 | 1649 | ||
1626 | /// <summary> | 1650 | /// <summary> |
@@ -1661,8 +1685,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1661 | { | 1685 | { |
1662 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, | 1686 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, |
1663 | m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, | 1687 | m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, |
1664 | ref m_error); | 1688 | ref m_error, ref m_nextOwnerMask, ref m_groupMask, ref m_everyoneMask); |
1665 | } | 1689 | } |
1690 | |||
1691 | uploadComplete.new_next_owner_mask = m_nextOwnerMask; | ||
1692 | uploadComplete.new_group_mask = m_groupMask; | ||
1693 | uploadComplete.new_everyone_mask = m_everyoneMask; | ||
1694 | |||
1666 | if (m_IsAtestUpload) | 1695 | if (m_IsAtestUpload) |
1667 | { | 1696 | { |
1668 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | 1697 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index 64bcfa2..60a254e 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -429,7 +429,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
429 | 429 | ||
430 | m_transactions.RemoveXferUploader(m_transactionID); | 430 | m_transactions.RemoveXferUploader(m_transactionID); |
431 | 431 | ||
432 | m_Scene.EventManager.TriggerOnNewInventoryItemUploadComplete(ourClient.AgentId, (AssetType)type, m_asset.FullID, m_asset.Name, 0); | 432 | m_Scene.EventManager.TriggerOnNewInventoryItemUploadComplete(item, 0); |
433 | } | 433 | } |
434 | 434 | ||
435 | /// <summary> | 435 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index 582b267..6b78fe8 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs | |||
@@ -209,15 +209,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
209 | } | 209 | } |
210 | } | 210 | } |
211 | 211 | ||
212 | public void PostInventoryAsset(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel) | 212 | public void PostInventoryAsset(InventoryItemBase item, int userlevel) |
213 | { | 213 | { |
214 | if (type == AssetType.Link) | 214 | if (item.AssetType == (int)AssetType.Link) |
215 | return; | 215 | return; |
216 | 216 | ||
217 | string userAssetServer = string.Empty; | 217 | string userAssetServer = string.Empty; |
218 | if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission) | 218 | if (IsForeignUser(item.Owner, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission) |
219 | { | 219 | { |
220 | m_assMapper.Post(assetID, avatarID, userAssetServer); | 220 | m_assMapper.Post(item.AssetID, item.Owner, userAssetServer); |
221 | } | 221 | } |
222 | } | 222 | } |
223 | 223 | ||
@@ -248,7 +248,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
248 | { | 248 | { |
249 | UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data); | 249 | UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data); |
250 | 250 | ||
251 | PostInventoryAsset(remoteClient.AgentId, AssetType.Unknown, newAssetID, "", 0); | 251 | // We need to construct this here to satisfy the calling convention. |
252 | // Better this in two places than five formal params in all others. | ||
253 | InventoryItemBase item = new InventoryItemBase(); | ||
254 | item.Owner = remoteClient.AgentId; | ||
255 | item.AssetType = (int)AssetType.Unknown; | ||
256 | item.AssetID = newAssetID; | ||
257 | item.Name = String.Empty; | ||
258 | |||
259 | PostInventoryAsset(item, 0); | ||
252 | 260 | ||
253 | return newAssetID; | 261 | return newAssetID; |
254 | } | 262 | } |
@@ -260,7 +268,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
260 | { | 268 | { |
261 | if (base.UpdateInventoryItemAsset(ownerID, item, asset)) | 269 | if (base.UpdateInventoryItemAsset(ownerID, item, asset)) |
262 | { | 270 | { |
263 | PostInventoryAsset(ownerID, (AssetType)asset.Type, asset.FullID, asset.Name, 0); | 271 | PostInventoryAsset(item, 0); |
264 | return true; | 272 | return true; |
265 | } | 273 | } |
266 | 274 | ||
@@ -273,9 +281,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
273 | protected override void ExportAsset(UUID agentID, UUID assetID) | 281 | protected override void ExportAsset(UUID agentID, UUID assetID) |
274 | { | 282 | { |
275 | if (!assetID.Equals(UUID.Zero)) | 283 | if (!assetID.Equals(UUID.Zero)) |
276 | PostInventoryAsset(agentID, AssetType.Unknown, assetID, "", 0); | 284 | { |
285 | InventoryItemBase item = new InventoryItemBase(); | ||
286 | item.Owner = agentID; | ||
287 | item.AssetType = (int)AssetType.Unknown; | ||
288 | item.AssetID = assetID; | ||
289 | item.Name = String.Empty; | ||
290 | |||
291 | PostInventoryAsset(item, 0); | ||
292 | } | ||
277 | else | 293 | else |
294 | { | ||
278 | m_log.Debug("[HGScene]: Scene.Inventory did not create asset"); | 295 | m_log.Debug("[HGScene]: Scene.Inventory did not create asset"); |
296 | } | ||
279 | } | 297 | } |
280 | 298 | ||
281 | /// | 299 | /// |
@@ -535,4 +553,4 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
535 | 553 | ||
536 | #endregion | 554 | #endregion |
537 | } | 555 | } |
538 | } \ No newline at end of file | 556 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 0a6bca4..8683599 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -748,7 +748,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
748 | public event OnIncomingSceneObjectDelegate OnIncomingSceneObject; | 748 | public event OnIncomingSceneObjectDelegate OnIncomingSceneObject; |
749 | public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so); | 749 | public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so); |
750 | 750 | ||
751 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel); | 751 | public delegate void NewInventoryItemUploadComplete(InventoryItemBase item, int userlevel); |
752 | 752 | ||
753 | public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; | 753 | public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; |
754 | 754 | ||
@@ -2262,7 +2262,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2262 | } | 2262 | } |
2263 | } | 2263 | } |
2264 | 2264 | ||
2265 | public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, AssetType type, UUID AssetID, String AssetName, int userlevel) | 2265 | public void TriggerOnNewInventoryItemUploadComplete(InventoryItemBase item, int userlevel) |
2266 | { | 2266 | { |
2267 | NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete; | 2267 | NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete; |
2268 | if (handlerNewInventoryItemUpdateComplete != null) | 2268 | if (handlerNewInventoryItemUpdateComplete != null) |
@@ -2271,7 +2271,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2271 | { | 2271 | { |
2272 | try | 2272 | try |
2273 | { | 2273 | { |
2274 | d(agentID, type, AssetID, AssetName, userlevel); | 2274 | d(item, userlevel); |
2275 | } | 2275 | } |
2276 | catch (Exception e) | 2276 | catch (Exception e) |
2277 | { | 2277 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 1910a78..a28737e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | userlevel = 1; | 149 | userlevel = 1; |
150 | } | 150 | } |
151 | if (trigger) | 151 | if (trigger) |
152 | EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, (AssetType)item.AssetType, item.AssetID, item.Name, userlevel); | 152 | EventManager.TriggerOnNewInventoryItemUploadComplete(item, userlevel); |
153 | 153 | ||
154 | return true; | 154 | return true; |
155 | } | 155 | } |
@@ -191,7 +191,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
191 | userlevel = 1; | 191 | userlevel = 1; |
192 | } | 192 | } |
193 | if (trigger) | 193 | if (trigger) |
194 | EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, (AssetType)item.AssetType, item.AssetID, item.Name, userlevel); | 194 | EventManager.TriggerOnNewInventoryItemUploadComplete(item, userlevel); |
195 | 195 | ||
196 | if (originalFolder != UUID.Zero) | 196 | if (originalFolder != UUID.Zero) |
197 | { | 197 | { |