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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs14
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs9
2 files changed, 0 insertions, 23 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index d0d2152..2981337 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -210,12 +210,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
210 } 210 }
211 } 211 }
212 212
213 /// <summary>
214 /// This is the percentage of the udp texture queue to add to the task queue since
215 /// textures are now generally handled through http.
216 /// </summary>
217 private double m_cannibalrate = 0.0;
218
219 private ClientInfo m_info = new ClientInfo(); 213 private ClientInfo m_info = new ClientInfo();
220 214
221 /// <summary> 215 /// <summary>
@@ -257,8 +251,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
257 // Create an array of token buckets for this clients different throttle categories 251 // Create an array of token buckets for this clients different throttle categories
258 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; 252 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
259 253
260 m_cannibalrate = rates.CannibalizeTextureRate;
261
262 m_burst = rates.Total * rates.BrustTime; 254 m_burst = rates.Total * rates.BrustTime;
263 255
264 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) 256 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
@@ -449,12 +441,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
449 asset = Math.Max(asset, LLUDPServer.MTU); 441 asset = Math.Max(asset, LLUDPServer.MTU);
450*/ 442*/
451 443
452 // Since most textures are now delivered through http, make it possible
453 // to cannibalize some of the bw from the texture throttle to use for
454 // the task queue (e.g. object updates)
455 task = task + (int)(m_cannibalrate * texture);
456 texture = (int)((1 - m_cannibalrate) * texture);
457
458 int total = resend + land + wind + cloud + task + texture + asset; 444 int total = resend + land + wind + cloud + task + texture + asset;
459 445
460 float m_burst = total * m_burstTime; 446 float m_burst = total * m_burstTime;
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
index f8ec97a..3277638 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
@@ -66,9 +66,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
66 /// </summary> 66 /// </summary>
67 public Int64 MinimumAdaptiveThrottleRate; 67 public Int64 MinimumAdaptiveThrottleRate;
68 68
69 /// <summary>Amount of the texture throttle to steal for the task throttle</summary>
70 public double CannibalizeTextureRate;
71
72 public int ClientMaxRate; 69 public int ClientMaxRate;
73 public float BrustTime; 70 public float BrustTime;
74 71
@@ -104,12 +101,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
104// AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false); 101// AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
105 AdaptiveThrottlesEnabled = false; 102 AdaptiveThrottlesEnabled = false;
106 MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000); 103 MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000);
107
108 // http textures do use udp bandwidth setting
109// CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f);
110// CannibalizeTextureRate = Util.Clamp<double>(CannibalizeTextureRate,0.0, 0.9);
111 CannibalizeTextureRate = 0f;
112
113 } 104 }
114 catch (Exception) { } 105 catch (Exception) { }
115 } 106 }