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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 53b4f7e..0535dcb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2858,7 +2858,7 @@ namespace OpenSim.Region.Framework.Scenes
2858 public void SetFaceColor(Vector3 color, int face) 2858 public void SetFaceColor(Vector3 color, int face)
2859 { 2859 {
2860 // The only way to get a deep copy/ If we don't do this, we can 2860 // The only way to get a deep copy/ If we don't do this, we can
2861 // mever detect color changes further down. 2861 // never detect color changes further down.
2862 Byte[] buf = Shape.Textures.GetBytes(); 2862 Byte[] buf = Shape.Textures.GetBytes();
2863 Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); 2863 Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length);
2864 Color4 texcolor; 2864 Color4 texcolor;