aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs192
1 files changed, 190 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 96e9797..e25fa94 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -345,15 +345,58 @@ namespace OpenSim.Region.Framework.Scenes
345 public event StopScript OnStopScript; 345 public event StopScript OnStopScript;
346 346
347 public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta); 347 public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta);
348
349 /// <summary>
350 /// Triggered when an object is moved.
351 /// </summary>
352 /// <remarks>
353 /// Triggered by <see cref="TriggerGroupMove"/>
354 /// in <see cref="SceneObjectGroup.UpdateGroupPosition"/>,
355 /// <see cref="SceneObjectGroup.GrabMovement"/>
356 /// </remarks>
348 public event SceneGroupMoved OnSceneGroupMove; 357 public event SceneGroupMoved OnSceneGroupMove;
349 358
350 public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID); 359 public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID);
360
361 /// <summary>
362 /// Triggered when an object is grabbed.
363 /// </summary>
364 /// <remarks>
365 /// Triggered by <see cref="TriggerGroupGrab"/>
366 /// in <see cref="SceneObjectGroup.OnGrabGroup"/>
367 /// via <see cref="SceneObjectGroup.ObjectGrabHandler"/>
368 /// via <see cref="Scene.ProcessObjectGrab"/>
369 /// via <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/>
370 /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectGrab"/>
371 /// </remarks>
351 public event SceneGroupGrabed OnSceneGroupGrab; 372 public event SceneGroupGrabed OnSceneGroupGrab;
352 373
353 public delegate bool SceneGroupSpinStarted(UUID groupID); 374 public delegate bool SceneGroupSpinStarted(UUID groupID);
375
376 /// <summary>
377 /// Triggered when an object starts to spin.
378 /// </summary>
379 /// <remarks>
380 /// Triggered by <see cref="TriggerGroupSpinStart"/>
381 /// in <see cref="SceneObjectGroup.SpinStart"/>
382 /// via <see cref="SceneGraph.SpinStart"/>
383 /// via <see cref="OpenSim.Framework.IClientAPI.OnSpinStart"/>
384 /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinStart"/>
385 /// </remarks>
354 public event SceneGroupSpinStarted OnSceneGroupSpinStart; 386 public event SceneGroupSpinStarted OnSceneGroupSpinStart;
355 387
356 public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation); 388 public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation);
389
390 /// <summary>
391 /// Triggered when an object is being spun.
392 /// </summary>
393 /// <remarks>
394 /// Triggered by <see cref="TriggerGroupSpin"/>
395 /// in <see cref="SceneObjectGroup.SpinMovement"/>
396 /// via <see cref="SceneGraph.SpinObject"/>
397 /// via <see cref="OpenSim.Framework.IClientAPI.OnSpinUpdate"/>
398 /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinUpdate"/>
399 /// </remarks>
357 public event SceneGroupSpun OnSceneGroupSpin; 400 public event SceneGroupSpun OnSceneGroupSpin;
358 401
359 public delegate void LandObjectAdded(ILandObject newParcel); 402 public delegate void LandObjectAdded(ILandObject newParcel);
@@ -460,36 +503,170 @@ namespace OpenSim.Region.Framework.Scenes
460 } 503 }
461 504
462 /// <summary> 505 /// <summary>
506 /// Triggered when some scene object properties change.
507 /// </summary>
508 /// <remarks>
463 /// ScriptChangedEvent is fired when a scene object property that a script might be interested 509 /// ScriptChangedEvent is fired when a scene object property that a script might be interested
464 /// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event. 510 /// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event.
465 /// This is not an indication that the script has changed (see OnUpdateScript for that). 511 /// This is not an indication that the script has changed (see OnUpdateScript for that).
466 /// This event is sent to a script to tell it that some property changed on 512 /// This event is sent to a script to tell it that some property changed on
467 /// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed . 513 /// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed .
468 /// </summary> 514 /// Triggered by <see cref="TriggerOnScriptChangedEvent"/>
515 /// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.TeleportAgentWithinRegion"/>,
516 /// <see cref="SceneObjectPart.TriggerScriptChangedEvent"/>
517 /// </remarks>
469 public event ScriptChangedEvent OnScriptChangedEvent; 518 public event ScriptChangedEvent OnScriptChangedEvent;
470 public delegate void ScriptChangedEvent(uint localID, uint change); 519 public delegate void ScriptChangedEvent(uint localID, uint change);
471 520
472 public delegate void ScriptControlEvent(UUID item, UUID avatarID, uint held, uint changed); 521 public delegate void ScriptControlEvent(UUID item, UUID avatarID, uint held, uint changed);
522
523 /// <summary>
524 /// Triggered when a script receives control input from an agent.
525 /// </summary>
526 /// <remarks>
527 /// Triggered by <see cref="TriggerControlEvent"/>
528 /// in <see cref="ScenePresence.SendControlsToScripts"/>
529 /// via <see cref="ScenePresence.HandleAgentUpdate"/>
530 /// via <see cref="OpenSim.Framework.IClientAPI.OnAgentUpdate"/>
531 /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleAgentUpdate"/>
532 /// </remarks>
473 public event ScriptControlEvent OnScriptControlEvent; 533 public event ScriptControlEvent OnScriptControlEvent;
474 534
475 public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); 535 public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
536
537 /// <summary>
538 /// Triggered when an object has arrived within a tolerance distance
539 /// of a motion target.
540 /// </summary>
541 /// <remarks>
542 /// Triggered by <see cref="TriggerAtTargetEvent"/>
543 /// in <see cref="SceneObjectGroup.checkAtTargets"/>
544 /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
545 /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
546 /// </remarks>
476 public event ScriptAtTargetEvent OnScriptAtTargetEvent; 547 public event ScriptAtTargetEvent OnScriptAtTargetEvent;
477 548
478 public delegate void ScriptNotAtTargetEvent(uint localID); 549 public delegate void ScriptNotAtTargetEvent(uint localID);
550
551 /// <summary>
552 /// Triggered when an object has a motion target but has not arrived
553 /// within a tolerance distance.
554 /// </summary>
555 /// <remarks>
556 /// Triggered by <see cref="TriggerNotAtTargetEvent"/>
557 /// in <see cref="SceneObjectGroup.checkAtTargets"/>
558 /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
559 /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
560 /// </remarks>
479 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; 561 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
480 562
481 public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot); 563 public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
564
565 /// <summary>
566 /// Triggered when an object has arrived within a tolerance rotation
567 /// of a rotation target.
568 /// </summary>
569 /// <remarks>
570 /// Triggered by <see cref="TriggerAtRotTargetEvent"/>
571 /// in <see cref="SceneObjectGroup.checkAtTargets"/>
572 /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
573 /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
574 /// </remarks>
482 public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent; 575 public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
483 576
484 public delegate void ScriptNotAtRotTargetEvent(uint localID); 577 public delegate void ScriptNotAtRotTargetEvent(uint localID);
578
579 /// <summary>
580 /// Triggered when an object has a rotation target but has not arrived
581 /// within a tolerance rotation.
582 /// </summary>
583 /// <remarks>
584 /// Triggered by <see cref="TriggerNotAtRotTargetEvent"/>
585 /// in <see cref="SceneObjectGroup.checkAtTargets"/>
586 /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
587 /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
588 /// </remarks>
485 public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent; 589 public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
486 590
487 public delegate void ScriptColliding(uint localID, ColliderArgs colliders); 591 public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
592
593 /// <summary>
594 /// Triggered when a physical collision has started between a prim
595 /// and something other than the region terrain.
596 /// </summary>
597 /// <remarks>
598 /// Triggered by <see cref="TriggerScriptCollidingStart"/>
599 /// in <see cref="SceneObjectPart.SendCollisionEvent"/>
600 /// via <see cref="SceneObjectPart.PhysicsCollision"/>
601 /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
602 /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
603 /// </remarks>
488 public event ScriptColliding OnScriptColliderStart; 604 public event ScriptColliding OnScriptColliderStart;
605
606 /// <summary>
607 /// Triggered when something that previously collided with a prim has
608 /// not stopped colliding with it.
609 /// </summary>
610 /// <remarks>
611 /// <seealso cref="OnScriptColliderStart"/>
612 /// Triggered by <see cref="TriggerScriptColliding"/>
613 /// in <see cref="SceneObjectPart.SendCollisionEvent"/>
614 /// via <see cref="SceneObjectPart.PhysicsCollision"/>
615 /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
616 /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
617 /// </remarks>
489 public event ScriptColliding OnScriptColliding; 618 public event ScriptColliding OnScriptColliding;
619
620 /// <summary>
621 /// Triggered when something that previously collided with a prim has
622 /// stopped colliding with it.
623 /// </summary>
624 /// <remarks>
625 /// Triggered by <see cref="TriggerScriptCollidingEnd"/>
626 /// in <see cref="SceneObjectPart.SendCollisionEvent"/>
627 /// via <see cref="SceneObjectPart.PhysicsCollision"/>
628 /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
629 /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
630 /// </remarks>
490 public event ScriptColliding OnScriptCollidingEnd; 631 public event ScriptColliding OnScriptCollidingEnd;
632
633 /// <summary>
634 /// Triggered when a physical collision has started between an object
635 /// and the region terrain.
636 /// </summary>
637 /// <remarks>
638 /// Triggered by <see cref="TriggerScriptLandCollidingStart"/>
639 /// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
640 /// via <see cref="SceneObjectPart.PhysicsCollision"/>
641 /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
642 /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
643 /// </remarks>
491 public event ScriptColliding OnScriptLandColliderStart; 644 public event ScriptColliding OnScriptLandColliderStart;
645
646 /// <summary>
647 /// Triggered when an object that previously collided with the region
648 /// terrain has not yet stopped colliding with it.
649 /// </summary>
650 /// <remarks>
651 /// Triggered by <see cref="TriggerScriptLandColliding"/>
652 /// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
653 /// via <see cref="SceneObjectPart.PhysicsCollision"/>
654 /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
655 /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
656 /// </remarks>
492 public event ScriptColliding OnScriptLandColliding; 657 public event ScriptColliding OnScriptLandColliding;
658
659 /// <summary>
660 /// Triggered when an object that previously collided with the region
661 /// terrain has stopped colliding with it.
662 /// </summary>
663 /// <remarks>
664 /// Triggered by <see cref="TriggerScriptLandCollidingEnd"/>
665 /// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
666 /// via <see cref="SceneObjectPart.PhysicsCollision"/>
667 /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
668 /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
669 /// </remarks>
493 public event ScriptColliding OnScriptLandColliderEnd; 670 public event ScriptColliding OnScriptLandColliderEnd;
494 671
495 public delegate void OnMakeChildAgentDelegate(ScenePresence presence); 672 public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
@@ -550,6 +727,13 @@ namespace OpenSim.Region.Framework.Scenes
550 727
551 /* 728 /*
552 public delegate void ScriptTimerEvent(uint localID, double timerinterval); 729 public delegate void ScriptTimerEvent(uint localID, double timerinterval);
730 /// <summary>
731 /// Used to be triggered when the LSL timer event fires.
732 /// </summary>
733 /// <remarks>
734 /// Triggered by <see cref="TriggerTimerEvent"/>
735 /// via <see cref="SceneObjectPart.handleTimerAccounting"/>
736 /// </remarks>
553 public event ScriptTimerEvent OnScriptTimerEvent; 737 public event ScriptTimerEvent OnScriptTimerEvent;
554 */ 738 */
555 739
@@ -2293,7 +2477,11 @@ namespace OpenSim.Region.Framework.Scenes
2293 } 2477 }
2294 } 2478 }
2295 2479
2296 // this lets us keep track of nasty script events like timer, etc. 2480 /// <summary>
2481 /// this lets us keep track of nasty script events like timer, etc.
2482 /// </summary>
2483 /// <param name="objLocalID"></param>
2484 /// <param name="Interval"></param>
2297 public void TriggerTimerEvent(uint objLocalID, double Interval) 2485 public void TriggerTimerEvent(uint objLocalID, double Interval)
2298 { 2486 {
2299 throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak"); 2487 throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak");